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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 180,050 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
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pjstp20 |
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03-01-09, 07:26 PM | ||
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totalpackage |
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03-01-09, 06:00 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 7
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Thanks for the response. Another quick question.
Is there any way to make text outside of brackets hide when certain conditions are met? In particular, I have ([perchp]%) to show health, is there a way to make the (%) hide when a target is dead? |
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pjstp20 |
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03-01-09, 07:51 AM | ||
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2. You'll have to play with the width and spacing of the rune frames as well as the width of the player frame to line up correctly. Rune frames have settings that'll satisfy most, but I do not want to compete with all the dedicated rune frame mods out there (some are bigger than Stuf itself). You can hide Stuf's and use another if you want more. Or learn how to edit code (no need to learn LUA) and stick with oUF. |
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totalpackage |
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03-01-09, 06:53 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 7
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First off, I'd like to thank you for making this add on. I am a former Pit Bull user and was convinced I was stuck with it's high resource usage becasue no other Unit Frame add on could compare to it's configuration options. Since switching to Stuf I have had noticeable performance improvements.
Before I found Stuf I tried my hand at oUF with the oUF P3lim layout but have no knowledge of LUA so I had to find something new. I really liked the oUF P3lim layout so once I found Stuf I wanted to recreate that layout and have been able to do so almost exactly. There are a couple things I haven't been able to do though so I was just wondering if you could add these features: 1.) Is there anyway you could add the ability to overlay portraits on the Health Bar and have them re-size with the Health Bar as it gets lower? I realize this is kinda of a niche request so if it's a direction you're not willing to go with your Unit Frames I'd understand. also 2.) Would it be possible to add more configurations to the Rune Bar so that It could meld into the Player Frame a bit better. Here's a SS example of what I'm talking about from the oUF P3lim add-on page: oUF P3lim + oUF RuneBar I know the Rune Bar module in Stuf is very similar but it doesn't match up well with the width of the player frame and you cant make backgrounds for the whole Rune Bar frame, just the individual runes. Thank you again for this add on. I hate to ask any more of it becasue it's akin to looking a gift horse in the mouth but any consideration would be greatly appreciated. |
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pjstp20 |
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02-27-09, 08:17 AM | |
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Thank you dude! yup I understand It could be a problem for unitframe mods
and secureframe is a big restriction, anyway I believe stuf is really small and is not the first mod I should care delaying but much mods like Auctioneer, I have delayed it to load only informant tooltip stuffs after the entering world, and all the others auctioneer heavy stuffs load when I open the AH I linked it to an event, very good to keep a fast reloadui or disconnections/reco, keep it up anyway on Stuf very good Unitframe mod probably the best I have tried, I must have found yours before screwing my comp with PitBull or xperl ^^
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If you need to reach me I'm in ESO, @class101 or "Fathis Ules i" addons: SpamBayes, BrokerCPU projects: ThunderBayes Mera[xeh]? - La CroisadeEcarlate (wow)
Last edited by Mera : 02-27-09 at 10:32 AM.
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Mera |
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02-27-09, 06:26 AM | ||
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totalpackage |
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02-25-09, 04:07 PM | |||
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totalpackage |
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02-25-09, 03:53 PM | |
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I have an addon that I wrote called Yami(not released) that registers a font with sharedmedia. In the global options I can set it to use my font but when I login to another character or restart the game stuf reverts to the default font but my font is still selected in the drop down. Simplebuffbars, MSBT etc all pickup my font so I don't think it's a problem on my end.
That's the only standing issue I have and other than that this UF addon works wonderfully! Easy to configure right out of the box. Thanks! |
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Soulsbane |
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02-25-09, 03:40 PM | |
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would be nice you make Stuf compatible with AddonLoader, its a great mod to delay the load of mods after client login sequence so you can keep a very fast reloadui/reconnection even with lots of mods demanding or not in memory because it start loading them when you start seeing 3D world.
You can quickly change a mod to support it by just adding ## LoadManagers: AddonLoader ## X-LoadOn-Always: delayed in the TOC but in a few case like Stuf it gives some broken feature as no texts in the player frame. in my Cpu mod I delay everything after ADDON_LOADED seems you too but there is something that does not load correctly when delayed then if you could have a deeper loot at it thanks!
__________________
If you need to reach me I'm in ESO, @class101 or "Fathis Ules i" addons: SpamBayes, BrokerCPU projects: ThunderBayes Mera[xeh]? - La CroisadeEcarlate (wow)
Last edited by Mera : 02-25-09 at 03:54 PM.
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Mera |
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02-25-09, 03:22 PM | |
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All party scaling/positioning issues should be fixed in 3.0.031. Check it out.
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totalpackage |
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02-25-09, 11:31 AM | ||
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totalpackage |
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02-25-09, 10:18 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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I have the same problem as richerich. Party 1 works as intended, but party 2 - 4 bug out. I can drag and drop party 1 wherever I want to on the screen, but when I try the same with any of the others, they don't stay in the place I drag them to, but just snap to a random location on the screen.
I tried using the sliders to alter the location, but the sliders only let me position the icons in the upper 3/4 of the screen, but not any further down. I tried moving the whole group of icons, but they were all over the place, didn't stick together. There was nothing in the way or blocking the part of the screen I tried to drag the party frames to. I even tried changing my screen resolution and so on, in the wild hope that it would change something. It didn't. Everything else works fine, in fact, I really like the UI, but the party setup is driving me to rip my hair out!
Last edited by Sanchyna : 02-25-09 at 10:19 AM.
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Sanchyna |
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02-24-09, 02:05 PM | |
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All combo points related bugs should be fixed in 3.0.030. Let me know if you still have problems.
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totalpackage |
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02-24-09, 12:47 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 21
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Hi! DL'd Stuf and it looks promising. However,when I go into config I get the following error
Date: 2009-02-24 13:46:28 ID: 66 Error occured in: Global Count: 1 Message: ..\AddOns\Stuf\icons.lua line 448: attempt to index field 'texture' (a nil value) Debug: (tail call): ? Stuf\icons.lua:448: Stuf\icons.lua:429 Stuf\icons.lua:464: Stuf\icons.lua:458 Stuf\icons.lua:569: b() Stuf\core.lua:1146: CreateUnitFrame() Stuf\core.lua:802: SetConfigMode() Stuf_Options\options.lua:1340: Stuf_Options\options.lua:1335 (tail call): ? [C]: ? [string "safecall Dispatcher[2]"]:9: [string "safecall Dispatcher[2]"]:5 (tail call): ? ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:781: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:600 (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: [string "safecall Dispatcher[3]"]:5 (tail call): ? ...\AddOns\AuctionMaster\Libs\AceGUI-3.0\AceGUI-3.0.lua:267: Fire() ...er\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:51: ...er\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:47 I get the following frames - Player, Target, ToT, ToTT, Focus, Pet & Party3; no others. I can't get combo points on my rogue either, what's wrong? A final point, I'm no lua expert but I worked out what the Text frames do - what's the purpose of the empty frames? |
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Bill |
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