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06-11-10, 08:55 PM   #1
Lunos13
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suggestion:enhanced debuff tracking ability

on my two chars there are a few debuffs i wanna track - specially when i can apply them my self

warrior - TC, sunder armor, demo shout
lock - COE, Improved shadowbolt

it would be really nice if the same type of debuffs are tracked together.

e.g:- if i am on my warrior and someone else applies a equivalent to Debuff to TC, sunder armor or demo shout it shows the mob as having TC, sunder armor or demo. so i am tanking and the druid applies demos roar i would see the mob as having demo shout up with whatever time is remaining on the demo roar.

This would be shown on the debuff bar below the cast bar of course.
 
06-11-10, 10:22 PM   #2
Xrystal
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hmm, would be a useful option if possible. At least for nUI 6. Warlocks for example have to watch what curse they put on as only one curse per warlock per mob.

Obviously it would be hard to automatically identify all the combinations but perhaps allow a whitelist of debuffs to *add* to the debuff icons.
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06-11-10, 10:47 PM   #3
Lunos13
A Deviate Faerie Dragon
Join Date: Apr 2009
Posts: 17
Originally Posted by Xrystal View Post
hmm, would be a useful option if possible. At least for nUI 6. Warlocks for example have to watch what curse they put on as only one curse per warlock per mob.

Obviously it would be hard to automatically identify all the combinations but perhaps allow a whitelist of debuffs to *add* to the debuff icons.
it doesn't have to identify combinations just which ones fall in same category. If you have any debuff and a debuff in the same category is on boss it shows a timer with the icon for your debuff.
 
06-11-10, 10:51 PM   #4
Xrystal
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The question is whether the current spell functions identify the category or whether the built in checks outside of addon control is doing that identification.

EG.

GetSpellInfo
name, rank, icon, cost, isFunnel, powerType, castTime, minRange, maxRange
= GetSpellInfo(spellId or spellName or spellLink)
UnitAura
name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId
= UnitAura("unit", index or "name"[, "rank"[, "filter"]])
debuffType : String - The type of the debuff: Magic, Disease, Poison, Curse, or nothing for those with out a type.
As you can see even the debuffType value which is the nearest possible doesn't seem to identify other debuffs.
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Characters:
Gwynedda - 70 - Demon Warlock
Galaviel - 65 - Resto Druid
Gamaliel - 61 - Disc Priest
Gwynytha - 60 - Survival Hunter
Lienae - 60 - Resto Shaman
Plus several others below level 60

Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
 
06-11-10, 11:46 PM   #5
Lunos13
A Deviate Faerie Dragon
Join Date: Apr 2009
Posts: 17
Originally Posted by Xrystal View Post
The question is whether the current spell functions identify the category or whether the built in checks outside of addon control is doing that identification.

EG.

GetSpellInfo


UnitAura




As you can see even the debuffType value which is the nearest possible doesn't seem to identify other debuffs.
i would have thought blizz would allow you to check the categories . if not manual table will have to be build which will be pretty big. But on the + side once its build it will pretty much stay consistent for like ever or till they add a new spell that matches a current grp.
 
06-12-10, 06:23 AM   #6
spiel2001
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Yeah... building tables of data that are kept as part of the mod are something I have very much tried to avoid at pretty much all costs as that's the first thing that tends to break on patch day and the one thing that's hardest to maintain over time. So I don't think that's going to happen.

However, I do have an alternate idea that might accomplish the goal without having to do that. On the HOT/DOT bar I could add an option to show only your spells *or* only spells you can cast regardless of who had cast them. What this would mean was that if another warrior cast TC on the mob, you would see the TC in the HOT/DOT bar but it would be tinted another color to let you know someone else cast it. Only spells that you are capable of casting on the mob would be shown when that option is enabled, so only spells of interest to you would appear.

The only issue with that might be that the HOT/DOT bar could get pretty big in a 25 man raid and it might become difficult to quickly determine which spells *you* need to cast. But, it could be turned off and you just blast away your normal rotation, too.
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WoWInterface » Featured Projects » nUI, MozzFullWorldMap and PartySpotter » Support » nUI: Suggestion Box » suggestion:enhanced debuff tracking ability


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