Results: 91Comments by: Garland
File: Squeenix Scope (Plugin)03-01-07
Whoops. Got in some important fixes...
Posted By: Garland
Whoops. Got in some important fixes, so check out the changelog and see whether you were affected by any of those bugs. I guess I just didn't play around with scoping thouroughly enough, gah. Well, it all seems to be working now, anyway. (Edit): Sorry about the uploads, I spotted an extra few quick fixes I needed to make in succes...
File: Bonuses02-28-07
Syzgyn - Ah... I'm very glad I didn...
Posted By: Garland
Syzgyn - Ah... I'm very glad I didn't remove those lines. Seerah - Yup, that's the line 272 bug I was talking about. Wrapping an if around it seemed to fix it for me. If you feel up to Lua editing, do the following ... Delete lines 272 and 273, then under line 271 insert the following: if link then _,_, link = string.find(l...
File: Squeenix Scope (Plugin)02-28-07
No. Well, maybe ...but, no.
Posted By: Garland
No. Well, maybe ...but, no.
File: Bonuses02-28-07
Got another boog for you. On line 2...
Posted By: Garland
Got another boog for you. On line 271 there's an instance where link may not exist but string.find tries to use it anyway. Wrapping lines 271 and 272 in an 'if link then (code) end' seems to fix it. I'm not sure what purpose that segment of code has though because the link/ilink locals don't seem to actually be used for anything. If...
File: Bonuses02-28-07
I haven't had any bugs past that on...
Posted By: Garland
I haven't had any bugs past that one I found but if you find any, let me know and I'll try and fix it to save the author the trouble. I'd need to fix bugs in my local copy anyway. As for the FuBar Plugin, yeah. I removed the call that enabled it myself, when something doesn't actually put active information on the bar or when it d...
File: Squeenix Scope (Plugin)02-28-07
So... any requests?
Posted By: Garland
So... any requests?
File: Bonuses02-28-07
I found a boog! On line 282, toolti...
Posted By: Garland
I found a boog! On line 282, tooltip:GetName() is called at a time when tooltip might not exist. The fix; ((tooltip and tooltip:GetLeft() or 0)+(tooltip and tooltip:GetRight() or 0))/2 I also wrote up a Skinner module for Bonuses, which you might want to share with Jncl. http://www.pastebin.ca/375659 For those that have S...
File: Bonuses02-27-07
I love this thing, I was looking fo...
Posted By: Garland
I love this thing, I was looking for something that did exactly this but I couldn't find it. I've been using a mix of StatComp and tekKompare because they were the closest things to it but this is even better. Thank you.
File: SpellBinder02-23-07
Just a quick drive-by compliment an...
Posted By: Garland
Just a quick drive-by compliment and maybe some advice (if it pans out). First I'll say that I love SpellBinder, a combination of it and UnitActionBars to maximise my potential over keyboard and mouse have been making me very happy. As a person who's no stranger to FPS games, I rely on my reflexes between both hardware implements...
File: IDCard02-23-07
I like this IDCard thing, it's hand...
Posted By: Garland
I like this IDCard thing, it's handy. The Ctrl+Click functionality is the icing on the cake though and it was instrumental lately (rummaging through guildspam links) in helping me find a weapon to prove something to a friend; that almost everything the Draenei build has a HUD on it. Be it a wall, a table, a totem or a sword.
File: Cadence02-23-07
(Edit): Doesn't look like any other...
Posted By: Garland
(Edit): Doesn't look like any other work on it needs to be done so there you go. I rewrote them a little, I apologise if they're not all that good. I had to rewrite them a bit to match them up size-wise with the rest of the cadences. So they're in there anyway, I will note however that this release is drycoded as I haven't had a chan...
File: Cadence02-23-07
The humour value alone is why it ha...
Posted By: Garland
The humour value alone is why it had to make a return. My favourite thing to do with it is to sit around fishing whilst singing Katyusha. I've had one or two people do a drive-by WTF at it, which makes it all worthwhile. I really need to throw in more Russian folk songs for my merry Draenei to chant along to. As for the request...
File: Cadence02-23-07
Ah, sorry. I use the packages from...
Posted By: Garland
Ah, sorry. I use the packages from files.wowace.com so I'm not entirely sure on which libs were to be included, I'm thankful that there's someone to actually help out with that. I don't have those two in the latest either but I'll get those in and reupload. Again, thanks. (Edit) *pant* And there it is, Cadence with all the libr...
File: Cadence02-23-07
Yarrly, so I did! I'll get that fix...
Posted By: Garland
Yarrly, so I did! I'll get that fixed up right away, thanks.
File: Manufac - A New Look at the Tradeskill UI02-23-07
This is a really great way to manag...
Posted By: Garland
This is a really great way to manage tradeskills and so far, aside from the occasional rare nil bugs (which seem to be fixed in the last couple of versions) it's been working beautifully. I've been using it with everything from First-Aid, Cooking and Herbalism to Jewelcrafting so I'm wondering if the problems others are having aren't...
File: Cadence02-22-07
Okay, second milestone. A lot of sp...
Posted By: Garland
Okay, second milestone. A lot of spit and polish in this release, I spent a while digging around in the murky depths of Dewdrop and FuBar to find out just what I could do with the menus, my findings lead me to rewrite how my menus and the icon work and I'm pleased with the results. I've also got the single option in there (check o...
File: Cadence02-22-07
Do you still want that feature, the...
Posted By: Garland
Do you still want that feature, then? I'll put it in if you do.
File: Cadence02-22-07
Re: Manual
Posted By: Garland
Originally posted by Purity That was a very nice document. :) Thanks! I try. I really do want everyone to enjoy my work as much as I do, so I take the time to put together the best manual I can. If you find any mistakes, typos or you have any suggestions towards building a better manual, let me know. Anyway, I do appreciate the co...
File: Cadence02-22-07
Really?! I can't find that ... I...
Posted By: Garland
Really?! I can't find that ... I'll make you a deal though, if you can get me the table, the entries or point me at a place that has the version with the Gnome one in, I'll get it converted over post-haste. How's that?
File: Cadence02-22-07
In this new version, I've done a lo...
Posted By: Garland
In this new version, I've done a lot of general cleaning up and I've added the ability to call dynamic info from cadences. For example, would call a character's name. Check out the manual for the full details. If there are any dynamic-info tags that any of you would like to see, let me know and I'll see what I can do. Just about...
File: Cadence02-21-07
No, thank you! I'm going to have...
Posted By: Garland
No, thank you! I'm going to have another release out soon, there's just another little change that's occurred to me that I want to make before I head into game. The defaults really should indicate which race they're meant for, so I need a naming schema for that. I'm likely going to use 'Title (Race)' so you'll all know which race...
File: Cadence02-21-07
Thanks for the info, I really appre...
Posted By: Garland
Thanks for the info, I really appreciate the help! Accursed typos. The sad part though is that that typo got in just before release, I have a bad habit of overhauling the code at the last minute as things occur to me, very bad habit. As for the nil error, I was wondering about that, I was debating with myself whether it would be b...
File: Deranged02-18-07
Okay, so ... new version. There'...
Posted By: Garland
Okay, so ... new version. There's a basic rundown of the new features in the changelog, I've added a more detailed version of those explanations in the manual. The chat parser isn't in there yet, that'll be in the next release which will likely be the fourth milestone (that will hopefully be filled with new and exciting things)....
File: Deranged02-16-07
So I've been giving the chat-parser...
Posted By: Garland
So I've been giving the chat-parser some thought and here's the final design I have in mind (I always like having a design ready before I start plugging away at code, otherwise the code might be useless and bloaty and that's not something anyone wants) ... Basically, it'll be modularised and it'll be primarily for raid application...
File: Deranged02-13-07
If you use Internet Explorer, try t...
Posted By: Garland
If you use Internet Explorer, try this; Make sure IE is closed and then right click on the Internet Explorer icon, it should give you the option to clear all the stored cache stuff, do that and make sure that the stored cache items are deleted too. If the file is still the same then, try repeating the procedure and rebooting. I...