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Compatible with Retail, Classic & TBC
Updated: 09-02-22 10:34 PM
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Compatibility:
Shadowlands patch (9.2.7)
WOTLK (3.4.0)
Classic (1.14.3)
Updated:09-02-22 10:34 PM
Created:10-20-17 09:37 PM
Downloads:453,602
Favorites:1,028
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Neuron  Popular! (More than 5000 hits)

Version: 1.4.18
by: Soyier, Maul

Neuron development is on an indefinite hiatus upon the launch of WoW 10.0. If you are interested in helping with development efforts to push the project forward into Dragonflight, please reach out to Soyier.

Introduction:
Neuron is a full featured action Bar addon for World of Warcraft: Shadowlands

Important Note: Neuron tentatively works with World of Warcraft: Classic and The Burning Crusade: Classic, but none of our developers actively play Classic, so support and bug fixes are offered without any guarantee. Realistically, many bugs in Classic require max level characters to debug, and none of us have any such characters. Outside help with Classic is always welcome!


Want to Donate?
Making add-ons is a lot of work! Your help goes a huge way to making my add-on work possible. If you would like to Donate, Github Sponsors is the preferred method as they are currently matching donations dollar for dollar and take zero cut.




Want to contribute?



Example:


Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.


Credits:

Translators:
  • German: Aszkarath, Wolfsmutter
  • French: Cinedelle, El_Mapache
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu
  • Simplified Chinese: Acey7, Cestmysndee

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Neuron
1.4.18 (2022-09-03)
Full Changelog Previous Releases
  • Port to WotLK classic
Archived Files (6)
File Name
Version
Size
Author
Date
1.4.17
545kB
Soyier
08-16-22 04:54 PM
1.4.16
545kB
Soyier
05-31-22 11:14 AM
1.4.15
545kB
Soyier
05-14-22 04:40 PM
1.4.14
518kB
Soyier
05-11-22 08:12 AM
1.4.13
518kB
Soyier
02-22-22 03:35 PM
1.4.10
517kB
Soyier
06-29-21 08:23 AM


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Unread 10-29-18, 09:43 PM  
Fizgig1973
A Deviate Faerie Dragon

Forum posts: 19
File comments: 61
Uploads: 0
Originally Posted by Soyier
Originally Posted by Fizgig1973
Originally Posted by Soyier
Originally Posted by Fizgig1973
Originally Posted by Soyier
Originally Posted by Fizgig1973
Any word on being able to suppress Blizzard's standard Vehicle UI?
I just wrote the code to implement this. I tried to make it so you could show the vehicle bar independent of the blizz bar, but it was buggy. I couldn't get it consistently to work, so for now it's either show ALL the blizz stuff or hide ALL the blizz stuff.
Grabbed the lastest off Github, currently getting this messaged spammed:


125x Neuron\Neuron-Bars.lua:247: attempt to compare number with nil
Neuron\Neuron-Bars.lua:247: in function `controlOnUpdate'
Neuron\Neuron-@[email protected]:581: in function `?'
...eElvUI\Libraries\AceHook-3.0\AceHook-3.0-8.lua:90: in function <...eElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:87>

Locals:
self = <table> {
CDAlphaSet = <function> defined @Neuron\Neuron-Bars.lua:3200
modules = <table> {
}
SetState = <function> defined @Neuron\Neuron-Bars.lua:2107
SecureHook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:336
CreateNewBar = <function> defined @Neuron\Neuron-Bars.lua:1823
PadVSet = <function> defined @Neuron\Neuron-Bars.lua:2856
ArcLengthSet = <function> defined @Neuron\Neuron-Bars.lua:2810
CreateHandler = <function> defined @Neuron\Neuron-Bars.lua:672
ScaleBar = <function> defined @Neuron\Neuron-Bars.lua:2904
SetDefaults = <function> defined @Neuron\Neuron-Bars.lua:1237
IsEnabled = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:451
ConcealBar = <function> defined @Neuron\Neuron-Bars.lua:2557
SpellGlowSet = <function> defined @Neuron\Neuron-Bars.lua:2416
IsMouseOverSelfOrWatchFrame = <function> defined @Neuron\Neuron-Bars.lua:221
RegisterMessage = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
UnregisterMessage = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
Pulse = <function> defined @Neuron\Neuron-Bars.lua:1596
RemoveObject = <function> defined @Neuron\Neuron-Bars.lua:2032
Stick = <function> defined @Neuron\Neuron-SnapTo.lua:155
SetPerimeter = <function> defined @Neuron\Neuron-Bars.lua:1196
Hook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:274
SetRemap_Paged = <function> defined @Neuron\Neuron-Bars.lua:1248
OnEnable = <function> defined @Neuron\Neuron-Bars.lua:134
OnKeyUp = <function> defined @Neuron\Neuron-Bars.lua:1504
OnInitialize = <function> defined @Neuron\Neuron-Bars.lua:95
NewModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:235
spellGlowMod = <function> defined @Neuron\Neuron-Bars.lua:2385
ToolTipSet = <function> defined @Neuron\Neuron-Bars.lua:2686
RemoveObjectsFromBar = <function> defined @Neuron\Neuron-Bars.lua:2070
PadHSet = <function> defined @Neuron\Neuron-Bars.lua:2833
AddVisibilityDriver = <function> defined @Neuron\Neuron-Bars.lua:455
OnClick = <function> defined @Neuron\Neuron-Bars.lua:1331
SetVisibility = <function> defined @Neuron\Neuron-Bars.lua:2243
UpdateStates = <function> defined @Neuron\Neuron-Bars.lua:587
GetName = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:279
ClearStates = <function> defined @Neuron\Neuron-Bars.lua:567
Disable = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:314
Unhook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:418
LoadData = <function> defined @Neuron\Neuron-Bars.lua:1687
AuraTextSet = <function> defined @Neuron\Neuron-Bars.lua:3225
HideZoneAbilityBorder = <function> defined @Neuron\Bar-Modules/Neuron-ZoneAbility.lua:512
CountTextSet = <function> defined @Neuron\Neuron-Bars.lua:3125
SetCastingTarget = <function> defined @Neuron\Neuron-Bars.lua:3293
ClearVisibilityDriver = <function> defined @Neuron\Neuron-Bars.lua:476
AlphaUpSpeedSet = <function> defined @Neuron\Neuron-Bars.lua:2990
ColumnsSet = <function> defined @Neuron\Neuron-Bars.lua:2750
moduleName = "Bar"
UnregisterEvent = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
SetObjectLoc = <function> defined @Neuron\Neuron-Bars.l
Ok I'll look at this once I'm home. What class is the characters? Is it all your characters?
Tested it on mage, druid, and warrior so far. All getting the same error. Also losing keybinds as well.

Is it more efficient for me to post here on github for you? And thanks for all the hard work.
GitHub is definitely easier. Yeah I'll check it out and see what's up. The keybind issue was unavoidable and was in the update message

Update* I fixed your issue, I believe. Can you test it for me please?
Keybindings were cleared across all toons. Redid them on mage and druid and worked fine. Starting getting this error when attempting to fix keybinds on other toons:

5x Neuron\Neuron-KeyBinder.lua:236: attempt to index field 'hotKeys' (a nil value)
Neuron\Neuron-KeyBinder.lua:236: in function `ProcessBinding'
Neuron\Neuron-KeyBinder.lua:398: in function `OnKeyDown'
Neuron\Neuron-KeyBinder.lua:435: in function <Neuron\Neuron-KeyBinder.lua:435>

Locals:
self = <table> {
SetDefaultModuleLibraries = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:367
Enable = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:294
NewModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:235
EnableModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:332
modules = <table> {
}
GetModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:210
IterateEmbeds = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:442
SecureHook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:336
defaultModuleLibraries = <table> {
}
OnUpdate = <function> defined @Neuron\Neuron-KeyBinder.lua:327
baseName = "Neuron"
CreateBindFrame = <function> defined @Neuron\Neuron-KeyBinder.lua:422
RawHookScript = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:395
OnShow = <function> defined @Neuron\Neuron-KeyBinder.lua:251
OnMouseWheel = <function> defined @Neuron\Neuron-KeyBinder.lua:404
OnKeyDown = <function> defined @Neuron\Neuron-KeyBinder.lua:387
OnClick = <function> defined @Neuron\Neuron-KeyBinder.lua:340
SetDefaultModulePrototype = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:409
OnLeave = <function> defined @Neuron\Neuron-KeyBinder.lua:320
ClearBindings = <function> defined @Neuron\Neuron-KeyBinder.lua:144
OnEnter = <function> defined @Neuron\Neuron-KeyBinder.lua:281
name = "Neuron_Binder"
ApplyBindings = <function> defined @Neuron\Neuron-KeyBinder.lua:190
IsEnabled = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:451
orderedModules = <table> {
}
OnHide = <function> defined @Neuron\Neuron-KeyBinder.lua:276
DisableModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:350
ProcessBinding = <function> defined @Neuron\Neuron-KeyBinder.lua:224
GetKeyText = <function> defined @Neuron\Neuron-KeyBinder.lua:105
SetNeuronBinding = <function> defined @Neuron\Neuron-KeyBinder.lua:172
GetName = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:279
RegisterMessage = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
UnregisterMessage = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
GetModifier = <function> defined @Neuron\Neuron-KeyBinder.lua:55
OnDisable = <function> defined @Neuron\Neuron-KeyBinder.lua:44
IsHooked = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:493
OnEnable = <function> defined @Neuron\Neuron-KeyBinder.lua:35
OnInitialize = <function> defined @Neuron\Neuron-KeyBinder.lua:26
IsModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:217
hooks = <table> {
}
SetDefaultModuleState = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:387
SendMessage = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:59
UnhookAll = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:477
SetEnabledState = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:424
Hook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:274
enabledState = true
Unhook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:418
RegisterEvent = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
UnregisterAllMessages = <funct
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Unread 10-29-18, 02:25 PM  
Soyier
A Deviate Faerie Dragon
 
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Originally Posted by Radoznali
Originally Posted by Soyier
Ok I added a crap ton of safety checks. Hopefully this will ease the transition a bit more. Sorry for the bumps, I can only test so many different configurations, and there's a near infinite amount of possible configurations for a Neuron DB to have. I swear that I've been testing this for weeks without any of these issues, otherwise I wouldn't have pushed the new release.
Did you tested it alone or with combo with other addons?
Maybe its conflict between Neuron and some other addon (\AddOns\AchieveIt\libs\AceAddon-3.0\AceAddon-3.0.lua:529: InitializeAddon() ) and ace3 libs usage?
Stuff happens and we all know it. And its fact that bar addons when they are broken in a way that you need to do all of it all over its preatty anoying since you need to set them up all over and it takes a fair amount of time especially if you are doing it on a few chars.
I tested it in isolation and with other addons, as part of my usual testing regiment. I have a series of alts with the most complicated bar setups that I could manufacturer to try to force bugs to happen, and all of it came back 100% perfect. Hence my confusion...
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Unread 10-29-18, 02:10 PM  
Radoznali
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Originally Posted by Soyier
Ok I added a crap ton of safety checks. Hopefully this will ease the transition a bit more. Sorry for the bumps, I can only test so many different configurations, and there's a near infinite amount of possible configurations for a Neuron DB to have. I swear that I've been testing this for weeks without any of these issues, otherwise I wouldn't have pushed the new release.
Did you tested it alone or with combo with other addons?
Maybe its conflict between Neuron and some other addon (\AddOns\AchieveIt\libs\AceAddon-3.0\AceAddon-3.0.lua:529: InitializeAddon() ) and ace3 libs usage?
Stuff happens and we all know it. And its fact that bar addons when they are broken in a way that you need to do all of it all over its preatty anoying since you need to set them up all over and it takes a fair amount of time especially if you are doing it on a few chars.
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Unread 10-29-18, 01:59 PM  
Radoznali
A Deviate Faerie Dragon
 
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File comments: 156
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Originally Posted by Soyier
Originally Posted by Radoznali
Newest version erased my buttons and i cant even add 1 button to bar.(nuber of buttons on bars is 0)

Dont forget to save your WTF folder before trying this version.I was lucky i saved mine 2 days ago.
Is this on every toon or was it a one off fluke on a single toon? I haven't had this issue in all of my testing
Tested it on 2 char -shammy is mess and as 2nd test i went on rogue and it seems mostly ok.Only flyout for like poisons on outlaw or Vindicator matrix crytal spell- specifaccally icon is question mark-basicly spells/macros that used to be dimmed since you need to zone or spec into to activate them.

Tested on 3rd char and its mess like shammy.getting this error

Error occured in: Global
Count: 1
Message: ..\AddOns\Neuron\Neuron-Bars.lua line 1669:
attempt to get length of field 'name' (a nil value)
Debug:
(tail call): ?
Neuron\Neuron-Bars.lua:1669: LoadData()
Neuron\Neuron-Bars.lua:1785: CreateBar()
Neuron\Neuron-Bars.lua:1808: CreateNewBar()
Neuron\Neuron-Bars.lua:206: CreateBarsAndButtons()
Neuron\Neuron-Bars.lua:127:
Neuron\Neuron-Bars.lua:95
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...\AddOns\AchieveIt\libs\AceAddon-3.0\AceAddon-3.0.lua:529: InitializeAddon()
...\AddOns\AchieveIt\libs\AceAddon-3.0\AceAddon-3.0.lua:644:
...\AddOns\AchieveIt\libs\AceAddon-3.0\AceAddon-3.0.lua:636
Last edited by Radoznali : 10-29-18 at 02:04 PM.
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Unread 10-29-18, 10:18 AM  
Soyier
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Ok I added a crap ton of safety checks. Hopefully this will ease the transition a bit more. Sorry for the bumps, I can only test so many different configurations, and there's a near infinite amount of possible configurations for a Neuron DB to have. I swear that I've been testing this for weeks without any of these issues, otherwise I wouldn't have pushed the new release.
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Unread 10-29-18, 09:02 AM  
Soyier
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Originally Posted by Radoznali
Newest version erased my buttons and i cant even add 1 button to bar.(nuber of buttons on bars is 0)

Dont forget to save your WTF folder before trying this version.I was lucky i saved mine 2 days ago.
Is this on every toon or was it a one off fluke on a single toon? I haven't had this issue in all of my testing
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Unread 10-29-18, 07:40 AM  
raysmith
A Kobold Labourer

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Originally Posted by Radoznali
Newest version erased my buttons and i cant even add 1 button to bar.(nuber of buttons on bars is 0)

Dont forget to save your WTF folder before trying this version.I was lucky i saved mine 2 days ago.
That may have happened to me as well (I logged into a level 1 toon, don't recall if he actually had any spells on his bar yet) but I got a LUA error as soon as I logged in that's being reported.
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Unread 10-29-18, 02:38 AM  
Radoznali
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Newest version erased my buttons and i cant even add 1 button to bar.(nuber of buttons on bars is 0)

Dont forget to save your WTF folder before trying this version.I was lucky i saved mine 2 days ago.
Last edited by Radoznali : 10-29-18 at 02:49 AM.
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Unread 10-27-18, 10:44 PM  
Soyier
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Originally Posted by Fizgig1973
Originally Posted by Soyier
Originally Posted by Fizgig1973
Originally Posted by Soyier
Originally Posted by Fizgig1973
Any word on being able to suppress Blizzard's standard Vehicle UI?
I just wrote the code to implement this. I tried to make it so you could show the vehicle bar independent of the blizz bar, but it was buggy. I couldn't get it consistently to work, so for now it's either show ALL the blizz stuff or hide ALL the blizz stuff.
Grabbed the lastest off Github, currently getting this messaged spammed:


125x Neuron\Neuron-Bars.lua:247: attempt to compare number with nil
Neuron\Neuron-Bars.lua:247: in function `controlOnUpdate'
Neuron\Neuron-@[email protected]:581: in function `?'
...eElvUI\Libraries\AceHook-3.0\AceHook-3.0-8.lua:90: in function <...eElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:87>

Locals:
self = <table> {
CDAlphaSet = <function> defined @Neuron\Neuron-Bars.lua:3200
modules = <table> {
}
SetState = <function> defined @Neuron\Neuron-Bars.lua:2107
SecureHook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:336
CreateNewBar = <function> defined @Neuron\Neuron-Bars.lua:1823
PadVSet = <function> defined @Neuron\Neuron-Bars.lua:2856
ArcLengthSet = <function> defined @Neuron\Neuron-Bars.lua:2810
CreateHandler = <function> defined @Neuron\Neuron-Bars.lua:672
ScaleBar = <function> defined @Neuron\Neuron-Bars.lua:2904
SetDefaults = <function> defined @Neuron\Neuron-Bars.lua:1237
IsEnabled = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:451
ConcealBar = <function> defined @Neuron\Neuron-Bars.lua:2557
SpellGlowSet = <function> defined @Neuron\Neuron-Bars.lua:2416
IsMouseOverSelfOrWatchFrame = <function> defined @Neuron\Neuron-Bars.lua:221
RegisterMessage = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
UnregisterMessage = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
Pulse = <function> defined @Neuron\Neuron-Bars.lua:1596
RemoveObject = <function> defined @Neuron\Neuron-Bars.lua:2032
Stick = <function> defined @Neuron\Neuron-SnapTo.lua:155
SetPerimeter = <function> defined @Neuron\Neuron-Bars.lua:1196
Hook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:274
SetRemap_Paged = <function> defined @Neuron\Neuron-Bars.lua:1248
OnEnable = <function> defined @Neuron\Neuron-Bars.lua:134
OnKeyUp = <function> defined @Neuron\Neuron-Bars.lua:1504
OnInitialize = <function> defined @Neuron\Neuron-Bars.lua:95
NewModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:235
spellGlowMod = <function> defined @Neuron\Neuron-Bars.lua:2385
ToolTipSet = <function> defined @Neuron\Neuron-Bars.lua:2686
RemoveObjectsFromBar = <function> defined @Neuron\Neuron-Bars.lua:2070
PadHSet = <function> defined @Neuron\Neuron-Bars.lua:2833
AddVisibilityDriver = <function> defined @Neuron\Neuron-Bars.lua:455
OnClick = <function> defined @Neuron\Neuron-Bars.lua:1331
SetVisibility = <function> defined @Neuron\Neuron-Bars.lua:2243
UpdateStates = <function> defined @Neuron\Neuron-Bars.lua:587
GetName = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:279
ClearStates = <function> defined @Neuron\Neuron-Bars.lua:567
Disable = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:314
Unhook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:418
LoadData = <function> defined @Neuron\Neuron-Bars.lua:1687
AuraTextSet = <function> defined @Neuron\Neuron-Bars.lua:3225
HideZoneAbilityBorder = <function> defined @Neuron\Bar-Modules/Neuron-ZoneAbility.lua:512
CountTextSet = <function> defined @Neuron\Neuron-Bars.lua:3125
SetCastingTarget = <function> defined @Neuron\Neuron-Bars.lua:3293
ClearVisibilityDriver = <function> defined @Neuron\Neuron-Bars.lua:476
AlphaUpSpeedSet = <function> defined @Neuron\Neuron-Bars.lua:2990
ColumnsSet = <function> defined @Neuron\Neuron-Bars.lua:2750
moduleName = "Bar"
UnregisterEvent = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
SetObjectLoc = <function> defined @Neuron\Neuron-Bars.l
Ok I'll look at this once I'm home. What class is the characters? Is it all your characters?
Tested it on mage, druid, and warrior so far. All getting the same error. Also losing keybinds as well.

Is it more efficient for me to post here on github for you? And thanks for all the hard work.
GitHub is definitely easier. Yeah I'll check it out and see what's up. The keybind issue was unavoidable and was in the update message

Update* I fixed your issue, I believe. Can you test it for me please?
Last edited by Soyier : 10-27-18 at 11:09 PM.
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Unread 10-27-18, 10:25 PM  
Fizgig1973
A Deviate Faerie Dragon

Forum posts: 19
File comments: 61
Uploads: 0
Originally Posted by Soyier
Originally Posted by Fizgig1973
Originally Posted by Soyier
Originally Posted by Fizgig1973
Any word on being able to suppress Blizzard's standard Vehicle UI?
I just wrote the code to implement this. I tried to make it so you could show the vehicle bar independent of the blizz bar, but it was buggy. I couldn't get it consistently to work, so for now it's either show ALL the blizz stuff or hide ALL the blizz stuff.
Grabbed the lastest off Github, currently getting this messaged spammed:


125x Neuron\Neuron-Bars.lua:247: attempt to compare number with nil
Neuron\Neuron-Bars.lua:247: in function `controlOnUpdate'
Neuron\Neuron-@[email protected]:581: in function `?'
...eElvUI\Libraries\AceHook-3.0\AceHook-3.0-8.lua:90: in function <...eElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:87>

Locals:
self = <table> {
CDAlphaSet = <function> defined @Neuron\Neuron-Bars.lua:3200
modules = <table> {
}
SetState = <function> defined @Neuron\Neuron-Bars.lua:2107
SecureHook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:336
CreateNewBar = <function> defined @Neuron\Neuron-Bars.lua:1823
PadVSet = <function> defined @Neuron\Neuron-Bars.lua:2856
ArcLengthSet = <function> defined @Neuron\Neuron-Bars.lua:2810
CreateHandler = <function> defined @Neuron\Neuron-Bars.lua:672
ScaleBar = <function> defined @Neuron\Neuron-Bars.lua:2904
SetDefaults = <function> defined @Neuron\Neuron-Bars.lua:1237
IsEnabled = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:451
ConcealBar = <function> defined @Neuron\Neuron-Bars.lua:2557
SpellGlowSet = <function> defined @Neuron\Neuron-Bars.lua:2416
IsMouseOverSelfOrWatchFrame = <function> defined @Neuron\Neuron-Bars.lua:221
RegisterMessage = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
UnregisterMessage = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
Pulse = <function> defined @Neuron\Neuron-Bars.lua:1596
RemoveObject = <function> defined @Neuron\Neuron-Bars.lua:2032
Stick = <function> defined @Neuron\Neuron-SnapTo.lua:155
SetPerimeter = <function> defined @Neuron\Neuron-Bars.lua:1196
Hook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:274
SetRemap_Paged = <function> defined @Neuron\Neuron-Bars.lua:1248
OnEnable = <function> defined @Neuron\Neuron-Bars.lua:134
OnKeyUp = <function> defined @Neuron\Neuron-Bars.lua:1504
OnInitialize = <function> defined @Neuron\Neuron-Bars.lua:95
NewModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:235
spellGlowMod = <function> defined @Neuron\Neuron-Bars.lua:2385
ToolTipSet = <function> defined @Neuron\Neuron-Bars.lua:2686
RemoveObjectsFromBar = <function> defined @Neuron\Neuron-Bars.lua:2070
PadHSet = <function> defined @Neuron\Neuron-Bars.lua:2833
AddVisibilityDriver = <function> defined @Neuron\Neuron-Bars.lua:455
OnClick = <function> defined @Neuron\Neuron-Bars.lua:1331
SetVisibility = <function> defined @Neuron\Neuron-Bars.lua:2243
UpdateStates = <function> defined @Neuron\Neuron-Bars.lua:587
GetName = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:279
ClearStates = <function> defined @Neuron\Neuron-Bars.lua:567
Disable = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:314
Unhook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:418
LoadData = <function> defined @Neuron\Neuron-Bars.lua:1687
AuraTextSet = <function> defined @Neuron\Neuron-Bars.lua:3225
HideZoneAbilityBorder = <function> defined @Neuron\Bar-Modules/Neuron-ZoneAbility.lua:512
CountTextSet = <function> defined @Neuron\Neuron-Bars.lua:3125
SetCastingTarget = <function> defined @Neuron\Neuron-Bars.lua:3293
ClearVisibilityDriver = <function> defined @Neuron\Neuron-Bars.lua:476
AlphaUpSpeedSet = <function> defined @Neuron\Neuron-Bars.lua:2990
ColumnsSet = <function> defined @Neuron\Neuron-Bars.lua:2750
moduleName = "Bar"
UnregisterEvent = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
SetObjectLoc = <function> defined @Neuron\Neuron-Bars.l
Ok I'll look at this once I'm home. What class is the characters? Is it all your characters?
Tested it on mage, druid, and warrior so far. All getting the same error. Also losing keybinds as well.

Is it more efficient for me to post here on github for you? And thanks for all the hard work.
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Unread 10-27-18, 06:32 PM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 268
Uploads: 1
Originally Posted by Fizgig1973
Originally Posted by Soyier
Originally Posted by Fizgig1973
Any word on being able to suppress Blizzard's standard Vehicle UI?
I just wrote the code to implement this. I tried to make it so you could show the vehicle bar independent of the blizz bar, but it was buggy. I couldn't get it consistently to work, so for now it's either show ALL the blizz stuff or hide ALL the blizz stuff.
Grabbed the lastest off Github, currently getting this messaged spammed:


125x Neuron\Neuron-Bars.lua:247: attempt to compare number with nil
Neuron\Neuron-Bars.lua:247: in function `controlOnUpdate'
Neuron\Neuron-@[email protected]:581: in function `?'
...eElvUI\Libraries\AceHook-3.0\AceHook-3.0-8.lua:90: in function <...eElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:87>

Locals:
self = <table> {
CDAlphaSet = <function> defined @Neuron\Neuron-Bars.lua:3200
modules = <table> {
}
SetState = <function> defined @Neuron\Neuron-Bars.lua:2107
SecureHook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:336
CreateNewBar = <function> defined @Neuron\Neuron-Bars.lua:1823
PadVSet = <function> defined @Neuron\Neuron-Bars.lua:2856
ArcLengthSet = <function> defined @Neuron\Neuron-Bars.lua:2810
CreateHandler = <function> defined @Neuron\Neuron-Bars.lua:672
ScaleBar = <function> defined @Neuron\Neuron-Bars.lua:2904
SetDefaults = <function> defined @Neuron\Neuron-Bars.lua:1237
IsEnabled = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:451
ConcealBar = <function> defined @Neuron\Neuron-Bars.lua:2557
SpellGlowSet = <function> defined @Neuron\Neuron-Bars.lua:2416
IsMouseOverSelfOrWatchFrame = <function> defined @Neuron\Neuron-Bars.lua:221
RegisterMessage = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
UnregisterMessage = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
Pulse = <function> defined @Neuron\Neuron-Bars.lua:1596
RemoveObject = <function> defined @Neuron\Neuron-Bars.lua:2032
Stick = <function> defined @Neuron\Neuron-SnapTo.lua:155
SetPerimeter = <function> defined @Neuron\Neuron-Bars.lua:1196
Hook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:274
SetRemap_Paged = <function> defined @Neuron\Neuron-Bars.lua:1248
OnEnable = <function> defined @Neuron\Neuron-Bars.lua:134
OnKeyUp = <function> defined @Neuron\Neuron-Bars.lua:1504
OnInitialize = <function> defined @Neuron\Neuron-Bars.lua:95
NewModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:235
spellGlowMod = <function> defined @Neuron\Neuron-Bars.lua:2385
ToolTipSet = <function> defined @Neuron\Neuron-Bars.lua:2686
RemoveObjectsFromBar = <function> defined @Neuron\Neuron-Bars.lua:2070
PadHSet = <function> defined @Neuron\Neuron-Bars.lua:2833
AddVisibilityDriver = <function> defined @Neuron\Neuron-Bars.lua:455
OnClick = <function> defined @Neuron\Neuron-Bars.lua:1331
SetVisibility = <function> defined @Neuron\Neuron-Bars.lua:2243
UpdateStates = <function> defined @Neuron\Neuron-Bars.lua:587
GetName = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:279
ClearStates = <function> defined @Neuron\Neuron-Bars.lua:567
Disable = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:314
Unhook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:418
LoadData = <function> defined @Neuron\Neuron-Bars.lua:1687
AuraTextSet = <function> defined @Neuron\Neuron-Bars.lua:3225
HideZoneAbilityBorder = <function> defined @Neuron\Bar-Modules/Neuron-ZoneAbility.lua:512
CountTextSet = <function> defined @Neuron\Neuron-Bars.lua:3125
SetCastingTarget = <function> defined @Neuron\Neuron-Bars.lua:3293
ClearVisibilityDriver = <function> defined @Neuron\Neuron-Bars.lua:476
AlphaUpSpeedSet = <function> defined @Neuron\Neuron-Bars.lua:2990
ColumnsSet = <function> defined @Neuron\Neuron-Bars.lua:2750
moduleName = "Bar"
UnregisterEvent = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
SetObjectLoc = <function> defined @Neuron\Neuron-Bars.l
Ok I'll look at this once I'm home. What class is the characters? Is it all your characters?
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Unread 10-27-18, 03:23 PM  
Fizgig1973
A Deviate Faerie Dragon

Forum posts: 19
File comments: 61
Uploads: 0
Originally Posted by Soyier
Originally Posted by Fizgig1973
Any word on being able to suppress Blizzard's standard Vehicle UI?
I just wrote the code to implement this. I tried to make it so you could show the vehicle bar independent of the blizz bar, but it was buggy. I couldn't get it consistently to work, so for now it's either show ALL the blizz stuff or hide ALL the blizz stuff.
Grabbed the lastest off Github, currently getting this messaged spammed:


125x Neuron\Neuron-Bars.lua:247: attempt to compare number with nil
Neuron\Neuron-Bars.lua:247: in function `controlOnUpdate'
Neuron\Neuron-@[email protected]:581: in function `?'
...eElvUI\Libraries\AceHook-3.0\AceHook-3.0-8.lua:90: in function <...eElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:87>

Locals:
self = <table> {
CDAlphaSet = <function> defined @Neuron\Neuron-Bars.lua:3200
modules = <table> {
}
SetState = <function> defined @Neuron\Neuron-Bars.lua:2107
SecureHook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:336
CreateNewBar = <function> defined @Neuron\Neuron-Bars.lua:1823
PadVSet = <function> defined @Neuron\Neuron-Bars.lua:2856
ArcLengthSet = <function> defined @Neuron\Neuron-Bars.lua:2810
CreateHandler = <function> defined @Neuron\Neuron-Bars.lua:672
ScaleBar = <function> defined @Neuron\Neuron-Bars.lua:2904
SetDefaults = <function> defined @Neuron\Neuron-Bars.lua:1237
IsEnabled = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:451
ConcealBar = <function> defined @Neuron\Neuron-Bars.lua:2557
SpellGlowSet = <function> defined @Neuron\Neuron-Bars.lua:2416
IsMouseOverSelfOrWatchFrame = <function> defined @Neuron\Neuron-Bars.lua:221
RegisterMessage = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
UnregisterMessage = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
Pulse = <function> defined @Neuron\Neuron-Bars.lua:1596
RemoveObject = <function> defined @Neuron\Neuron-Bars.lua:2032
Stick = <function> defined @Neuron\Neuron-SnapTo.lua:155
SetPerimeter = <function> defined @Neuron\Neuron-Bars.lua:1196
Hook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:274
SetRemap_Paged = <function> defined @Neuron\Neuron-Bars.lua:1248
OnEnable = <function> defined @Neuron\Neuron-Bars.lua:134
OnKeyUp = <function> defined @Neuron\Neuron-Bars.lua:1504
OnInitialize = <function> defined @Neuron\Neuron-Bars.lua:95
NewModule = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:235
spellGlowMod = <function> defined @Neuron\Neuron-Bars.lua:2385
ToolTipSet = <function> defined @Neuron\Neuron-Bars.lua:2686
RemoveObjectsFromBar = <function> defined @Neuron\Neuron-Bars.lua:2070
PadHSet = <function> defined @Neuron\Neuron-Bars.lua:2833
AddVisibilityDriver = <function> defined @Neuron\Neuron-Bars.lua:455
OnClick = <function> defined @Neuron\Neuron-Bars.lua:1331
SetVisibility = <function> defined @Neuron\Neuron-Bars.lua:2243
UpdateStates = <function> defined @Neuron\Neuron-Bars.lua:587
GetName = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:279
ClearStates = <function> defined @Neuron\Neuron-Bars.lua:567
Disable = <function> defined @Masque\Libs\AceAddon-3.0\AceAddon-3.0.lua:314
Unhook = <function> defined @ElvUI\Libraries\AceHook-3.0\AceHook-3.0.lua:418
LoadData = <function> defined @Neuron\Neuron-Bars.lua:1687
AuraTextSet = <function> defined @Neuron\Neuron-Bars.lua:3225
HideZoneAbilityBorder = <function> defined @Neuron\Bar-Modules/Neuron-ZoneAbility.lua:512
CountTextSet = <function> defined @Neuron\Neuron-Bars.lua:3125
SetCastingTarget = <function> defined @Neuron\Neuron-Bars.lua:3293
ClearVisibilityDriver = <function> defined @Neuron\Neuron-Bars.lua:476
AlphaUpSpeedSet = <function> defined @Neuron\Neuron-Bars.lua:2990
ColumnsSet = <function> defined @Neuron\Neuron-Bars.lua:2750
moduleName = "Bar"
UnregisterEvent = <function> defined @LibSharedMedia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
SetObjectLoc = <function> defined @Neuron\Neuron-Bars.l
Last edited by Fizgig1973 : 10-27-18 at 04:53 PM.
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Unread 10-26-18, 11:08 PM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 268
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Originally Posted by Fizgig1973
Any word on being able to suppress Blizzard's standard Vehicle UI?
I just wrote the code to implement this. I tried to make it so you could show the vehicle bar independent of the blizz bar, but it was buggy. I couldn't get it consistently to work, so for now it's either show ALL the blizz stuff or hide ALL the blizz stuff.
Last edited by Soyier : 10-26-18 at 11:51 PM.
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Unread 10-25-18, 09:57 PM  
Soyier
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Good news, I fixed the issue with making and deleting new bars in MASTER. Can the people who were testing for me resync and test the latest patches? What we have now works and is stable, but it's not the end-product that I'd like to ship. I just don't wana keep holding up bug fixes for the DB any longer. I can always come back to the DB at a later date
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Unread 10-17-18, 12:41 PM  
Fizgig1973
A Deviate Faerie Dragon

Forum posts: 19
File comments: 61
Uploads: 0
Originally Posted by Soyier
Originally Posted by Fizgig1973
Any word on being able to suppress Blizzard's standard Vehicle UI?
Will be in the next release
Thanks so much!
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