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Updated:04-18-09 10:27 AM
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Mundunugu Caddy  Popular! (More than 5000 hits)

Version: v3.1
by: BDelacroix [More]

Mundunugu Caddy is another in the series of addons to save action bar button space.

Mundunugu Caddy will create four frames for each of the four schools of Shaman totems and add those totems to the appropriate frame. It also adds a few spells from the elemental schools to the appropriate frame.

Each frame can be moved separately to wherever you wish them to stay on the screen. The layout coordinates are saved per character. You can do this by right click dragging either the frame background or the totem school image attached to each frame.

No setup is required. Mundunugu Caddy will set itself up. It will detect if the current player is actually a shaman. If not, it will go away.

TODO:

* make this work with 3.0 (it should just require a TOC file change, I haven't tested that yet)

* I'm not entirely happy with the totem frame title images. This may change.

* I am thinking of having a setting to allow the image to be right aligned or left aligned per frame.

* I am thinking of allowing a choice between alliance and horde totems to be the frame header graphic. This depends on what I decide on with the current images.

2.0:
*Changed the file version to reflect that it is indeed for Wow 2.0 series.
*Removed the totem icons. For a weekend I had the option to have either horde totems or alliance totems for the icon. I never really liked them anyway. They looked clunky. I had considered getting rid of them all together. However, I just changed it now to a more generic title icon.
*New Blizzard Interface Options panel.
*Scaling option
*Individual right or left orientation options for the elemental frame title images.

3.0:

* Blizzard tossed some totems out and added some. I've updated the caddy to work with it rather than give the error of missing spell IDs in the chat window.

* Fixed a frame naming fiasco. Its transparent to the users anyway, but the name was ugly for programming purposes.

3.1:

* Removed reference to the now missing spellID 8166 (poison cleanse totem).
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Unread 01-21-09, 07:31 AM  
BDelacroix
An Aku'mai Servant
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Forum posts: 33
File comments: 34
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Originally posted by scottigael
What do u click to activate in game?
The four boxes should appear if your current character is a shaman. At level one, they may be empty except for the headers.

If you are not on a shaman, the mod quietly turns itself off.

Options are available through the in-game options mechanism. That is, escape->interface options->addons tab.
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Unread 04-17-09, 06:33 AM  
BDelacroix
An Aku'mai Servant
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Forum posts: 33
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Updates

I have fixed this to work with 3.1.
It wasn't really broken to begin with, but due to foresight I had placed an error trap in case spells were removed from the game. In this case, 8166 (the poison cure totem) was removed. So while the addon still works, it did report, as intended, that 8166 was missing.

I'll upload the update when I get back home from work.
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Unread 04-19-09, 10:40 AM  
noble8
A Warpwood Thunder Caller
 
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Hi i like what you've got here.
Two few features requests:
-lock
-remove animation of each elemental frame

Thanks =)
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Unread 04-28-09, 02:43 PM  
Zorklat
A Deviate Faerie Dragon

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Frame locking

Actually, I don't think it's absolutely vital to lock the frames, IF instead one had to hold down either ctrl, alt, or shift to drag them (of these, ctrl-drag would suit me best, as I have bound <shift>1 through <shift>= and <alt>1 through <alt>- to activate my lower left and lower right action bar items). Whichever solution suits your coding best!
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Unread 09-19-09, 02:48 PM  
BDelacroix
An Aku'mai Servant
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Forum posts: 33
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Things To Come

Hi all.

Given the changes to the shaman interface, Mundunugu Caddy isn't as necessary as it once was (to me).

However, I do find that I'd like quick access to some shaman spells that I'd otherwise have to make a button bar for. I'm working out how I want to change the caddy around and I am thinking that it will be more like mini spell books for the totems so you can drag them to the new interface with an extra bar for the special spells.

Stay tuned.
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