**NOTE: If you are upgrading for the first time since 2.4, PitBull now uses the new LibDogTag-3.0 library. As such, many of your DogTags will need to be rewritten. See the in-game DogTag help or the DogTag wiki page for more info.
Unit Frames of awesomeness. Woof. It'll bite your face off.
PitBull is my very own unit frames implementation.
What sets it apart from other unit frames, such as agUF, is that almost everything is run in a modular fashion. I have also paid extremely close attention to performance, especially with regards to frame recycling. For example, if you hide one frame, all its child frames go into a big recycle bin. If you show another frame after that point, instead of making its own new children frames, it will reach into the recycle bin and reuse them. This cuts down on the number of unused frames immensely.
It is also immensely customizable. Many have said that it's the new DUF.
Features:
horizontal or vertical bars
uses the DogTag-2.0 library to display and format information (comes with many presets to choose from)
config modes - you can set up your raid frames without needing to afk in AV
many, many, many options to choose from, to set up the unit frames of your dreams
Modules:
Aura - handles buffs/debuffs/weapon enchants. Can split buffs from debuffs, and set spacing/offsets
Banzai - adds aggro coloring to frames
BarFader - allows the health/power bars to fade when health/power is lost
CastBar - provides a cast bar for all frames
CombatFader - can fade out frames when not in combat
CombatIcon - shows the combat icon
CombatText - like scrolling combat text on every frame
ComboPoints - combo points display
DruidManaBar - display your druid's mana when shapeshifted
ExperienceBar - add xp info to your frame
HappinessIcon - display your pet's happiness
HealthBar - the health bar
HideBlizzard - allows you to hide/show default blizzard frames and buffs
Highlight - highlight a unit when you have it targeted
InteractLines - red and green lines connecting frames (know who's healing whom, and who's damaging whom) Removed for 2.4, as it wasn't working
Layouts - this module isn't used currently, but is still included atm (so don't think you should see those layouts in-game)
LeaderIcon - leader icon
MasterLooterIcon - ML icon
Portrait - can choose from 3d (portrait or full-body), 2d, or class icon
PowerBar - mana/rage/energy/focus bar
PvPIcon - pvp icon
RaidTargetIcon - raid target icons
RangeCheck - fades units when out of range
ReadyCheckIcon - displays ready check status on the unit frames
ReputationBar - watched faction info
RestIcon - rest icon
Spark - shows 5-second rule, energy regen timing, etc
ThreatBar - uses ThreatLib to compare threat with the tanks (communicates with other addons using ThreadLib like Omen)
TotemTimers - Shows Totem timers for the PitBull player frame (/pbtt for options)
VisualHeal - uses LibHealComm to display heal information on frames (communicates with other addons using LibHealComm like Grid)
r70475
Thanks to all of those working on the PitBull project.
Added TotemTimers module by Vangual (/pbtt for options)
Many bug fixes and feature tweaks/additions
Can change font for Combat Text module now
Library updates/upgrades
Add keybindings for changing raid group layout style
r66226.3 beta:
code fixes, forgot to embed LibTalentQuery for DogTag-3.0, removed InteractLines module, as it wasn't working properly in 2.4, DogTag library updates
r65868 beta:
**NOTE: This is a beta version. It now uses the new LibDogTag-3.0 library. As such, there may be bugs, and many of your DogTags will need to be rewritten. There is *no* documentation yet. Feel free to scan through the library's code or check out this thread.
First off, Love Pitbull, it looks and functions great!
One thing tho, I really liked Xperls buffs/debuffs display. basically it shows debuff you put on the target in a LARGER image than the rest of your raid/groups debuffs. It also showed the same on buffs you give yourself (for instance, i'm a rogue, so Slice and Dice showed a larger image than any of my raid given buffs)
Just started using this last night. Been going through my characters (got mail expiring on one of them) and when I logged in my 11th level gnome warrior and hearthed, when I arrived I got this error message:
Originally posted by Alceste I'm having an issue where right-clicking on my unit bar or my target's unit bar brings up Pitbull's options menu instead of the usual right-click context menu.
It's vaguely irritating, as that's how you leave a group, set loot threshold and other things of that nature. Sure, I can work around it with / commands, but kin of a pain.
Best part is that it just started. Up until now, I've used Pitbull frames for months and loved them, but I just can't figure out what is causing this issue =\
Anyone have any ideas?
I've been having the same issue, but it only happens when I'm in combat. As a tank, it gets irritating because I can't change or adjust raid markers on the fly with the right click menu. I use an addon for it now.
Hello, I've used Pitbull for a very long time, but then changed them out for something else, now I'm back to using pitbull again, but it's evolved a problem with the unitframes, they overlapp other windows I open....
On a normal basis the AH and everything else u open goes ONTOP of any unitbar, but in my Pitbull's case, they don't they go under, like there's an option that says "always ontop of other windows" like there is in Windows...hehe.
This is extremley annoying, and I was wondering if anyone has encountered the same and have a solution to this problem?
I'm having an issue where right-clicking on my unit bar or my target's unit bar brings up Pitbull's options menu instead of the usual right-click context menu.
It's vaguely irritating, as that's how you leave a group, set loot threshold and other things of that nature. Sure, I can work around it with / commands, but kin of a pain.
Best part is that it just started. Up until now, I've used Pitbull frames for months and loved them, but I just can't figure out what is causing this issue =\
I'm having a problem with the Parent/Anchor names for the frames. I'm trying to place eePanel borders around each party frame, however the Parent name that is used for the Party Frames is also used for the Raid Frames. Thus, the problem I'm having is the eePanel art is displaying on the Raid Frames as well.
I tried a script like: if GetNumPartyMembers() > 0 then (...):Show else if GetNumRaidMembers > 0 then (...):Hide end end.
However, this did not work. Any help is greatly appreciated as for what I can do. I don't know what the default Parent/Anchor name is for Party Members, otherwise I'd try that too. Other than this, I'm out of ideas.
Whenever I target a NPC I can't right click the target frame to get the menu for adding raid symbols...etc. But when I target a non NPC it works.... Anyone experiencing the same problem?
Is there a way to move and/or size the group unitframes independently? I'd like to have my group spaced 2 evenly...then a big gap, then the other 2 evenly. How do I do this? The group unitframes seem to be linked together such that they are are uniformly altered at the same time. Is there a way to unlock this?
Same thing here, im using a geforce 8600 mobile tho (nvidia) so its not an ATI thing, it has to be something with pitbulls coding...
Quote:
Originally posted by Lyster Something I have noticed with Pitbull, whatever version I have tried, is taht it seems to cause momentary lag spikes (for lack of a better word, like a stutter) whenever it is enabled. Not sure if it's conflicting with another mod that I have, or if I may not have a dependency installed, or perhaps I have an option checked that I shouldn't.
I really, really like Pitbull, and I would love to use it; but these 'stutters' make playing unbearable. They seem to happen in regular intervals, every couple of seconds, and they only happen when I have Pitbull active.
I cant get my pitbull to look anything like the sample pictures... i cant get my action bars to chang from normal... or my layout.. my chat the same...