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Compatibility: | Shadowlands pre-patch (9.0.1) |
Updated: | 12-15-20 11:16 AM |
Created: | 07-03-09 12:57 AM |
Downloads: | 63,162 |
Favorites: | 263 |
MD5: |
Neav UI
This UI compilation will work on all resolution.
I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.
AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid
Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.
Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.
How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.
How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.
Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.
The latest updates and changes can be found on Github.
File Name |
Version |
Size |
Author |
Date |
Type |
7.3.2 |
678kB |
09-03-17 07:19 AM |
Addon |
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6.0.1 |
318kB |
10-26-14 10:28 AM |
Addon |
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Slaxi81 |
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ballagarba |
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07-22-14, 06:41 PM | |
A Cyclonian
Forum posts: 40
File comments: 195
Uploads: 0
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can someone refer to my question below, basically to sum it up.
In the same way that nPlates shows totem icon, I would love to add that in PvP if my enemy uses defensive cooldown, or offensive cooldown, that it shows an icon of that cooldown on top of nPlates? Is this easy to add by myself? Ideally to make it pretty I want the defensive cds like (shieldwall, all walls for other classes, evasion, etc) to be in blue border, whilest the offensive cooldowns such as (Berserk, reckless, etc) to be shown with red border. if this is added then my life is complete (p.s. cant download plate buffs seperate addon, cuz it conflicts with this UI package and will keep crashing my WoW) |
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strickland |
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07-22-14, 02:17 AM | ||
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masl |
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07-21-14, 04:38 PM | ||||
A Cyclonian
Forum posts: 44
File comments: 181
Uploads: 0
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Masl , thanks alot mate. but does that changes the skin without even getting the other third party addon BobDBM? or do I still need to edit the nCore file + get the BobDBM addon? and if so don't I need to edit anything inside of the BobDBM ?
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Xully |
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07-21-14, 04:29 PM | |
A Cyclonian
Forum posts: 40
File comments: 195
Uploads: 0
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hello, ive noticed in BGs that when some shaman put totems, on top of their health nameplate there will be an icon display that totem which is nice, I'm not sure where to modify these but to my question, is it possible to put such icons on top of players if they get buff or debuff? for exmaple i'd like to put icon on top of players nameplate for some important cooldowns like "shieldwall and its duration" just like what the addon "Plate Buffs" does but not as complicated, basically i want cooldowns, offensive and defensive.
since I saw the totem icon i wouldnt imagine its hard to add them myself, or is it? By the way, just for those that will tell me get the addon "Plate Buffs" I tried, and everytime I get it, it crashes my WoW, apparentely its bad conflict with nPlates addon from this pack, so i had to disable one, and i rather disabled plate buffs cause I like the nameplates of this package. |
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strickland |
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07-21-14, 03:12 AM | |||
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change everything with DBM to VEM. Or you can copy&paste my code Code:
if (IsAddOnLoaded('VEM-Core')) then hooksecurefunc(DBT, 'CreateBar', function(self) for bar in self:GetBarIterator() do local frame = bar.frame local tbar = _G[frame:GetName()..'Bar'] local spark = _G[frame:GetName()..'BarSpark'] local texture = _G[frame:GetName()..'BarTexture'] local icon1 = _G[frame:GetName()..'BarIcon1'] local icon2 = _G[frame:GetName()..'BarIcon2'] local name = _G[frame:GetName()..'BarName'] local timer = _G[frame:GetName()..'BarTimer'] spark:SetTexture(nil) timer:ClearAllPoints() timer:SetPoint('RIGHT', tbar, 'RIGHT', -4, 0) timer:SetFont('Fonts\\ARIALN.ttf', 22) timer:SetJustifyH('RIGHT') name:ClearAllPoints() name:SetPoint('LEFT', tbar, 4, 0) name:SetPoint('RIGHT', timer, 'LEFT', -4, 0) name:SetFont('Fonts\\ARIALN.ttf', 15) tbar:SetHeight(24) tbar:CreateBeautyBorder(10) tbar:SetBeautyBorderPadding(tbar:GetHeight() + 3, 2, 2, 2, tbar:GetHeight() + 3, 2, 2, 2) tbar:SetBackdrop({bgFile = 'Interface\\Buttons\\WHITE8x8'}) tbar:SetBackdropColor(0, 0, 0, 0.5) icon1:SetTexCoord(0.07, 0.93, 0.07, 0.93) icon1:SetSize(tbar:GetHeight(), tbar:GetHeight() - 1) icon2:SetTexCoord(0.07, 0.93, 0.07, 0.93) icon2:SetSize(tbar:GetHeight(), tbar:GetHeight() - 1) end end) -- hide the pesky range check VEM.RangeCheck:Show() VEM.RangeCheck:Hide() VEMRangeCheck:HookScript('OnShow', function(self) self:Hide() self.Show = function() end end) end |
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masl |
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06-03-14, 06:00 AM | ||
A Cyclonian
Forum posts: 44
File comments: 181
Uploads: 0
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Xully |
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05-21-14, 01:47 PM | ||
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ballagarba |
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05-20-14, 08:24 AM | |
A Theradrim Guardian
Forum posts: 60
File comments: 69
Uploads: 0
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Hi... suddenly i get this error using your UI. Can you help?
Message: Interface\FrameXML\UIParent.lua:3668: attempt to perform arithmetic on local 'challengeLevel' (a string value) Time: 05/20/14 16:18:50 Count: 13 Stack: [C]: ? Interface\FrameXML\UIParent.lua:3668: in function <Interface\FrameXML\UIParent.lua:3667> (tail call): ? Interface\AddOns\nMinimap\tab.lua:883: in function <Interface\AddOns\nMinimap\tab.lua:831> Interface\AddOns\nMinimap\tab.lua:922: in function <Interface\AddOns\nMinimap\tab.lua:921> Locals: |
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glupikreten |
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05-19-14, 02:59 AM | |||
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EDIT: Wow much more efficient that how I'm doing it. Only 46 lines in lua. Suppose I can just go with my plans for a full skinning addon then.
Last edited by 10leej : 05-19-14 at 03:06 AM.
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10leej |
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05-17-14, 07:55 AM | ||
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nCore has a skinning file for recount, DBM, and I think one more. I believe its just called skins.lua or skinning.lua can't remember. But nice work. Coke |
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cokedrivers |
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05-15-14, 08:17 AM | |
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10leej |
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05-08-14, 09:51 AM | ||
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ballagarba |
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05-08-14, 08:37 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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Hey i was digging around nPower LUA to see if there was an option to extend the combo points of rogues with the Anticipation talent (5 extra power points). Is there a way to show these above the energy regen bar? Thanks
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rjbguatemala |
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