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Battle for Azeroth (8.0.1)
Updated:09-02-18 03:36 AM
Created:04-09-09 11:46 AM
Downloads:30,406
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rFilter  Popular! (More than 5000 hits)

Version: 800.20180901
by: zork [More]


Intro

Buff, debuff and cooldown filter button framework. Does nothing on its own. Needs a layout like rFilter_Zork.
Slash Command
/rfilter
API documentation
rFilter API documentation
Requires
rLib
Git
https://github.com/zorker/rothui/tre...wow8.0/rFilter

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Unread 06-03-11, 05:21 AM  
zork
A Pyroguard Emberseer
 
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Submitted the spellid change. Btw made a documentation of the values.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 06-03-11 at 07:19 AM.
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Unread 06-03-11, 05:25 AM  
zork
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Btw I have a suprise for you. I'm going to make the move function return. Will be based upon an attribute value. Thus moving / resizing the icon ingame should be possible. We will see. I know why the positions weren't saved. Loading the addon after PLAYER_LOGIN will override the data in layout-local.txt, so addon needs to init right away to make it work.

Frame movability is in.

To make it work add the move attribute to any spell you want to move/resize ingame.
Ingame you can move the icon via: Left Mouse+ALT+SHIFT
Ingame you can resize the icon via: Right Mouse+ALT+SHIFT

The size of the frame will be the minimum size you resize it to. So if you need lower minimum size change the size variable.



lua Code:
  1. -------------------------------------
  2.   -- rFILTER 3 - CONFIG DOCUMENTATION
  3.   -- zork, 2011
  4.   -------------------------------------
  5.  
  6.   -------------------------------------
  7.   -- BUFFS / DEBUFFS
  8.   -------------------------------------
  9.  
  10.   spec            =  nil,         --nil, 1 or 2 (optional), the talent spec where you want to track the spell (nil is in both specs)
  11.   spellid         = 469,          --NUMBER, the spellid to track this will represent the icon if none is found
  12.   spelllist       = {             --TABLE (optional), you can check spell lists in case the same effect is given by more that one buff/debuff. your spell needs to be in the list aswell! list is sorted by index.
  13.                       [1] = 469,
  14.                       [2] = 79105,
  15.                       [3] = 6307,
  16.                       [4] = 90364,
  17.                     },
  18.   size            = 26,           --NUMBER, the size of the icon
  19.   pos             = {             --TABLE, the position of the icon ([url]http://www.wowwiki.com/API_Region_SetPoint[/url])
  20.                       a1 = "BOTTOM",
  21.                       a2 = "BOTTOM",
  22.                       af = "UIParent",
  23.                       x = 130,
  24.                       y = 107
  25.                     },
  26.   unit            = "player",     --STRING, UnitID ([url]http://www.wowwiki.com/UnitId[/url]), the unit that should be tracked
  27.   validate_unit   = true,         --true/false (optional), only show the icon if unit is found
  28.   hide_ooc        = true,         --true/false (optional), hide icon out of combat
  29.   ismine          = false,        --true/false, track if the spell casted is actually MY spell (hide same buffs/debuffs from other players)
  30.   desaturate      = true,         --true/false, desaturate the icon if not found
  31.   match_spellid   = false,        --true/false (optional), in case you not only match the name but the spell id of the buff/debuff
  32.   move_ingame     = true,         --true/false (optional), in case you want to move the frame ingame, the size will be the MINIMUM frame size you can resize to, so adjust the size in case you need lower minimum size ingame
  33.   alpha           = {             --TABLE, Set the alpha values of your icons (transparency)
  34.                       found = {
  35.                         frame = 1,
  36.                         icon = 1,
  37.                       },
  38.                       not_found = {
  39.                         frame = 0.4,
  40.                         icon = 0.6,          
  41.                       },
  42.                     },
  43.                    
  44.   -------------------------------------
  45.   -- COOLDOWNS
  46.   -------------------------------------
  47.  
  48.   spec            =  nil,         --nil, 1 or 2 (optional), the talent spec where you want to track the spell (nil is in both specs)
  49.   spellid         = 469,          --NUMBER, the spellid to track this will represent the icon if none is found
  50.   size            = 26,           --NUMBER, the size of the icon
  51.   pos             = {             --TABLE, the position of the icon ([url]http://www.wowwiki.com/API_Region_SetPoint[/url])
  52.                       a1 = "BOTTOM",
  53.                       a2 = "BOTTOM",
  54.                       af = "UIParent",
  55.                       x = 130,
  56.                       y = 107
  57.                     },
  58.   unit            = "player",     --STRING, UnitID ([url]http://www.wowwiki.com/UnitId[/url]), the unit that should be tracked
  59.   hide_ooc        = true,         --true/false (optional), hide icon out of combat
  60.   desaturate      = true,         --true/false, desaturate the icon if not found
  61.   move_ingame     = true,         --true/false (optional), in case you want to move the frame ingame, the size will be the MINIMUM frame size you can resize to, so adjust the size in case you need lower minimum size ingame
  62.   alpha           = {             --TABLE, Set the alpha values of your icons (transparency)
  63.                       cooldown = {
  64.                         frame = 1,
  65.                         icon = 0.6,
  66.                       },
  67.                       no_cooldown = {
  68.                         frame = 1,
  69.                         icon = 1,          
  70.                       },
  71.                     },
__________________
| Simple is beautiful.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 06-03-11 at 07:21 AM.
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Unread 06-03-11, 08:14 AM  
zork
A Pyroguard Emberseer
 
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Currently working on a lock/unlock functionality. So that is coming. Currently movable icons are not clickthrough which is BAD. Will be fixed.

*edit* Done. 4.010 will be available soon.

Frames can now be locked/unlocked ingame via "/rf" or "/rfilter" slash command.

The cool thing is that only icons for the currently active spec will be unlocked. Thus you can move frames ontop of each other (have icons in the same spot but different icons for each spec)



This is next to my model viewer the coolest thing I have ever made. Love the code.

http://code.google.com/p/rothui/source/detail?r=729
http://code.google.com/p/rothui/source/detail?r=730
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 06-03-11 at 09:28 AM.
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Unread 06-03-11, 03:20 PM  
mikenavi
A Kobold Labourer

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amazing, as usual
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Unread 06-04-11, 02:01 AM  
UnlitPhoenix
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Why did I not find this addon before! It's exactly what I was looking for!

Great work on it, I love the addon and you, if that isn't too weird
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Unread 06-11-11, 11:31 AM  
Sabthalion
A Kobold Labourer

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Hi! Is it possible to track a hidden Cooldown?
(Example: when I cast Regrowth it triggers Nature Grace a buff for 15 sec, one time every minute, so I wonder if there is a way to track that)
Last edited by Sabthalion : 06-11-11 at 11:32 AM.
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Unread 06-12-11, 02:14 PM  
Megerka
A Kobold Labourer

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You can make the table will not replace each other, and show up at the same time, growing up or down?

let's say I want in one unit to display on all the buff professions, but when activated gloves, I can no longer see the buff on the mantle, and so on ..... and similarly for debuffs.
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Unread 06-13-11, 07:43 PM  
Vranx
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Nice mod Zork! Similar to Sabthalion I would like to show Omen of Clarity for my druid. Also, I would like to see the remaining time on my Lifeblooom no matter who it is cast on, is that possible?
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Unread 06-14-11, 01:32 AM  
zork
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@Vranx
No hidden cooldown and no hidden unit tracking. Sry.
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Unread 06-14-11, 05:49 AM  
Vranx
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Thanks for the reply. I will find something else to track those.

The unlock and resize abilities are a very nice addition.
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Unread 06-15-11, 12:25 AM  
strickland
A Cyclonian

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hi, where can I find a config thats ready for a druid?

can someone share his? Thanks.
Last edited by strickland : 06-15-11 at 03:05 AM.
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Unread 06-15-11, 06:22 AM  
Sabthalion
A Kobold Labourer

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Originally posted by strickland
hi, where can I find a config thats ready for a druid?

can someone share his? Thanks.
This is my config for Boomkin and Resto specs.
Differently from the warrior config in the addon, several cd like Starsurge or Solar Beam are visible only if they are on cd; the resto part track hots on the focus, so you supposed to put the tank on your focus, if you want to track the target instead of the focus just change that.

I hope you enjoy it!

Code:
  -- // rFilter3
  -- // zork - 2010

  --get the addon namespace
  local addon, ns = ...
  
  --object container
  local cfg = CreateFrame("Frame") 
  
  cfg.rf3_BuffList, cfg.rf3_DebuffList, cfg.rf3_CooldownList = {}, {}, {}
  
  local player_name, _ = UnitName("player")
  local _, player_class = UnitClass("player")
  
  -----------------------------
  -- CONFIG
  -----------------------------  
  
  cfg.highlightPlayerSpells = true  --player spells will have a blue border
  cfg.updatetime            = 0.2   --how fast should the timer update itself

  if player_name == "REPLACE_WITH_YOUR_NAME" and player_class == "DRUID" then
    -- Buff List  
    cfg.rf3_BuffList = {
	
	--Proc
	
      [1] = {
        spec = nil, 
        spellid = 96230, --Synapse Spring
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [2] = {
        spec = nil, 
        spellid = 74241, --Power Torrent
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },

      [3] = {
        spec = 1,
        spellid = 89091, --Volcanic Destruction
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
      
      [4] = {
        spec = 1,
        spellid = 90164, --Astral Alignment
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
      
      [5] = {
        spec = 1,
        spellid = 93400, --Shooting Stars
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
	 -- Buff
     [6] = {
        spec = 2,
        spellid = 33763, --Lifebloom
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = 0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },

      [7] = {
        spec = 2,
        spellid = 8936, --Regrowth
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },	  

      [8] = {
        spec = 2, 
        spellid = 774, --Rejuvenation
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = 0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },		  
	  
    }
    
    -- Debuff List
    
    cfg.rf3_DebuffList = {
	
      [1] = {
        spec = 1,
        spellid = 8921, --Moonfire/Sunfire
        spelllist = {
          [1] = 8921,
          [2] = 93402,
        },
        size          = 46,
        pos           = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -120, y = 0},
        unit          = "target",
        validate_unit = true,
        hide_ooc      = true,
        ismine        = true,
        desaturate    = true,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },

      [2] = {
        spec = 1, 
        spellid = 5570, --Insect Swarm
        size          = 46,
        pos           = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 120, y = 0},
        unit          = "target",
        validate_unit = true,
        hide_ooc      = true,
        ismine        = true,
        desaturate    = true,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },  
	  	  
    }
  
  -- Cooldown List
    cfg.rf3_CooldownList = {
	
      [1] = {
        spec = 1,
        spellid = 78674, --Starsurge
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [2] = {
        spec = 1, 
        spellid = 88751, --Wild Mushroom: Detonate
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [3] = {
        spec = nil, 
        spellid = 20484, --Rebirth
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [4] = {
        spec = nil, 
        spellid = 740, --Tranquility
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [5] = {
        spec = 1, 
        spellid = 78675, --Solar Beam
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
     [6] = {
        spec = 2, 
        spellid = 48438, --Wild Growth
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [7] = {
        spec = 2, 
        spellid = 17116, --Nature Swiftness
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [8] = {
        spec = 2, 
        spellid = 18562, --Swiftmend
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
    }
    
  end  
    
  -----------------------------
  -- HANDOVER
  -----------------------------
  
  --object container to addon namespace
  ns.cfg = cfg
Last edited by Sabthalion : 06-15-11 at 06:24 AM.
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Unread 06-15-11, 12:00 PM  
strickland
A Cyclonian

Forum posts: 40
File comments: 195
Uploads: 0
Thank you so much for sharing this, setup is cool. I really like it as is.





Originally posted by Sabthalion
This is my config for Boomkin and Resto specs.
Differently from the warrior config in the addon, several cd like Starsurge or Solar Beam are visible only if they are on cd; the resto part track hots on the focus, so you supposed to put the tank on your focus, if you want to track the target instead of the focus just change that.

I hope you enjoy it!

Code:
  -- // rFilter3
  -- // zork - 2010

  --get the addon namespace
  local addon, ns = ...
  
  --object container
  local cfg = CreateFrame("Frame") 
  
  cfg.rf3_BuffList, cfg.rf3_DebuffList, cfg.rf3_CooldownList = {}, {}, {}
  
  local player_name, _ = UnitName("player")
  local _, player_class = UnitClass("player")
  
  -----------------------------
  -- CONFIG
  -----------------------------  
  
  cfg.highlightPlayerSpells = true  --player spells will have a blue border
  cfg.updatetime            = 0.2   --how fast should the timer update itself

  if player_name == "REPLACE_WITH_YOUR_NAME" and player_class == "DRUID" then
    -- Buff List  
    cfg.rf3_BuffList = {
	
	--Proc
	
      [1] = {
        spec = nil, 
        spellid = 96230, --Synapse Spring
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [2] = {
        spec = nil, 
        spellid = 74241, --Power Torrent
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },

      [3] = {
        spec = 1,
        spellid = 89091, --Volcanic Destruction
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
      
      [4] = {
        spec = 1,
        spellid = 90164, --Astral Alignment
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
      
      [5] = {
        spec = 1,
        spellid = 93400, --Shooting Stars
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -80 },
        unit = "player",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
	 -- Buff
     [6] = {
        spec = 2,
        spellid = 33763, --Lifebloom
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = 0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },

      [7] = {
        spec = 2,
        spellid = 8936, --Regrowth
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },	  

      [8] = {
        spec = 2, 
        spellid = 774, --Rejuvenation
        size = 36,
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = 0 },
        unit = "focus",
        validate_unit   = true,
        ismine          = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,           
          },
        },
      },		  
	  
    }
    
    -- Debuff List
    
    cfg.rf3_DebuffList = {
	
      [1] = {
        spec = 1,
        spellid = 8921, --Moonfire/Sunfire
        spelllist = {
          [1] = 8921,
          [2] = 93402,
        },
        size          = 46,
        pos           = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -120, y = 0},
        unit          = "target",
        validate_unit = true,
        hide_ooc      = true,
        ismine        = true,
        desaturate    = true,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },

      [2] = {
        spec = 1, 
        spellid = 5570, --Insect Swarm
        size          = 46,
        pos           = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 120, y = 0},
        unit          = "target",
        validate_unit = true,
        hide_ooc      = true,
        ismine        = true,
        desaturate    = true,
        move_ingame = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },  
	  	  
    }
  
  -- Cooldown List
    cfg.rf3_CooldownList = {
	
      [1] = {
        spec = 1,
        spellid = 78674, --Starsurge
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [2] = {
        spec = 1, 
        spellid = 88751, --Wild Mushroom: Detonate
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [3] = {
        spec = nil, 
        spellid = 20484, --Rebirth
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -90, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [4] = {
        spec = nil, 
        spellid = 740, --Tranquility
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 90, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [5] = {
        spec = 1, 
        spellid = 78675, --Solar Beam
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
     [6] = {
        spec = 2, 
        spellid = 48438, --Wild Growth
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = -45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [7] = {
        spec = 2, 
        spellid = 17116, --Nature Swiftness
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 0, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
      [8] = {
        spec = 2, 
        spellid = 18562, --Swiftmend
        pos = { a1 = "CENTER", a2 = "CENTER", af = "UIParent", x = 45, y = -140 },
        size = 36,
        desaturate = true,
        move_ingame = true,
        alpha = {
          cooldown = {
            frame = 0.7,
            icon = 0.7,
          },
          no_cooldown = {
            frame = 0,
            icon = 0,          
          },
        },
      },
	  
    }
    
  end  
    
  -----------------------------
  -- HANDOVER
  -----------------------------
  
  --object container to addon namespace
  ns.cfg = cfg
Last edited by strickland : 06-15-11 at 12:00 PM.
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Unread 06-18-11, 07:32 AM  
Balvere
A Kobold Labourer

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es nimmt Gestalt an

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Unread 06-27-11, 06:58 AM  
Megerka
A Kobold Labourer

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where is saves settings for "drag and drop" ?
how i can reset all "drag and drop" position and size to return to config settings ?
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