Results: 498Comments by: neverg
File: oUF Lumen06-24-10
Originally posted by Magless I ca...
Posted By: neverg
Originally posted by Magless I cannot seem to move the castbars. I have MoveableFrames and moved the other frames around. When I looked into it, it says they need a header or something? And that they should show when my frames are unlocked but its not showing up. Any help with this? I'll look into it when I can. :)
File: oUF Lumen06-24-10
Originally posted by Namica Thank...
Posted By: neverg
Originally posted by Namica Thank you so much for the quick response =) Just uploaded a version with BarFader. The Alpha is set very low to 0.05 or so (5%). Just search for oUF_BarFader and you'll locate the min Alpha setting.
File: oUF Lumen06-23-10
Originally posted by Namica Prett...
Posted By: neverg
Originally posted by Namica Pretty much like this, it's beautiful. Just one little Question: Is it possible to add support for ouf_barfader? (Or am I just to stupid to find it in the .lua? :p) lg Namica oUF_SpellRange is working out of the box, that means your target, focus and ToT units will get faded when units are out of...
File: oUF Lumen06-22-10
Originally posted by TehFurbolg O...
Posted By: neverg
Originally posted by TehFurbolg Oh, okay... Well, I guees I'll try that oUF_MoveableFrames thing then first, because I really like the look of your mod. :) If you have any specific question I'll help you. But there is really no config. layout.lua has everything you need in there. If you use oUF_MoveableFrames you'll be at least...
File: oUF Lumen06-21-10
Originally posted by TehFurbolg H...
Posted By: neverg
Originally posted by TehFurbolg How do I change the settings? I know that there is no in-game-interface, but... well, i don't know how to change it then :) I can give you a straight to the point advice, if you don't know how to change an oUF "Settings" I think you're better of with another frames. :) There are some Layout...
File: oUF SpellRange06-17-10
Originally posted by Saiket I jus...
Posted By: neverg
Originally posted by Saiket I just downloaded version 0.3 from your WowInterface page and it looks like that block of code is in an if unit == "player" then block. ;) What you have there should work once it's taken out of that test. Ah damn, might be it! Forgot to check that! ;P Will report if it works! ^^ Thanks for the...
File: oUF SpellRange06-17-10
I'm trying to add support of SpellR...
Posted By: neverg
I'm trying to add support of SpellRange to my UnitFrames (oUF_Lumen) and somehow I'm not getting it. It should work fairly simple but it just doesn't. I've added this: -- oUF_SpellRange if IsAddOnLoaded("oUF_SpellRange") then if(unit) then self.SpellRange = true self.inRangeAlpha = 1 self.outsideRangeAlpha = 0...
File: oUF Lumen06-17-10
Originally posted by Saack was wo...
Posted By: neverg
Originally posted by Saack was wounding will you be planing on adding in Raid Frames at some later time ? I started this layout by editing and looking at lot at ouF_Hypocrisy. In that layout there is Raid Frames and Party frames. I use Grid on my layout so I don't have a need for it. But if I see more requests I can think about...
File: oUF Lumen06-16-10
Originally posted by sdbrian2 Tha...
Posted By: neverg
Originally posted by sdbrian2 Thanks, nice layout, i hope you will keep it up2date::) Planning to. :)
File: oUF Lumen06-10-10
Originally posted by cocotimbo At...
Posted By: neverg
Originally posted by cocotimbo At last I found what I always wanted! This is definitely the best one of all out there. Perfect in any aspect; for me anyway. Now the questions^^ I'm not really into lua programming and I generally change only the positions, the colors and some other minor things of my "lua addons", but I'd really lo...
File: oUF Lumen06-09-10
Re: Layout
Posted By: neverg
Originally posted by akumi Hi! This is an incredible and compact layout. I've been using cael's ever since it released but have always found it to be a bit big overall. That is one of the reasons I love this layout so much. I was wondering though if there was any plan to allow the cast bars to be moved/turned off, and if it w...
File: oUF Lumen06-08-10
Originally posted by Battoria Hel...
Posted By: neverg
Originally posted by Battoria Hello Kreoss from the EJ forums. I'm glad to see you finally releasing this layout. Looks very impressive. Hi mate! Yep, Kreoss indeed! :) And thanks. :)
File: oUF Lumen06-08-10
Just updated it with support for oU...
Posted By: neverg
Just updated it with support for oUF_MoveableFrames. Bare in mind that it will move player and target frame in group. Other frames you can move freely. If you want to move the Player Frame independently from the Target you need to go to where the frames are spawned (search for "spawning the frames"), and where it is: target:SetPoi...
File: oUF Lumen06-08-10
Hey Tagnar. I will try to add suppo...
Posted By: neverg
Hey Tagnar. I will try to add support to OuF_MoveableFrames. /opens Notepad++. :p
File: oUF Lumen06-08-10
What's large? The Bars? They are no...
Posted By: neverg
What's large? The Bars? They are not that large. See them here: http://s.wowinterface.com/preview/pvw39267.jpg I've always used Frames this large.
File: MikScrollingBattleText02-27-10
Text Disappearing Problem
Posted By: neverg
I've been having issues with MSBT. Suddenly I can't see the Incoming or Outgoing Damage and not even a Reload fixes it. It just stops working and I need to Log out and Log in to fix it. I know some friends have the same problem. Any word on this? It's not game-braking but it's a bit annoying.
File: oUF_Hypocrisy05-02-09
Originally posted by Hypocrisy I...
Posted By: neverg
Originally posted by Hypocrisy I had two questions, the one here in my comments, and one via a private message asking me if I was going to update. I may have been jumping to conclusions, but I assumed that meant that they weren't working anymore. Given what you've said I may just leave in the discontinued notice, and leave out t...
File: oUF_Hypocrisy04-30-09
Hi Hypocrisy, I know you said that...
Posted By: neverg
Hi Hypocrisy, I know you said that you are not continuing support for your frames, but if possible I have a little question. But first of all thanks for the amazing layout, I changed some things to suite my taste better and I think they are working quite amazing to be honest. First thing is... what is not working on 3.1? I'm no...
File: StealYourCarbon04-21-09
Originally posted by Jeaz Not wor...
Posted By: neverg
Originally posted by Jeaz Not working for me either. It restocks some stuff, but not water and buffing regs. Shame. Working for me but in a strange way. Restocks everything twiece...
File: Butsu04-21-09
Originally posted by czokalapik M...
Posted By: neverg
Originally posted by czokalapik Master Looter doesn't work with butsu. I'm left-clicking an item, choosing who should i give it to, and click... and click... and click... and diable butsu and reload ui :/ I'm not able to distribute loot with butsu. I had same problem here. Couldn't distribute loot because Right Click on Maste...
File: AzCastBar04-17-09
Originally posted by Aezay ne...
Posted By: neverg
Originally posted by Aezay neverg The bar color option is different for each plugin, so you will find the color option under one of the plugin options which are the categories with a green asterisk infront. I know it's there. :D Problem is I click it and nothing happens. :( btw, nice work on the addon. Thank you.
File: TipTac04-17-09
Started using TipTac, but contrary...
Posted By: neverg
Started using TipTac, but contrary to CowTip that supported the new Quest Details Blizzard added in this Patch (Number of mobs you need to kill for that Specific Quest for example) TipTac doesn't seem to support it? Can you confirm this?
File: AzCastBar04-16-09
Colors
Posted By: neverg
I can't change the Colors of the Bars, is this normal? I'm new to Az, used to use Quartz. I click the little box to change the color, but nothing happens.