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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-25-14 07:18 AM |
Created: | 04-03-09 05:34 PM |
Downloads: | 154,106 |
Favorites: | 172 |
MD5: |
IntroThis is rBBS an art framework. It provides basic functionality that can be used by rBBS layout styles to display art, models and orbs on screen. The addon does nothing on it's own. You need rBBS-layouts and probably an actionbar mod to make it work properly. This mod just displays art.
InstallDownload rBBS and any rBBS-layout you like. Put both into your AddOns folder and start the game afterwards. Make sure you have any kind of actionbar mod installed that hides the default Blizzard actionbar!
LayoutsDefault layouts are provided. They must be downloaded spereratly, like oUF layouts. rBBS is just a framework that needs layouts to display data.
Ingame menu
Current available layouts:
Roth UI (Roth UI look alike)
OrbsOnly (Example for player, pet and target orbs)
OrbsOnly2 (player and target orbs only)
Diablo1 (Diablo 1 flavoured layout)
Diablo2 (Diablo 2 flavoured layout)
Diablo3 (Diablo 3 flavoured layout)
Diablo3Adjusted (Diablo 3 flavoured layout, but with WoW 12 button system)
Diablo3NoOrbs (Diablo 3 flavoured layout, but wihtout orbs and the bar texture matches WoW 12 button system)
Aion (Aion flavoured layout)
Backdrop (Example layout showing how to do backdrops)
Use the rBBS menu gem or the /rbbs slash command to open the menu. You can do the following things ingame: lock, unlock, show, hide, resize, scale, move, reset.
Dragframe
Version 1.03 introduced a new API function, the dragframe. If you want to make use of it create it first in your layout and have other frames parent it. (See example layouts). If you move/scale/resize the dragframe all hooked frames will follow.
Fluid animations
The new rBBS supports the fluid animation system of Roth UI 4.009+. You can choose between, no animation, no animation+classcolored, or choose one of the 23 preset animations.
How to create a layout?
Try editing one of the example layouts first to get a feeling for the files. The example layouts use a config.lua and a style.lua. The config.lua has all the config data for the frames you want to spawn in the style function. Most of the config data is optional. But some has to be set. The config does nothing by itself. The style.lua uses the API functions to spawn frames of different types using the config data. In some cases you want hook the frame to the dragframe. The dragframe can be passed as the third element and is optional.
APIThe following API spawn function are currently specified. Each API function can handle a buch of config parameters. Set the config parameters in the config of your style and call the spawn function with the specifc config entry. Check layout examples for more.
Git
- spawnDragFrame config attributes:
- spawnBackdropFrame config attributes:
- spawnFrame config attributes:
- spawnHealthOrb config attributes:
- spawnPowerOrb config attributes:
https://github.com/zorker/rothui/tre...er/wow6.0/rBBS
-unLockAllFrames -lockAllFrames -hideAllFrames -showAllFrames -resetAllFrames SPECIFIC frame settings -unlockFrame -lockFrame -hideFrame -showFrame -resetFrame |
File Name |
Version |
Size |
Author |
Date |
Type |
60000.01 |
242kB |
10-25-14 07:20 AM |
Addon |
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1.04 |
37kB |
10-09-11 07:24 AM |
Addon |
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1.03 |
335kB |
06-29-11 04:09 PM |
Addon |
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1.03 |
203kB |
06-29-11 04:08 PM |
Addon |
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1.03 |
280kB |
06-29-11 04:08 PM |
Addon |
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1.03 |
362kB |
06-29-11 04:07 PM |
Addon |
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1.03 |
177kB |
06-29-11 04:06 PM |
Addon |
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1.03 |
39kB |
06-29-11 04:05 PM |
Addon |
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1.02 |
156kB |
06-29-11 04:04 PM |
Addon |
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1.02 |
13kB |
06-29-11 04:03 PM |
Addon |
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v2 |
707kB |
06-27-11 04:42 AM |
Addon |
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1 |
187kB |
06-21-11 03:08 PM |
Addon |
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Frosty |
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Frosty |
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11-06-10, 02:18 PM | |
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I must be missing something here... I can't for the life of me figure out how to set the scale size of this to go with whatever the UI scale is set in the Blizzard Settings, like your full UI Roth UI does...
I don't know how to make it fit, it's too big. I took this from one of the files in the default one for the UI here: Code:
cfg.bars = { bar1 = { buttonsize = 26, buttonspacing = 5, barscale = 0.82, uselayout2x6 = true, userplaced = false, --want to place the bar somewhere else? locked = false, --frame locked pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 22 }, testmode = false, }, bar2 = { buttonsize = 26, buttonspacing = 5, barscale = 0.82, uselayout2x6 = true, showonmouseover = false, userplaced = false, --want to place the bar somewhere else? locked = false, --frame locked pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 53 }, testmode = false, }, bar3 = { buttonsize = 26, buttonspacing = 5, barscale = 0.82, uselayout2x6 = false, showonmouseover = false, userplaced = false, --want to place the bar somewhere else? locked = false, --frame locked pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 92 }, testmode = false, }, bar4 = { buttonsize = 26, buttonspacing = 5, barscale = 0.82, showonmouseover = true, userplaced = false, --want to place the bar somewhere else? locked = false, --frame locked pos = { a1 = "RIGHT", a2 = "RIGHT", af = "UIParent", x = -10, y = 0 }, testmode = false, }, bar5 = { buttonsize = 26, buttonspacing = 5, barscale = 0.82, showonmouseover = true, userplaced = false, --want to place the bar somewhere else? locked = false, --frame locked pos = { a1 = "RIGHT", a2 = "RIGHT", af = "UIParent", x = -46, y = 0 }, testmode = false, }, stancebar = { buttonsize = 26, buttonspacing = 5, barscale = 0.82, showonmouseover = false, userplaced = true, --want to place the bar somewhere else? locked = false, --frame locked pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 140 }, testmode = false, disable = false, }, petbar = { buttonsize = 26, buttonspacing = 5, barscale = 0.82, showonmouseover = false, userplaced = true, --want to place the bar somewhere else? locked = false, --frame locked pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 140 }, testmode = false, disable = false, }, micromenu = { barscale = 0.82, showonmouseover = true, userplaced = false, --want to place the bar somewhere else? locked = false, --frame locked pos = { a1 = "TOP", a2 = "TOP", af = "UIParent", x = 0, y = -5 }, testmode = false, disable = false, }, bags = { barscale = 0.82, showonmouseover = true, userplaced = false, --want to place the bar somewhere else? locked = false, --frame locked pos = { a1 = "BOTTOMRIGHT", a2 = "BOTTOMRIGHT", af = "UIParent", x = -10, y = 10 }, testmode = false, disable = false, }, totembar = { barscale = 0.82, userplaced = true, --want to place the bar somewhere else? locked = false, --frame locked pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 140 }, testmode = false, disable = false, }, vehicleexit = { buttonsize = 36, barscale = 0.82, userplaced = false, --want to place the bar somewhere else? locked = false, --frame locked pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 170, y = 130 }, testmode = false, }, } |
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Rammoth |
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11-05-10, 03:45 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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Re: Re: One Simple Request
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htapodi |
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11-05-10, 01:38 PM | ||
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Re: One Simple Request
Basically when in an vehicle you become your own petframe. Or to say the petframe is your vehicle but both get switched normally because the vehicle is in this case actually the main unit.
So what you can do is something like this but this requires knowledge of the WoW Api and some digging into it. Code:
local frame = CreateFrame("Frame",nil,UIParent) frame:SetScript("OnEvent", function(self,event,arg1,...) if((event=="UNIT_ENTERED_VEHICLE") and arg1 == "player") then frame.unit = "vehicle" elseif((event=="UNIT_EXITED_VEHICLE") and arg1 == "player") then frame.unit = "player" end end) frame:RegisterEvent("UNIT_ENTERED_VEHICLE") frame:RegisterEvent("UNIT_EXITED_VEHICLE") Inside the unitHealth and unitPower functions you could track that unit and do certain stuff based on conditions like: if unit = vehicle then this else that.
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 11-05-10 at 01:42 PM.
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zork |
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11-05-10, 01:31 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
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One Simple Request
Hello i have a very simple request
I really want to thank u for this awesome addon. I want u to make sure that i have already read about rothUI, oUF and others and i clearly understand that this addon is used only for visual purposes and dont want to ask u about converting this to a unit frame. I just want to know if its possible to add a code to lua that will make the bars to change when i enter a vehicle in the most simple way (amount of vehicle hp/power, no color, no buffs and not anything extra). Im asking this here because i already did some small changes to the files like color, displays etc) and i dont want to start over with setting everything from zero. I do believe that this is plausible since is already able to read player's amounts. If not plz guide me to the simplest way to solve my little problem note that i just want to solve vehicle problem and dont care about other frames Thank you in advance. These are some screenshot of how i use ur awesome artwork coop with some other addons:
Last edited by htapodi : 11-05-10 at 01:32 PM.
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htapodi |
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11-04-10, 02:40 PM | |
A Kobold Labourer
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damn that looks n1 @ zork!
I guess u will implement it when the testing is finished? or will there be something completely new? |
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Genesys |
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10-30-10, 06:21 PM | |
A Defias Bandit
Forum posts: 2
File comments: 16
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Im using bartender with this add on and im wanting the 12,24,36 bars to be removed so i can use bartender's bars. Anyone know how i can do this?
I tried looking for code to remove the default 12 bars but cant seem to find any and bartender has no option to remove them either. help would be great P.S this very good add on EDIT(I was trying to drop the spells onto textures duh!! my mistake lol) Is there anyway i can edit the bar tga texture files to make my own button border facade if you like? Cant seem to save my own version of tga file over the current one
Last edited by Lightcall : 10-30-10 at 06:34 PM.
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Lightcall |
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10-28-10, 06:14 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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I have been using this for quite a while . great addon I'd say.
and here is a suggestion, is it possible to make the values on the orbs to update faster? like every 0.1 sec. as a rogue, it would be very helpful. |
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mmifx |
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10-28-10, 02:17 AM | ||
A Defias Bandit
Forum posts: 2
File comments: 15
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Eproms |
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10-28-10, 01:20 AM | ||
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This addon hides nothing. Ask your actionbar mod.
@Genesys You mean this? http://www.wowinterface.com/download...iscoKugel.html
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 10-28-10 at 02:06 AM.
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zork |
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10-27-10, 11:39 PM | |
A Defias Bandit
Forum posts: 2
File comments: 15
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does not display the bar of the vehicle "edc" or other
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Eproms |
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10-27-10, 05:04 PM | |
A Kobold Labourer
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File comments: 5
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hey zork, how can i drag the skills into the texture again? *irony off*
seriously, I just saw the new Diablo 3 Footage at Blizzcon and they got really n1 animations for their new orbs. any chances you will bring them or something alike to this mod? pretty please with sugar ontop
Last edited by Genesys : 10-27-10 at 05:05 PM.
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Genesys |
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10-25-10, 01:47 AM | |||
A Theradrim Guardian
Forum posts: 69
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anyway it seems you didn't read properly enough, here is a quote from the description:
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Ordrosh |
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10-23-10, 08:15 PM | ||
A Kobold Labourer
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File comments: 31
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i've read the info page a lot of times. however, i just could not find the answer. so i delete the ui, it's too tricky to use it. anybody who can tell me how to turn off the default action bar? beside, i find it's not suitable for shaman. |
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ken kao |
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