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Updated: | 09-26-12 07:58 PM |
Created: | 01-17-09 08:13 AM |
Downloads: | 999,490 |
Favorites: | 1,278 |
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PlayerScore Overview
PlayerScore is the next evolution of GearScore and aims at providing a utility infinitely more useful then just the score of a player's equipment. PlayerScore provides raid leaders with a wealth of instant knowledge such as
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Mirrikat45 |
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01-26-09, 05:17 AM | |
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German Translation
in Line 19
Code:
if string.find(text,"damage per second") then Code:
if string.find(text,"Schaden pro Sekunde") then Code:
GS_GearDPS = tonumber(GetDPSFromItemlink(GS_ToBeScanned, 16)) Code:
GS_GearDPS = GetDPSFromItemlink(GS_ToBeScanned, 16) GS_GearDPS = string.gsub(GS_GearDPS, ",", ".") GS_GearDPS = tonumber(GS_GearDPS) |
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EnSabahNur |
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01-26-09, 08:27 AM | ||
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Re: German Translation
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Mirrikat45 |
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01-28-09, 03:40 AM | |
A Theradrim Guardian
Forum posts: 65
File comments: 272
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GearScore + TipTac isn't perfect yet, but much better than it was. With the current build, if I hover over a person it'll do the jump under the health bar maybe 2 or 3 times then stabilize, then maybe do it one more time. The author of TipTac is looking at TipTac for other problems, so hopefully the two of you can get it so that it's perfect.
Also, for some reason, it's still displaying double talents... |
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vpr |
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01-28-09, 08:19 AM | ||
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As for the problem with it jumping up and down, i'm going to rewrite my Tooltip hooks to wait for GameTooltip:Show instead of GameTooltip:SetUnit('unit'). (but i have to change alot of shit to get that to work) hopefully this will work.
Last edited by Mirrikat45 : 01-28-09 at 08:21 AM.
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Mirrikat45 |
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01-30-09, 12:26 AM | ||
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khurzog |
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01-30-09, 12:30 AM | ||
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The next version of this mod wont be out for a while, because I'm re-writing alot of the code and including Database and Tables to remember certain number of the last players scores, to increase speed and reduce resources.
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Mirrikat45 |
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02-02-09, 09:56 AM | |
A Kobold Labourer
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Cool mod, suggested idea
This looks like a cool mod and I'm excited to start using it. I'm an officer in a guild that does loot councel for raiding. We try to consider who items are the biggest upgrade for. Some people are loot whores and will swap out gear for an item they really want. Sometimes we catch it, sometimes we don't.
Is there a way you can make this mod remember everyones gear? It could have a guild filter or something so it doesnt remember everyone I ever group with. Can you make this mod tell me who an item is the biggest upgrade for? You could have it trigger with a /roll or /w Bailie I want that item. (key phrase) |
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Bailie |
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02-05-09, 03:31 AM | ||
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Re: Cool mod, suggested idea
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khurzog |
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02-05-09, 09:47 AM | |
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Ugh, you guys are killing me lol!
I love these ideas, and will try to implement a simple Tooltip idea to work for these ideas.... Because I'm rewriting the current version in a Module type environment I can easily pull the Talent Trees from players so that IF YOU ARE MASTERLOOTER (Or have the option turned on) and mouse over an item on a corpse it might look like this: ( ------------------------------------- Amani Sacrificial Dagger One-Hand Dagger' 10 - 20 Damage Speed 2.00 (7.5 damage per second) Durability 35/35 Requres Level 12 GearScore 5 Best for: #1: Rogualot #2: Hunterdin ------------------------------------ It would determine who the gear is best for by determining the classes that would use it, then which one gets the highest upgrade. What do you guys thinK? As for the Roll Announce I guess I could make it So if you CTRL Clikc a loot item it would be like: [Raid] [Arxkanite]: ROLL FOR [Amani Sacrificial Dagger] [Raid] [Arxkanite]: Best Upgrade for: Rogualot [Raid] [Arxkanite]: SHould be used by: Rogues, Warriors, or Hunters. What do you guys think? I think that both of these versions of your ideas keep in the spirit of GearScore being simple and not bogged down with GUI. This might take a while to impliment, and because I'm adding things in modules might not be released with Version 1.0.00 but could be added later when i complete it. Looking forward to yoru input. |
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Mirrikat45 |
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02-08-09, 04:22 AM | ||
A Theradrim Guardian
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I'd like to say that in my opinion (which you're free to ignore if you want) if an author is going to add Titan support, they should also include FuBar and LibDataBroker support too... Just my opinion of covering all your bases, because usually if you add one, people from the other camps will request support and you either have to refuse, or go back and add it - so why not include it from the start to eliminate the foreseen problem. |
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vpr |
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02-08-09, 08:31 AM | ||
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Lol, I forgot all about "FuBar" and w/e LibDataBroker is (???). I rely on you guys to point that info out to me. (And good job!). Although... I should point out that you only increase the time for the next version lol. This will take considerable amount of time to implement. Just Dismantling the damn Recount Code to inject my own information is taking way longer then I thought. Does anyone have a good web resource on how to create support for these mods? Finally I found a problem with the original plan to include a "who is this best for"... in that trying to memorize the gear items of everyone in a raid may put a drain on system resources... but i'll keep looking into it because i like this idea. |
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Mirrikat45 |
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02-08-09, 03:17 PM | |
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I like the simplicity of this mod...
I've deleted so many mods because the author decided to pack way more into them than they needed. This mod makes it easy to see in a nutshell how well geared someone is, and I love it. If you want information on who a dropped item would be best for, it should be modularized into a separate mod that can be installed or not as the user desires. My two bits Thanks Mirrikat
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Everglow |
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02-10-09, 05:58 AM | ||
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Last edited by khurzog : 02-10-09 at 06:01 AM.
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khurzog |
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02-19-09, 04:19 PM | ||
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Tristanian |
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