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(SL)DataText, Confabulator, and GroupAlert news
By: Taffu - 09-02-2008 08:34 AM
(SL)DataText is near complete, and I have a build almost ready to deliver to the current WotLK Beta that should address any current issues.

Confabulator is a basic Chat modification AddOn similar in style to minimalistic Chat AddOns with a variety of configuration options and bonus features (like built-in Chat Sounds).

GroupAlert is a big project I started as soon as I got WotLK access. It is a group message delivery system aesthetically like WitchHunt and other message systems that relays group-related information "to" anyone in the group using the the AddOn. So if all 5 members of a 5-man group have GroupAlert loaded, they will all receive each others messages when events happen that are relevant to the group coordination (ie. Sheep resists, Taunt resists, oh-crap buttons, etc).

For GroupAlert, I'm looking for feedback from classes regarding their most important group-related spells & utility aspects to help populate the AddOns parsing base to ready it for a Beta release.

SLDT Upcoming Changes for WotLK Beta
By: Taffu - 08-04-2008 08:26 AM
Just a general list of some of the changes to SLDT for the upcoming WotLK Beta build.

Clock, Latency, FPS, Memory, Durability, Coords: These will almost essentially remain the same. The Clock module will now act as a button (like the GameTimeFrame...which is hidden) to toggle the Time Settings Frame for the Alarm. Memory still parses top 10 AddOns and their usage, can no longer modify the amount of AddOns checked. Glitch problem (studder) should be fixed.

Bags: Bags has had some adjustments. It will no longer show a ranged/ammo count for classes that use Relics/Wands/Idols/etc only. It will also act as a button to toggle all bags open/closed.

Tracking: Minimized the option base to a simple selection of how it's shown. Text only or Icon only. Disabling it will bring the original MiniMapTracking frame back so it doesn't interfere with other AddOns that adjust it (oMinimap, etc).

ZoneText: This module no longer will cause fussy interference with border and toggle button for the Blizz ZoneText, as it will hide it by default and show it when disabled. It also colors according to Blizzards zone coloring (accounting for Sanctuary, PvP, Hostile, etc). It will act as a button to toggle the world map and display the standard ZoneText tooltip.

Gold: The only thing that will be added to Gold is a tooltip that will contain saved Gold data from other characters on the current server.

Experience: I'm debating adding a optional bar to this module. Feedback?

Mail: Still working on this, trying to get the alerts to function properly and give you Auction data/"From Who" data again.

Guild & Friend List: These will be virtually the same, continuing to use the Tablet Library for the interactive Tooltips.

Statline: This will be the new character stat module that will display up to 3 character stats at a time (selectable). This is not going to be developed until the WotLK client is accessible to me, since character stats will change in the expansion build.

Globally there is no longer a Colors.lua file at this time. There is a global and module-specific option to use Class Colors as the module(s) secondary text colors. There is no longer a global uniformity for Font & Font Size, they will be selected in the specific modules individually. SharedMedia support remains intact, and with SharedMedia-3.0 embedded right now the module runs between 150kb-250kb (over half the usage it is now). I'm having problems loading SharedMedia independently, once that's ironed out I'll have better usage stats with SLDT as a standalone without libraries embedded. Modules still have the option to hide in combat globally, or to bypass this on a per-module basis.

SLDataText into WotLK
By: Taffu - 07-30-2008 09:22 AM
I mentioned briefly in the SLDT comments about a rewrite I'm working on for SLDataText for the upcoming WotLK Expansion. This rewrite has already begun, and I wanted to take a few moments to clarify the project moving forward into the expansion and the changes you're likely to see.

First: The major difference is a large seperation from a large portion of the Ace3 framework. While I initially said the project would be entirely Library free, it will not. It will only utilize the Ace3 DB/Configuration library elements. It will also retain SharedMedia support and Tablet support. The difference, is a huge decrease in overall UI resource usage. The differences in my current build has already cut the usage by over approximately 80%.

Second: A minor difference you're going to notice is that there will no longer be a slash command to open a GUI window for SLDT. However, the options will be injected into the Blizzard Interface menu, and will be redesigned to fit the Blizz menu so that it's not fugly and irritating (for the most part). There's no need to have it's own GUI when it can simply be included in a base menu that Blizzard already provides.

Third: Along with some modules being trimmed down, and some being enhanced a bit with some of the features that have been requested over time, some of the modules will act as buttons that perform tasks (ie. click the Bag text to toggle bags, click the Guild text to open the Guild pane, so on and so forth).

The Stat module I wanted to create never happened, and here's why. I had a hunch ever since Death Knight was announced way back when that the current "data" system associated to the stats was going to change. I was right, as Bonus Healing and Bonus Damage will now all be Spell Power, and the merging of others as well. Because of this, the new Stat module will be built if/when I get into WotLK (or Beta...which should happen soon, hopefully).

Regarding ProjectUI: This project is currently in a closed Alpha testing stage and will be on hold until the SLDT rebuild is complete. I have a feeling Blizzard is moving well with WotLK and is going to meet their goals for a release this fall. Because of this, I want to ensure that SLDT ports over well prior to my other project.

ProjectUI
By: Taffu - 06-27-2008 09:15 AM
So I've got a little independent site up for my current project, in case anyone is interested. It's called ProjectUI and it's a total breakaway from what I've been doing with SLDataText (which I will still update).

ProjectUI is a standalone, single AddOn that affects the entire User Interface. Inspired by minimalist AddOn authors such as Haste (oAddOns) and Rothar (rAddOns), the UI suite takes steps to utilize as much of the base Blizzard UI as possible, keeping load times & memory/cpu usage as low as possible while creating a customized, minimalist, and functional User Interface.

This AddOn has no configuration. No WTF folder swapping. No SavedVariables. No moving parts or crazy configuration mechanics. Put the AddOn in your Interface\AddOns folder, clear any old (if any) WTF folders and you're good to go. Almost every element of the UI (along with a few custom AddOns) will be included and not require any modification. It's a compilation of custom code that causes no headaches or configuration issues. No Libraries (not Ace, not Rock, nothing)...no compatibility issues, just drop, log in, and play.

Visit the Blog-ish site at ProjectUI, where I have a blog-like news delivery system in place with the ability for visitors to comment in a guest-book/forum fashion.

April Updates
By: Taffu - 04-24-2008 10:46 AM
Still working on some updates for SLDT. Along with that, I've been working on a personal project to build a complete UI redesign for myself using absolutely bare minimum AddOns with high customization to have a full UI with a memory footprint below 10mb (including Blizz...about 2-4mb without Blizz memory included).

One way I've been working on achieving this is using addons such as oChat, oMinimap, oUF...and dabbling with rBuffs and rBars to take the bulk of what most UI's use (Unit Frames, Action Bars, etc) and drive them down to bare minimum memory usage while still maintaining a very custom look. Right now, I've got about 75% of the UI complete and I'm actually under 1.5mb of memory usage on addons alone without Blizzard memory included.

Since I've been working with a lot of minimalistic source, I've been getting some ideas for SLDT to help clean that up and strip down it's memory usage as well, but still maintaining key configuration options. So I've been cleaning things up here and there with the current version to stabilize & maximize it's usage efficiency as well.

Statline is still coming, on the very near future horizon. It's bulky right now and I'm not happy with it's performance yet. However it shouldn't be too long before it's ready to go out with an updated version.




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