Welcome to the nUI fan club - rofl.
1) Slow Debuff Icon - are you sure the slow debuff spell was successful ? I'm sure it was but just want to confirm.
2) That would be a cool idea but yeah, I use msbt for that reason too.
3) The Debuff Icons and fonts can be adjusted to suit your own needs but only via editing the lua layout files.
Folder: nUI\Layouts\Default\HUDLayouts
Then choose the HUD folder you want to change the layout for.
File: nUI_HUDSkin_PlayerTarget_Target.lua ( I believe )
And .. I'm sure Scott will correct me if I am wrong .. the code that shows your debuffs on the target are in Aura block 2. As you can see there is a fontsize there anongst other things.
Until the Layout Engine is finished this is all we can do.
Code:
["Aura"] =
{
[1] = -- debuffs
{
anchor =
{
anchor_pt = "TOPLEFT",
relative_to = "$parent_Health",
relative_pt = "TOPRIGHT",
xOfs = -40,
yOfs = -100,
},
options =
{
enabled = true,
size = 45,
strata = nil,
level = 1,
aura_type = "harm",
origin = "TOPLEFT",
player_auras = false,
dispellable = false,
horizontal = false,
highlight_player = false,
aura_types = true,
cooldown_anim = false,
flash_expire = true,
clickable = true,
rows = 3,
cols = 4,
expire_time = 10,
hGap = 5,
vGap = 20,
timer =
{
enabled = true,
fontsize = 10,
justifyH = "CENTER",
justifyV = "TOP",
anchor_pt = "TOP",
relative_pt = "BOTTOM",
xOfs = 0,
yOfs = 1,
},
count =
{
enabled = true,
justifyH = "CENTER",
justifyV = "MIDDLE",
anchor_pt = "CENTER",
relative_pt = "CENTER",
xOfs = 0,
yOfs = 0.5,
},
},
},
[2] = -- debuffs
{
anchor =
{
anchor_pt = "BOTTOM",
relative_to = nUI_HUDLAYOUT_PLAYERTARGET.."Bottom",
relative_pt = "TOP",
xOfs = 0,
yOfs = 80,
},
options =
{
enabled = true,
size = 40,
strata = nil,
level = 1,
aura_type = "help",
origin = "TOPLEFT",
player_auras = true,
dispellable = false,
horizontal = true,
dynamic_size = true,
highlight_player = false,
aura_types = false,
cooldown_anim = false,
flash_expire = true,
rows = 1,
cols = 10,
expire_time = 10,
hGap = 5,
vGap = 20,
timer =
{
enabled = true,
fontsize = 12,
justifyH = "CENTER",
justifyV = "TOP",
anchor_pt = "TOP",
relative_pt = "BOTTOM",
xOfs = 0,
yOfs = 1,
},
count =
{
enabled = true,
justifyH = "CENTER",
justifyV = "MIDDLE",
anchor_pt = "CENTER",
relative_pt = "CENTER",
xOfs = 0,
yOfs = 0.5,
},
},
},
},