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Return to Karazhan (7.1.5)
Updated:02-24-17 12:06 PM
Created:07-31-12 03:04 PM
Downloads:13,689
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Categories:Unit Mods, PvP, Arena, BattleGrounds
7.1.5

Target Nameplate Indicator  Popular! (More than 5000 hits)

Version: 1.16
by: Choonstertwo [More]

TargetNameplateIndicator attaches a texture to your target's nameplate to make them easier to spot.

The AddOn now includes twenty one textures:

  • Red targeting reticule (the default texture, contributed by Dridzt of WoWI)
  • Red arrow (contributed by DohNotAgain of WoWI)
  • Neon versions of the reticule and arrow (contributed by mezmorizedck of Curse)
  • Two red inverted triple chevrons (contributed by OligoFriends of Curse/WoWI)
  • Red and green 3D Arrows (contributed by OligoFriends of Curse/WoWI)
  • Skull and crossbones (contributed by OligoFriends of Curse/WoWI)
  • Red concentric circles in the style of a target (contributed by OligoFriends of Curse/WoWI)
  • Red star with gold outline (contributed by OligoFriends of Curse/WoWI)
  • Neon green arrow with a red target (contributed by OligoFriends of Curse/WoWI)
  • Blue arrow (contributed by Imithat of WoWI)
  • Abstract blue arrow (contributed by Imithat of WoWI)
  • Gears of War logo (contributed by Imithat of WoWI)
  • Malthael (Diablo) logo (contributed by Imithat of WoWI)
  • Red arrow (contributed by Imithat of WoWI)
  • Skull with gas mask (contributed by Imithat of WoWI)
  • Abstract purple arrow (contributed by Imithat of WoWI)
  • Kite shield with sword and crossed spears/polearms (contributed by Imithat of WoWI)
  • Neon green arrow (contributed by Nokiya420 of Curse)

The texture file, size and anchoring settings can be changed at the top of the core.lua file.

If you want to contribute a custom texture (that you own), simply leave a comment here or on Curse with the image embedded or a direct link to the image.

I recommend backing up your core.lua file if you make any changes to it so you can easily re-apply them after an update. Also back up any custom textures you add.

Thanks to Meneltel for posting this request, which inspired me to write TargetNameplateIndicator.

1.16
  • Add explanation of when changes will take effect to config.lua

1.15
  • Change the default texture back to Reticule
  • Fix typo in file name of neon green arrow texture

1.14
  • Move configuration variables into config.lua
  • Move textures to Textures directory
  • Add screenshots to the repository
    • They won't be packaged with the AddOn
  • Add neon green arrow texture provided by Nokiya420 of Curse

1.13
  • Fix LibStub and CallbackHandler not being included in the packaged AddOn

1.12
  • Bump TOC Interface version to 7.1
  • Update LibNameplateRegistry to 0.18T
  • Change the `LNR_ERROR_FATAL_INCOMPATIBILITY` callback to use the correct `incompatibilityType` values and remove ones that are no longer used by LNR
  • Remove handlers for callbacks that are no longer fired by LNR
  • Remove Ace3 from the OptionalDeps and X-Embeds TOC tags
    • TNI doesn't actually use Ace3 at all
  • Rename .pkgmeta to pkgmeta.yaml for CurseForge's new packager

1.11
  • Bump TOC Interface version to 7.0
  • Add to p3lim's AddOn Packager Proxy

1.10
  • Add textures from Imithat of WoWI

1.09
  • Bump TOC Interface version to 6.0

1.08
  • Trim trailing spaces
  • Add DEBUG flag to enable/disable debugging output
  • Replace all debugging print() calls with debugprint() calls
  • Wrap debugprint() calls in [email protected]@[email protected]@ so CurseForge packager comments them out
  • Add FindGlobals tools-used reference in .pkgmeta
  • Add OptionalDeps and X-Embeds tags to TOC as recommended by LibNameplateRegistry
  • Rewrite around LibNameplateRegistry-1.0
  • Update for 5.4
  • Add three new textures

1.07
  • Added red/green 3D arrow and skull and crossbones textures provided by OligoFriends of Curse/WoWI
  • Not updating LibNameplate for now, the latest alpha versions don't seem to work very well.

1.06
  • Added red inverted chevron textures provided by OligoFriends of Curse/WoWI

1.05
  • Updated LibNameplate-1.0 to r145 for the nameplate changes in 5.1. This version of the library is still in alpha, so please report any errors or strange behaviour.

1.04
  • Added neon textures provided by mezmorizedck of Curse
  • Renamed the reticule texture to Reticule.tga and changed the TEXTURE_PATH variable's default value to match

1.03
  • Updated LibNameplate to version 1.0.36, which should fix the GetNumRaidMembers error
  • Updated TOC to 5.0

1.02
  • Added a red arrow texture provided by DohNotAgain of WoWI
  • Added more detail to the comments at the top of core.lua, including stuff about custom textures, GIMP and texture contribution.

1.01
  • Changed default texture to read targeting reticule contributed by Dridzt of WoW Interface.
  • Doubled the default width/height

1.00
  • AddOn created. Hooray!
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
1.14
305kB
Choonstertwo
02-24-17 12:05 PM
1.12
287kB
Choonstertwo
12-20-16 02:14 AM
1.11
299kB
Choonstertwo
07-25-16 04:56 PM
1.10
302kB
Choonstertwo
10-17-14 07:25 AM
1.09
187kB
Choonstertwo
10-15-14 03:55 PM
1.08
188kB
Choonstertwo
12-17-13 11:44 AM
1.07
118kB
Choonstertwo
02-17-13 12:56 AM
1.06
68kB
Choonstertwo
01-16-13 02:02 AM
1.05
48kB
Choonstertwo
11-28-12 10:00 AM
1.04
48kB
Choonstertwo
11-03-12 12:57 AM
1.03
27kB
Choonstertwo
10-17-12 06:27 AM
1.02
26kB
Choonstertwo
08-25-12 10:24 AM
1.01
23kB
Choonstertwo
08-18-12 09:47 AM
1.0
21kB
Choonstertwo
07-31-12 03:04 PM


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Unread 02-24-17, 03:57 PM  
Barleduq
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Re: Re: Re: Funny error

Originally Posted by Choonstertwo

I've just released version 1.12, which uses the newest version of LibNameplateRegistry and fixes the error messages for known error codes. Let me know if you still encounter this issue.
Heh. Well, to test it in that situation again, I'm going to need to take another toon through Legion. I've been debating on whether it's to be my Blacksmith/Tailor toon (warrior) or my Engineer (mage).

-Barleduq
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Unread 12-20-16, 02:19 AM  
Choonstertwo
A Chromatic Dragonspawn
 
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Re: Re: Funny error

Originally Posted by Choonstertwo
Originally Posted by Barleduq
I just took my 110 rogue through the SkoldAshir ending, which is a cut-scene where Genn is wolfing all over Sylvanas. When I cut back, my toon in the Greywatch Barracks, I had an error on my screen:
This looks like an error with LibNameplateRegistry, but I'm using an old version in Target Nameplate Indicator so it may have already been fixed.

Try downloading the latest version from WowAce and installing it as an AddOn, it will replace the old version at runtime and may fix the error.

I won't be at my computer for about a week, so I can't release an update until then.
I've just released version 1.12, which uses the newest version of LibNameplateRegistry and fixes the error messages for known error codes. Let me know if you still encounter this issue.
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Unread 12-14-16, 03:16 AM  
Choonstertwo
A Chromatic Dragonspawn
 
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File comments: 98
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Re: Funny error

Originally Posted by Barleduq
I just took my 110 rogue through the SkoldAshir ending, which is a cut-scene where Genn is wolfing all over Sylvanas. When I cut back, my toon in the Greywatch Barracks, I had an error on my screen:
This looks like an error with LibNameplateRegistry, but I'm using an old version in Target Nameplate Indicator so it may have already been fixed.

Try downloading the latest version from WowAce and installing it as an AddOn, it will replace the old version at runtime and may fix the error.

I won't be at my computer for about a week, so I can't release an update until then.
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Unread 12-13-16, 10:04 PM  
Barleduq
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Funny error

I just took my 110 rogue through the SkoldAshir ending, which is a cut-scene where Genn is wolfing all over Sylvanas. When I cut back, my toon in the Greywatch Barracks, I had an error on my screen:

TargetNameplateIndicator: LibNameplateRegistry has encountered a fatal error: (Error Code: TRACKING: OnHide) Something has gone terribly wrong!

Took me about 5 minutes to stop laughing enough so I could find my browser window and post.

Here's the error from Swatter:
Code:
Date: 2016-12-13 22:58:26
ID: 12
Error occured in: Global
Count: 1
Message: ...ibNameplateRegistry-1.0\LibNameplateRegistry-1.0.lua line 1112:
   LibNameplateRegistry-1.013 has died due to a serious incompatibility issue: TRACKING: OnHide
Debug:
   [C]: ?
   [C]: error()
   ...ibNameplateRegistry-1.0\LibNameplateRegistry-1.0.lua:1112:
      ...ibNameplateRegistry-1.0\LibNameplateRegistry-1.0.lua:1109
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Unread 07-25-16, 11:52 PM  
Aisenfaire
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Re: 1.11

Originally Posted by Choonstertwo
I've just released version 1.11 for WoW 7.0.
Yay, missed this so much. Thank you for the update!
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Unread 07-25-16, 04:57 PM  
Choonstertwo
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1.11

I've just released version 1.11 for WoW 7.0.
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Unread 04-17-15, 10:13 PM  
Choonstertwo
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Originally Posted by Vigs999
Would it be possible since i see the clear recticals and arrows over the target nameplate..... Would it be possible to make something like



to put around the target?
You could use a transparent rectangular texture with visible corners (like the one in the picture) and offset the indicator below the nameplate, but it would still be a static texture, it won't scale to the size of the mob itself.
Last edited by Choonstertwo : 04-17-15 at 10:14 PM.
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Unread 04-17-15, 09:56 PM  
Vigs999
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Would it be possible since i see the clear recticals and arrows over the target nameplate..... Would it be possible to make something like



to put around the target?
Last edited by Vigs999 : 04-17-15 at 09:57 PM.
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Unread 03-22-15, 05:58 AM  
Cairenn
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naderwow,

Discussion of Private Servers, in any manner other than theoretical, is completely against our rules. We are an Official Fan Site. We follow Blizzard's rules, on top of our own rules.

Threads requesting assistance with Private Servers get locked. Repeated postings get you banned.
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Unread 03-22-15, 05:19 AM  
Choonstertwo
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Originally Posted by naderwow
i can't load in 4.3.4.
addons ver :1.02
I don't support private servers.
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Unread 03-22-15, 05:14 AM  
naderwow
A Kobold Labourer

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i can't load in 4.3.4.
addons ver :1.02
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Unread 02-12-15, 05:41 AM  
Choonstertwo
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Originally Posted by Vigs999
Not sure if the person still in charge is actively updating.. but i have found sort of a bug since probably WoD releace... that it jumps from target to target if there are multiple of the same target. IT wont show an arrow over a target occasionally and bringing that target outside of viewed screen area will make it target it when brought back into view..
I don't play WoW any more, but I'm still around and I'll attempt to fix most bugs in my AddOns.

Most of the target nameplate detection is done by LibNameplateRegistry, so I'm not sure whether this is a problem in my code or in LNR.

Can you try downloading the latest version of LNR and installing it as an AddOn? This may or may not fix the issue, let me know whether or not it does.
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Unread 02-11-15, 06:21 PM  
Vigs999
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Not sure if the person still in charge is actively updating.. but i have found sort of a bug since probably WoD releace... that it jumps from target to target if there are multiple of the same target. IT wont show an arrow over a target occasionally and bringing that target outside of viewed screen area will make it target it when brought back into view..
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Unread 10-18-14, 03:52 AM  
Choonstertwo
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Originally Posted by Vigs999
I was thinking like a flashing or bobbing arrow could be nice for starters. or an advancing Cheveron that goes like > then >> then >>> back to just one > again and repeats.
Bobbing might be possible, but the flashing arrow and advancing chevron might not be.

Keep in mind that WoW can only load static textures, it doesn't support GIFs or other animated images. All animation is done using five types of animation objects: Translation (moving things from point A to B), Path (a series of Translations that lets you move things along a curve), Rotation (rotating things), Scale (making things bigger or smaller) and Alpha (fading things in or out).
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Unread 10-17-14, 12:41 PM  
Vigs999
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Originally Posted by Imithat
Adding some Icons:
(Download from my AddOn)

oooooo i like dat shield and swords one :3
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