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Compatibility: | Shadowlands patch (9.0.2) |
Updated: | 11-26-20 06:12 AM |
Created: | 06-07-10 02:11 PM |
Downloads: | 45,766 |
Favorites: | 160 |
MD5: |
oUF Lumen
Before I used oUF and started writing my own layout and small addons, Pitbull, Grid and ClassTimer were a big part of the functionality of my UI. Since then I tried to cut down on the number of addons while trying to retain its functionality. oUF_lumen using the power of oUF tries to accomplish this by creating a customized set of unit frames tha replace Pitbull, Grid and ClassTimer while being light and functional.
Compact config: https://i.imgur.com/34Yilqx.jpg
If you're interested in my UI it's here.
This is a PERSONAL Layout. What this means is that most of the functionalities will be implemented because I need it. I can eventually add some features If I see the utility in them, but I will never change the layout radically or add unnecessary and complicated features just because. The beauty of oUF layouts is that there are plenty for all tastes and it is easy to customize if you want to dwellve into code!
- Features
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11-21-10, 06:31 PM | |
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Version 1.82
Version 1.82
* Boss Frames added (not tested, not even position...) * Added support for oUF_AuraWatch to add Important Icon debuffs on the Party/Raid frames. It's implemented to be the equivalent of GridRaidDebuffs. * Fixed a bug where Reputation bar would display improperly without the oUF_Reputation addon. * Fixed a bug where party pets wouldn't display properly. Now they are displaying but might not be anchoring right to the respective owners. Will be fixed on Cataclysm (right now is not a priority).
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My oUF Layout: oUF Lumen |
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neverg |
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zohar101 |
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12-01-10, 11:46 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 7
Uploads: 0
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Hi Grev,
appears that the micro menu will not appear (on mouseover) after a talent spec change. A UI reload brings it back. Seen this one? (Apologies if it's on the radar already.) |
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froidre |
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12-01-10, 12:20 PM | ||
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But thanks for the warning. I can't try this till CC is out since I'm my game time is out and I'm only returning on Cataclysm.
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neverg |
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12-01-10, 03:53 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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First I'd like to say, that I love this layout. Configuration is great and it meets all of my requirements ... well almost.
There are 1 thing that would make this addon perfect: Is there a way to show remaining cooldown on the DK runes? Raw number inside of the filling bar is perfect setting from my experience. Is there any way I could add that? I tried to add it on my own, but i've failed misserabely. |
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r45h |
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12-01-10, 04:41 PM | ||
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My oUF Layout: oUF Lumen |
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neverg |
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12-04-10, 04:25 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 11
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New to oUF and still tinkering with my layout:
1. I want to move the info bar below the power bar - but it seems I would have to adjust the placement of the debuffs and buffs as well and I can't seem to find the location settings for them in the config file. 2. Any way to disable the focus cast bar? I usually keep the tank on focus - so I hardly ever require having this visible. I love your implementation of shards, runes, holy power so much...any chance that combo points will be moving (optionally) to a graphic indicator instead of numbers? Thanks for the great addon and thanks in advance for any answers.
Last edited by Taurvanhiel : 12-04-10 at 04:26 PM.
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Taurvanhiel |
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12-05-10, 06:15 AM | |
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1. That would take too much hassle to do, like you mention you would need to change the location of a lot of things. I won't do this by default, don't see the point since it would require a lot of changes for something I prefer to see at the top.
2. There is a way to disable the focus cast bar. It's in the cfg.lua.... at least I think there is. No way to confirm, I'm not at home. But search for Castbar in the cfg.lua file. If there isn't I will put the option. 3. Regarding the Rogue Indicator, might think of that too.
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neverg |
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12-05-10, 12:20 PM | |
A Murloc Raider
Forum posts: 9
File comments: 19
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getting an error I hope it helps. Also I get a green line above the castbar which is about 2-3 pixels high which is always visible.
Message: Interface\AddOns\oUF_lumen\oUF_lumen.lua:485: attempt to index local 'color' (a nil value) Time: 12/05/10 19:18:34 Count: 3 Stack: Interface\AddOns\oUF_lumen\oUF_lumen.lua:485: in function <Interface\AddOns\oUF_lumen\oUF_lumen.lua:478> Locals: self = <unnamed> { 0 = <userdata> PostUpdate = <function> defined @Interface\AddOns\oUF_lumen\oUF_lumen.lua:469 } name = nil standing = 0 min = 0 max = 0 value = 0 color = nil (*temporary) = <function> defined =[C]:-1 (*temporary) = GameTooltip { 0 = <userdata> ttGradient = <unnamed> { } numMoneyFrames = 1 shoppingTooltips = <table> { } SetHyperlink = <function> defined =[C]:-1 SetUnitBuff = <function> defined =[C]:-1 SetIconTextureAndText = <function> defined @Interface\AddOns\TipTacItemRef\core.lua:49 ttIcon = <unnamed> { } updateTooltip = 0.16699999831617 comparing = false SetUnitAura = <function> defined =[C]:-1 Show = <function> defined @Interface\AddOns\TipTac\core.lua:866 SetUnitDebuff = <function> defined =[C]:-1 hasMoney = 1 FadeOut = <function> defined @Interface\AddOns\TipTac\core.lua:852 ttCount = <unnamed> { } } (*temporary) = <function> defined =[C]:-1 (*temporary) = "|cff%02x%02x%02x%s" (*temporary) = "BOTTOMRIGHT" (*temporary) = 5 (*temporary) = 3 (*temporary) = <userdata> (*temporary) = "attempt to index local 'color' (a nil value)"
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Last edited by Hakker : 12-05-10 at 01:08 PM.
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12-05-10, 10:55 PM | |
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Update to the latest version.
The Green Line is ouF_Swing. Again, update to the latest version.
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My oUF Layout: oUF Lumen
Last edited by neverg : 12-05-10 at 10:56 PM.
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neverg |
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12-06-10, 08:02 AM | |
A Deviate Faerie Dragon
Forum posts: 12
File comments: 4
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I want to say thanks for a great layout and thanks for making it available.
I just started using it over the weekend, and noticed something which I'm wondering if it's a design decision or an error. When player gets in a vehicle, the health bar changes to represent the health of the vehicle, but the HP number in the health bar remains the health of the player character, and doesn't represent the HP of the vehicle. I can't recall if the % to the right of the Player frame stays on 100% or decreases with the health of the vehicle. Is this the intended behavior? |
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Riprap |
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12-06-10, 09:14 AM | ||
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My oUF Layout: oUF Lumen |
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neverg |
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12-06-10, 12:22 PM | ||
A Murloc Raider
Forum posts: 9
File comments: 19
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Hakker |
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12-06-10, 01:55 PM | ||
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And that error might occur if you are not using oUF_Experience, but if you are not you shouldn't have that error, unless your tooltip addon is interfering with it.
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12-08-10, 12:36 PM | |
A Kobold Labourer
Forum posts: 0
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Hello i want to ask about 1 thing. Is somehow possible how to hide player and target bar and show only Party, raid, target of Target and combo point's and buffs or debuffs above the player and target bar? I like Ouf Lumen but i want only that thinks what i wrote. Thanks for the answer
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gajbras |
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