Originally Posted by watchout
Just curious - how do intrinsics help with rotating textures?
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They don't. The intrinsic here is a circular mouse driven "slider". Drag the mouse around the rotator and bits move, values change depending on settings. The compas intrinsic on the right rotates the globe image showing degrees rotated, the others change the values shown.
The intrinsic puts it all together visually like a template but, unlike templates, allows pre/post scripts. When instantiated in lua via CreateFrame also allows you to add scripts not native to the widgets used (XML needs to know/complain about scripts before OnLoad happens hence the desire for a
scripts="..." attribute).
The external depenency only works until you have need of a new version/update and the different name for each version gets untenable pretty quickly, hence the thread hoping someone with more of a clue than I has has a solution if it's possible.