| Tested: | Hour of Twilight 4.3 |
| Updated: | 01-06-12 10:50 PM |
| Created: | 07-14-09 09:30 AM |
| Downloads: | 3,568 |
| Favorites: | 54 |
| MD5: |
AudioX:
- Displays samples as chat links (either in text or icon form).
- Clicking on an AudioX chat-link play samples.
- AudioX links work in custom channels, without any other chat mods required.
- Exchange AudioX chat-links with other AudioX users by shift+clicking to insert the link into your outgoing message.
- Insert the full /script PlaySoundFile(...) command into an outgoing message by alt+clicking AudioX links.
- Silence audio playback by ctrl+alt+clicking any AudioX link (max of once every 5 seconds).
- Ctrl+clicking links adds them to AudioX's favourites list.
- Handles AudioX Search loading.
- Tooltips on links.
- Localization support.
AudioX Search (Optional):
- Search through 37,098 World of Warcraft samples.
- Sample library contains all of the samples upto and including 4.3.0.15050.
- Play samples by a short index number (handy in macros).
- Define how many results AudioX returns per search.
- Crop links to limit word wrapping.
- Continue searches from the end your previous search onwards, or backwards.
- Start searching from a specific index (to skip unwanted samples).
- Create and display output to a seperate AudioX chat tab.
- Allows searching of your AudioX favourites.
- Optionally use pattern matching in searches.
- Features a miniAPI for 3rd party AudioX UI developers.
- Localization support.
- Framework for translating keywords into EnUS prior to searching.
AudioX Options (Optional):
- Set page length, line cropping, chat filter, index visibility, verbosity, chat tab and fav searching via Blizzards Addon Options panel.
AudioX UI (Optional):
- Resizable UI that lets you search, link and play.
- Scrollable search results.
- Adjustable fontsizes.
- Allows searching and management of your AudioX favourites.
- Demonstrates the use of the AudioX miniAPI.
AudioX UI Minimap Icon (Optional):
- Right-click draggable
- Toggles AudioX UI and AudioX Options.
AudioX Broker (Optional):
- Databroker plugin for launching AudioX UI and AudioX Options.
AudioX Who *BETA* (Optional):
- Builds a list of players in your guild/party/raid/battleground and friends list who can currently see AudioX chat links.
The AudioX_Who plugin has only received limited testing and requires a public beta to isolate any bugs. It is strongly advised that players using AudioX_Who read the associated FAQ
AudioX FixFavs (One Time Use):
- Updates favourites for use with AudioX II 4.3.0/1.
/ax s <text> Search for a sample with a path containing the specified keyword. E.g. /ax s brew
/ax d Page Down. Find next N results for current search. E.g. /ax d
/ax u Page Up. Find previous N results for current search. E.g. /ax u
/ax m <num> Continue search from a specific search match. E.g. /ax m 15
/ax b <num> Continue search beginning at the specified sample index. E.g. /ax b 1500
/ax r Refresh the last page of search results. E.g. /ax r
/ax i <num> Display path details for sample index. E.g. /ax i 12345
/ax favs [true/false] Toggle between searching SoundLib and Favourites. E.g /ax favs false
/ax who Lists who in your guild/party/raid/battleground is using AudioX II. E.g. /ax who
/ax ui Loads / toggles and AudioX II UI. E.g. /ax ui
/ax <arg> Results in the equivalent of /ax s <arg>. E.g. /ax brew
/ax ?? Help text page 2: Playing. E.g. /ax ??
/ax p <num> Play sample number (1 to n) from the current search. E.g. /ax p 16539
/ax pf <num> Play sample number (1 to n) from Favourites. E.g. /ax pf 512
/ax ps <num> Play sample number (1 to 20653) from SoundLib. E.g. /ax ps 15751
/ax mp <num> Play sample number (1 to n) from current search as music. E.g. /ax mp 16539
/ax mpf <num> Play sample number (1 to n) from Favourites as music. E.g. /ax mpf 512
/ax mps <num> Play sample number (1 to n) from SoundLib as music. E.g. /ax mps 15751
/ax sp <num> Play sample number (1 to n) from current search as sfx. E.g. /ax sp 16539
/ax spf <num> Play sample number (1 to n) from Favourites as sfx. E.g. /ax spf 512
/ax sps <num> Play sample num (1 to n) from SoundLib as sfx. E.g. /ax sps 15751
/ax q Quiet. Stop all sounds playing. /ax q
/ax ??? Help text page 3: Settings. E.g. /ax ???
/ax l <num> Limit the number samples each search returns. E.g. /ax l 10
/ax c <num> Crop sound paths to last N characters. 0 = Don't crop. E.g. /ax c 40
/ax n <num> Limit pathname display. 0 = filename only, 11 = Show all. E.g. /ax n 11
/ax f [true/false] Filter chat so that sample links are clickable. E.g. /ax f true
/ax g [true/false] Play non-.wav sounds as looping game music. E.g. /ax g false
/ax h [true/false] Hide the sample index numbers in search results. E.g. /ax h false
/ax x [true/false] Hide file extensions. E.g. /ax x false
/ax v [true/false] Verbose output that shows which sample is playing. E.g. /ax v false
/ax t [true/false] Output to "AudioX" chat tab. E.g. /ax t false
/ax a [true/false] Autoplay link samples received from other players. E.g. /ax a false
/ax e [true/false] Convert localised search keyword into english prior to search. E.g. /ax e false
/ax z [true/false] Search with pattern matching. E.g. /ax z false
/ax o <num> Auto-Volume level used if music volume is off. 0 - 10. E.g. /ax o 5
/ax k [true/false] Use icons instead of hypertext links. E.g. /ax k false
/ax options Loads / toggles the AudioX II Options. E.g. /ax options
/ax [?] Help text page 1: Commands. E.g. /ax ? or /ax
Several players have mentioned that they like to keep the number of enabled mods to a bare minimum.Minimap version:-
As AudioX is hardly essential in day-to-day World of Warcraft gameplay, I created a macro to allow you to keep the entire AudioX suite disabled (in addon options) until you need it, at which point clicking on the macro button would load the entire suite (without any need to reload) for the current game session. Xuerian has refined this macro as follows (it's a single line):-
/run for _,mod in pairs({"","_Search","_Options","_UI","_Minimap","_Who"}) do local m="AudioX"..mod EnableAddOn(m) LoadAddOn(m) DisableAddOn(m) end
/run for _,mod in pairs({"","_Search","_Options","_UI","_Broker","_Who"}) do local m="AudioX"..mod EnableAddOn(m) LoadAddOn(m) DisableAddOn(m) end
Note: You can still configure the AudioX to load whenever you start the game. This macro is a way to directly control if/when the AudioX suite loads.
Details in my Author Portal FAQ
While every effort has been made to ensure this mod is error free, you use this mod entirely at your own risk.
table.insert(TEMPLIST,position)
TEMPLIST[position] = {string1="whatever",bool1=false,bool2=true}
table.insert(TEMPLIST,position,{string1="whatever",bool1=false,bool2=true})
File Name |
Version |
Size |
Author |
Date |
4.2.0/1 |
242kB |
Eisa |
08-08-11 12:40 PM |
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Re: Thank you!
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__________________
Author of AudioX: Explore 37,098 World of Warcraft 4.3.0 sound samples and link samples with other AudioX users via chat hyperlinks. |
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Re: AudioX II 4.3.0/1 Released
I'm still here. There hasn't really been much reason to update from 4.3.0 to 4.3.2 or 4.3.3. Once there's a reason to do an update I'll put one out.
__________________
Author of AudioX: Explore 37,098 World of Warcraft 4.3.0 sound samples and link samples with other AudioX users via chat hyperlinks. |
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AudioX II 4.3.0/1 Released
New SoundList for WoW patch 4.3.0.15050. 1,472 new samples added bringing the total number of sound samples to 37,098.
Toc changed to 40300. Enjoy ![]()
__________________
Author of AudioX: Explore 37,098 World of Warcraft 4.3.0 sound samples and link samples with other AudioX users via chat hyperlinks. |
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AudioX II 4.2.0/1 released
AudioX II 4.2.0/1
It's strongly recommended that you backup your existing audiox favourites list (WTF\Account\(user)\SavedVariables\AudioX.lua). When starting WoW for the first time enable the whole suite, including AudioX FixFavs. Start WoW. You will be informed that FixFavs is processing your Favourites list. Wait until FixFavs has completed. This can take 10 minutes or so. FixFavs will eventually tell you "Favourites conversion process completed". Once it completes FixFavs will automatically disable itself, and will not be required again until the next AudioX update at the earliest. Full list of changes
__________________
Author of AudioX: Explore 37,098 World of Warcraft 4.3.0 sound samples and link samples with other AudioX users via chat hyperlinks.
Last edited by Eisa : 08-08-11 at 01:12 PM.
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![]() The current version of AudioX doesn't provide players with direct control over which play functions are used. I may do something about this in a future version though. I should explain the reasons behind the current system. The problem stems from Blizzard's lacklustre approach to audio in the WoW API. There's no way to tell what the sample contains (be it music, dialogue or sound effects). Likewise there's no way to assuredly instruct a sample to loop or play once only without mucking about with your WoW sound options. To make things worse there's no "sound has stopped playing" event or a way to find out a samples length through the API. I really wanted to be able to play music in a way that would allow it to loop while allowing special effects and dialogue to play once only (the idea of short samples repeating endlessly doesn't appeal). In order to workaround the limitations of the WoW API, AudioX originally treated all .mp3 filepaths as music. Prior to 4.0 this held true in the vast majority of cases, with a very small number of exceptions. When wav files were replaced with ogg in WoW 4.0, all bets were off, so I adjusted the AudioX code to only treat filepaths containing .+music as music (allowing optional playback with PlayMusic), while leaving everything else to play back as a sound effect using PlaySoundFile (which doesn't loop or crossfade etc). This seemed the most practical workaround given the vast number of samples involved (building a database re what should and shouldn't loops being a totally impractical solution). However, now you mention it, I can see that there will occasionally be times when you want to play something that's not obviously identifiable as music with PlayMusic(), and incorrectly identified music using PlaySoundFile(). If I get some spare time (so probably not any time soon) I'll see what I can do to grant players more direct control. No promises though. ![]()
__________________
Author of AudioX: Explore 37,098 World of Warcraft 4.3.0 sound samples and link samples with other AudioX users via chat hyperlinks.
Last edited by Eisa : 07-04-11 at 10:17 AM.
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AudioX II 4.1.0/1 Released
Note: The changes to AudioX_Who are minor, but haven't been thoroughly tested due to a lack of spare time. They *should* work, but if you experience any problems simply disable the AudioX_Who part of the AudioX suite (the rest of the suite is fine with 4.1.0).
__________________
Author of AudioX: Explore 37,098 World of Warcraft 4.3.0 sound samples and link samples with other AudioX users via chat hyperlinks. |
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A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
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and here it is! thank you for letting us know how things were doing for this addon, and the new update.
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Is this still being supported?
That last post was over a month ago and the last update over 2 months. The current version doesn't show any of the new Cataclysm sounds. Abandoned addon is abandoned?
Last edited by kiingz : 12-20-10 at 06:24 PM.
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Quick post just to say that AudioX is still being supported. However, Blizzard have tweaked their MPQ format to allow for content streaming. The upshot of this is that there are inevitable delays while the mod community catch up and works out how to extract the new sounds.
I'll post an update as and when new sounds become available (probably via Bluspacecow). |
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It is the only file modifications they actually do allow.
__________________
![]() tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html) |
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AudioX II 3.3.37
Updated for Wow 3.3.5.
Also added a new framework for translating user inputted search keyword(s) into english (as Blizzard use english to define the soundpaths). This should mean that (providing theres a translation) non-english players have a hope of finding what they are looking for Thanks to Weggls for pointing out the need for translating search keywords and German translations of new AudioX feature text. ![]()
Last edited by Eisa : 07-02-10 at 05:20 AM.
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