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Compatibility: | Shadowlands patch (9.0.2) |
Updated: | 11-26-20 06:12 AM |
Created: | 06-07-10 02:11 PM |
Downloads: | 45,729 |
Favorites: | 160 |
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oUF Lumen
Before I used oUF and started writing my own layout and small addons, Pitbull, Grid and ClassTimer were a big part of the functionality of my UI. Since then I tried to cut down on the number of addons while trying to retain its functionality. oUF_lumen using the power of oUF tries to accomplish this by creating a customized set of unit frames tha replace Pitbull, Grid and ClassTimer while being light and functional.
Compact config: https://i.imgur.com/34Yilqx.jpg
If you're interested in my UI it's here.
This is a PERSONAL Layout. What this means is that most of the functionalities will be implemented because I need it. I can eventually add some features If I see the utility in them, but I will never change the layout radically or add unnecessary and complicated features just because. The beauty of oUF layouts is that there are plenty for all tastes and it is easy to customize if you want to dwellve into code!
- Features
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Flak |
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08-05-10, 09:41 AM | |
A Kobold Labourer
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really a wonderful layout ! light,clean,powerful !
btw.. how can I add more debuff show on the target frame ? if you want more buff and debuff Whitelist , maybe this filger list can help you @@! Filger list in setting
Last edited by Areul : 08-05-10 at 10:30 AM.
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Areul |
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08-05-10, 05:51 AM | |
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Hmmm I don't have those errors. Will try to reproduce them.
It's the Bar Timers apparently. Can you tell me where you where and with what class? Thanks.
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neverg |
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08-04-10, 08:18 PM | |
A Murloc Raider
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Just grabbed the new lumen (and ouf 1.4.2)... getting the following errors on login:
Code:
Message: Interface\AddOns\oUF_lumen\oUF_lumen.lua:1288: attempt to index field '?' (a nil value) Time: 08/04/10 21:16:21 Count: 1 Stack: Interface\AddOns\oUF_lumen\oUF_lumen.lua:1288: in function `myCustomBarTimersFilter' Interface\AddOns\oUF_lumen\oUF_lumen.lua:1313: in function `func' Interface\AddOns\oUF\ouf.lua:320: in function <Interface\AddOns\oUF\ouf.lua:315> [C]: in function `Show' Interface\FrameXML\SecureStateDriver.lua:72: in function <Interface\FrameXML\SecureStateDriver.lua:62> Interface\FrameXML\SecureStateDriver.lua:111: in function <Interface\FrameXML\SecureStateDriver.lua:81> Locals: name = "Honorless Target" rank = "" icon = "Interface\Icons\Spell_Magic_LesserInvisibilty" count = 0 debuffType = nil duration = 30 expirationTime = 77100.146 unitCaster = "player" isStealable = nil (*temporary) = nil (*temporary) = "DEATHKNIGHT" (*temporary) = "attempt to index field '?' (a nil value)" Whitelist = <table> { HUNTER = <table> { } WARRIOR = <table> { } PALADIN = <table> { } MAGE = <table> { } DEADKNIGHT = <table> { } PRIEST = <table> { } WARLOCK = <table> { } DRUID = <table> { } SHAMAN = <table> { } ROGUE = <table> { } } PlayerClass = "DEATHKNIGHT" Code:
Message: Interface\AddOns\oUF\elements\health.lua:69: Usage: UnitHealth("unit") Time: 08/04/10 21:17:42 Count: 3468 Stack: [C]: ? Interface\AddOns\oUF\elements\health.lua:69: in function <Interface\AddOns\oUF\elements\health.lua:67> Locals: (*temporary) = nil Code:
Message: Interface\AddOns\oUF\elements\power.lua:79: Usage: UnitPower("unit"[, type]) Time: 08/04/10 21:17:50 Count: 3820 Stack: [C]: ? Interface\AddOns\oUF\elements\power.lua:79: in function <Interface\AddOns\oUF\elements\power.lua:77> Locals: (*temporary) = nil There is a 4th error that mentions lumen but wow's not letting me copy and paste it for some reason. Also, I have now tried with all versions of ouf 1.4 and get the same error pops. Here's the 4th error Code:
Message: Interface\AddOns\oUF_lumen\oUF_lumen.lua:1288: attempt to index field '?' (a nil value) Time: 08/04/10 21:20:05 Count: 1 Stack: Interface\AddOns\oUF_lumen\oUF_lumen.lua:1288: in function `myCustomBarTimersFilter' Interface\AddOns\oUF_lumen\oUF_lumen.lua:1313: in function `func' Interface\AddOns\oUF\ouf.lua:72: in function <Interface\AddOns\oUF\ouf.lua:70> (tail call): ? Locals: name = "Heroic Presence" rank = "Racial Passive" icon = "Interface\Icons\INV_Helmet_21" count = 0 debuffType = nil duration = 0 expirationTime = 0 unitCaster = "player" isStealable = nil (*temporary) = nil (*temporary) = "DEATHKNIGHT" (*temporary) = "attempt to index field '?' (a nil value)" Whitelist = <table> { HUNTER = <table> { } WARRIOR = <table> { } PALADIN = <table> { } MAGE = <table> { } DEADKNIGHT = <table> { } PRIEST = <table> { } WARLOCK = <table> { } DRUID = <table> { } SHAMAN = <table> { } ROGUE = <table> { } } PlayerClass = "DEATHKNIGHT"
Last edited by Flak : 08-04-10 at 08:35 PM.
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08-02-10, 05:17 AM | ||
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EDIT - Fixed.
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Last edited by neverg : 08-04-10 at 05:35 AM.
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neverg |
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07-31-10, 10:07 AM | |
A Kobold Labourer
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Hi,
I'm currently trying you frames which look greats, and I try to make them feet my needs. I would like to know how I can select myself when clicking on portrait and not on HP bar ? When I set the height to a greater value, the focus, focus target, tot frame are inside the infobar (portrait) and not ebove. What can I do to correct this ? Thanks, Faerian |
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Trollinou |
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07-31-10, 01:12 AM | ||
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Re: White list
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neverg |
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07-30-10, 11:16 PM | |
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White list
Nice work on the layout so far, everything looks really good. I was wondering how I could add more buffs and debuffs to the white list? You might wanna take a look at Lunar Unit Frames Ouf layout to see how that aura syytem works.
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Battoria |
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07-27-10, 01:38 AM | |
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Thanks Flak, it's the Raid Frames, they aren't quite done yet, I Got that error the other day and it's fixed now.
I will submit a new build today with some bug fixes and some nice changes. Thanks for reporting.
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neverg |
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07-26-10, 10:19 PM | |
A Murloc Raider
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I started getting the following error out of the blue when doing BGs (I haven't been doing much else lately)
Code:
Message: Interface\AddOns\oUF_lumen\oUF_lumen.lua:241: attempt to index local 'rColor' (a nil value) Time: 07/26/10 23:18:23 Count: 2 Stack: Interface\AddOns\oUF_lumen\oUF_lumen.lua:241: in function <Interface\AddOns\oUF_lumen\oUF_lumen.lua:236> (tail call): ? Interface\AddOns\oUF\ouf.lua:320: in function <Interface\AddOns\oUF\ouf.lua:315> (tail call): ? Interface\AddOns\oUF\ouf.lua:320: in function <Interface\AddOns\oUF\ouf.lua:315> [C]: in function `Show' Interface\FrameXML\SecureTemplates.lua:817: in function <Interface\FrameXML\SecureTemplates.lua:729> Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update' Interface\FrameXML\SecureTemplates.lua:610: in function <Interface\FrameXML\SecureTemplates.lua:608> Locals: health = <unnamed> { colorTapping = false 0 = <userdata> disconnected = false unit = "raidpet5" colorClass = false min = 29998 PostUpdate = <function> defined @Interface\AddOns\oUF_lumen\oUF_lumen.lua:236 value = <unnamed> { } frequentUpdates = 0.1 colorDisconnected = true colorReaction = false bg = <unnamed> { } Smooth = true } unit = "raidpet5" min = 50000 max = 50000 self = oUF_Raid2UnitButton1 { 0 = <userdata> UNIT_MAXFOCUS = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 id = "5" Name = <unnamed> { } __tags = <table> { } PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:315 mystyle = "raid" unit = "raidpet5" UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\oUF\elements\vehicle.lua:4 UNIT_MAXRAGE = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 style = "oUF_lumenRaid" UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 Health = <unnamed> { } UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF\elements\health.lua:6 __elements = <table> { } realUnit = "raid5" UNIT_MAXENERGY = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 UNIT_MANA = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 UNIT_RAGE = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 Power = <unnamed> { } UNIT_ENERGY = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 UNIT_RUNIC_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 UNIT_FACTION = <table> { } width = 50 UNIT_HAPPINESS = <table> { } UNIT_FOCUS = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 menu = <function> defined @Interface\AddOns\oUF_lumen\oUF_lumen.lua:314 UNIT_MAXMANA = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 height = 25 scale = 1 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\oUF\elements\vehicle.lua:4 UNIT_MAXRUNIC_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:11 } _ = nil class = nil rColor = nil (*temporary) = <function> defined =[C]:-1 (*temporary) = <unnamed> { 0 = <userdata> } (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index local 'rColor' (a nil value)"
Last edited by Flak : 07-26-10 at 10:22 PM.
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Flak |
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07-25-10, 06:28 AM | |
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Hi Samwow, it won't look much different, the only thing you might need to do is reposition them a bit.
I'm only showing 4 Debuffs because those are the only that fit in that space. I'm going to build a system of buffs debuffs that can be filtered and will show important Buffs (on player) and debuffs (on target) by the player only in a Bar Style (a bit like ClassTimer). So that 4 debuffs won't limit anything. Those are only there for example, imagine you are playing arena, your team mate Saps a target. That way you can see how much time sap has remaining.
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neverg |
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07-25-10, 02:18 AM | |
A Kobold Labourer
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thx for your response.
congrats to your new monitor but please don't change it to much its good how it looks like maybe your interested i changed the position and the number of the debuffs for me because 4 debuffs is to little for the most classes even for me as dk its hard to track all the debuffs in pvp with only 4. oh and i like the layout of your raidframes, maybe you can make an option to let them show in party as well? keep up the good work
Last edited by Samwow : 07-25-10 at 02:20 AM.
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Samwow |
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07-24-10, 02:25 PM | |||
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Yes no party frames yet and also the raid frames are far from done yet, although they already look like I want them. The party frames will be most probably in the next build that should be out this week among a lot of other stuff. I got a new monitor (22 inches) compared to my old 17 inches so I'll probably move and size the layout accordingly. Anyway and since it supports haste oUF_MovableFrames that will not be a problem (and you can scale it as well). It will support oUF_combatFeedback among many others (as I'm still re-writing it from scratch to oUF 1.4 there is still a lot to do) and addons are the last in the priority queue. I intend to display threat in the frames also, again, in future build.
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neverg |
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07-24-10, 09:36 AM | |
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Hello
Lumen great work over I think i am missing party frame or am i wrong? I hear form u soon Regards Cashtro |
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illum1n4ti |
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07-24-10, 07:26 AM | |
A Kobold Labourer
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nice layout, will you add support for oUF Combat Feedback?
a Threat notification would be nice too like oUF ThreatBar ore someting like that. and the party frames doesnt work by me keep up the good work
Last edited by Samwow : 07-24-10 at 10:17 AM.
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