Only by editing the nUI_HUDSkin_#######_Castbar.lua file of the respective hud layouts available in nUI/Layouts/Default/HUDLayouts.
This is what it is set to by Default:
Code:
["Casting"] =
{
anchor =
{
anchor_pt = "BOTTOM",
relative_to = nUI_HUDLAYOUT_PLAYERTARGET.."Bottom",
relative_pt = "TOP",
xOfs = 0,
yOfs = 130,
},
options =
{
enabled = true,
height = 40,
width = 375,
inset = 0,
strata = nil,
level = 4,
orient = "LEFT",
persist = false,
show_bar = true,
show_gcd = false,
show_latency = true,
overlay = "Interface\\AddOns\\nUI\\Layouts\\Default\\Art\\nUI_BarOverlay1",
cur_time =
{
enabled = true,
fonsize = 11,
justifyH = "RIGHT",
justifyV = "MIDDLE",
anchor_pt = "RIGHT",
xOfs = -5,
yOfs = 1,
color = { r = 1, g = 1, b = 1, a = 1 },
},
spell_name =
{
enabled = true,
fonsize = 11,
justifyH = "LEFT",
justifyV = "MIDDLE",
anchor_pt = "LEFT",
xOfs = 5,
yOfs = 1,
color = { r = 1, g = 1, b = 1, a = 1 },
},
msg_label =
{
enabled = true,
fonsize = 13,
justifyH = "CENTER",
justifyV = "MIDDLE",
anchor_pt = "CENTER",
xOfs = 0,
yOfs = 1,
color = { r = 1, g = 0, b = 0, a = 1 },
},
border =
{
backdrop =
{
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = nil,
tile = true,
tileSize = 1,
edgeSize = 5,
insets = { left = 0, right = 0, top = 0, bottom = 0 },
},
color =
{
border = { r = 0, g = 0, b = 0, a = 0 },
backdrop = { r = 0, g = 0, b = 0, a = 0.75 },
},
},
},
},