03-12-07, 03:36 PM | #1 |
XML - Inverted Statusbar Possible?
I am designing a mod with a faction meter that I want to fill from right to left on the screen. I haven't done any of the scripting yet, but I need to get a few answers since this is pretty much my first XML project. I've set up the following code to what my intuition says it should be, but I can't find good documentation anywhere. No scripts are implemented in this XML yet.
- Is this set right to fill from right to left (if it is possible) - Can you have textures in BACKGROUND and OVERLAY in a statusbar. (OVERLAY textures start hidden and show or hide based on scripts that I have not yet implemented.) - How do I make the bar color change with the faction level? - Are there any other glaring coding problems/noob errors that I am overlooking. - Is this XML even near complete? Code:
<StatusBar name="KUF_FactionMeter" minValue="1.0" maxValue="0.0" defaultValue="1.0"> <Size> <AbsDimension x="119" y="28"/> </Size> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="114" y="-67"/> </Offset> </Anchor> <Layers> <Layer level="BACKGROUND"> <Texture name="$parent_Back" file="Interface\AddOns\KingdomUF\KUFImage\KUF-PFactionback.tga"> <Size> <AbsDimension x="148" y="32"/> </Size> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="-27" y="2"/> </Offset> </Anchor> </Texture> </Layer> <Layer level="OVERLAY"> <Textures> <Texture name="$parent_Hs" file="Interface\AddOns\KingdomUF\KUFImage\KUF-Hs.tga" hidden = "true"> <Size> <AbsDimension x="44" y="31"/> </Size> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="-27" y="2"/> </Offset> </Anchor> </Texture> <Texture name="$parent_Ha" file="Interface\AddOns\KingdomUF\KUFImage\KUF-Ha.tga" hidden = "true"> <Size> <AbsDimension x="47" y="31"/> </Size> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="-27" y="2"/> </Offset> </Anchor> </Texture> <Texture name="$parent_U" file="Interface\AddOns\KingdomUF\KUFImage\KUF-U.tga" hidden = "true"> <Size> <AbsDimension x="29" y="31"/> </Size> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="-27" y="2"/> </Offset> </Anchor> </Texture> <Texture name="$parent_N" file="Interface\AddOns\KingdomUF\KUFImage\KUF-N.tga" hidden = "true"> <Size> <AbsDimension x="34" y="39"/> </Size> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="-27" y="2"/> </Offset> </Anchor> </Texture> <Texture name="$parent_Fr" file="Interface\AddOns\KingdomUF\KUFImage\KUF-Fr.tga" hidden = "true"> <Size> <AbsDimension x="46" y="33"/> </Size> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="-27" y="2"/> </Offset> </Anchor> </Texture> <Texture name="$parent_Hn" file="Interface\AddOns\KingdomUF\KUFImage\KUF-Hn.tga" hidden = "true"> <Size> <AbsDimension x="46" y="34"/> </Size> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="-27" y="2"/> </Offset> </Anchor> </Texture> <Texture name="$parent_Rv" file="Interface\AddOns\KingdomUF\KUFImage\KUF-Rv.tga" hidden = "true"> <Size> <AbsDimension x="46" y="37"/> </Size> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="-27" y="2"/> </Offset> </Anchor> </Texture> <Texture name="$parent_Ex" file="Interface\AddOns\KingdomUF\KUFImage\KUF-Ex.tga" hidden = "true"> <Size> <AbsDimension x="43" y="31"/> </Size> <Anchor point="TOPLEFT"> <Offset> <AbsDimension x="-27" y="2"/> </Offset> </Anchor> </Texture> </Textures> </Layer> </Layers> <BarTexture file="Interface\AddOns\KingdomUF\KUFImage\KUF-PFactionfill.tga"/> <BarColor r="0" g="1.0" b="0"/> </StatusBar> Last edited by Maldelic : 03-12-07 at 03:43 PM. |
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WoWInterface » Developer Discussions » Lua/XML Help » XML - Inverted Statusbar Possible? |
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