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Compatibility: | Shadowlands patch (9.0.2) |
Updated: | 11-26-20 06:12 AM |
Created: | 06-07-10 02:11 PM |
Downloads: | 45,965 |
Favorites: | 161 |
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oUF Lumen
Before I used oUF and started writing my own layout and small addons, Pitbull, Grid and ClassTimer were a big part of the functionality of my UI. Since then I tried to cut down on the number of addons while trying to retain its functionality. oUF_lumen using the power of oUF tries to accomplish this by creating a customized set of unit frames tha replace Pitbull, Grid and ClassTimer while being light and functional.
Compact config: https://i.imgur.com/34Yilqx.jpg
If you're interested in my UI it's here.
This is a PERSONAL Layout. What this means is that most of the functionalities will be implemented because I need it. I can eventually add some features If I see the utility in them, but I will never change the layout radically or add unnecessary and complicated features just because. The beauty of oUF layouts is that there are plenty for all tastes and it is easy to customize if you want to dwellve into code!
- Features
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Urururu |
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12-20-10, 09:56 PM | ||
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Re: Quest Mobs?
Never seen it so that's why I didn't put it in the code. Thanks.
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neverg |
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12-20-10, 08:40 PM | |
A Kobold Labourer
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Quest Mobs?
I just started using lumen and I love it, but I noticed there doesn't seem to be any display of the new quest boss mob indicator added in Cata (i.e. the exclamation-mark on the default unit frames). I'm not sure how it would best fit your layout, but it would be nice to see it somewhere.
For the time being, I've tacked it on to the end of the level string, since it appears to be independent of the mob's classification. I added the following after line 168 for my own use: lua Code:
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Paddlefoot |
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12-20-10, 09:00 AM | ||
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Re: about indicators
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neverg |
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12-20-10, 04:18 AM | |
A Kobold Labourer
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about indicators
i play Mage
in Corner Indicator Whitelist i have Focus Magic and Arcane Brilliance but in raid frame i see only my spell buffs, and i want to see this buffs casted from other mags.... |
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Urururu |
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12-19-10, 12:05 PM | ||
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@Oratorio: Line 615 onward: PHP Code:
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neverg |
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12-19-10, 04:14 AM | ||
A Kobold Labourer
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I like having my screen constantly displayed maximum mana and other players mana. I am currently forced to pass through the character panel to see my maximum mana pool. And to see the mana of other players, I must wait until they have lost 1% of their mana, it's not very practical. I'd like to be able to constantly display the mana on myself and my target. What command line should I change? I do not find it unfortunately. Thank you for helping me. |
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Oratorio |
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12-19-10, 01:00 AM | ||
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SaberHawke |
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12-18-10, 05:50 PM | |
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Are you using latest version?
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neverg |
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12-18-10, 03:09 PM | |
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I receive the following two errors in Grim Batol. I think they are related to the vehicle ui as both occured upon exiting the dragons.
2x oUF_lumen-1.8\oUF_lumen.lua:565: bad argument #1 to 'unpack' (table expected, got nil) oUF_lumen-1.8\oUF_lumen.lua:565: in function <oUF_lumen\oUF_lumen.lua:557> (tail call): ?: (tail call): ?: (tail call): ?: Locals: health = <unnamed> { 0 = <userdata> frequentUpdates = true colorClass = true value = <unnamed> {} bg = <unnamed> {} Smooth = true __owner = oUF_lumenPlayer {} colorTapping = true PostUpdate = <function> @ oUF_lumen\oUF_lumen.lua:557: colorReaction = true min = 0 disconnected = true ForceUpdate = <function> @ oUF\elements\health.lua:66: _max = 0 colorDisconnected = true SetValue_ = <function> defined =[C]:-1 percent = <unnamed> {} SetValue = <function> @ oUF_Smooth\oUF_Smooth.lua:6: } unit = "vehicle" min = 0 max = 0 self = oUF_lumenPlayer { 0 = <userdata> UNIT_PORTRAIT_UPDATE = <function> @ oUF\elements\portraits.lua:33: Highlight = <unnamed> {} __tags = <table> {} PLAYER_ENTERING_WORLD = <function> @ oUF\ouf.lua:289: mystyle = "player" UNIT_MAXHEALTH = <function> @ oUF\elements\health.lua:62: __elements = <table> {} realUnit = "player" Power = <unnamed> {} Reputation = <unnamed> {} UPDATE_EXHAUSTION = <function> @ oUF_Experience\oUF_Experience.lua:91: UNIT_PET_EXPERIENCE = <function> @ oUF_Experience\oUF_Experience.lua:91: style = "lumen - Player" UNIT_EXITED_VEHICLE = <function> @ oUF\elements\vehicle.lua:4: UNIT_CONNECTION = <table> {} Debuffs = lumenplayerDebuffs {} Portrait = <unnamed> {} UNIT_POWER = <function> @ oUF\elements\health.lua:62: PLAYER_LEVEL_UP = <function> @ oUF_Experience\oUF_Experience.lua:91: unit = "vehicle" SetPoint = <function> @ oUF_MovableFrames\movable.lua:148: RaidIcon = <unnamed> {} UNIT_AURA = <table> {} UPDATE_FACTION = <function> @ oUF_Reputation\oUF_Reputation.lua:48: SmoothBar = <function> @ oUF_Smooth\oUF_Smooth.lua:17: UNIT_COMBAT = <function> @ oUF_CombatFeedback\oUF_CombatFeedback.lua:59: RAID_TARGET_UPDATE = <function> @ oUF\elements\ricons.lua:19: UNIT_ENTERED_VEHICLE = <function> @ oUF\elements\vehicle.lua:4: UNIT_MAXPOWER = <function> @ oUF\elements\power.lua:73: UNIT_FACTION = <table> {} PLAYER_XP_UPDATE = <function> @ oUF_Experience\oUF_Experience.lua:91: Experience = <unnamed> {} Health = <unnamed> {} CombatFeedbackText = <unnamed> {} menu = <function> @ oUF_lumen\oUF_lumen.lua:322: AuraWatchers = playerAuraWatchers {} Info = <unnamed> {} Name = <unnamed> {} InfoBar = playerInfoBar {} UNIT_MODEL_CHANGED = <function> @ oUF\elements\portraits.lua:33: } disconnnected = true dead = nil ghost = nil (*temporary) = <function> defined =[C]:-1 (*temporary) = <unnamed> { parent = oUF_lumenPlayer {} UpdateTag = <function> @ oUF\elements\tags.lua:538: 0 = <userdata> } cfg = <unnamed> { 0 = <userdata> mt_height = 20 focus_castbar_x = 10 show_MainTanks = true shards_depleted_alpha = 0.2 shards_y = false mt_width = 51 useClassColoredPower = false DK_runes_width = 18 player_frame_x = -150 show_PlayerFrame = true mainframe_height = 21 BarTimers_Color_by_Debuff = true show_PartyPetsFrame = true showEclipseDirectionText = false IconDebuffs = <table> {} party_pos_x = 0 show_BossFrames = true party_leader_icon = true GroupUnit_FadeOutAlpha = 0.25 php_count_x = false userGradientColor = false useClassColoredNames = true raid_height = 27 comboPoints_posy = false PL_hp_spacing = 7 rune_x = false PL_hp_x = false player_castbar_classColor = false InforBar_shift = 4 DK_runes_alpha = 0.15 show_PetFrame = true target_castbar_color = <table> {} party_pos_y = -320 show_PetTargetFrame = true show_WL_shards = true show_focus_debuffs = true party_pets_height = 16 WL_shards_width = 18 focus_debuffs_filter = true target_frame_x_from_player = 300 BarTimers_Gap = 6 --- 1x oUF_lumen-1.8\oUF_lumen.lua:565: bad argument #1 to 'unpack' (table expected, got nil) oUF_lumen-1.8\oUF_lumen.lua:565: in function <oUF_lumen\oUF_lumen.lua:557> (tail call): ?: (tail call): ?: (tail call): ?: Locals: health = <unnamed> { 0 = <userdata> frequentUpdates = true colorClass = true value = <unnamed> {} bg = <unnamed> {} Smooth = true __owner = oUF_lumenBoss2 {} colorTapping = true PostUpdate = <function> @ oUF_lumen\oUF_lumen.lua:557: colorReaction = true min = 0 disconnected = true ForceUpdate = <function> @ oUF\elements\health.lua:66: _max = 0 colorDisconnected = true SetValue_ = <function> defined =[C]:-1 percent = <unnamed> {} SetValue = <function> @ oUF_Smooth\oUF_Smooth.lua:6: } unit = "boss2" min = 0 max = 0 self = oUF_lumenBoss2 { UNIT_CONNECTION = <table> {} Highlight = <unnamed> {} UNIT_POWER = <table> {} __tags = <table> {} PLAYER_ENTERING_WORLD = <function> @ oUF\ouf.lua:289: mystyle = "boss" unit = "boss2" SpellRange = <table> {} UNIT_MAXHEALTH = <function> @ oUF\elements\health.lua:62: __elements = <table> {} onUpdateFrequency = 0.5 Power = <unnamed> {} id = "2" UNIT_FACTION = <table> {} SmoothBar = <function> @ oUF_Smooth\oUF_Smooth.lua:17: menu = <function> @ oUF_lumen\oUF_lumen.lua:322: UNIT_ENTERED_VEHICLE = <function> @ oUF\elements\vehicle.lua:4: style = "lumen - Boss" UNIT_MAXPOWER = <function> @ oUF\elements\power.lua:73: 0 = <userdata> Health = <unnamed> {} UNIT_EXITED_VEHICLE = <function> @ oUF\elements\vehicle.lua:4: Name = <unnamed> {} } disconnnected = true dead = nil ghost = nil (*temporary) = <function> defined =[C]:-1 (*temporary) = <unnamed> { parent = oUF_lumenBoss2 {} UpdateTag = <function> @ oUF\elements\tags.lua:538: 0 = <userdata> } cfg = <unnamed> { 0 = <userdata> mt_height = 20 focus_castbar_x = 10 show_MainTanks = true shards_depleted_alpha = 0.2 shards_y = false mt_width = 51 useClassColoredPower = false DK_runes_width = 18 player_frame_x = -150 show_PlayerFrame = true mainframe_height = 21 BarTimers_Color_by_Debuff = true show_PartyPetsFrame = true showEclipseDirectionText = false IconDebuffs = <table> {} party_pos_x = 0 show_BossFrames = true party_leader_icon = true GroupUnit_FadeOutAlpha = 0.25 php_count_x = false userGradientColor = false useClassColoredNames = true raid_height = 27 comboPoints_posy = false PL_hp_spacing = 7 rune_x = false PL_hp_x = false player_castbar_classColor = false InforBar_shift = 4 DK_runes_alpha = 0.15 show_PetFrame = true target_castbar_color = <table> {} party_pos_y = -320 show_PetTargetFrame = true show_WL_shards = true show_focus_debuffs = true party_pets_height = 16 WL_shards_width = 18 focus_debuffs_filter = true target_frame_x_from_player = 300 BarTimers_Gap = 6 expbar_height = 5 pett_y = -23 player_frame_y = -220 shadowAlpha = 0.7 use_Paladin_HP_numbers = false show_target_buffs = true target_frame_y_from_player = 0 player_castbar_color = <table> {} raid_pos_y = -78 show_castbars = false show_ToTFrame = true mt_pos_y = -48 pet_custom_filter = true pett_x = 0 show_Player_inParty = true focus_castbar_color = <table> {} cbbdc = <table> {} target_debuffs_custom_filter = true show_BarTimers = true target_castbar_y = -330 DK_runes_height = 8 show_spark = true useClassColors = true eclipse_bar_width = 120 player_castbar_y = 130 Whitelist = <table> {} repbar_height = 5 hpColor = <table> {} show_Raid_Solo = false num_focus_debuffs = 3 show_RaidFrame = true BossFrames_pos_y = -420 BossFrames_pos_x = -80 shards_x = false totem_height = 8 party_pets_width = 60 show_FocusTargetFrame = true useShadows = true show_PartyFrame = true pet_x = 0 raid_pos_x = 30 show_FocusFrame = true use_HealPrediction = true show_eclipsebar = true show_CornerIndicators = true totem_x = false pet_y = -23 shards_spacing = 7 InforBar_height = 13 focus_castbar_y = -305 show_target_debuffs = true invert_bar_sorting = false showRaidIconDebuffs = true part --- |
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SaberHawke |
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12-17-10, 01:32 PM | ||
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Regarding Unbreakable spell, I didn't get what you mean by that? It shows a red glow around a target castbar if you can't interrupt it if that is what you mean.
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neverg |
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12-17-10, 06:16 AM | |
A Kobold Labourer
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Thx for your work.
Two questions : is it possible to display the mana number and percent constantly on target and player frame ? Is it possible to show the shield effect on unbreakable spell cast by hostil target ? |
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Oratorio |
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12-14-10, 08:03 PM | ||
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neverg |
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12-14-10, 07:22 PM | ||
A Kobold Labourer
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Elite_Gamer04 |
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12-14-10, 01:38 AM | ||
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My oUF Layout: oUF Lumen
Last edited by neverg : 12-14-10 at 01:39 AM.
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neverg |
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