Results: 194Comments by: Elenesski
File: eXtreme Unit Buttons04-01-07
Re: Re: Re: Health Buttons - Issue
Posted By: Elenesski
Originally posted by Peregran Finally got the right combo "Shadow Word: Death". I had to do several tests. I even looked in the make groups area and that didnt help. This problem will go away when I finish the Button Maker mechanism.
File: eXtreme Unit Buttons03-31-07
Re: Macro with multiple instructions
Posted By: Elenesski
Originally posted by Zax Hello, Still no way to use buttons with multiples instructions? Something like: /use myTrinket /cast mySpell As a healer I use ExtremeUnitButtons to have a heal bar under the Focus frame and I often forget to use my trinket before healing, that's why I would use such a multiple lines macro. I'v...
File: eXtreme Unit Buttons03-30-07
Re: Doh!
Posted By: Elenesski
Originally posted by Ratheri Two stupid questions though... is it possible to have different buttons appear when targeting hostile vs. non-hostile targets? also, is there a way I can set it up so that it puts buttons of specific groups in separate rows, i.e. heals on the top row, buffs in the middle, rez and debuff removal on the b...
File: eXtreme Unit Buttons03-29-07
Re: Weapon Buffs (Shaman)
Posted By: Elenesski
Originally posted by Corydon Hy there! Wonderful mod! I really enjoy using it A TON! ***** (And the documentation is awesome, too!) I have one problem (v1.5) though with the new weapon echant feature. (German client) I have set up three new lines in the box "GROUP specifications": self,WaffedesFelsbeißersRang4,*...
File: eXtreme Unit Buttons03-29-07
Originally posted by Cosmic Cleric...
Posted By: Elenesski
Originally posted by Cosmic Cleric Pardon my stupidity, but are these features documented somewhere? I had read through an earlier version of the docs and did not see there? The buff, debuff, and spell buttons exist in the current documentation. buffblink, debuffblink, spellblink and use buttons do not exist. I'll try and up...
File: eXtreme Unit Buttons03-29-07
Originally posted by Ratheri Hmm....
Posted By: Elenesski
Originally posted by Ratheri Hmm...couldn't get the buttons to show up at all... I think I may have just been doing something wrong in the setup, just out of curiosity, has anyone heard of any problems using this mod with MazzleUI? Well, I'm going to try a few things tommorow, and if it still doesn't want to work, I may have to...
File: eXtreme Unit Buttons03-28-07
Version 1.5 Released
Posted By: Elenesski
Version 1.5 (March 28, 2007) -- Released See the notes above. I didn't add the Colours ability in this release because I was having difficulty displaying the colour I came up with. I'll work on this ability with v1.6.
File: eXtreme Unit Buttons03-27-07
Re: Buttons Scalable Gone?!
Posted By: Elenesski
Originally posted by grey_falcon1 I was using v0.94a for the longest time. I upgraded to v1.4 and now my buttons aren't scalable? What's the deal with that?! I liked my buttons to be a little bigger. Also, agUnitFrames seems to have changed. For some odd reason my group buttons are no longer working for the party frame after I...
File: eXtreme Unit Buttons03-27-07
Originally posted by Cosmic Cleric...
Posted By: Elenesski
Originally posted by Cosmic Cleric That unfortunately didn't work, went back to the original problem of one blinking when another has been activated. :( Just in case, I'll repeat the original problem... 2) Concerning this comment in your patch notes... Added - "buffblink" button type. Causes a button to start to blink if...
File: eXtreme Unit Buttons03-26-07
Notes about upcoming v1.5 changes
Posted By: Elenesski
Added notes on v1.5. Just working on the last 3 changes, it will probably get released Wednesday or Thursday.
File: eXtreme Unit Buttons03-25-07
Originally posted by Cosmic Cleric...
Posted By: Elenesski
Originally posted by Cosmic Cleric #1: Look forward to 1.5. #2: I tried it, and it worked, kind of. When I did not have either of the buffs, they both blinked. When I used one of the buffs, they BOTH went gray/disabled, instead of just the button for the buff I had. I would have expected only the buff that I had to have its b...
File: eXtreme Unit Buttons03-24-07
Originally posted by Cosmic Cleric...
Posted By: Elenesski
Originally posted by Cosmic Cleric Thank you for v1.4, enjoy the blink feature added. Two quick questions on that... 1) Can the blink 'rate' (how often it blinks) be configurable? I have my 'Update Rate' to 0.04, and the blink rate is so fast I think I may have a seizure! :p 2) Concerning this comment in your patch notes......
File: eXtreme Unit Buttons03-23-07
Re: I cant get it to work
Posted By: Elenesski
Originally posted by Chetar I cant get this to work. If someone would take the time and help me get just one button to work I may be able to get the hang of it. I have x-perl but how do i get the buttons placed anywhere on my screen? I read the pdf doc...and i still dont get it. Do i need to disable all of my mods and the Blizz bar...
File: eXtreme Unit Buttons03-22-07
Originally posted by Lanidor That...
Posted By: Elenesski
Originally posted by Lanidor That's just a rude work around, and not suitable for me. For me, it's better if the buttons are on top of everything. That's why i downgraded back to an older version that does have that behaviour. Well, here lies the problem. If I put the buttons on top, then they overlay everybody else's dialog...
File: eXtreme Unit Buttons03-21-07
Originally posted by gunbigun Hi...
Posted By: Elenesski
Originally posted by gunbigun Hi Elenesski! I thank you for your answer. I don´t know, if you can help:) In your manual I find for a priest: _DispelMagic,debuff,Dispel Magic,,Magic For me as a druid would that be: venom,debuff,Dispel Venom,,Venom when i put that in my german client with german words: gift,debuff,Gift...
File: eXtreme Unit Buttons03-21-07
Originally posted by gunbigun hat...
Posted By: Elenesski
Originally posted by gunbigun hat es einer der deutschen user schon geschafft, dass ein entgiften oder entfluchen button nur dann sichtbar ist, wenn das ziel einen debuff drauf hat? Leider spreche ich nicht deutsch, also benutze ich ein on-line-translater, um nach und von unseren Sprachen umzuwandeln. Hoffnungsvoll können wir a...
File: eXtreme Unit Buttons03-21-07
Summary of v1.4 changes
Posted By: Elenesski
I had some spare time today, so I released it early. Kind of a Spring release!!?! See full details above. Version 1.4 (March 21, 2007) Added support for Sage Unitframes and fixed agUnitFrames issue. Added basic localization support for non-English WOW versions Added blink buttons for spells, buffs and debuffs. Added new...
File: eXtreme Unit Buttons03-19-07
Originally posted by EvilDevil AG...
Posted By: Elenesski
Originally posted by EvilDevil AG Unitframe Raid support broken after download new version of ag unitframe :confused: Confirmed. Change will appear in v1.4, due out on Friday. {edit} Parties are also affected. To handle parties and party pets. Set your unit frames to Custom, then set the Party and Party Pet unit frame...
File: eXtreme Unit Buttons03-16-07
Originally posted by tayedaen You...
Posted By: Elenesski
Originally posted by tayedaen Your mod already works great here on my german version even now!! ;) Ranks are already using their german counterpart named "Rang". So this is already working - so what do you intend to change? Btw: Any chance to use the general blizzard cooldown? The rotating fade ? I generate an "Auto-Ranked...
File: eXtreme Unit Buttons03-16-07
Originally posted by tayedaen Hal...
Posted By: Elenesski
Originally posted by tayedaen Hallo Elenesski, did you read my bug report below? I retested it with 1.3c and nothing has changed. Additionally I have the problem with the party buttons not showing up after I new party members enter. I have to '/XuB config --> Apply' all the time to get them shown. best regards tayedaen...
File: eXtreme Unit Buttons03-14-07
Originally posted by Taroven Frid...
Posted By: Elenesski
Originally posted by Taroven Fridmarr: I don't use XUB myself (I'm a stubborn keyboarder), so I can't test, but this might work: #show Righteous Defense /cast Righteous Defense; Righteous Defense That #show forces the game to display cooldown info about that spell instead of what it *thinks* it should show. It's helped...
File: eXtreme Unit Buttons03-14-07
Re: Displaying Macro Cooldown
Posted By: Elenesski
Originally posted by Fridmarr I have a custom macro button tied to my target frame for calling Righteous Defense, which has a 15 second cooldown. I've defined the macro as... /cast Righteous Defense; Righteous Defense Basically it casts on the current target if it's friendly or my target's target if it's hostile. When I...
File: eXtreme Unit Buttons03-14-07
Re: Re: Re: Re: Re: Saved Variables location
Posted By: Elenesski
Originally posted by fredddredd I'd be fascinated to know how many people actually use completely different mods in that manner. Of the mods I've looked at, you seem to be the only person supporting that, but then again I don't claim expertise, and if that's what you're aiming for, fine. As for having things in text, though, the...
File: eXtreme Unit Buttons03-13-07
Re: Re: Re: Saved Variables location
Posted By: Elenesski
Originally posted by fredddredd In all honesty, having thought about it, it may well be something you're not going to do. Anyway (and let me add up front that I'm not an LUA programmer; whilst I've tweaked mods, I've never written one myself, so I'll readily confess that I'm guessing a little based upon the code of some of the one...
File: eXtreme Unit Buttons03-13-07
Originally posted by Cosmic Cleric...
Posted By: Elenesski
Originally posted by Cosmic Cleric FYI, after d/l and installing version 1.3c, the first time I did a 'Verify' I got this error... Error: profile specification referred to an unknown unit 'player'. Repeating the 'Verify' a second time, the error did not show. I didn't change my existing config settings from 1.3b before install...