Results: 39Comments by: Thrae
File: TinyTip06-28-06
Quick fix.
Posted By: Thrae
Note: MonkeyQuest and MobInfo2 support with v1.25 can be added if you add TinyTip as an optional dependency of these addons. To do this, go into their folder, open up their TOC file, and edit or add these lines: ## OptionalDeps: Multiple Optional Dependencies must have a comma seperating them. Hopefully 1.3 and Ace2's event sys...
File: TinyTip06-27-06
Re: Are you actually considering
Posted By: Thrae
I'm using default settings. 1. tooltip background/color doesn't change for reaction for some mobs. For example, in the barrens you have the plainstriders that are neutral close to xroads but there are hostile ones by ratchet (ornery plainstriders) but the tooltip still colors them as neutral. 2. Mobinfo doesn't seem to be working...
File: TinyTip06-26-06
All errors should now disappear wit...
Posted By: Thrae
All errors should now disappear with the new version. Anchoring OTHER then the mouse, or changing the anchoring position around the mouse, will be in the next version. This version should add anchoring to the mouse ALWAYS when mouse-overing a unit in ANY frame, though.
File: TinyTip06-25-06
Originally posted by Golonator Ti...
Posted By: Thrae
Originally posted by Golonator TinyTip.lua:129: bad argument #1 to 'find' (string expected, got nil) everytime i mouseover a friendly player. NPC work fine. hostile target not tested. german client here. Enter this into your chat frame: /script DEFAULT_CHAT_FRAME:AddMessage( getglobal("LEVEL") ) That should say "Lev...
File: VitalWatch05-30-06
Re: catch the bug
Posted By: Thrae
Originally posted by Rick_Hunter Shapeshiftig as a Druide from bear to human on lowhealth produced following error. Interface\Addon\Vitalwatch\Vitalwatch.lua:201 attempt to compare number with nil Besides that everything working fine. Either you're using an incredibly old version of Vitalwatch, or you gave me the wrong lin...
File: VitalWatch05-28-06
Re: Flashing screen
Posted By: Thrae
Originally posted by Tazmanyak As it seems you're actually working on a flash screen effect, i just want to tell you that Ep_voileMortel doest it, and very well. It's an ace addon, low mem usage, no bugs. Ep_VoileMortel uses their own textures instead of the built-in ones for reasons I don't understand. Anyway, that mod and min...
File: VitalWatch05-27-06
Hi there. I like the mod, especial...
Posted By: Thrae
Hi there. I like the mod, especially the alarming of groupmembers. But a Textpopup isn't enough for me. With SCT running, there is a lot of textspam on screen. At the moment I'm using this one to visually grab my attention: http://www.curse-gaming.com/en/wow/...fe-warning.html Would it be hard to incorporate this feature inyour...
File: VitalWatch05-22-06
Originally posted by Industrial o...
Posted By: Thrae
Originally posted by Industrial oh right it watches health... wtf does it DO, your description is unclear I thought it was clear, but I'll give you the benefit of the doubt. It now reads: Well, simply put, VitalWatch alerts you to your own low or critical health or mana, or to a party member or pet's health, using an...
File: NanoStats05-20-06
If the only reason you went to Babb...
Posted By: Thrae
If the only reason you went to BabbleLib was to fix the "number in name" damage bug, how about this: sub2 = string.find(arg1, " %d+")
File: Lexan05-20-06
After trial-and-error disabling and...
Posted By: Thrae
After trial-and-error disabling and re-enabling mods one-by-one, I have found Lexan disables your ability to click on NPCs, turn the camera, etc. (essentially use the mouse buttons) if you use MetaMap and even if you enable "MapActionMode".
File: MetaMap05-17-06
Unable to change camera with map open
Posted By: Thrae
Even with "Map Action Mode" enabled or disabled, I cannot use the Mouse to change the direction of the camera and/or turn my character while MetaMap's WorldMap is up. I do have Gatherer installed.
File: Tab01-22-06
Originally posted by Gaal Great i...
Posted By: Thrae
Originally posted by Gaal Great idea...if only it didn't have to be the Tab key. Terminals and IRC, and other chat mediums use TAB, it makes 100% sense to use TAB here -- that's why it's called "Tab Complete". You need to have the Edit Box open for this mod to do anything, and you can't use Tab while the Edit Box is open anyway...
File: VitalWatch01-17-06
Originally posted by Gristadar ou...
Posted By: Thrae
Originally posted by Gristadar out of date Bah, fine...
File: VitalWatch01-14-06
Sorry, typo. Fixed.
Posted By: Thrae
Sorry, typo. Fixed.