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Updated:06-10-10 07:22 AM
Created:03-13-09 06:07 PM
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hud  Popular! (More than 5000 hits)

Version: 1.2
by: Mickelus [More]

hud

Configuration can be accessed with /hud

Most things should work now exept changing animations on health and power bar, left and right block and settings for runes/cp.

Clicking the top left and top right corners of your screen should do the same thing as clicking your playerframe and targetframe.

Known bugs:
-health and power bars may act strange/show inaccurate values when their values increases and/or decreases rapidly
-combo points may not show when changing to a target that you already have combo points on


I belive a video would explain the addon better than a picture.

1.2: Fixed bugs with target power bar(texcoords and UNIT_DISPLAYPOWER)
1.1: fixed some sort of bug I think.
1: Fixed bugged bars!


9: Colors for targetbars, target health changes.
8.1: Fixed bug! loelz
8: Implented some sort of interaction thing, toc bumped.
7: Fixed bugs from release 6.
6: Added condition based fading and profiles.
5: Range checks should now be fully implented.
4: Added a castbar, or more like a castring.
3: Left, right and bottom bars should now be able to track buffs/debuffs.
2: you may now use the sweeping animation on the healthbar. Now using .zip . Does not yet use blizzards animation system (me so slack). toc bump.
1: Initial release
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Unread 03-14-09, 09:31 AM  
GOSYDELIX
A Flamescale Wyrmkin
 
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GFJ Mick!
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Unread 03-14-09, 08:25 AM  
Naitaeti
A Kobold Labourer
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Great addon.

Quick and dirty patch to allow the power update to be more responsive (UNIT_ENERGY etc is not fire every time the power value changes):


--- mHud.lua.old Sat Mar 14 00:32:50 2009
+++ mHud.lua Sat Mar 14 15:21:18 2009
@@ -219,9 +219,11 @@
return floor(100*c/m).."%"
end

+local lastpw = nil
+
local function updatePP(self, event, unit)
if unit ~= self.unit and ( event~= "PLAYER_ENTERING_WORLD" ) then return end
- local c = UnitPower(self.unit)
+ local c = lastpw or UnitPower(self.unit)
local m = UnitPowerMax(self.unit)
if UnitExists(self.unit) then
temp = c/m
@@ -397,14 +399,18 @@
end
end

+local curpw
playerPower:SetScript("OnEvent", updatePP)
-playerPower:RegisterEvent("UNIT_MANA")
+playerPower:SetScript("OnUpdate", function(self, elapsed)
+ curpw = UnitPower(self.unit)
+ if curpw ~= lastpw then
+ lastpw = curpw
+ updatePP(self, nil, self.unit)
+ end
+end)
playerPower:RegisterEvent("UNIT_MAXMANA")
-playerPower:RegisterEvent("UNIT_ENERGY")
playerPower:RegisterEvent("UNIT_MAXENERGY")
-playerPower:RegisterEvent("UNIT_RAGE")
playerPower:RegisterEvent("UNIT_MAXRAGE")
-playerPower:RegisterEvent("UNIT_RUNIC_POWER")
playerPower:RegisterEvent("UNIT_MAXRUNIC_POWER")
playerPower:RegisterEvent("PLAYER_ENTERING_WORLD")
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Unread 03-14-09, 07:23 AM  
Prismatech
A Deviate Faerie Dragon
 
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for the range check use you the spellnames .i game with german client can i use the german spellnames.
and can you build in localisations files for translate for every language.
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Unread 03-14-09, 06:28 AM  
Mickelus
A Murloc Raider
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Cheers for the awez00m comments.

Originally posted by Prismatech
real nice great Hud
1. can i use German spell names?
2. can you loca files build in
I don't understand :/

All features you have requested are planned to be implented(some of them are partially implented, I was just to lazy to go all the way )
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Unread 03-14-09, 05:57 AM  
Prismatech
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real nice great Hud
1. can i use German spell names?
2. can you loca files build in
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Unread 03-14-09, 03:35 AM  
lodewijk
A Deviate Faerie Dragon

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this is great, THE best hud by far!

makes me want sooo much more: pet, focus, party?, tot(ot), castbars, gradient colors for health and mana, swingbars, gcd indicator ... well, the works. NOT because its sorely missing (we all have other addons for that stuff), but because this is such a fantastic and fresh approach it makes me impatient and want to redesign my whole ui

10 out of 10!
Last edited by lodewijk : 03-14-09 at 04:01 AM.
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Unread 03-13-09, 11:15 PM  
Landrell
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Thumbs up Very Nice!

I'm really loving how this Add on looks and feels, though it's missing something. I'm not sure if this is meant just for the DK class alone, but I would love to see a player/target cast bar added to this.

Other than that, really nice work man!
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Unread 03-13-09, 10:33 PM  
123noob
A Frostmaul Preserver
 
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this would def be great if you add in a focus frame -,-, not sure if that gonna happen due to blizz error thingy. But a TT would be great still.

Oh and also have it (the player* hud) recognizes when you switch over to vehicles.
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Last edited by 123noob : 03-13-09 at 10:40 PM.
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Unread 03-13-09, 10:17 PM  
voodoodad
Large, Friendly Letters!
 
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Working on a compilation ui of my own right now. Love this hud configuration, but I would like it to hide when nothing is targeted. If there is a way to do this please reply. Great work!
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Unread 03-13-09, 10:10 PM  
Death Fury
A Kobold Labourer

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How do you get the HP bar/power bar to "Scan" like knight rider as displayed in that video.
Edit: Also for future versions/fixes can you add profiles so that options for different characters can be different.
Last edited by Death Fury : 03-13-09 at 11:43 PM.
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Unread 03-13-09, 08:32 PM  
DJJoeJoe
A Murloc Raider
 
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I'm just wondering why it's taken so long for nice fluid UI designs to come about. Kudos for this it's amazing So good it makes me think hard for ways to adjust my playstyle so I could possibly use it, as normally I wouldn't be able to for a 'hud' of sorts

Perfect in combination with oPie I bet!
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Unread 03-13-09, 07:09 PM  
p3lim
A Pyroguard Emberseer
 
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Seriously the best HUD implementation ive seen yet!
Good work on the design, expect a week's pick by seerah soon
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Unread 03-13-09, 07:07 PM  
Wimpface
A Molten Giant
 
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IT'S TEH HUD!

Grrrreat work, time to test it out!
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Unread 03-13-09, 06:35 PM  
Avrsion
A Kobold Labourer

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Wow, looks great. Best HUD out there.

Too bad i don't like HUDs
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Unread 03-13-09, 06:14 PM  
Mickelus
A Murloc Raider
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What, where? I not cen se =C
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