Results: 144Comments by: joshwill80
File: aTotemBar08-31-09
couple of things
Posted By: joshwill80
really nice addon. just a few things i would like to see: 1. an option to auto fly-out the menu on hover. also clicking on a totem in the menu would set it AND cast it. something similar to how the totemtimers addon functions. this way, you could set down a totem from the menu in one click, instead of three clicks. 2. would like...
File: tomQuest205-29-09
Error
Posted By: joshwill80
I'm seeing this error when hovering over Broker tooltips. Nothing seems to be broken though as far as I can tell. AceSerializer-3.0-2:241: bad argument #1 to 'gsub' (string expected, got nil)\nAceSerializer-3.0-2:241: in function `Deserialize'\ntomQuest2-r132 beta\\questsTooltip.lua:857: in function
File: Pawn05-29-09
Originally posted by VgerAN Enhan...
Posted By: joshwill80
Originally posted by VgerAN Enhancements in the area of gear comparisons are definitely planned, and I'd like to do something very similar to what you propose. For that to happen, Pawn needs to keep track of a set of gear for each of your scales—either something in Equipment Manager, or just the best items for each slot that you'v...
File: Pawn05-28-09
Relative Values
Posted By: joshwill80
I just started using Pawn, and I'm finding it useful for keeping track of whether or not a piece of gear is an upgrade for my secondary spec. I'm used to using RatingBuster, and I find it's color coded relative values are much easier to read than a total. I like to just hide the total value completely, as I don't find it very useful....
File: PhanxChat05-21-09
Re: Re: Links
Posted By: joshwill80
Originally posted by Phanx Can you tell me which item you linked in that screenshot? I just deleted my saved variables for PhanxChat, created a new character, and logged on with only PhanxChat enabled. I linked a Hearthstone in say, yell, whisper, and general chat, without seeing the issue you're seeing. Also, please try with on...
File: PhanxChat05-21-09
Links
Posted By: joshwill80
Yeah, it's PChat related. I disabled PChat and the bug went away, re-enabled it and the bug came back. It appears to only happen for characters that I know the class of (characters that PCchat has remembered class colors for, such as myself, guildys, and party members). Unknown classes, such as those in the trade channel do not displ...
File: PhanxChat05-21-09
Originally posted by Phanx I'm no...
Posted By: joshwill80
Originally posted by Phanx I'm not seeing that issue either. Could you be more specific about the types of messages where this is occuring? For example, does it happen only with items linked in guild chat? Trade chat? Emotes? Whispers? Loot messages? Are there specific player names or items that consistently exhibit this issue? Did...
File: PhanxChat05-21-09
links
Posted By: joshwill80
I just re-enabled url links in this new version to see if it was working better. Now, when someone links a piece of armor it displays their name in chat instead of the name of the armor. for example, a player named testdude links some new armor he just got and I see "testdude: look what i just got testdude". The tooltip still display...
File: ImprovedMerchant05-17-09
Re: Latest version...
Posted By: joshwill80
Originally posted by VincentSDSH Interface\AddOns\ImprovedMerchant\itemClass.lua:261: attempt to compare number with nil Count: 2 Call Stack: : ? Interface\AddOns\ImprovedMerchant\itemClass.lua:261: in function `CreateMerchantItem' ...terface\AddOns\ImprovedMerchant\ImprovedMerchant.lua:275: in function `PopulateList' ...te...
File: ImprovedMerchant05-17-09
Error
Posted By: joshwill80
I'm seeing this from time to time since upgrading to 3.4c: ImprovedMerchant-3.4c\\ImprovedMerchant.lua:773: bad argument #1 to 'pairs' (table expected, got nil)\nImprovedMerchant-3.4c\\ImprovedMerchant.lua:773: in function `initFunction'\nInterface\\FrameXML\\UIDropDownMenu.lua:69: in function `UIDropDownMenu_Initialize':\nImprove...
File: FishermansFriend05-12-09
Feature Request
Posted By: joshwill80
Could we get a way to temporarily bypass applying lures? I was thinking of something like holding in shift while double rightclicking could ignore applying a lure. There are a few occasions where you don't want to use a lure, and a modifier key seems like a good way of handling it.
File: tomQuest205-12-09
Re: Re: notifications
Posted By: joshwill80
Originally posted by gagou well "display quest progress on quest completion" should work, I'll check if I made a change that make that option not work :-( Did you find out anything about this problem? I'm still seeing the unneeded extra spam with r128.
File: tomQuest205-11-09
errors
Posted By: joshwill80
three more errors i'm seeing with r126. some or all of these errors break the quest item macro button. tomQuest2-126\\core.lua:1136: attempt to index upvalue 'items' (a number value)\ntomQuest2-126\\core.lua:1203: in function `updateBag'\ntomQuest2-126\\core.lua:920: in function `questLost'\ntomQuest2-126\\core.lua:1075: in functi...
File: tomQuest205-10-09
tooltip error
Posted By: joshwill80
upgraded to r126 and i'm seeing this error when i mouse over the broker plug-in: LibQTip-1.0-10 (tomQuest2):418: attempt to perform arithmetic on local 'topside' (a nil value)\ntomQuest2-126\\questsTooltip.lua:1028: in function `updateTooltip'\ntomQuest2-126\\questsTooltip.lua:1035: in function `OnEnter'\nButtonBin-1.0.67\\ButtonB...
File: Sage UnitFrames05-09-09
buff filtering
Posted By: joshwill80
yeah, only my buffs/debuffs are showing even though i have those options off. changelog makes it sound as if 3.2.5 caused this problem and 3.2.6 fixed it, unless i'm reading it wrong. regardless, buff filtering is still broken for me in 3.2.6.
File: Sage UnitFrames05-01-09
Buffs
Posted By: joshwill80
Are buffs still not supposed to display correctly as mentioned in the change log? I don't have any of the "show only buffs/debuffs I've cast" options selected, but I'm still not seeing buffs that other players cast on themselves on any of the frames.
File: tomQuest205-01-09
notifications
Posted By: joshwill80
How can I disable tomquest2 from displaying notifications for both quest objectives and when a quest completes? For example, I see both "5/5 quest items" and "quest completed" when I complete certain quests in my SCT. I only want to see "quest completed". I have the "display quest progress on quest completion" option off, which I...
File: tomQuest204-28-09
Re: Re: small request
Posted By: joshwill80
Originally posted by gagou I'm not sure I understand you correctly :) when you say quest announcement do you mean : 1. the "Quests Notifications" module that will display information only to you using libSink library (so you choose the output MSBT, SCT, CHAT...) 2. the "Quests Announcement" module that only send information to...
File: tomQuest204-28-09
small request
Posted By: joshwill80
Would like to see an option to shift click or similar the broker plugin to toggle quest announcement on and off. Would be nice if it printed to chat too whether it's toggled on or off. Any chance of implementing a feature like that?
File: tomQuest204-27-09
double listings
Posted By: joshwill80
Some more information about double listings. The issues resolves itself when you get a new quest item or hide/show the problem zone. Seems to fix itself when a quest is updated, but it will eventually go back to the double listing again. Not quite sure what causes the double listing to happen. Sometimes getting a quest item seems to...
File: tomQuest204-25-09
Originally posted by gagou ok I'l...
Posted By: joshwill80
Originally posted by gagou ok I'll check both problems I'm seeing these same problems too, especially the double listings. The problem with teKticles was related to Addon Loader, I just disabled teKticles from using it and everything is fine now.
File: AzCastBar04-25-09
Vehicle cast bars
Posted By: joshwill80
I noticed that the vehicle cast bars still use the default Blizz cast bar. Can you make these cast bars use the ACB player cast bar instead in a future release?
File: Sage UnitFrames04-25-09
Re: Re: Couple of things
Posted By: joshwill80
Originally posted by Tuller For #2, that's probably a situation where you'd want to build your own frame using Sage. Did not know you could create your own Sage frames. How does that work? Can I do that in-game or is that something that has to be done via lua?
File: tomQuest204-24-09
Fonts
Posted By: joshwill80
Using r123 and my selected fonts for the broker tooltip and quest tracker are not getting applied upon reloads, unless I reapply them through the options. Using the CalibriBold font that's included with teKticles.
File: Sage UnitFrames04-24-09
Couple of things
Posted By: joshwill80
Any chance of implementing these simple features Tuller? 1. Yellow border around the player frame when resting 2. Options to make the focus frame more simple and compact. I would like to have a focus frame that is nothing but a health bar and name. I don't really need to see buffs/debuffs for the focus frame. Maybe an option to m...