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06-01-09, 08:17 AM   #34
spiel2001
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What do you think of the idea of using a separate color to indicate it is both on cooldown and active? At least that would act as a cue not to recast.

Yellow = cooldown > 10s
Red = cooldown <= 10s
Cyan = active on target with no cooldown
Blue = active on target and on cooldown (or some other color maybe?)
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