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Compatibility: | Shadowlands patch (9.0.2) |
Updated: | 11-26-20 06:12 AM |
Created: | 06-07-10 02:11 PM |
Downloads: | 45,970 |
Favorites: | 161 |
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oUF Lumen
Before I used oUF and started writing my own layout and small addons, Pitbull, Grid and ClassTimer were a big part of the functionality of my UI. Since then I tried to cut down on the number of addons while trying to retain its functionality. oUF_lumen using the power of oUF tries to accomplish this by creating a customized set of unit frames tha replace Pitbull, Grid and ClassTimer while being light and functional.
Compact config: https://i.imgur.com/34Yilqx.jpg
If you're interested in my UI it's here.
This is a PERSONAL Layout. What this means is that most of the functionalities will be implemented because I need it. I can eventually add some features If I see the utility in them, but I will never change the layout radically or add unnecessary and complicated features just because. The beauty of oUF layouts is that there are plenty for all tastes and it is easy to customize if you want to dwellve into code!
- Features
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neverg |
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07-15-10, 07:42 AM | |
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Some useful stuff
Why don't you made Raid Icon support for your layout?
I think it's could be very useful, at least for me) here's an example: Code:
local ricon = self.Health:CreateTexture(nil, 'OVERLAY') ricon:SetPoint("TOP", self, 0, 10) ricon:SetSize(20, 20) self.RaidIcon = ricon btw, thanks for great layout =)
Last edited by MAX(Pain : 07-15-10 at 08:02 AM.
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MAX(Pain |
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07-15-10, 09:19 AM | ||
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Re: Some useful stuff
But thanks for the suggestion.
Last edited by neverg : 07-15-10 at 09:22 AM.
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neverg |
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07-15-10, 10:39 AM | ||
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Re: Re: Some useful stuff
Last edited by MAX(Pain : 07-15-10 at 10:41 AM.
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MAX(Pain |
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07-18-10, 09:12 PM | |
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New experimente
I'm thinking of adding an Info Bar like this to the frames, what do you guys think of the result?
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My oUF Layout: oUF Lumen |
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neverg |
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07-19-10, 07:05 AM | ||
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Re: New experimente
Last edited by MAX(Pain : 07-19-10 at 08:01 AM.
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MAX(Pain |
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07-20-10, 06:35 PM | |
A Murloc Raider
Forum posts: 4
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I already moved them, but, any plans to have the DK Runes attached to the player frame rather then always between the player and target frames?
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Flak |
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07-20-10, 08:35 PM | ||
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I might put an option to move it there, but can't promise anything right now, as I still have a lot to work on the layout.
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My oUF Layout: oUF Lumen |
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neverg |
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07-24-10, 07:26 AM | |
A Kobold Labourer
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nice layout, will you add support for oUF Combat Feedback?
a Threat notification would be nice too like oUF ThreatBar ore someting like that. and the party frames doesnt work by me keep up the good work
Last edited by Samwow : 07-24-10 at 10:17 AM.
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Samwow |
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07-24-10, 09:36 AM | |
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Hello
Lumen great work over I think i am missing party frame or am i wrong? I hear form u soon Regards Cashtro |
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illum1n4ti |
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07-24-10, 02:25 PM | |||
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Yes no party frames yet and also the raid frames are far from done yet, although they already look like I want them. The party frames will be most probably in the next build that should be out this week among a lot of other stuff. I got a new monitor (22 inches) compared to my old 17 inches so I'll probably move and size the layout accordingly. Anyway and since it supports haste oUF_MovableFrames that will not be a problem (and you can scale it as well). It will support oUF_combatFeedback among many others (as I'm still re-writing it from scratch to oUF 1.4 there is still a lot to do) and addons are the last in the priority queue. I intend to display threat in the frames also, again, in future build.
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neverg |
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07-25-10, 02:18 AM | |
A Kobold Labourer
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thx for your response.
congrats to your new monitor but please don't change it to much its good how it looks like maybe your interested i changed the position and the number of the debuffs for me because 4 debuffs is to little for the most classes even for me as dk its hard to track all the debuffs in pvp with only 4. oh and i like the layout of your raidframes, maybe you can make an option to let them show in party as well? keep up the good work
Last edited by Samwow : 07-25-10 at 02:20 AM.
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Samwow |
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07-25-10, 06:28 AM | |
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Hi Samwow, it won't look much different, the only thing you might need to do is reposition them a bit.
I'm only showing 4 Debuffs because those are the only that fit in that space. I'm going to build a system of buffs debuffs that can be filtered and will show important Buffs (on player) and debuffs (on target) by the player only in a Bar Style (a bit like ClassTimer). So that 4 debuffs won't limit anything. Those are only there for example, imagine you are playing arena, your team mate Saps a target. That way you can see how much time sap has remaining.
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neverg |
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07-26-10, 10:19 PM | |
A Murloc Raider
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I started getting the following error out of the blue when doing BGs (I haven't been doing much else lately)
Code:
Message: Interface\AddOns\oUF_lumen\oUF_lumen.lua:241: attempt to index local 'rColor' (a nil value) Time: 07/26/10 23:18:23 Count: 2 Stack: Interface\AddOns\oUF_lumen\oUF_lumen.lua:241: in function <Interface\AddOns\oUF_lumen\oUF_lumen.lua:236> (tail call): ? Interface\AddOns\oUF\ouf.lua:320: in function <Interface\AddOns\oUF\ouf.lua:315> (tail call): ? Interface\AddOns\oUF\ouf.lua:320: in function <Interface\AddOns\oUF\ouf.lua:315> [C]: in function `Show' Interface\FrameXML\SecureTemplates.lua:817: in function <Interface\FrameXML\SecureTemplates.lua:729> Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update' Interface\FrameXML\SecureTemplates.lua:610: in function <Interface\FrameXML\SecureTemplates.lua:608> Locals: health = <unnamed> { colorTapping = false 0 = <userdata> disconnected = false unit = "raidpet5" colorClass = false min = 29998 PostUpdate = <function> defined @Interface\AddOns\oUF_lumen\oUF_lumen.lua:236 value = <unnamed> { } frequentUpdates = 0.1 colorDisconnected = true colorReaction = false bg = <unnamed> { } Smooth = true } unit = "raidpet5" min = 50000 max = 50000 self = oUF_Raid2UnitButton1 { 0 = <userdata> UNIT_MAXFOCUS = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 id = "5" Name = <unnamed> { } __tags = <table> { } PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:315 mystyle = "raid" unit = "raidpet5" UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\oUF\elements\vehicle.lua:4 UNIT_MAXRAGE = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 style = "oUF_lumenRaid" UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 Health = <unnamed> { } UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF\elements\health.lua:6 __elements = <table> { } realUnit = "raid5" UNIT_MAXENERGY = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 UNIT_MANA = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 UNIT_RAGE = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 Power = <unnamed> { } UNIT_ENERGY = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 UNIT_RUNIC_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 UNIT_FACTION = <table> { } width = 50 UNIT_HAPPINESS = <table> { } UNIT_FOCUS = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 menu = <function> defined @Interface\AddOns\oUF_lumen\oUF_lumen.lua:314 UNIT_MAXMANA = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 height = 25 scale = 1 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\oUF\elements\vehicle.lua:4 UNIT_MAXRUNIC_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 } _ = nil class = nil rColor = nil (*temporary) = <function> defined =[C]:-1 (*temporary) = <unnamed> { 0 = <userdata> } (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index local 'rColor' (a nil value)"
Last edited by Flak : 07-26-10 at 10:22 PM.
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Flak |
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07-27-10, 01:38 AM | |
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Thanks Flak, it's the Raid Frames, they aren't quite done yet, I Got that error the other day and it's fixed now.
I will submit a new build today with some bug fixes and some nice changes. Thanks for reporting.
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