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Legion (7.0.3)
Updated:09-29-16 03:41 PM
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Categories:oUF: Layouts, Raid Mods, Unit Mods

oUF Nivaya  Popular! (More than 5000 hits)

Version: r65
by: Luzzifus [More]

News

  • Updated for 7.0.3.
  • Only for use with oUF 1.6.9+!
  • If you have any questions or feature requests, please read the FAQ at the bottom of this page first.
  • Most likely coming soon: Boss Frames
About
oUF_Nivaya is a unitframe addon with low memory and cpu usage. It is based on oUF by Haste, but still it offers the possibility to configure a large variety of settings ingame to adapt functionality and appearance.

So in order to use it you need the oUF core! If there happen to be any bugs or errors, feel free to report them here. However, before reporting bugs make sure you definitly have the latest release of both this layout and oUF!

Ingame Config
This Layout comes with an ingame configuration dialog, which is included as load-on-demand module accessible via "/ouf". You can change settings like frame positions and sizes, portrait settings, use of custom textures and fonts (using SharedMedia), buff / debuff position and size and alot more. Also you can toggle all my custom features and adjust settings concerning the Healer Mode.

Positioning: "Unlocking" the frames enables you to freely move the Player Frame, the Party Frame and the Raid Frames via mouse dragging. All other units stay anchored to those, however all the relative positions can be changed in the options too. By default, the target frame is automatically positioned symmetrically to the player frame as you move it. You can unlock the frames in the settings dialog or by typing "/ouf lock" or "/ouf unlock" (they both toggle).

Of course, if you don't change any source codes, you can update the layout without losing your own settings. More over this, it doesn't use significantly more memory or cpu time than other oUF layouts (currently it's about 90kb, excluding the config module).

Supported Frames
  • Player, Target and Pet
  • Target of Target and Focus
  • Target of Target of Target and Focus Target (both optional)
  • Party and Raid (also optional, both "Grid"-like, party including player, raid up to 40 players)

The "Healer Mode"
There are two different modes for Party-/Raidframes display. The first is a very minimalistic "grid-like" setup, containing no numbers at all. The second one has slightly larger frames and contains more information like health and deficit values. This one is supposed to be used by healers, but of course you can choose the one you prefer. Both setups are shown in the screenshots.

Also, in case you want to use both setups with different characters, I have included an option that makes the layout automatically pick the healer mode based on your character class. You can adjust this behaviour in the configuration dialog ("/ouf"). More over this, the layout is able to remember different positions and raidframe settings for both modes.

More Features
  • Castbar support for player, target, target of target and focus (can be disabled)
  • Built-in aggro coloring
  • Built-in heal prediction
  • Fancy debuff highlighting (A debuff filter is enabled by default, so you will only see highlighting for debuffs you can cure).
  • Options to automatically color health- and/or manabars by class or mobtype.
  • Adjustable colors, textures, fonts, positions and sizes for most frames and elements.

Supported oUF Modules
  • oUF_PowerSpark
  • oUF_Smooth
  • oUF_TotemBar
  • oUF_Experience
  • oUF_Reputation
  • oUF_GCD (Make sure to set a reference spell as described here, otherwise it won't work. I can't do that for you since those spell names are localized.)

FAQ
Here I'll answer all those questions which become a little bit annoying when I have to answer them a gazillion times in the comments.

Q: "I want my raid groups to grow from left to right instead of right to left / from top to bottom instead of bottom to top."
A: Open the config module and go to the raidframes page. There you'll find an option called "Spacing between raidgroups". For this value, positive values make the raidgroups grow from left to right (bottom to top), negative values make them grow from right to left (top to bottom).

Q: "I have a SharedMedia Addon with additional fonts/textures/whatever and I can't pick them from your config or they are not saved on relog/reloadui."
A: The problem here is, that these addons must be loaded before the layout, or else their stuff won't be recognized. This is usually achieved by adding the addon in question to the OptionalDeps in the .toc files of the layout and its config module. You can do that yourself or if you want it to be permanently added, tell me.

Q: "I'd like to edit the text tags on my unit frames (health, mana, etc)."
A: Currently you cannot change them ingame, but there are tag functions for HP, power, names, levels, classification and status information. You can find them in "tags.lua".

Q: "Can you add buff/debuff/hot/dot indicators to the raidframes?"
A: Very unlikely.

Q: "Can you add [insert random big feature]? I miss it from Pitbull/Grid."
A: My layout is not meant to be a replacement for Pitbull or Grid. It is meant to be lightweight without denying you the possibility to adjust the basic appearance and functionality. I am currently very satisfied with the features and I probably won't add more biggies. However, as long as I play WoW, I will keep it updated and working. Of course, you may always ask for easy-to-add improvements. But I really don't have much time currently, so you should prepare to wait a little bit before it will be done.


Credits
Credits go to Seiyu and his layout "oUF_Pazrael", since I used that as a template for my layout and learned alot about LUA by improving it further and further.

r65
- fixed role icon display.

r64
- updated for 7.0.3, make sure to also update the oUF core to 1.6.9+!

r63
- replaced role icons with role indicators in the form of little dots in the upper left corner for each group unit frame.
- role assignment indicators are now also visible in raidgroups.
- added option to hide health text / health deficit text in healer mode.
- fixed color update bug in config module.

r62
- player frame position (and all derived frame positions) are now saved separately for healer mode and normal mode.
- cast bar position is now saved separately for healer mode and normal mode.

r61
- bug fix release for MoP 5.3.
- updated to work with oUF 1.6.5.
- disabled alternative ressource displays (soul shards, holy power, runes, totem bar), because getting them to work again takes more time. use other addons for that instead.

r60
- Added support for oUF_Swing (anchored to player castbar).
- Fixed unit names not updating correctly in raids and battlegrounds (requires oUF 1.5.5+).
- Fixed config error on updating unit name positions.
- Fixed dungeon role icon postions (didn't differentiate between healermode and non-healermode).

r59
- Added an option to display all debuffs, not only your own.
- Fixed classification tag.
- Removed support for oUF_RuneBar and replaced it with the rune bars from oUF.
- New position for rune bars and totem bars, similar to HolyPower and SoulShards.
- Added option to change the position of rune bars and totem bars (positions tab).

r58
- Added .frequentUpdates to health tags (global) and power tags (player only).
- Updated CanDispel table to reflect changes made in WoW 4.0.
- LFDrole icons positions now correctly complies with the vertical groups setting.
- Fixed LFDrole icons not correctly updating.
- Clicking on the LDB icon will open the config again.
- More tag conversions (names, levels, classification).

r56
- Fixed a bug causing an error message when changing textures.

r55
- Fixed clicks going into void on party/raidframes.
- First go on tags (HP/power/status of all units).
- Blizzards Raidframes will be completely hidden now (including the manager).

r53
- Improved position and size of SoulShards and HolyPower.
- Added option to change the position of SoulShards and HolyPower (positions tab).
- Fixed errors with oUF_Experience and oUF_Reputation.
- Added mouseover show/hide for oUF_Experience and oUF_Reputation (again).

r52
- Fixed bug that prevented all frames from showing up with oUF 1.5.1+.
- No more packaged oUF. Get the release version!

r50/51
- Only works with WoW 4.0.1+!
- Included oUF 1.5 beta in the .zip until it will be released.
- Added option to change maximum heal prediction overflow.
- Added option to limit maximum number of visible raid groups.
- Added HolyPower display (Paladin).
- Added SoulShards display (Warlock).
- Added support for the new HealPrediction element in oUF.
- Added option to toggle HealPrediction.
- Removed oUF_HealComm4 support (done by HealPrediction).

r48
- Added option to display combo points as text value.
- Fixed TotemBar position (Shaman).
- Fixed RuneBar position (Deathknight).
- Fixed Castbar display problems for ToT and focus frames.
Post A Reply Comment Options
Unread 08-06-09, 11:03 PM  
Wisprunner
A Defias Bandit

Forum posts: 2
File comments: 49
Uploads: 0
[2009/08/06 23:54:30-13-x21]: oUF_Nivaya\oUF_Nivaya.lua:36: attempt to call global 'GetDifficultyColor' (a nil value)
oUF_Nivaya\oUF_Nivaya.lua:83: in function `UNIT_NAME_UPDATE'
oUF_Nivaya\oUF_Nivaya.lua:234: in function `PostUpdatePower'
oUF-1.3.16\elements\power.lua:103: in function `func'
oUF-1.3.16\ouf.lua:484: in function <Interface\AddOns\oUF\ouf.lua:479>
<in C code>: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:72: in function <Interface\FrameXML\SecureStateDriver.lua:62>:
Interface\FrameXML\SecureStateDriver.lua:111: in function <Interface\FrameXML\SecureStateDriver.lua:81>:


There's the bug I'm getting with the target frame.
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Unread 08-06-09, 03:18 PM  
Lunarion
A Deviate Faerie Dragon
 
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Forum posts: 12
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I realize a lot of people are posting errors, so it's a little redundant for me to make a comment as well.

The only major problem I've been having is that the target frame doesn't update. For example, it will sometimes show the enemy's name and health, though usually it shows my name and its health, or no name. The health is usually always correct, it just makes targeting a little difficult.

As a healer I'm not having a lot of problem with this bug, but it's pretty major if I DPS.

I'm really hoping for an update. I'm hooked on this layout and really can't let it go.
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Unread 08-05-09, 09:42 AM  
Wisprunner
A Defias Bandit

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Re: Errors

Originally posted by Ellute
Getting tons of errors, any chance of an update for the patch?
As am I, I'd copy some of the errors I'm getting, but I'm having issues with my copy text functions right now.

I'd be super appreciative if you could get this updated asap for 3.2. This is the one addon I've come to find I simply cannot live without.
Last edited by Wisprunner : 08-05-09 at 09:43 AM.
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Unread 08-04-09, 06:55 PM  
Ellute
A Murloc Raider

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Errors

Getting tons of errors, any chance of an update for the patch?
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Unread 08-04-09, 06:28 PM  
Prototype
A Kobold Labourer
 
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seems like randomly, i get this error:

Code:
Date: 2009-08-04 19:36:44
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Nivaya\oUF_Nivaya.lua line 88:
   attempt to concatenate local 'name' (a nil value)
Debug:
   [C]: ?
   oUF_Nivaya\oUF_Nivaya.lua:88: UNIT_NAME_UPDATE()
   oUF_Nivaya\oUF_Nivaya.lua:192: PostUpdateHealth()
   oUF\elements\health.lua:98: UNIT_MAXHEALTH()
   oUF\elements\health.lua:43:
      oUF\elements\health.lua:36
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Unread 08-04-09, 06:12 PM  
ant1pathy
A Murloc Raider

Forum posts: 5
File comments: 83
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Been getting this error since the patch.

Code:
[2009/08/04 19:57:04-61-x60]: oUF_Nivaya\oUF_Nivaya.lua:36: attempt to call global 'GetDifficultyColor' (a nil value)
oUF_Nivaya\oUF_Nivaya.lua:83: in function `UNIT_NAME_UPDATE'
oUF_Nivaya\oUF_Nivaya.lua:192: in function `PostUpdateHealth'
oUF-1.3.15\elements\health.lua:98: in function `func'
oUF-1.3.15\ouf.lua:472: in function <Interface\AddOns\oUF\ouf.lua:467>
<in C code>: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:72: in function <Interface\FrameXML\SecureStateDriver.lua:62>:
Interface\FrameXML\SecureStateDriver.lua:111: in function <Interface\FrameXML\SecureStateDriver.lua:81>:

  ---
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Unread 08-03-09, 04:27 AM  
Facktotum
A Kobold Labourer

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Originally posted by nightlith
Couple questions. -edit duh, i found the answer. sorry!-

Secondly, in the first screenshot, showing the default layout. Under the action bars is a brown bar with numbers going across it. What mod is that?
http://www.wowinterface.com/download...teWarlock.html
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Unread 07-31-09, 11:38 AM  
Purity
A Deviate Faerie Dragon

Forum posts: 16
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First, I love this layout addon. Its great. Thank you for sharing.

I need help in spawning parttargets. It is the only thing I am missing from my perfect layout. I have seen how they spawn them in other layouts like Caelian and Hypocrisy. After looking in your layout.lua , well I am totally confused.

I kind of wish someone would write a partytargets.lua plugin that could be like its own ouf addon or soemthing. I know not everyone uses them, but I find them very useful. (I think someone has does this with maintanks and raid frames already.)

Could you perhaps help me get party targets working with your layout?

Thank you so much!
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Unread 07-23-09, 09:56 AM  
nightlith
A Kobold Labourer

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Couple questions. -edit duh, i found the answer. sorry!-

Secondly, in the first screenshot, showing the default layout. Under the action bars is a brown bar with numbers going across it. What mod is that?
Last edited by nightlith : 07-23-09 at 06:12 PM.
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Unread 07-21-09, 08:04 PM  
ant1pathy
A Murloc Raider

Forum posts: 5
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Any updates forthcoming? I'd like to see a bit more control over the buffs. Everything else is fantastic : D!
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Unread 07-21-09, 03:25 PM  
Horrid
A Fallenroot Satyr

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i just haveto say that this is a great layout,especially for people new to oUF. keep up the good work
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Unread 07-16-09, 08:02 PM  
Tagosa
A Kobold Labourer

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I read the thread about portraits in the forum section already, but is there any plan to make the portrait 2d, or an option for it?
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Unread 07-14-09, 06:05 AM  
Filipek
A Kobold Labourer

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Re: Action bar issue

Originally posted by drlafond
Hey. I love the look of this layout, but when I installed it my action bars remained default. I've tried everything, disabling every other addon, etc. Any clue what might be up?
This addon is for unit frames and not for action bars mate... So it is quite ok your action bars stayed the same upon this installation :-)
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Unread 07-13-09, 04:56 AM  
drlafond
A Kobold Labourer

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Action bar issue

Hey. I love the look of this layout, but when I installed it my action bars remained default. I've tried everything, disabling every other addon, etc. Any clue what might be up?
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Unread 07-12-09, 04:33 AM  
Prototype
A Kobold Labourer
 
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Hodir makes this stacking debuff, caster must move to remove it. My debuffs are aktivates and shown on the top of player Unitframe. The problem is, i can't see this Hodir-debuff...and died last week^^

curious, all other debuffs seems to work fine. My question is, has someone the same problem?

I can understand the request from richerich. My Idea is to remove all buffs from the player unitframe execpt your own buffs (castet by you). All other buffs should be displayed normaly in blizzard style on top. Then people can use other addons to resize/move the Blizzard style buffs. I dont know how complex it is, possible or not.
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