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IWD (fan's update)  Popular! (More than 5000 hits)

Version: v1.6a
by: tattooedpierre [More]

IWD (fan's update)

Original mod: http://www.torridreflections.com/wow/ by Torrid.

Features

  • Clears WorldDefense spam
  • Shows number of attacks within a given timeframe for each zone
  • Alerts you when a certain threshold of attacks has been met
  • Flash the most recent attacked area
  • Shows you the time since the last attack
  • new Shows you the zone and sub-zone for each attack, to help easily locate
  • new LDB support!
  • new Audio alert (optional)

IWD replaces the WorldDefense channel spam with a few lines of text floating above your default chat frame. This indicates which zones are being attached, how many attacks have been recorded, how long ago the last attack was and if an area is being pounded; IWD will announce in the chat frame as well.

NOTE: Because of the changes to v1.6 which included the SavedVariables structure and other XML changes, I'd recommend binning any current folder with IWD and totally replacing it with this new version.

Known Issues
  • None

v1.5.3 is BETA. Ie: there are still some known bugs.. and ones I'm sure are unknown. But its out there.. and works for the most part. Will fix bugs in due course.

- v1.6: Rewrote the configuration screen using Blizzards own interface menu, will show up as 'IWD'. Added basic LDB data feed to show the most recently attack target. Will expand on this in the future to include a tooltip with details.
- v1.5.4: Updated for 3.1, fixed config bug. No FuBar support atm.
- v1.5.3: Updated for WotLK, however, not all bugs fixed. LUA error re: slider in options panel still outstanding.
- v1.5.2: Updated TOC for compatibility with WoW 2.4; updated zone list to include some new areas.
- v1.5.1: Updated TOC for compatibility with WoW 2.2; no further changes were made at this time.
- v1.5: Hopefully have fixed this frame bug that's been plaguing people. The frame is now on a lower strata than before. Minor visual tweak. Integrated TBC zone names I'd collected. Updated README and in-game help. Fixed /iwd lock command to actually work; same for options menu locking tick box.
- v1.4r1 Bug Fix. This version fixes a bug which would cause the IWD frame to vanish when it had been moved, after a logout. Tweaked move frame.
- v1.4 Stable release. Reworked some internal stuff, the zone list is now in a seperate file to make it easier to update. Also added the option to unlock the IWD alert frame and move it via /iwd menu (requested). Cleaned up the chat alerts and options menu.
- v1.3.9 Stable version; full FuBar support (working!). Bug fixes and zone code cleaned up. Added some code to auto-join WorldDefense in case your not in that channel. Changed debugging code to help track future problems (touch wood etc). Added TBC zones I've collected into the main array.
- v1.3.8-r1 fixes the debug spam, and also fixes a bug I wasnt aware of that meant you coulnd't toggle zone/subzone text properly. Enabling/Disabling IWD from the options screen will throw an error but it still works. I'm looking into this. Again, looked into the FuBar code and it's almost complete.
- v1.3.8 implements a new tracking system to record new zones (primarily Outland areas) to further improve the zone definition list. FuBar support has been tweaked in this version too so hopefully it's working a little better now. I'm still working on adding more options.
- v1.3.7.1b fixes error message related to unresolved FuBar issue.
- Completely rewrote FuBar support
- Fixed colour coding on FuBar
- Added option to mute normal alert in favour of FuBar-only alerts
- Added audio alert option
- Added tooltip to FuBar plugin to display location details
- Added flashing icon to FuBar that will indicate attack severity
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Unread 12-16-06, 06:56 PM  
Mycroft77
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Just some bugs: fubar tooltip isn't updating (dunno if it's supposed to yet) and when I put it in fubar only mode the red zone text still shows up above chatframe1
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Unread 12-16-06, 07:26 PM  
tattooedpierre
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Originally posted by Mycroft77
Just some bugs: fubar tooltip isn't updating (dunno if it's supposed to yet) and when I put it in fubar only mode the red zone text still shows up above chatframe1
EDIT: ok I've fixed everything that I could see wrong.. except maybe the tooltip. I'm still trying to get it to clear out properly when an area has been safe for x mins. I'll upload a beta soon.
Last edited by tattooedpierre : 12-16-06 at 10:51 PM.
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Unread 12-17-06, 01:51 PM  
Degrelescence
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The Uldamon error isn't posting, GJ on fixing that so quickly, and thank you.

I am; however, getting an error every time I log in though:

12/16 21:49:23.718 Loading add-on ImprovedWorldDefense
12/16 21:49:23.718 ** Loading table of contents Interface\AddOns\ImprovedWorldDefense\ImprovedWorldDefense.toc
12/16 21:49:23.718 Interface\FrameXML\OptionsFrame.lua:460: attempt to index local 'checkBox' (a nil value)

I don't know what is causing it, but I would imagine you know more about it then me, just thought you might like to know.
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Unread 12-17-06, 02:10 PM  
tattooedpierre
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Originally posted by Degrelescence
The Uldamon error isn't posting, GJ on fixing that so quickly, and thank you.

I am; however, getting an error every time I log in though:

12/16 21:49:23.718 Loading add-on ImprovedWorldDefense
12/16 21:49:23.718 ** Loading table of contents Interface\AddOns\ImprovedWorldDefense\ImprovedWorldDefense.toc
12/16 21:49:23.718 Interface\FrameXML\OptionsFrame.lua:460: attempt to index local 'checkBox' (a nil value)

I don't know what is causing it, but I would imagine you know more about it then me, just thought you might like to know.
I've uploaded 1.3.7b which fixes a lot of issues. The FuBar part is still beta, but plain old IWD is working perfectly. It's the best version to use for now.

PS: I should mention, for this new v1.3.7b version you must completely trash your old ImprovedWorldDefense folder and replace it with the new ones; to ensure the /libs folder is updated.
Last edited by tattooedpierre : 12-17-06 at 02:12 PM.
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Unread 12-19-06, 03:12 PM  
Degrelescence
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Sorry to post so much, I don't know if I am the only one getting these errors or if I am just the only person reporting them. Anyway amazing job of addressing all of them so quickly too.

For some reason about every 15 minutes I get an error on screen stating:
"...AddOns\ImprovedWorldDefense\ImprovedWorldDefense.lua:1223:attempt to perform arithmetic on field '?' (a nil value)"
Which stays until I log out or reload my interface. Any help would be apreciated.
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Unread 12-19-06, 06:52 PM  
Hoern
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Originally posted by Degrelescence For some reason about every 15 minutes I get an error on screen stating:
"...AddOns\ImprovedWorldDefense\ImprovedWorldDefense.lua:1223:attempt to perform arithmetic on field '?' (a nil value)"
Which stays until I log out or reload my interface. Any help would be apreciated. [/b]
This seems to happen when the first attacked subzone disappears off the list and the second one remains (now as first). Happens to me, too, btw, and I had close to 9000 of them in my BugSack after an hour of World PvP.
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Unread 12-19-06, 07:54 PM  
tattooedpierre
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Originally posted by Hoern
This seems to happen when the first attacked subzone disappears off the list and the second one remains (now as first). Happens to me, too, btw, and I had close to 9000 of them in my BugSack after an hour of World PvP.
Thanks for reporting this.. it's a FuBar line of code thats not behaving itself. I've commented it out for now and I've uploaded a fixed version that will allow you to maintain your sanity whilst playing. Sorry about that.

As for FuBar; i'll pick it up more after Christmas.. I am still working on ironing out the implementation of it though.
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Unread 12-20-06, 01:40 AM  
Hoern
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Originally posted by tattooedpierre
Thanks for reporting this.. it's a FuBar line of code thats not behaving itself. I've commented it out for now and I've uploaded a fixed version that will allow you to maintain your sanity whilst playing. Sorry about that.
No need to apologize. The mod is keeping MY sanity by swallowing the 9000+ "Darkshore is under attack" messages every time someone starts killing the dancing trolls. Alliance have no idea how annoying that is, especially now with no DKs when everyone and their sister head up there to decimate Level 3 Horde NPCs.

Edit: Hmmm, this might be a WoWI issue, but I don't see a new version. Am I blind?
Last edited by Hoern : 12-20-06 at 02:17 AM.
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Unread 12-20-06, 08:41 PM  
tattooedpierre
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Originally posted by Hoern
No need to apologize. The mod is keeping MY sanity by swallowing the 9000+ "Darkshore is under attack" messages every time someone starts killing the dancing trolls. Alliance have no idea how annoying that is, especially now with no DKs when everyone and their sister head up there to decimate Level 3 Horde NPCs.

Edit: Hmmm, this might be a WoWI issue, but I don't see a new version. Am I blind?
Should be up now; takes a wee bit for them to post it once I submit the new version. Glad you find it useful
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Unread 12-23-06, 01:28 AM  
Degrelescence
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Um... Maybe it got lost, but the most recent version is still listed as 12-17 and still has the same problems so I think it isn't the newest version, or am I confused?
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Unread 12-24-06, 12:43 PM  
tattooedpierre
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Originally posted by Degrelescence
Um... Maybe it got lost, but the most recent version is still listed as 12-17 and still has the same problems so I think it isn't the newest version, or am I confused?
I uploaded the version I'm using today; this (for me, at least) shows no errors when using. The FuBar implementation is still beta however. More updates after Christmas ^^
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Unread 01-06-07, 05:00 AM  
Arsonide
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Suggestions

First of all, I love your mod, it is awesome to see where major attacks are without getting spammed. Now on to the suggestions, in order of importance.

I have a second chat pane above ChatPane1, for guild chat, so I had to manually examine and modify your XML to get it in the bottom right corner of my screen, which is perfect - it'd be cool if your mod had a more user friendly way to change the location of the display.

The noise that is used to alert me to major attacks isn't very distinguishing, I could easily lose it in the music as a note with a lot of bass in it, and there's no way I'd hear it in combat.

Lastly, there is some red text that pops up when a new attack is detected below the normal text. This isn't very important, but it'd be cool if that was an option, and when it's disabled new entries just appear in the list quietly. I world PvP when I'm bored, or when something is being hammered a lot. While I'm doing other things the red text grabs my attention.

Please don't take this as anything more than constructive criticism, these are just a few good ideas for a mod that already stands on it's own.
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Unread 01-08-07, 09:03 PM  
tattooedpierre
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Re: Suggestions

Originally posted by Arsonide
First of all, I love your mod, it is awesome to see where major attacks are without getting spammed. Now on to the suggestions, in order of importance.

I have a second chat pane above ChatPane1, for guild chat, so I had to manually examine and modify your XML to get it in the bottom right corner of my screen, which is perfect - it'd be cool if your mod had a more user friendly way to change the location of the display.

The noise that is used to alert me to major attacks isn't very distinguishing, I could easily lose it in the music as a note with a lot of bass in it, and there's no way I'd hear it in combat.

Lastly, there is some red text that pops up when a new attack is detected below the normal text. This isn't very important, but it'd be cool if that was an option, and when it's disabled new entries just appear in the list quietly. I world PvP when I'm bored, or when something is being hammered a lot. While I'm doing other things the red text grabs my attention.

Please don't take this as anything more than constructive criticism, these are just a few good ideas for a mod that already stands on it's own.
Thanks for the comments .. I was going to look in to the positioning eventually; so I may as well check it out. The sound; yeah it is subtle.. I'll think about what to do with that. And the red text; that can be easily made a toggle option

Re: the sound effect.. any ideas on this one? I didn't want it to be too loud because if somewhere is getting hammered then it may become a pain.. I was thinking perhaps a choice of either an inbuilt sound or an external file? That should make it easy enough to cover all bases.
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Unread 01-09-07, 12:38 PM  
Arsonide
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Re: Re: Suggestions

Originally posted by tattooedpierre
Thanks for the comments .. I was going to look in to the positioning eventually; so I may as well check it out. The sound; yeah it is subtle.. I'll think about what to do with that. And the red text; that can be easily made a toggle option

Re: the sound effect.. any ideas on this one? I didn't want it to be too loud because if somewhere is getting hammered then it may become a pain.. I was thinking perhaps a choice of either an inbuilt sound or an external file? That should make it easy enough to cover all bases.
Either an external file, or some sort of double threshhold, like it plays the subtle sound first, then if the heavy attack thing goes off again, it plays the more noticable one, and then it stops playing for that area for a 15-30 minutes.
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Unread 01-14-07, 06:43 PM  
tattooedpierre
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Just to update on what's happening.. I've just finished my exams so it was a bit slow the past couple of weeks but I'm adding some tweaks to address issues raised.. I'm also maybe going to Ace2.. it depends what benefits I can glean from the process. I'm looking into the pros just now, because to be fair it's very small as-is.
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