Go to Page... |
Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 08-05-22 10:23 AM |
Created: | unknown |
Downloads: | 208,140 |
Favorites: | 791 |
MD5: |
Simple Light Data Text v9.0.2
SLDataText is a lightweight addon based on text based modules, which can be moved & customized independently or globally. It includes LibSharedMedia support for expanded font selection, and various degrees of mouse click interaction on various module frames. It also supports user-created plug-ins to expand on the module selection beyond what is included in this package. Plug-ins can be as vast or as tiny as desired. Included is are custom libraries (LibSL-1.0 and LibSLTip-1.0) that are used for module configuration menu management and interactive tooltips.
Each module can be positioned independently via dragging and placement can be fined tuned via the configuration menu. Fine tuning includes manual frame anchoring, text justification, X/Y value tweaking, and frame strata value.
Each module has an independent configuration menu, and the AddOn has a global menu to handle unified font types & sizes. The following modules are contained in this package:
Comment Options |
10-13-08, 10:49 AM | |
|
Does it have the possibility to show Officer notes now in the guild module ?
-Stongbow- |
|
Strongbow |
View Public Profile |
Send a private message to Strongbow |
Find More Posts by Strongbow |
Add Strongbow to Your Buddy List |
xanthos |
View Public Profile |
Send a private message to xanthos |
Find More Posts by xanthos |
Add xanthos to Your Buddy List |
10-14-08, 01:10 AM | |
A Deviate Faerie Dragon
Forum posts: 13
File comments: 120
Uploads: 0
|
wondering why i havent come across this before, its great ... better late than never
i have been looking for a way to align all modules. so many reletavily small modules just pixels out of alignment irritate the hack out of me. am i overlooking something obvious here? if not, could there be an option to auto-align the modules reletive to eachother? |
|
lodewijk |
View Public Profile |
Send a private message to lodewijk |
Find More Posts by lodewijk |
Add lodewijk to Your Buddy List |
10-14-08, 04:57 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 4
Uploads: 0
|
|
|
|
xanthos |
View Public Profile |
Send a private message to xanthos |
Find More Posts by xanthos |
Add xanthos to Your Buddy List |
10-14-08, 06:59 AM | |||
|
For example, if you want to parent the clock to the gold module and have them align horizontally, you would go to the clock config and enter "SLDT_Gold" into the parent field, and adjust the text justification/anchor appropriately (Left to Right, or Right to Left) and leave the Y Offset at 0. It may seem complex, but once you do it once, it's very easy.
Last edited by Taffu : 10-14-08 at 07:01 AM.
|
||
|
Taffu |
View Public Profile |
Send a private message to Taffu |
Find More Posts by Taffu |
Add Taffu to Your Buddy List |
10-15-08, 04:15 AM | |
|
The "%l" (which I believe is a lowercase "L") doesn't seem to be showing the time in the 1-12 hour format. It actually makes Bugsack spit so many errors that it times out :P Prat timestamps produce a similar "format too long" issue when trying to use the %l as well, so it's probably something in Ace. I know you're proactive and might find a quick fix though
Error 1 (Qty 1) Code:
[2008/10/15 06:12:19-140-x1]: SLDataText-2.01\Elements\Clock.lua:11: 'date' format too long SLDataText-2.01\Elements\Clock.lua:11: in function `UpdateStats' SLDataText-2.01\SLDT_Core.lua:115: in function `SmallUpdate' SLDataText-2.01\Elements\Clock.lua:145: in function <Interface\AddOns\SLDataText\Elements\Clock.lua:145> (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5> (tail call): ?: AceConfigDialog-3.0\AceConfigDialog-3.0.lua:781: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:600> (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5> (tail call): ?: AceGUI-3.0\AceGUI-3.0.lua:264: in function `Fire' ...ist\libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:54: in function <...ist\libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:51>: ...ist\libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:63: in function <...ist\libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:60>: Error #2 (Qty 11ty billion) Code:
[2008/10/15 06:12:19-140-x59]: SLDataText-2.01\Elements\Clock.lua:11: 'date' format too long SLDataText-2.01\Elements\Clock.lua:11: in function `UpdateStats' SLDataText-2.01\SLDT_Core.lua:115: in function `SmallUpdate' SLDataText-2.01\Elements\Clock.lua:64: in function <Interface\AddOns\SLDataText\Elements\Clock.lua:61> |
|
Arkive |
View Public Profile |
Send a private message to Arkive |
Find More Posts by Arkive |
Add Arkive to Your Buddy List |
10-15-08, 05:44 AM | ||
|
|
|
|
Taffu |
View Public Profile |
Send a private message to Taffu |
Find More Posts by Taffu |
Add Taffu to Your Buddy List |
10-15-08, 03:56 PM | |
A Defias Bandit
Forum posts: 0
File comments: 4
Uploads: 0
|
First time I loaded this addon with a small handful of others* it worked flawlessly. After a relog however, the clock no longer appears and I get the following error:
Code:
..\AddOns\SLDataText\Elements\Clock.lua line 317: attempt to index global 'TimeManagerClockButton' (a nil value) *Other addons: Bartender4 eePanels2 Elkano's BuffBars (not working either) EquipCompare FuBar 3.0 MonkeyBuddy MonkeyQuest PitBull 3.0 Prat 3.0 Quartz simpleMinimap TinyTip TinyTipOptions All mods are the latest available versions. Any ideas? |
|
Dalamar1991 |
View Public Profile |
Send a private message to Dalamar1991 |
Find More Posts by Dalamar1991 |
Add Dalamar1991 to Your Buddy List |
10-16-08, 06:08 AM | |
A Defias Bandit
Forum posts: 3
File comments: 24
Uploads: 0
|
Hi there.
Loaded up version 2.01 yday after patch and noticed what I think it's 2 bugs: 1 - the "class colored (global)" text feature is not working for me, I mean, all my text is always plain white no matter if I toggle the feature on or off. Anyway if you do not select that feature, what text color is supposed to be shown? I'm playing a Priest so that means the class color is white so since I don't want all the text to be white what shall I do? On pre-patch versions one could choose a color, is that feature removed now? 2 - If I disable the "Zone Text" module, it hides the text for the zone name alright but instead shows the original blizz minimap zone frame. I'm using Chincilla as a minimap addon and have the options for hiding the location frame&text selected in there too but still the location frame is being shown. Any thoughts? Thanks in advance for looking into this and once again thank you for such a great addon, I REALLY love your work |
|
Sueisfine |
View Public Profile |
Send a private message to Sueisfine |
Find More Posts by Sueisfine |
Add Sueisfine to Your Buddy List |
10-16-08, 06:11 AM | ||
|
|
|
|
Taffu |
View Public Profile |
Send a private message to Taffu |
Find More Posts by Taffu |
Add Taffu to Your Buddy List |
10-16-08, 10:43 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
|
All i did was update two mods Prat3.0 Beta 4 (from Beta3) , Skinner, and installed Chinchilla replacing Pocketplot And now it just reports back the same error in the previous post. I turned off these mods to check, but i still get the same error now. |
|
|
Inchhigh |
View Public Profile |
Send a private message to Inchhigh |
Find More Posts by Inchhigh |
Add Inchhigh to Your Buddy List |
10-16-08, 11:32 AM | ||
|
Answer #2: This is a common conflict with Minimap AddOns as they both address the ZoneText frame & border. If you're disabling the SLDT ZoneText module and using Chinchilla/Squeenix/Etc., simply reload the UI after you disable SLDT ZoneText and the Minimap AddOn you use should re-handle the hiding of that portion for you. It's simply that SLDT standalone is set to force a "show" of that border if you disable it (in case your using it without another MM AddOn), so a reloadui should fix the problem. |
|
|
Taffu |
View Public Profile |
Send a private message to Taffu |
Find More Posts by Taffu |
Add Taffu to Your Buddy List |
10-16-08, 02:06 PM | ||
A Defias Bandit
Forum posts: 0
File comments: 4
Uploads: 0
|
Then I realized.... There used to be a blizzard clock below the minimap frame and I disabled that around the time the SLDT_Clock issue began. I re-enabled it and this solved the problem. It seems that disabling the clock in the default blizzard interface options (display section, I believe) also breaks SLDT_Clock. Re-enabling it causes the Blizzard clock to re-appear until you reload the UI, at which point SLDT seems to hide the Blizzard clock and function properly. Here's the weird part, the only way I could have remembered disabling it was if I had seen it. And if I saw it, it means it was there while SLDT was running. Which means SLDT wasn't initially disabling the Blizzard clock... Thus causing me to disable it myself (I don't need it if I have SLDT_Clock!) and therefore causing SLDT to break. But somehow re-enabling the Blizzard clock not only fixes SLDT but causes it to start hiding the Blizzard clock on its own? I've confused myself. =P Hopefully that made some kind of sense. Anyway, hopefully this report helps you in some way. 1 error down, 3 more to go till my UI setup is flawless!
Last edited by Dalamar1991 : 10-16-08 at 02:08 PM.
|
|
|
Dalamar1991 |
View Public Profile |
Send a private message to Dalamar1991 |
Find More Posts by Dalamar1991 |
Add Dalamar1991 to Your Buddy List |
10-16-08, 02:20 PM | |
|
*Red Alert*
:P The memory module is doing the same thing it was a long time ago. If you have a large number of addons enabled it produces a very noticable stutter every 2 seconds or so. Turning off the memory component within SLDT makes the stutter stop instantly. |
|
Arkive |
View Public Profile |
Send a private message to Arkive |
Find More Posts by Arkive |
Add Arkive to Your Buddy List |
10-16-08, 03:10 PM | ||
|
Thanks for the feedback! |
|
|
Taffu |
View Public Profile |
Send a private message to Taffu |
Find More Posts by Taffu |
Add Taffu to Your Buddy List |
You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.