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05-19-09, 03:57 PM   #1
lastguardian
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Low fps still

am i the only one?
 
05-19-09, 04:06 PM   #2
spiel2001
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Have you tried do a clean install of nUI yet as per the instructions in the FAQ regarding low frame rates? And I presume you're running 5.03.04, yes?
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05-19-09, 04:11 PM   #3
lastguardian
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well i overwrited but i bet that wasnt a big problem, latest build. i have like 20 more addons, i am trying to test if something else cause that also.
 
05-19-09, 06:13 PM   #4
spiel2001
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Try using this approach and see what happens... http://www.wowinterface.com/forums/s...ad.php?t=21716
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What people don't get is that I am, ultimately, an artist at heart.
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05-20-09, 03:30 AM   #5
lastguardian
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Originally Posted by spiel2001 View Post
Try using this approach and see what happens... http://www.wowinterface.com/forums/s...ad.php?t=21716
i want to test but i cant find a mass action crowded place everytime i change something.. so i cant really test effectively.
 
05-20-09, 03:40 AM   #6
Vis
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I've found besides Raids, the best places for fast action with no real consequences are BG's, especially Wintergrasp and AV. AV is a bit better if the queu's aren't very long.
 
05-20-09, 04:23 AM   #7
spiel2001
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Yup... AV is where I go to test the raiding functionality and performance.
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What people don't get is that I am, ultimately, an artist at heart.
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05-20-09, 10:59 AM   #8
lastguardian
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i want to ask something, savedvariables of unused or deleted addons effects anything?

like i deleted an addon but it has savedvariables there, that cause any effect on performance?
 
05-20-09, 11:10 AM   #9
Petrah
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Originally Posted by lastguardian View Post
i want to ask something, savedvariables of unused or deleted addons effects anything?

like i deleted an addon but it has savedvariables there, that cause any effect on performance?
Deleting those files has never caused bad effects. In fact, it never hurts to do a total wipe of the WTF folder from time to time.
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05-20-09, 11:54 AM   #10
spiel2001
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If you follow the directions I asked you to follow then you will be removing all of your mods and all of your mods' saved variables then only replacing the ones you need which is the most effective way to make sure you have a clean stable interface. Very often the kinds of problems you are referring to are the direct result of artifacts in the Interface\AddOns directory and the WTF directory.

The link with the instructions is here: http://www.wowinterface.com/forums/s...ad.php?t=21716

DO what that says and I can almost guarantee you'll see an improvement.
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What people don't get is that I am, ultimately, an artist at heart.
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05-20-09, 01:42 PM   #11
lastguardian
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nui memory usage, it goes around 32 mb then a garbage collect, is that normal?
 
05-20-09, 01:50 PM   #12
spiel2001
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That would not be normal when you're solo. However, since you're standing in Dalaran where there is so much data activity taking place, I strongly suspect the garbage collector is not running as often, so it doesn't seem unreasonable to me that memory usage could get high there.
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05-21-09, 03:12 AM   #13
lastguardian
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Originally Posted by spiel2001 View Post
That would not be normal when you're solo. However, since you're standing in Dalaran where there is so much data activity taking place, I strongly suspect the garbage collector is not running as often, so it doesn't seem unreasonable to me that memory usage could get high there.
i personally think that it shouldnt be that high , what features in nui could cause that much memory load?
 
05-21-09, 04:12 AM   #14
spiel2001
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Do you understand how dynamic memory and garbage collection work? There is no limit to how high memory can get in an application if it is using dynamic memory and the garbage collector is not running.

As for what "features" could cause that much memory usage... all of them... nUI is replacing every element of the user interface and tracking almost every action that occurs in the game for you and all of your party and raid members. Until I rewrote the event engine last week, it was using about 200k of dynamic memory a second to do that. That is now down to well under 1k per second, but it's still there. You can get to 30 meg in a big hurry if the garbage collector stops running.

Have you done the clean install yet?

EDIT: I should add, too, that how much memory a mod is using is irrelevant to performance except with regard to garbage collection. It's how the memory is used that counts. I'm not sure what you base your "I personally don't think it should be that high" statement on, but if you look at the features nUI provides and you build a collection of other mods that do that same thing, I'll guarantee you nUI uses less. But that doesn't matter. What matters is CPU load and code efficiency. You're hung up on a mostly meaningless number.
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What people don't get is that I am, ultimately, an artist at heart.
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Last edited by spiel2001 : 05-21-09 at 04:17 AM.
 
05-21-09, 05:31 AM   #15
lastguardian
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Originally Posted by spiel2001 View Post
Do you understand how dynamic memory and garbage collection work? There is no limit to how high memory can get in an application if it is using dynamic memory and the garbage collector is not running.

As for what "features" could cause that much memory usage... all of them... nUI is replacing every element of the user interface and tracking almost every action that occurs in the game for you and all of your party and raid members. Until I rewrote the event engine last week, it was using about 200k of dynamic memory a second to do that. That is now down to well under 1k per second, but it's still there. You can get to 30 meg in a big hurry if the garbage collector stops running.

Have you done the clean install yet?

EDIT: I should add, too, that how much memory a mod is using is irrelevant to performance except with regard to garbage collection. It's how the memory is used that counts. I'm not sure what you base your "I personally don't think it should be that high" statement on, but if you look at the features nUI provides and you build a collection of other mods that do that same thing, I'll guarantee you nUI uses less. But that doesn't matter. What matters is CPU load and code efficiency. You're hung up on a mostly meaningless number.
i made a clean install today, yeah improvements for sure but i have to use addons like arkinventory,quest helper.. i bet it will still cause some problems when i add that addons to my list.

i am not the coder but what bothers me about is that i think sometimes when u install some extra addons you start tracking stuff twice a time..
for instance i cant really get used to HUD , vertical bars , i cant see my buffs on it , target and targetstarget gets mixed , its too big that i cant track my hp and target hp in a one "lookup" etc ..whatever..
when install another unitframe addon , that i start to tracking unitframes twice with 2 addons.

-edit-

even the unitframes down in console is better for me, atleast u could add a unitframe near char as another hud display choice.

Last edited by lastguardian : 05-21-09 at 05:58 AM.
 
05-21-09, 06:08 AM   #16
spiel2001
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o.O

There are unit frames in the dashboard, including yours. If you don't want to use the HUD, click the button to switch to either the simple HUD mode or to turn the HUD off, then you can use just the unit frames in the dashboard.

You are right... if you install a second unit frame mod, then you'll take a performance hit... but that's not nUI's fault. It's not intended to use nUI with another unit frame mod. etc.
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What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.



Official nUI Web Site: http://www.nUIaddon.com
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05-21-09, 06:20 AM   #17
lastguardian
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Originally Posted by spiel2001 View Post
o.O

There are unit frames in the dashboard, including yours. If you don't want to use the HUD, click the button to switch to either the simple HUD mode or to turn the HUD off, then you can use just the unit frames in the dashboard.

You are right... if you install a second unit frame mod, then you'll take a performance hit... but that's not nUI's fault. It's not intended to use nUI with another unit frame mod. etc.

see my screenshot on this topic , where i place unitframes.. when i use simple mode i cant have that unitframes near my char.. so i had to install xperl everytime.

grid and nui unitframes does that double data collect, say for 25 man raid, both your nui unitframe and grid trys to update actions.. maybe %90 of the raiders wont use nuis dashboard frames for raids , atleast not for healing,dispel/decurse stuff. dunno if thats a high load on memory.. for instance grid and those does same job and hits performance twice.
 
05-21-09, 07:53 AM   #18
Xrystal
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Since finding nUI I haven't had the need for another unit frame mod. I use Healbot for healing and Decursive for decursing and also have clique for practising use of the nUI unit frames for healing.

I have 130 individual addons that can be running at any time and nUI still gives me no more than 38mb of memory usage before it garbage collects. I got some lag in naxx 25 last night but so did half the raid and they don't use nUI. With all those addon's I had a total of 74mb in use before garbage collect but bearing in mind that using nUI means I am using a lot more functionality in less space than if I was using individual addons doing the same thing.

Mind you I did notice it takes a long while for garbage collection to automatically kick in. I usually clear it manually well before it hits 20mb myself. But whether I clear it at 20mb or let it run to 38mb made no difference in gameplay.

Addon folders in use in game (Not including my addons in development as they get disabled when I raid) :
Code:
!BugGrabber
BugSack
Acheron
ACP
Altoholic
Atlas (4 Modules)
AtlasLoot (6 Modules)
AtlasQuest
Auctionator
Blizzards 22 UI Addons
BonusScanner (1 Module)
CatchAndThrow
Clique
Cryolysis 3
DBM (8 Modules)
Decursive
EasySerum
EavesDrop
Fishbringer
GearScore
GuildOrg
Healbot
Identity2
InlineAura (1 Module)
LootAlerter
MikScrollingBattleText (1 Module)
nUI (6 Modules)
OmniCC (1 Module)
Outfitter - In Game Gear Manager still not good enough for me rofl
Prat 3.0 (2 Modules)
Professional
PyriteStacks
QuestGuru (10 History Modules, Tracker)
RecipeRadar
SharedMedia
Skada (11 modules)
SpellAlerter
SuicideKings
Titan (13 Modules)
TotemDeathWatcher
WIM
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05-22-09, 01:57 AM   #19
gothicknight
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The latest beta version you released seem to be a major improvement Scott. Well done and thank you.

Now to work out why i DC in raids
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05-22-09, 04:04 AM   #20
spiel2001
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Do you have CowTip installed GothicKnight? I've read a slew of posts on the WoWUI forum that are about people having drastic memory issues with CowTip and it causing major issues in raids.
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What people don't get is that I am, ultimately, an artist at heart.
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