Results: 109Comments by: Sasenna
File: Sas Diablo11-21-15
Solved on oUF_Diablo(Sas Edition)...
Posted By: Sasenna
Solved on oUF_Diablo(Sas Edition) Open oUF_Diablo/config.lua with text editor. Scroll to the very bottom and add -- Player Frame Combat Fading local function PlayerFrame_OutCombat_Update() oUF_DiabloPlayerFrame:SetAlpha(0.1) -- Fully invisible outside combat, set between 0-1. 0 being invisible end local f = Creat...
File: Sas Diablo08-19-15
Re: Copying frame layout between alts
Posted By: Sasenna
Open World of Warcraft\WTF\account\ACCOUNTNAME\Server\CharacterName copy layout-local.txt from the character that was setup to the alts that need setup Hiya, I've moved most of the unit frames and castbars on my main using the /diablo commands, however I cant seem to figure out how to copy those changes to my alts without ma...
File: SasUI08-19-15
Re: Re: Preview of new update
Posted By: Sasenna
You will need a text editor, notepad works but it very limited. I personally use Notepad++. It can be set to LUA syntax for much easier reading. Open World of Warcraft\Interface\AddOns\SasUI\config.lua For visible PlayerFrame at all times. Look in cfg.units under player then find combat change show = true, to show = false, ( s...
File: ConsolePort - Game Controller Addon07-31-15
Love this addon
Posted By: Sasenna
Was wondering if you were thinking of designing an ActionBar Set to go along with this, I saw you are working on Diablo style inventory. Maybe something similar to FF14 Cross HotBar http://i.imgur.com/y0HdJtl.png *image from Google images*
File: SasUI07-27-15
config.lua bar2 --BAR 2 bar2 =...
Posted By: Sasenna
config.lua bar2 --BAR 2 bar2 = { enable = true, --enable module uselayout2x6 = false, scale = 0.82, padding = 2, --frame padding buttons = { size = 26, margin = 5, }, pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = UIParent, x = -1, y = 213 },...
File: SasUI07-27-15
Open World of Warcraft/Interface/Ad...
Posted By: Sasenna
Open World of Warcraft/Interface/AddOns/SasUI/config.lua Search for the bar you are looking for. MainActionBar = Bar1 MultiBottomBarLeft = Bar2 MultiBottomBarRIght = Bar3 MultiRightBar = Bar4 MultiLeftBar = Bar5 Default setup has the all bars but Bar1 set to hide. Bar2 and PetBar appear in combat. Bar3 is attached to Bar4 a...
File: oUF_Diablo07-25-15
Re: Health bar?
Posted By: Sasenna
Zork uses the orbs as the playerframe. If you want to have a more traditional playerframe then use this link. I keep it updated for those that like Zork's style but want a playerframe over the orbs. I enabled my portrait for the ui, but when i did the health bar widget didnt show up underneath it i really would like to replace...
File: rFilter307-19-15
Trying to get Asphyxiate to replace...
Posted By: Sasenna
Trying to get Asphyxiate to replace Strangulate. I get the icon to appear but the cooldown tracker does nothing for it. --deathknight defaults if player_class == "DEATHKNIGHT" then --default deathknight buffs cfg.rf3_BuffList = {} --default deathknight debuffs cfg.rf3_DebuffList = {} --default death...
File: oUF_Diablo(Sas Edition)07-09-15
Re: Player level doesn't update on level up.
Posted By: Sasenna
Yea I ran into the issue years ago. Never bothered to fix since I only keep this updated for people that want RothUI (Diablo) style but not orbs. Anytime the game reloads it updates the level anyway, annoying but works. I noted this while playing. I am going to use the player level up event to call update of the player frame....
File: SasUI07-04-15
Preview of new update
Posted By: Sasenna
http://i.imgur.com/K1T9Lj0.jpg ONE Config file for: UnitFrames: PlayerFrame, TargetFrame, FocusFrame, CastBar for all 3, ArenaFrames, BossFrames, ExpBar, RepBar Bars: MainActionBar, MultiBottomBarLeft and Right, MultiBarLeft and Right, MicroMenu, Bags Aurora to skin the frames. Config example: --get the addon namespace...
File: New Openables07-02-15
Posted By: Sasenna
Only have New Openables and Swatter running getting this error Date: 2015-07-02 14:49:04 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\NOP\nop-button.lua line 27: attempt to call method 'SetInside' (a nil value) Debug: NOP\nop-button.lua:27: ButtonSkin() NOP\nop-button.lua:208: ButtonLoad() NOP\nop-...
File: Roth UI (Diablo)06-26-15
Re: 6.2 update?
Posted By: Sasenna
Just check the load out of date addons button. If you really getting annoyed by it you can edit the ToC files of each addon and change ## Interface: 60000 to ## Interface: 60200 Will there be an update for 6.2? I keep getting "Update your addons" screen whenever I launch the client. Your addons are the only ones that are red and "...
File: SyncUI05-30-15
Believe that is a Stance/Presence/F...
Posted By: Sasenna
Believe that is a Stance/Presence/Form indicator. In the preview images you can see Moonkin form ( druid ), Stance of the Fierce Tiger ( monk ). I don't know if you are gone now, but that little button with the lock symbol on the left hand side.. What is that for? I see some people have spells in it, but it won't let me put anythi...
File: SyncUI05-19-15
Talents/Glyphs UI
Posted By: Sasenna
Would love to have a standalone of this. Love the minimalist style to it. Keep up the awesome work.
File: Roth UI (Diablo)05-02-15
Re: unkickable cast(bar)?
Posted By: Sasenna
Should be built-in already. I haven't used this UI in ages but when I last did I believe there was a shield around the cast bar if the cast could not be interrupted. Hi, would it be possible to add a function to the castbar, that I can see if a cast could be interrupted or not? Something like a lock or a cross or something. E...
File: oUF_Diablo(Sas Edition)04-18-15
Re: Re: Re: Fade
Posted By: Sasenna
Actually that code i gave you would have never worked, sorry about that. Wrote it quickly and didn't bother to check it. Open oUF_Diablo/config.lua with text editor. Scroll to the very bottom and add -- Player Frame Combat Fading local function PlayerFrame_OutCombat_Update() oUF_DiabloPlayerFrame:SetAlpha(0.1) -- Fully...
File: SyncUI04-17-15
Posted By: Sasenna
Simply beautiful. Nice job. My only issue with it is seems too sleek for wow. Kinda reminds me of early Wildstar UI. ( might just be my memory being weird there tho ) Once again nice job.
File: oUF_Diablo(Sas Edition)04-16-15
Re: Fade
Posted By: Sasenna
Baseline that not supported, would require extra code added in. I can give an example of how to do it. local function PlayerFrame_OutCombat_Update() PlayerFrame:SetAlpha(0) -- Fully invisible outside combat end local f = CreateFrame("Frame", nil, UIParent) f:RegisterEvent("PLAYER_REGEN_ENABLED") f:SetScript("OnEvent",...
File: oUF_Diablo(Sas Edition)04-07-15
Re: Use only a few
Posted By: Sasenna
Open World of Warcraft/Interface/AddOns/oUF_Diablo/config.lua in a text editor. For any frame you do not want set it to false. Example No Player Frame: cfg.units = { -- PLAYER player = { show = false, Save file afterwards. Reopen wow, if wow already running then reloadui. ( type /reload in chat and press e...
File: Garrison Jukebox01-24-15
Posted By: Sasenna
Did a clean install of the addon as well. Only Addons running are Garrison JukeBox and Swatter. Date: 2015-01-24 13:46:42 ID: 1 Error occured in: Global Count: 1 Message: AceLocale-3.0: GarrisonJukeBox: Missing entry for 'ICON_RCLICK' Debug: garrisonjukebox\GarrisonJukeBox.lua:228: CreateMinimapIcon() garrisonjukebox\...
File: Sas Diablo01-11-15
Sorry for missing this, been busy w...
Posted By: Sasenna
Sorry for missing this, been busy with holidays lately. InCombat and OutOfCombat tracking not built in this UI I believe. I'd have to test it myself first. I have not actually used this UI in a few years. My style has been closer to that of default Blizzard. However, I do try to keep this up to date for those that like it. Abso...
File: Garrison Jukebox01-04-15
Great Addon
Posted By: Sasenna
Loving this AddOn so far, only played with it for maybe 15 minutes. But noticed that the Horde Garrison was not apart of the default zone list. I added it to my own in World of Warcraft\Interface\AddOns\garrisonjukebox\GarrisonJukeBox.lua -- table holding zone info (name, id) local zonetable = { {"Lunarfall", 971}, {"Frost...
File: Roth UI (Diablo)01-04-15
Re: how to move this
Posted By: Sasenna
That is the Alternate Player Power Bar move with /rppba lock --will lock the player power bar alt /rppba unlock --will unlock the player power bar alt http://i.imgur.com/7VE41wg.jpg http://i.imgur.com/zCGvbdP.png how to move this it it blot out my character
File: Sas Diablo12-25-14
Glad you like it, I know zork gets...
Posted By: Sasenna
Glad you like it, I know zork gets alot of requests for his player frame to look like the target frame. i figured out the way to do it around 5 years ago now and just try to keep it up to date for others to have. I don't even use his UI for the most part anymore. thanks for this :) I love the Roth UI and especially the Unit Frames...
File: SasUI12-24-14
in the FAQ the answer can be found....
Posted By: Sasenna
in the FAQ the answer can be found. Open World of Warcraft\Interface\AddOns\SasUI\config.lua Change -- Player Frame Placement IN of Combat a2 = "CENTER" -- Anchor Point of Frame af2 = UIParent -- Anchor Frame x2 = -315 -- x axis movement y2 = 0 -- y axis movement to look like...