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Sage UnitFrames  Popular! (More than 5000 hits)

Version: 3.2.7 (Beta)
by: Tuller [More]

Note: This is a beta release. Everything that's completed should be stable, but there's a very limited set of configuration options, and I've not implemented buff filtering quite yet. Also, the description is out of date :P

Sage is a minimalistic, lightweight unit frame replacement designed to require minimal configuration. If you're looking for a set of unit frames with giant 3D models, or frames that are infinitely configurable, then Sage is not for you. If you're looking for a set of functional frames that "just work", then welcome home

Included Frames

  • Player, Target, Target of Target, Party, Pet, and Focus

Features
  • Low memory and CPU usage and a modular design
  • Simple Configuration
  • Highly Visible Debuffs: For friendly units debuffs are enlarged and displayed to the right. Healthbars are also set to change color whenever a friendly unit is debuffed.
  • Multiple styles for statusbar text
  • Range Checking for the Party Frames: Party frames can be set to fade out when out of range of a selected spell
  • Support for Clique, MobHealth, MobHealth3, and SharedMedia


Using Sage

Configuration
  • To bring up the options menu, type /sage or /sg
  • Docking: With sticky bars enabled, its possible to dock one frame to another by simply dragging next to the frame you wish to stick it to
  • Scaling: When unlocked, frames can be scaled by simply dragging its bottom right corner. Hold shift when dragging to scale all frames stuck to the one you're scaling
  • Disabling: You can disable a frame by disabling its addon in the Addons menu

Player Frame
  • The player frame displays your name, level, health, mana, pvp status, master loot status, group leader status, raid target icon, and optionally your experience or reputation
  • In a raid, your level display changes to show what raid group you are in
  • Your name's color changes based on your combat and resting status. Blue means you are resting, red means you are in combat
  • To toggle between watching reputation or experience, open the character menu (c by default) go to your reputation tab. To watch reputation, click on a faction and check the option to watch reputation. Uncheck it to go back to watching your experience

Target Frame
  • The target frame displays your target's name, level, health, mana, and raid target icon.
  • If you're targeting a unit controlled by a player, the target frame will display that unit's class, else the frame will display that unit's classification (humanoid, beast, etc), and elite status
  • The color of the name of your target is based on a large amount of conditions, and is similar to the colors of the Blizzard target frame
  • Combo points are displayed to the left of the frame. By default, combo points are displayed in a style similar to Tony Hawk games: Spelling out combo means you have a max amount of combo points
  • For friendly units, buffs are displayed at the bottom of the frame, with debuffs on the side. For enemy units, the arrangement is reversed
  • When your target starts casting a spell, a casting bar will appear in the unit classification area. It'll give you an icon of what the target is casting, and tell you how long until the spell completes

The Target of Target Frame
  • The target of target frame displays the same amount of information as your target frame, minus buffs, debuffs, and mana, though if you have health bar debuff coloring on, you'll still be able to see if your target of target is debuffed

The Focus Frame
  • The focus unit was added by Blizzard in 2.0.1. Its basically a secondary target you manually set and unset
  • Sage's Focus frame displays the same amount of information as the target frame
  • To set a unit as your focus, type /focus, and to clear it, type /clearfocus
  • You can setup key bindings for setting and clearing your focus in the key bindings menu (ESC, Keybindings)

The Pet Frame
  • The pet frame displays about the same amount of information as the player frame
  • Buffs are displayed at the bottom of the frame, debuffs to the right
  • For hunters, a happiness indicator is displayed to the right of the frame. It functions exactly like the blizzard provided one
  • Your pet's combat status is displayed by the color of your pet's name. Red means its in combat, white that its not

The Party Frames
  • Party frames show the standard amount of information as the other frames
  • Buffs are displayed below the frame, debuffs to the right
  • The color of the name of a member of your party signifies what class it is. The colors are the same as the ones used by the raid frames. In addition, if the given party member has aggro, their name will turn red
  • If one of your party members has a pet, a health bar for that pet will show up under the member's mana bar
  • You can set whether to show the party frame in a raid or not via the options menu
  • You can set what spell to use for range checking via the options menu

Slash Commands
  • /sg or /sage: Toggles the option menu
  • /sg lock: Toggles locking frame positions
  • /sg sticky: Toggles auto anchoring frames
  • /sg scale <frameList> <scale>: Sets the scale of <frameList>. 1 is normal scale
  • /sg setalpha <frameList> <opacity>: Sets the opacity of <frameList>
  • /sg texture <texture>: Sets the statusbar texture
  • /sg set <profle>: Switches settings to <profile>
  • /sg save <profle>: Saves current settings as, and switches to <profile>
  • /sg copy <profile>: Copies settings from <profile>
  • /sg delete <profile>: Deletes <profile>
  • /sg reset: Returns to default settings
  • /sg list: Lists all profiles
  • /sg version: Prints the current version

3.2.7
* 3.2 bugfixes

3.2.6 (Beta)
* Buff bugfix

3.2.5 (Beta)
* 3.1 TOC bump.
* Potential bugfix for the party frame visibility issue
* I think my buff filtering is probably broken for 3.1, too. I'll try and fix it in a week or so.

3.2.3 (Beta)
* Fixed a bug causing party pet frames to scale crazily.
* Fixed a bug causing the width slider to not work.

3.2.2 (Beta)
* Fixed a bug with hiding party frames when in a raid.
* When in a raid, the level display will now switch to show what group you are in.

3.2.1 (Beta)
* Made the show in raid option work
* Added an assert to help me debug some things if something blows up

3.2.0 (Beta)
* Added a fix to theoretically make the combo point display work properly on Malygos
* Added a fix to theoretically fix the tagging color issue
* Added a global text mode selector
* Whenever Sage.Frame('id').sets[key] = value is called with a unique value,<key>_Change(newValue) is called for both the frame and its children
* Added a "Show Only Debuffs I've Cast" option to the target and focus frame
* Added a "Show Only Buffs I've Cast" option to all frames that have a buff display
* Added a "Display Combo Points as a Number" option to the target frame

3.1.5 (Pre-Beta)
* Completely recoded to be WoW 3.0.8 compatible/do what I want it to do.
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Unread 07-23-07, 09:33 AM  
Tuller
A Warpwood Thunder Caller
 
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Originally posted by Teazle
Any chance we can have buffs, debuffs and mana shown on ToT? or is that an unwanted feature? Cause I'd really like it
Not going to happen.
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Unread 07-24-07, 12:15 PM  
saavis
A Kobold Labourer

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I noticed last night during a raid that the Debuff's on the target frame start normal but the more Debuff's that are put on the target, the smaller the Debuff's end up. Is this a bug or intentional? Is there a way to make make it so the Debuff's stay the same size?
Last edited by saavis : 07-24-07 at 12:15 PM.
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Unread 07-24-07, 03:19 PM  
wyrmseeker
A Kobold Labourer

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It would be nice if Sage could be taught to handle long names better, with the current version, my name gets chopped off at the end. Would it be possible to scale the fonts or something? (Automatically would be great, but manually would suffice.)
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Unread 07-25-07, 09:34 AM  
txamethyst
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i've gotten this error every time i log my hunter. the only addon i've updated/changed is sage. it doesnt happen with any other character. it did not happen before i updated to the latest version.

[2007/07/25 10:03:01-276-x1]: Sage\obj\buff.lua:194: SagepetBuff1:SetScale(): Scale must be > 0
<in C code>: in function `pcall'
Bagnon\lib\Dongle.lua:247: in function <Interface\AddOns\Bagnon\lib\Dongle.lua:246>
Bagnon\lib\Dongle.lua:337: in function <Interface\AddOns\Bagnon\lib\Dongle.lua:328>
<in C code>: ?
<in C code>: in function `pcall'
Cartographer-r42028\Cartographer.lua:889: in function `LoadLoadOnDemandModules'
Cartographer-r42028\Cartographer.lua:398: in function <Interface\AddOns\Cartographer\Cartographer.lua:254>
<in C code>: in function `pcall'
AceAddon-2.0-42430 (Prat):24: in function <...rface\AddOns\Prat\libs\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-42430 (Prat):999: in function `ManualEnable'
AceAddon-2.0-42430 (Prat):927: in function <...rface\AddOns\Prat\libs\AceAddon-2.0\AceAddon-2.0.lua:920>
<in C code>: ?
AceEvent-2.0-40601 (Prat):232: in function `TriggerEvent'
AceEvent-2.0-40601 (Prat):910: in function <...rface\AddOns\Prat\libs\AceEvent-2.0\AceEvent-2.0.lua:903>
Last edited by txamethyst : 07-25-07 at 07:51 PM.
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Unread 07-26-07, 04:30 AM  
Raaze
A Kobold Labourer

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007/07/26 20:35:17-1098-x1]: Sage\obj\buff.lua:194: SagepetBuff1:SetScale(): Scale must be > 0
<in C code>: in function `pcall'
Sage\lib\Dongle.lua:247: in function <Interface\AddOns\Sage\lib\Dongle.lua:246>
Sage\lib\Dongle.lua:337: in function <Interface\AddOns\Sage\lib\Dongle.lua:328>
<in C code>: in function `LoadAddOn'
Quartz-0.1.0.38838\Quartz.lua:149: in function <Interface\AddOns\Quartz\Quartz.lua:141>
<in C code>: in function `pcall'
AceAddon-2.0-44196 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-44196 (Ace2):999: in function `ManualEnable'
AceAddon-2.0-44196 (Ace2):927: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:920>
<in C code>: ?
AceEvent-2.0-44693 (Ace2):262: in function `TriggerEvent'
AceEvent-2.0-44693 (Ace2):955: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:948>


I'm getting a similar error - I suspect it may be a conflict with some Ace library/addon perhaps.

Edit: The error only occurs when the Sage pet module is enabled. By checking the option show only castable buffs in the pet module I was able to get rid of the error with a ui reload. ( I had my imp out )
Last edited by Raaze : 07-26-07 at 05:03 AM.
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Unread 07-26-07, 05:58 AM  
txamethyst
An Aku'mai Servant
 
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Originally posted by Raaze
I'm getting a similar error - I suspect it may be a conflict with some Ace library/addon perhaps.

Edit: The error only occurs when the Sage pet module is enabled. By checking the option show only castable buffs in the pet module I was able to get rid of the error with a ui reload. ( I had my imp out ) [/b]
thanks, that fixed the error. doesn't do much about preventing it or what caused it, but its gone for now.
Last edited by txamethyst : 07-26-07 at 05:59 AM.
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Unread 07-27-07, 03:36 PM  
Geboran
A Rage Talon Dragon Guard

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Do these unit frames support click-casting with Clique or other similar click casting addons?

EDIT: Nevermind. Just gotta finish reading the description.
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Last edited by Geboran : 07-27-07 at 03:37 PM.
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Unread 08-05-07, 09:47 PM  
Dreadlorde
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Originally posted by Tuller
Have you ever thought of adding animated portraits?
Every now and then I do, but just as a place to stick combat text over.
There's another use for them?
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Unread 08-09-07, 12:42 AM  
varaszlo
A Kobold Labourer

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Hi there, i have the problem, that i can't see the star raid marking on the target when i use the sage addon.
the other markings (nexus, blue square, etc...) are shown well.

any hit ? i prefer the sage instead the ag_unitframes, but this is a minor bug, i think...
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Unread 08-10-07, 01:33 PM  
Sano
A Defias Bandit
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Originally posted by Dreadlorde
Every now and then I do, but just as a place to stick combat text over.
There's another use for them? [/b][/quote]

I use them for my focus target. If there is a picture of a sheep I know my focus is still sheeped. Easier then looking for a debuff.
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Unread 08-10-07, 05:54 PM  
Tuller
A Warpwood Thunder Caller
 
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Originally posted by varaszlo
Hi there, i have the problem, that i can't see the star raid marking on the target when i use the sage addon.
the other markings (nexus, blue square, etc...) are shown well.

any hit ? i prefer the sage instead the ag_unitframes, but this is a minor bug, i think...
I'll check on it.

I think one feature I want to implement in Sage is some sort of functionality to keep track of debuff counts, like sunder or deadly poison. When there's a lot of buffs, its quite difficult to see exactly which ones are yours.

I could also simply implement, "Show only my debuffs"
Last edited by Tuller : 08-10-07 at 05:56 PM.
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Unread 08-10-07, 06:40 PM  
drewho
A Kobold Labourer

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can anybody explain how to remove the counters from the debuffs in the targetframe, i think its omnicc thats putting the timers on but i cant seem to get it to blacklist the sage targetframe.
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Unread 08-11-07, 10:44 AM  
Tuller
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Originally posted by drewho
can anybody explain how to remove the counters from the debuffs in the targetframe, i think its omnicc thats putting the timers on but i cant seem to get it to blacklist the sage targetframe.
try adding "SageBuff" to the blacklist
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Unread 08-11-07, 01:31 PM  
drewho
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Hmm that seems to have no effect.

Edit: Ahaa got it sorted its just "target" in the blacklist
now all i need to disable is the coodown "clock" animation :/
Last edited by drewho : 08-11-07 at 01:36 PM.
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Unread 08-11-07, 04:33 PM  
Tuller
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Originally posted by drewho
Hmm that seems to have no effect.

Edit: Ahaa got it sorted its just "target" in the blacklist
now all i need to disable is the coodown "clock" animation :/
/omnicc model
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