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IWD (fan's update)  Popular! (More than 5000 hits)

Version: v1.6a
by: tattooedpierre [More]

IWD (fan's update)

Original mod: http://www.torridreflections.com/wow/ by Torrid.

Features

  • Clears WorldDefense spam
  • Shows number of attacks within a given timeframe for each zone
  • Alerts you when a certain threshold of attacks has been met
  • Flash the most recent attacked area
  • Shows you the time since the last attack
  • new Shows you the zone and sub-zone for each attack, to help easily locate
  • new LDB support!
  • new Audio alert (optional)

IWD replaces the WorldDefense channel spam with a few lines of text floating above your default chat frame. This indicates which zones are being attached, how many attacks have been recorded, how long ago the last attack was and if an area is being pounded; IWD will announce in the chat frame as well.

NOTE: Because of the changes to v1.6 which included the SavedVariables structure and other XML changes, I'd recommend binning any current folder with IWD and totally replacing it with this new version.

Known Issues
  • None

v1.5.3 is BETA. Ie: there are still some known bugs.. and ones I'm sure are unknown. But its out there.. and works for the most part. Will fix bugs in due course.

- v1.6: Rewrote the configuration screen using Blizzards own interface menu, will show up as 'IWD'. Added basic LDB data feed to show the most recently attack target. Will expand on this in the future to include a tooltip with details.
- v1.5.4: Updated for 3.1, fixed config bug. No FuBar support atm.
- v1.5.3: Updated for WotLK, however, not all bugs fixed. LUA error re: slider in options panel still outstanding.
- v1.5.2: Updated TOC for compatibility with WoW 2.4; updated zone list to include some new areas.
- v1.5.1: Updated TOC for compatibility with WoW 2.2; no further changes were made at this time.
- v1.5: Hopefully have fixed this frame bug that's been plaguing people. The frame is now on a lower strata than before. Minor visual tweak. Integrated TBC zone names I'd collected. Updated README and in-game help. Fixed /iwd lock command to actually work; same for options menu locking tick box.
- v1.4r1 Bug Fix. This version fixes a bug which would cause the IWD frame to vanish when it had been moved, after a logout. Tweaked move frame.
- v1.4 Stable release. Reworked some internal stuff, the zone list is now in a seperate file to make it easier to update. Also added the option to unlock the IWD alert frame and move it via /iwd menu (requested). Cleaned up the chat alerts and options menu.
- v1.3.9 Stable version; full FuBar support (working!). Bug fixes and zone code cleaned up. Added some code to auto-join WorldDefense in case your not in that channel. Changed debugging code to help track future problems (touch wood etc). Added TBC zones I've collected into the main array.
- v1.3.8-r1 fixes the debug spam, and also fixes a bug I wasnt aware of that meant you coulnd't toggle zone/subzone text properly. Enabling/Disabling IWD from the options screen will throw an error but it still works. I'm looking into this. Again, looked into the FuBar code and it's almost complete.
- v1.3.8 implements a new tracking system to record new zones (primarily Outland areas) to further improve the zone definition list. FuBar support has been tweaked in this version too so hopefully it's working a little better now. I'm still working on adding more options.
- v1.3.7.1b fixes error message related to unresolved FuBar issue.
- Completely rewrote FuBar support
- Fixed colour coding on FuBar
- Added option to mute normal alert in favour of FuBar-only alerts
- Added audio alert option
- Added tooltip to FuBar plugin to display location details
- Added flashing icon to FuBar that will indicate attack severity
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Unread 02-13-07, 07:29 AM  
Scae
A Deviate Faerie Dragon

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Yes, there's an option (or at least there is in other FuBar mods) that allows the mod to be hidden, yet still running. However:

You mean disable the FuBar component? That should be possible via FuBar itself (right-click > Enable/Disable).
I hadn't realised that I could disable the fubar part without disabling the whole mod. I had assumed that it would stop working it I disabled the fubar part. So my previous comment is moot!
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Unread 02-12-07, 12:44 AM  
tattooedpierre
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New Changes

I implemented the ability to move the IWD frame as per request, so you can reposition it as needed. Are there any more feature requests anyone has? I'm still looking into the Alert Sound implementation to see how best to do it.
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Unread 02-05-07, 10:17 PM  
tattooedpierre
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Originally posted by Scae
Can you add an option to hide or disable the plugin? I just like the little on screen notification. Or perhaps add a detached tooltip option.
You mean disable the FuBar component? That should be possible via FuBar itself (right-click > Enable/Disable).

If you mean the IWD text then use the /iwd command to pull up the menu and turn on FuBar mode so only IWD for FuBar shows.

EDIT: Let me know if you're having issues with this at all. I went into WoW and was able to disable IWD FuBar completely; conversely, if I turn on FuBar mode via /iwd menu I get the result of only my text alerts above the chat window. So it all seems to work. I'll add detached tooltip support in the next release. I don't use FuBar so didn't know that was an option
Last edited by tattooedpierre : 02-06-07 at 05:20 AM.
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Unread 02-05-07, 02:43 PM  
Scae
A Deviate Faerie Dragon

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Can you add an option to hide or disable the plugin? I just like the little on screen notification. Or perhaps add a detached tooltip option.
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Unread 01-31-07, 07:45 PM  
Drokk
A Kobold Labourer

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Re: Re: Re: Conflict?

Originally posted by tattooedpierre
Ok I download Local Defender from curse-gaming and it still prints co-ords for PvP players into chat for me. I also checked the LUA and it doesnt hook WorldDefense so there is no possibility of a conflict. Have you the latest version? Or recently installed another mod?
Hmm, maybe it was a fluke. I haven't really added anything new except IWD and Defender recently. Also hard to check at my level since I'm sub 15. I'm keeping them both running, I'll let you know what happens next time I see an enemy player.
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Unread 01-31-07, 04:17 PM  
tattooedpierre
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Re: Re: Conflict?

Originally posted by tattooedpierre
Hmm.. I don't know what Local Defense hooks but I'll check it out. If it hooks WorldDefense, then this is why. IWD will supress worldDefense in favour of showing it's own version of the alerts. Will check this out.
Ok I download Local Defender from curse-gaming and it still prints co-ords for PvP players into chat for me. I also checked the LUA and it doesnt hook WorldDefense so there is no possibility of a conflict. Have you the latest version? Or recently installed another mod?
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Unread 01-31-07, 05:26 AM  
tattooedpierre
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Re: Conflict?

Originally posted by Drokk
Great mod, but it seems to conflict with "Local Defender"

I clicked on an enemy player and Local Defender did not print his co-ordinates to Local Defense as it should.
Hmm.. I don't know what Local Defense hooks but I'll check it out. If it hooks WorldDefense, then this is why. IWD will supress worldDefense in favour of showing it's own version of the alerts. Will check this out.
Last edited by tattooedpierre : 01-31-07 at 05:30 AM.
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Unread 01-30-07, 09:46 PM  
Drokk
A Kobold Labourer

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Conflict?

Great mod, but it seems to conflict with "Local Defender"

I clicked on an enemy player and Local Defender did not print his co-ordinates to Local Defense as it should.
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Unread 01-14-07, 06:43 PM  
tattooedpierre
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Just to update on what's happening.. I've just finished my exams so it was a bit slow the past couple of weeks but I'm adding some tweaks to address issues raised.. I'm also maybe going to Ace2.. it depends what benefits I can glean from the process. I'm looking into the pros just now, because to be fair it's very small as-is.
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Unread 01-09-07, 12:38 PM  
Arsonide
A Kobold Labourer

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Re: Re: Suggestions

Originally posted by tattooedpierre
Thanks for the comments .. I was going to look in to the positioning eventually; so I may as well check it out. The sound; yeah it is subtle.. I'll think about what to do with that. And the red text; that can be easily made a toggle option

Re: the sound effect.. any ideas on this one? I didn't want it to be too loud because if somewhere is getting hammered then it may become a pain.. I was thinking perhaps a choice of either an inbuilt sound or an external file? That should make it easy enough to cover all bases.
Either an external file, or some sort of double threshhold, like it plays the subtle sound first, then if the heavy attack thing goes off again, it plays the more noticable one, and then it stops playing for that area for a 15-30 minutes.
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Unread 01-08-07, 09:03 PM  
tattooedpierre
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Re: Suggestions

Originally posted by Arsonide
First of all, I love your mod, it is awesome to see where major attacks are without getting spammed. Now on to the suggestions, in order of importance.

I have a second chat pane above ChatPane1, for guild chat, so I had to manually examine and modify your XML to get it in the bottom right corner of my screen, which is perfect - it'd be cool if your mod had a more user friendly way to change the location of the display.

The noise that is used to alert me to major attacks isn't very distinguishing, I could easily lose it in the music as a note with a lot of bass in it, and there's no way I'd hear it in combat.

Lastly, there is some red text that pops up when a new attack is detected below the normal text. This isn't very important, but it'd be cool if that was an option, and when it's disabled new entries just appear in the list quietly. I world PvP when I'm bored, or when something is being hammered a lot. While I'm doing other things the red text grabs my attention.

Please don't take this as anything more than constructive criticism, these are just a few good ideas for a mod that already stands on it's own.
Thanks for the comments .. I was going to look in to the positioning eventually; so I may as well check it out. The sound; yeah it is subtle.. I'll think about what to do with that. And the red text; that can be easily made a toggle option

Re: the sound effect.. any ideas on this one? I didn't want it to be too loud because if somewhere is getting hammered then it may become a pain.. I was thinking perhaps a choice of either an inbuilt sound or an external file? That should make it easy enough to cover all bases.
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Unread 01-06-07, 05:00 AM  
Arsonide
A Kobold Labourer

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Suggestions

First of all, I love your mod, it is awesome to see where major attacks are without getting spammed. Now on to the suggestions, in order of importance.

I have a second chat pane above ChatPane1, for guild chat, so I had to manually examine and modify your XML to get it in the bottom right corner of my screen, which is perfect - it'd be cool if your mod had a more user friendly way to change the location of the display.

The noise that is used to alert me to major attacks isn't very distinguishing, I could easily lose it in the music as a note with a lot of bass in it, and there's no way I'd hear it in combat.

Lastly, there is some red text that pops up when a new attack is detected below the normal text. This isn't very important, but it'd be cool if that was an option, and when it's disabled new entries just appear in the list quietly. I world PvP when I'm bored, or when something is being hammered a lot. While I'm doing other things the red text grabs my attention.

Please don't take this as anything more than constructive criticism, these are just a few good ideas for a mod that already stands on it's own.
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Unread 12-24-06, 12:43 PM  
tattooedpierre
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Originally posted by Degrelescence
Um... Maybe it got lost, but the most recent version is still listed as 12-17 and still has the same problems so I think it isn't the newest version, or am I confused?
I uploaded the version I'm using today; this (for me, at least) shows no errors when using. The FuBar implementation is still beta however. More updates after Christmas ^^
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Unread 12-23-06, 01:28 AM  
Degrelescence
A Kobold Labourer

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Um... Maybe it got lost, but the most recent version is still listed as 12-17 and still has the same problems so I think it isn't the newest version, or am I confused?
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Unread 12-20-06, 08:41 PM  
tattooedpierre
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Originally posted by Hoern
No need to apologize. The mod is keeping MY sanity by swallowing the 9000+ "Darkshore is under attack" messages every time someone starts killing the dancing trolls. Alliance have no idea how annoying that is, especially now with no DKs when everyone and their sister head up there to decimate Level 3 Horde NPCs.

Edit: Hmmm, this might be a WoWI issue, but I don't see a new version. Am I blind?
Should be up now; takes a wee bit for them to post it once I submit the new version. Glad you find it useful
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