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Compatibility: | Shadowlands patch (9.0.2) |
Updated: | 11-26-20 06:12 AM |
Created: | 06-07-10 02:11 PM |
Downloads: | 45,766 |
Favorites: | 160 |
MD5: |
oUF Lumen
Before I used oUF and started writing my own layout and small addons, Pitbull, Grid and ClassTimer were a big part of the functionality of my UI. Since then I tried to cut down on the number of addons while trying to retain its functionality. oUF_lumen using the power of oUF tries to accomplish this by creating a customized set of unit frames tha replace Pitbull, Grid and ClassTimer while being light and functional.
Compact config: https://i.imgur.com/34Yilqx.jpg
If you're interested in my UI it's here.
This is a PERSONAL Layout. What this means is that most of the functionalities will be implemented because I need it. I can eventually add some features If I see the utility in them, but I will never change the layout radically or add unnecessary and complicated features just because. The beauty of oUF layouts is that there are plenty for all tastes and it is easy to customize if you want to dwellve into code!
- Features
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12-13-10, 06:52 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 36
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I can't for the life of be disable Combo Points for Rogues - all 3 settings in 'cfg' are set to False..?
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Elite_Gamer04 |
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12-12-10, 08:49 AM | |
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@gajbras:
Line 43 of the cfg.lua file: -- Show / Hide Frames cfg.show_PlayerFrame = true -- Player Frame cfg.show_TargetFrame = true -- Target Frame cfg.show_ToTFrame = true -- Target of Target Frame cfg.show_FocusFrame = true -- Focus Frame cfg.show_FocusTargetFrame = true -- Focus Target Frame cfg.show_PetFrame = true -- Pet Frame Frame cfg.show_PetTargetFrame = true -- Pet Target Frame cfg.show_PartyFrame = true -- Party Frame cfg.show_PartyPetsFrame = true -- Party Pets cfg.show_RaidFrame = true -- Raid Frame Put each to false if you don't want them. GeneralWurst, last version will fix that. That's related to oUF_Reputation.
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My oUF Layout: oUF Lumen |
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neverg |
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GeneralWurst |
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gajbras |
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12-09-10, 04:18 AM | |
A Murloc Raider
Forum posts: 9
File comments: 19
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You are right it is oUF_Swing. It has been rewritten from scratch since
40000.2b maybe something has changed which is affecting you config. 40000.1 works like it should 40000.3b makes the green bar visible. Atleast it's something to look into if it's a oUF_Swing issue by itself or how you call upon oUF_Swing. Also maybe add a link to oUF_Reputation on the addon page because that one is missing in the list. After I added it the error disappeared
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Last edited by Hakker : 12-09-10 at 04:19 AM.
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Hakker |
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12-08-10, 04:22 PM | ||
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EDIT - Fixed it. I was checking for oUF_Experience being loaded instead of oUF_Reputation. I'll release a new version with the fix later today.
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My oUF Layout: oUF Lumen
Last edited by neverg : 12-08-10 at 11:35 PM.
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neverg |
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12-08-10, 03:34 PM | ||
A Murloc Raider
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The green bar is located just above the castbar.
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Hakker |
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12-08-10, 01:48 PM | ||
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My oUF Layout: oUF Lumen |
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neverg |
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12-08-10, 12:36 PM | |
A Kobold Labourer
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Hello i want to ask about 1 thing. Is somehow possible how to hide player and target bar and show only Party, raid, target of Target and combo point's and buffs or debuffs above the player and target bar? I like Ouf Lumen but i want only that thinks what i wrote. Thanks for the answer
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gajbras |
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12-06-10, 01:55 PM | ||
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And that error might occur if you are not using oUF_Experience, but if you are not you shouldn't have that error, unless your tooltip addon is interfering with it.
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My oUF Layout: oUF Lumen |
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neverg |
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12-06-10, 12:22 PM | ||
A Murloc Raider
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Hakker |
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12-06-10, 09:14 AM | ||
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neverg |
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12-06-10, 08:02 AM | |
A Deviate Faerie Dragon
Forum posts: 12
File comments: 4
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I want to say thanks for a great layout and thanks for making it available.
I just started using it over the weekend, and noticed something which I'm wondering if it's a design decision or an error. When player gets in a vehicle, the health bar changes to represent the health of the vehicle, but the HP number in the health bar remains the health of the player character, and doesn't represent the HP of the vehicle. I can't recall if the % to the right of the Player frame stays on 100% or decreases with the health of the vehicle. Is this the intended behavior? |
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Riprap |
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12-05-10, 10:55 PM | |
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Update to the latest version.
The Green Line is ouF_Swing. Again, update to the latest version.
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My oUF Layout: oUF Lumen
Last edited by neverg : 12-05-10 at 10:56 PM.
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neverg |
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12-05-10, 12:20 PM | |
A Murloc Raider
Forum posts: 9
File comments: 19
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getting an error I hope it helps. Also I get a green line above the castbar which is about 2-3 pixels high which is always visible.
Message: Interface\AddOns\oUF_lumen\oUF_lumen.lua:485: attempt to index local 'color' (a nil value) Time: 12/05/10 19:18:34 Count: 3 Stack: Interface\AddOns\oUF_lumen\oUF_lumen.lua:485: in function <Interface\AddOns\oUF_lumen\oUF_lumen.lua:478> Locals: self = <unnamed> { 0 = <userdata> PostUpdate = <function> defined @Interface\AddOns\oUF_lumen\oUF_lumen.lua:469 } name = nil standing = 0 min = 0 max = 0 value = 0 color = nil (*temporary) = <function> defined =[C]:-1 (*temporary) = GameTooltip { 0 = <userdata> ttGradient = <unnamed> { } numMoneyFrames = 1 shoppingTooltips = <table> { } SetHyperlink = <function> defined =[C]:-1 SetUnitBuff = <function> defined =[C]:-1 SetIconTextureAndText = <function> defined @Interface\AddOns\TipTacItemRef\core.lua:49 ttIcon = <unnamed> { } updateTooltip = 0.16699999831617 comparing = false SetUnitAura = <function> defined =[C]:-1 Show = <function> defined @Interface\AddOns\TipTac\core.lua:866 SetUnitDebuff = <function> defined =[C]:-1 hasMoney = 1 FadeOut = <function> defined @Interface\AddOns\TipTac\core.lua:852 ttCount = <unnamed> { } } (*temporary) = <function> defined =[C]:-1 (*temporary) = "|cff%02x%02x%02x%s" (*temporary) = "BOTTOMRIGHT" (*temporary) = 5 (*temporary) = 3 (*temporary) = <userdata> (*temporary) = "attempt to index local 'color' (a nil value)"
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Last edited by Hakker : 12-05-10 at 01:08 PM.
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