Forum: AddOn Help/Support
04-14-11, 01:20 AM
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Replies: 7
Views: 5,089
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Forum: AddOn Search/Requests
04-13-11, 03:48 AM
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Replies: 9
Views: 6,380
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Forum: AddOn Search/Requests
02-23-11, 04:18 AM
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Replies: 1
Views: 3,763
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Forum: AddOn Search/Requests
01-04-11, 01:31 PM
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Replies: 8
Views: 4,179
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Forum: AddOn Search/Requests
12-26-10, 04:48 AM
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Replies: 6
Views: 4,113
You might be better off macroing your abilities...
You might be better off macroing your abilities on your bar 1 instead.
You could use macros with stealth modifiers like this:
#showtooltip
/cast [stealth] Pounce; Shred
It will use Pounce if you are...
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Forum: AddOn Search/Requests
12-07-10, 02:32 AM
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Replies: 5
Views: 7,298
@up
My impression of the thread is that he is...
@up
My impression of the thread is that he is looking for a way to have those icons on the map, not the minimap, at all times.
I actually thought that Carbonite had that kind of feature amongst it's...
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Forum: AddOn Help/Support
12-04-10, 06:23 AM
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Replies: 2
Views: 6,690
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Forum: AddOn Help/Support
10-29-10, 03:50 AM
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Replies: 17
Views: 9,312
Very messy code up there, but if that's what...
Very messy code up there, but if that's what works for you, I wont try to change it up at the moment.
Your should be able to use the SlashCmdList table for kgPanels to access the functions. As far as...
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Forum: AddOn Search/Requests
10-28-10, 05:22 AM
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Replies: 25
Views: 19,385
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Forum: AddOn Search/Requests
10-28-10, 02:57 AM
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Replies: 25
Views: 19,385
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Forum: AddOn Help/Support
10-27-10, 01:49 PM
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Replies: 17
Views: 9,312
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Forum: AddOn Help/Support
10-27-10, 01:28 PM
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Replies: 17
Views: 9,312
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Forum: AddOn Help/Support
10-27-10, 12:46 PM
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Replies: 17
Views: 9,312
function kgPanels_FadeOut(Panel, fadeTo,...
function kgPanels_FadeOut(Panel, fadeTo, fadeDelay, SavedTime)
if GetTime()-SavedTime <= fadeDelay then
local alpha = Panel:GetAlpha()
if alpha == fadeTo then return end
...
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Forum: AddOn Help/Support
10-27-10, 10:52 AM
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Replies: 17
Views: 9,312
You didn't do the fading right man, you have to...
You didn't do the fading right man, you have to use
kgPanels_FadeOut(kgPanels:FetchFrame("MultiBarLeft"), 0, 0.2, GetTime())
outside of the function itself =)
As for the bartender issue... it should...
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Forum: AddOn Help/Support
10-27-10, 10:20 AM
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Replies: 17
Views: 9,312
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Forum: AddOn Help/Support
10-27-10, 05:17 AM
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Replies: 17
Views: 9,312
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Forum: Dev Tools
10-23-10, 05:11 PM
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Replies: 25
Views: 42,690
In case you meant "Doesn't work in 64 bit...
In case you meant "Doesn't work in 64 bit browsers", then I can tell you it does (Tested with IE 8 and Chrome 7)
Anyways, it looks quite decent, but I'd appreciate an Import feature, allowing me to...
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Forum: Lua/XML Help
10-23-10, 04:52 PM
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Replies: 9
Views: 6,994
Instead of adding the dependencies, I think you...
Instead of adding the dependencies, I think you could start loading the data at the PLAYER_LOGIN event, I don't know though.
But as the above said, your Loader or whatever, would have to be manually...
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Forum: Lua/XML Help
10-23-10, 12:24 PM
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Replies: 9
Views: 6,994
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Forum: AddOn Search/Requests
10-21-10, 02:11 PM
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Replies: 5
Views: 4,338
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Forum: AddOn Search/Requests
10-21-10, 09:56 AM
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Replies: 5
Views: 4,338
3D Portraits
Hello, I'm looking for a standalone AddOn for 3D Portraits (player and target), that works with 4.0.1.
To clear it up a bit: I'm not looking for a Unit Frames mod, only the 3D Portrait part of it, so...
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Forum: AddOn Search/Requests
10-20-10, 12:38 PM
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Replies: 6
Views: 5,629
You could also reduce it to one macro:
/run...
You could also reduce it to one macro:
/run local c3,c4 = ChatFrame3, ChatFrame4; if (c3:IsShown()) then c3:Hide(); c4:Show(); else c4:Hide(); c3:Show(); end
Will show or hide ChatFrame3/4...
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