| Tested: | Hour of Twilight 4.3 |
| Updated: | 03-02-12 03:24 AM |
| Created: | unknown |
| Downloads: | 17,674 |
| Favorites: | 127 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
30200.22 |
1kB |
p3lim |
08-04-09 03:41 PM |
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30200.21 |
1kB |
p3lim |
08-04-09 03:11 PM |
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30100.20 |
1kB |
p3lim |
05-10-09 05:35 PM |
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30100.19 |
1kB |
p3lim |
04-17-09 09:34 AM |
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30000.18 |
1kB |
p3lim |
02-10-09 09:02 AM |
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30000.17 |
1kB |
p3lim |
02-07-09 01:37 PM |
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30000.16 |
1kB |
p3lim |
01-27-09 12:43 PM |
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30000.15 |
1kB |
p3lim |
01-23-09 03:13 PM |
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30000.14 |
1kB |
p3lim |
12-20-08 09:36 PM |
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A Fallenroot Satyr
Forum posts: 23
File comments: 12
Uploads: 0
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Upon logging in, the Target of Target and Focus Target frames initially fade in smooth but, after that they no longer do until after a "/reload". I have Player, Target, Target of Target, Focus, and Focus Target all set to identical settings within oUF_Fail's core.lua.
Not a game breaking issue but, I thought I would just mention it. |
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A Murloc Raider
Forum posts: 9
File comments: 44
Uploads: 0
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I cannot get this to work for the life of me.
I want my player bar to vanish completely when I am at full health. And then reappear as soon as I interact with an NPC or enemy. More or less to have the same functionality of the target frame. Just wait till full heath before closing. I downloaded this rar and put it in the interface addon folder. I downloaded Niev oUF Unit frame, and put it in the interface addon folder. I then put this at the bottom of my "config.lua" (Inside the Niev folder)
I would appreciate any help I can get to make this work. Thanx. |
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A Fallenroot Satyr
Forum posts: 23
File comments: 12
Uploads: 0
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As it is now, party/raid frames are excluded, because they are usually faded by range.
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A Fallenroot Satyr
Forum posts: 23
File comments: 12
Uploads: 0
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Hi p3lim,
Does oUF_Fader work for party frames as well? I was assuming it did but, in oUF_Karma I cannot get it to work. I added the self.* entries the same way that I did for player/target/tot/etc but, still no joy. Perhaps the way that oUF_Karma is designed is what is causing it. Not a big deal if that is the case, I was just playing with my UI and was curious to see what it might look like with the party frames faded out. Thanks. lua Code:
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A Defias Bandit
Forum posts: 2
File comments: 41
Uploads: 0
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very tnx
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Due to the high amount of requests, I have updated the plug-in.
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A Defias Bandit
Forum posts: 2
File comments: 41
Uploads: 0
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plz
Any real chance for update this plugin ?
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Hey p3lim!
Wondering what needs too be changed too make the frame register the pet frame, for me it's spitting error because of the pet happiness change in 4.2 , any hints on a solution appreciated! :-) |
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A Kobold Labourer
Forum posts: 0
File comments: 10
Uploads: 0
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Anyhow, replace: Code:
self:SetAlpha(self.BarFaderMinAlpha or 0.25) Code:
UIFrameFadeOut(self, 1, self:GetAlpha(), self.BarFaderMinAlpha or 0.25) Code:
self:SetAlpha(self.BarFaderMaxAlpha or 1) Code:
UIFrameFadeIn(self, 1, self:GetAlpha(), self.BarFaderMaxAlpha or 1)
Last edited by grimgaw : 11-17-10 at 11:31 AM.
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In the meantime:
lua Code:
__________________
Last edited by mrruben5 : 02-28-10 at 04:15 PM.
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A Kobold Labourer
Forum posts: 0
File comments: 10
Uploads: 0
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Sorry if you stopped working on this plugin, but using oUF, I love having a fade out option....
As a Rogue, when I am just summoning my mount, or trying to create a cooking fire, if I am full health, the bar stays faded out. Any way to make it smart enough to know if I am casting something? Perhaps because I am a Rogue I am missing something? |
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great plugin! but how can i make the barfade work for single frames (e.g. ouf_runebar) ?
i don't want to fade out all of my frames ![]() |
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