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Just thought I'd post some news on the status of GP2, since it's been almost a week since GP was updated (!).

After taking GP2 through Karazhan last night (and into SSC tonight), GP2 is almost ready for delivery, so here is what you can expect (new stuff that the current version of GP doesn't do)...
  • Dispell/decurse alerts let you know when someone in your group (party/raid) gets a debuff that you can cure.
  • Whitelist/blacklist per alert type (buff, debuff, cooldowns, bags etc) as well as per frame.
  • Bag item cooldowns shown you the actual item you last used for items with shared cooldowns (provided you still have any of the item left in your bags).
  • Minimum/maximum cooldown times can be specified on a per-alert basis (bags, pet cooldowns, player cooldowns etc).
  • Alpha level, fade in, fade out and hold times now configurable on a per-frame basis.
  • Other new alert types include buffs fading, threat and dispell/decurse (magic, poison, disease and curse), target/focus spell casts, target/focus buff gains/fades.
  • Much improved infrastructure for better expansion with new alert types in the future, and greatly improved CPU usage. Ace2 is only used for localization, profiles and configuration now - all alerts are now Ace-free.
  • Option to increase the size of the font used on pulses that 'Show Text'.
  • Customisable texts for the alerts.
  • Customisable colors and text for the early warnings.
Expect GP2 to be released by around this time next week, all going according to plan.