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12-08-17, 03:50 PM   #11
MunkDev
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Originally Posted by vis781 View Post
Erm, yes, but only if the texture was a mirror of itself on the considered axis, we're not talking about the mask used, we're talking about the texture. Try the code snippet I posted. SetMask does not flip the texture, I am and have used it multiple time in my addon.
You're talking about an old function native to textures, this thread is discussing MaskTexture widgets. MaskTexture is a relatively new widget, designed to replace the old texture function and to be a lot more versatile.

Originally Posted by vis781 View Post
and what do you mean "Rendered in game" You don't render a mask, in fact is the complete opposite of that.
When the TEXTURE is rendered in game [...]. Happy now?

Originally Posted by vis781 View Post
and secondly, why all the different colors? The engine uses Mask Alpha only
It's a compilation. The mask is the black part. Colors are there to distinguish the boundaries of each mask.

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