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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 179,476 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
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KineNan |
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erebos |
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Nemnar00 |
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I've set up a little support addon which provides multilanguage support, if anyone is interested in translating STUF to your language, feel free to do so on it: http://www.wowinterface.com/download...nLanguage.html
also available on wowace.com: http://www.wowace.com/addons/stuf_foreignlanguage/
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digmouse |
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That's not what I'm looking for. I'm looking for functions to return the class and reaction colors of the unit the frame is for (the Stuf tag equivalents being [class:<infotag>] and [reaction:<infotag>]. I'm not sure how a color slider is going to help with that... Edit: Ok, I finally found what I was looking for. My mistake - I was expecting a function and not a global table :P (also curse WoWWiki for not having UnitSelectionColor() documented) Here is my code if anyone cares: Code:
function(unit, cache, textframe) local c = RAID_CLASS_COLORS[cache.CLASS] local name = GetUnitName(unit) if(name == nil) then name = "" end if(not UnitPlayerControlled(unit)) then if (UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)) then return "|cff909090%s|r",name else local r,g,b,a = UnitSelectionColor(unit) return "|cff%02x%02x%02x%s|r",r*255,g*255,b*255,name end elseif(UnitPlayerControlled(unit) and not UnitIsPlayer(unit)) then if(UnitIsFriend("player",unit)) then return "|cff20ff20%s|r",GetUnitName(unit) else return "|cffff2020%s|r",name end end return "|cff%02x%02x%02x%s|r",c.r*255,c.g*255,c.b*255,name end Edit 2: Ok, found what it was choking on. Apparently it didn't like unitname being nil (which is silly because it's on the target frame, it shouldn't care if nothing is targetted because it's not displayed :P). Updated the function to fix it.
Last edited by Warlock82 : 07-20-10 at 11:09 PM.
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Warlock82 |
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hey there!
is there any possibility to make different raid setups for some profiles oder in case that there are more than 25ppl in the raid ? |
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XoL |
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Shefki |
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totalpackage |
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A Kobold Labourer
Forum posts: 0
File comments: 2
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Hi, i'm new to this fantastic addon, there is any way for activate aura timers for the player frame too, it's really useful. Thx in advance.
Last edited by Nannus : 07-15-10 at 07:36 AM.
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Nannus |
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A Murloc Raider
Forum posts: 6
File comments: 6
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this addon is perfect for your purposes |
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fuda |
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Does anyone know if it's possible to access the color tag functions through custom lua? I'm specifically trying to get reaction color and class color. I mean, I *could* set them all up manually but that would be a serious hassle, and as far as I can tell, Blizzard doesn't have an equivalent function to call returning those color objects.
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Warlock82 |
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A Kobold Labourer
Forum posts: 0
File comments: 4
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I Was Wondering If Theres A Way To make the Health And Mana Bars Be More Like HUDS Where The Loss Of Health The Bar Would Go Down Instead of Left
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Dwarlo |
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Incorrect usage of the Interface Options Panel system.
You're passing a table to the Interface Options Panel system as the parent for your panels. However, you're expected to pass the name of the parent panel.
Additionally, in your case you're really not using a parent panel. You're parenting your action panel to the stub panel you're using to force loading of the options addons. Since the parent and the child have the same name the parent doesn't even end up getting shown since the name is supposed to be unique. In the end your panels end up showing in the selection screen as children. I found this due to a bug opened on the BlizzBugsSuck: http://www.wowace.com/addons/blizzbu...figuring-stuf/ I've fixed BlizzBugsSuck to deal with your incorrect usage, but I also have prepared a patch to Stuf that fixes the incorrect usage: Code:
--- Stuf_Options/options.lua~ 2010-07-13 16:34:35.000000000 -0700 +++ Stuf_Options/options.lua 2010-07-13 16:34:39.000000000 -0700 @@ -172,9 +172,9 @@ end local optionframe -local function CreateOptionFrame(frame) +local function CreateOptionFrame() if optionframe then return end - optionframe = AceConfigDialog:AddToBlizOptions("Stuf", "Stuf", frame) + optionframe = AceConfigDialog:AddToBlizOptions("Stuf", "Stuf") optionframe.fshow = CreateFrame("Frame", nil, optionframe) optionframe.fshow:SetScript("OnShow", function(this) local w = InterfaceOptionsFrame:GetWidth() @@ -2504,7 +2504,7 @@ -------------------------------- if frame and not optionframe then frame.hidden = true - CreateOptionFrame(frame) + CreateOptionFrame() end InterfaceOptionsFrame_OpenToCategory(optionframe) end --- StufRaid_Options/options.lua~ 2010-07-13 16:35:03.000000000 -0700 +++ StufRaid_Options/options.lua 2010-07-13 16:35:13.000000000 -0700 @@ -22,9 +22,9 @@ -- setups blizzard options frame local optionframe, updateminmax -local function CreateOptionFrame(frame) +local function CreateOptionFrame() if optionframe then return end - optionframe = AceConfigDialog:AddToBlizOptions("StufRaid", "StufRaid", frame) + optionframe = AceConfigDialog:AddToBlizOptions("StufRaid", "StufRaid") optionframe.fshow = CreateFrame("Frame", nil, optionframe) optionframe.fshow:SetScript("OnShow", function(this) local w = InterfaceOptionsFrame:GetWidth() @@ -1522,7 +1522,7 @@ -------------------------------- if frame and not optionframe then frame.hidden = true - CreateOptionFrame(frame) + CreateOptionFrame() end InterfaceOptionsFrame_OpenToCategory(optionframe) -end \ No newline at end of file +end
Last edited by Shefki : 07-13-10 at 05:45 PM.
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Shefki |
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Originally posted here:
http://www.wowinterface.com/forums/s...ad.php?t=33855 Figured I'd post it here too... I'm trying to create a text pattern for my stuf frames that would show a percentage of mana with the added exact amounts depending on whether the amount of mana is at max or not. For example: 100% - 20000 or 80% - 16000 / 20000 Originally I simply had this as the input: Code:
[percmp]%[solid_if_mp99: - ][solid_if_mp99:curmp][solid_if_mp99: / ][solid_if_mp99:maxmp] So I started working on an Lua version here: Code:
function(unit, cache, textframe) local mp,mpmax = UnitPower(unit),UnitPowerMax(unit) local pctmp = floor(100*(mp/mpmax)) local text local function truncate(value) if value >= 1e6 then return format('%.1fm', value / 1e6) elseif value >= 1e4 then return format('%.1fk', value / 1e3) else return value end end if mp == mpmax then text = pctmp.."%" else text = pctmp.."% "..truncate(mp).." / "..truncate(mpmax) end return text end Code:
1x Stuf-3.3.006\text.lua:102: invalid option in `format' Code:
local function AddAdvanceText(fs, a1, ...) fs:SetFormattedText(gsub(a1 or "", "||", "|"), ...) end "text" does return the proper string, am I missing something? |
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suicidalkatt |
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Rune Bar
Is there any chance to add a feature to hide the rune bar while out of combat & outdoors? Basically what I'm looking for is to hide the rune bar (which I moved to the center of the screen) while I am not needing it. I could see needing it up 100% in instances, while in combat, and when runes are on CD.
Thanks, Cormanthor
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cormanthor |
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