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Guardians of the Dream (10.2.0)
Updated:01-16-24 06:07 AM
Created:06-22-18 02:52 PM
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Categories:nUI+ Full Version, nUI: Core

nUI [Retail]  Popular! (More than 5000 hits)

Version: 10.2.5.52902.0 PTR
by: Xrystal [More]



Preamble
Last year Scott made the decision to step away from nUI development and maybe even WOW itself. So that his baby would go forward without his assistance he placed the addon under Creative Commons license to enable others to carry on maintaining it. I was one of the people he asked if I wanted to be one of the developers going forward. At the time I wasn't playing the game at all due to funds but as per usual, expansion came along and it was time to get my characters up to speed, as well as my addons. So I monitored the CurseForge page and found disappointing customers, I then emailed Scott and had no reply. I decided I would take up the baton and try and keep it at least running with as few problems as possible, my skills are not on par with Scott so it may take me longer to identify some errors than it would for him.

Scott's Last Patch Notes
-------------------------------------------------------------------------------------------
Version 7.02.00.00
-------------------------------------------------------------------------------------------
* Updated TOC for WoW
* Re-released under Creative Commons Attribution-NonCommerical 3.0 Unported license

nUI is no longer author supported and is released to the public in the hopes that the
community will continue to support and grow nUI in the years to come. My sincere
thanks to everyone over the years who have helped make nUI what it is (was).


Now
I will keep this maintained as long as I am able to and try to keep WOW non access to a period of working I will of course fix any errors that are identifiable without access, or available via lowbie access if money causes me to take another break.

Going Forward
Depending on the legalities of the license, I will either attempt to create a more robust version of nUI using the newer Blizzard API functionality or more likely attempt to create my own UI from scratch, that works in a similar vein to nUI for those that just can't play without it, I sure missed those InfoPanels

Issues
I've now been added as an author on the curse project for nUI so can you please post any bugs and issues there where possible so that they can be tracked that little bit easier. But feel free to post here if you are unable to.
https://wow.curseforge.com/projects/nui/issues

Alternatives
Of course, like many others, we had problems with nUI that just couldn't easily be fixed or was getting too clunky to be worth using .. but the task of finding an alternative but similar UI is hard to come by .. so here are the ones I tried for a considerable while and will offer them as alternatives to enable you to play the game. All I believe are available via wow interface and may be enough for you to get by.

  • GW2_UI
  • SyncUI
  • SpartanUI
  • ElvUI

Latest Version Uploaded
10.2.5.52902.0
WOW Expansion: Dragonflight PTR
WOW Interface: 100205
WOW Version: 10.2.5.52902

Versions
nUI [Retail]
> Release Versions for the Current Retail Servers
nUI [Classic]
> Release Versions for the Current Classic Servers

Classic / Retail
Due to my version numbering system I have decided to keep Classic and Retail versions separate but there may be multiple Beta/Alpha versions about but the file name will confirm which nUI/WoW version it is for.

-------------------------------------------------------------------------------------------
-- 10.2.5.52902.0 PTR Version
-------------------------------------------------------------------------------------------
* nUI_Button.lua
> Noticed a bit of code I am surprised didn't cause an error. Hopefully rectified it

* nUI_ButtonBag.lua
> There is an AddonCompartmentFrame attached to the minimap. Might be useful, but for now
I put it in the buttonbag and made sure it was still interactive ( at least outside of combat )

** NOTE **
I have still not added the viewport update I did to classic wrath version of nUI into the retail version yet.
The reason for removing it a while back in retail may still be in place so will investigate before adding it

-------------------------------------------------------------------------------------------
-- 10.2.0.52068.0
-------------------------------------------------------------------------------------------
Just a version update to reflect test on retail server rather than xptr/ptr which 10.2.0.51851.0a
was tested on and housed on the curse servers.

-------------------------------------------------------------------------------------------
-- 10.2.0.51851.0a
-------------------------------------------------------------------------------------------
* nUI_PowerBars.lua
> Went through every class to ensure that the appropriate power bars are displayed and are
> added to the mover system
> NOTE: If you log in under feral spec it doesn't show the combo points - reload fixes it

* nUI_HUDSkin_NoBars_Target.lua
* nUI_HUDSkin_HealthPower_Target.lua
* nUI_HUDSkin_PlayerTarget_Target.lua
> Removed the Combo Point Bar from the HUD Area, they are no longer tied to targets.

* Bindings.xml
> Incorporated the category settings so that nUI keybindings appear in their own sections in
> the built in keybinding area.

-------------------------------------------------------------------------------------------
-- 10.1.5.50401.1
-------------------------------------------------------------------------------------------
* nUI.lua
> Added the new StanceBar frame to the list of frames we are hiding while nUI has control

* nUI_PowerBars.lua
> Changed references to AlternateManaBar to AlternatePowerBar
> Removed PriestBarFrame as it was replaced with a regular Bar called InsanityBarFrame

Latest Default nUI Layout for EditMode is in previous update section

-------------------------------------------------------------------------------------------
-- 10.1.5.50401.0
-------------------------------------------------------------------------------------------
* Based on 10.1.5.50006.0 PTR version

* nUI_Movers.lua
> Removed frames that have been added to edit mode and nUI doesn't need to control movement for

* I then tested and made sure everything would work at a basic level
* I started from a clean install prior to the patch hitting so I could make sure the edit mode layout still existed (it did)

* IMPORTANT *
The following are various frames that are a part of the edit mode system that nUI either has
permanent management of, partial management of and no management of.

No Management Of:
> Action Bars 6-8 <
These are new bars, and I have deliberately left them alone in nUI so that users can choose how to use them
I have automatically sized two of them as 2 rows of 6 and one as 3 rows of 4. And resized and positioned
them near the main action bar. Feel free to modify this. It will stick unless you reapply the nUI default
layout or switch to another layout.
I suggest you use 1 or 2 for the spell flyout spell/ability buttons due to the spell flyout changes that haven't been figured out yet

> Objective Tracker, Talking Head, Equipment Durability, Duration Bars, Archaeology Bar, Vehicle Seats, Vehicle Exit Button <
These have either been removed from nUI as there is no extra functionality involved, just placement.
If they were a part of the mover system they have been removed. Some frames may have been reset as a result.
Use /nUI movers to make sure the frames are where you expect .. AFTER loading the nUI layout below / or updating your own one
Or they have never been a part of nUI outside of the mover frame system.

Partial Management Of:
> Chat Frame, Minimap <
These frames can be toggled off and on, for the most part the edit mode positioning matches
the default position for these frames if you didn't have nUI. The Chatframe is a bit annoying
to position but hopefully it works, if not try using Edit Mode to tweak the position.

Full Management Of:
> Player Frames, Enemy Frames <
As far as I know nUI's management of these frames won't interfere with the blizzard ones available
to the edit mode system.


Latest Default nUI Edit Mode Layout:

0 39 0 0 0 7 1 MultiBarBottomLeft 213.0 4.0 -1 ##$$%/&*'%)$+# 0 1 0 7 7 UIParent -231.0 210.5 -1 ##$$%/&&'%(#,$ 0 2 0 3 5 MultiBarBottomLeft 4.0 -1.0 -1 ##$$%/&&'%(#,$ 0 3 0 6 6 UIParent 462.9 19.0 -1 #$$%%/&$'%(#,$ 0 4 0 8 8 UIParent -460.9 21.0 -1 #$$%%/&$'%(#,$ 0 5 0 4 4 UIParent -400.0 -251.5 -1 ##$%%/&%'%(#,$ 0 6 0 7 7 UIParent 402.5 251.3 -1 ##$%%/&%'%(#,$ 0 7 0 3 3 UIParent 300.9 -209.8 -1 ##$&%/&%'%(#,$ 0 10 0 4 4 UIParent -89.0 -237.0 -1 ##$$&('% 0 11 0 7 1 MainMenuBar -50.0 4.0 -1 ##$$&('%,# 0 12 0 4 4 UIParent -217.0 -238.5 -1 ##$$&('% 1 -1 0 2 8 PlayerFrame -24.0 11.0 -1 ##$$%# 2 -1 0 5 5 UIParent -2.0 394.0 -1 #$$#%( 3 0 0 3 3 UIParent 356.0 -153.0 -1 $$3# 3 1 0 4 4 UIParent 313.0 -143.0 -1 %#3# 3 2 1 3 5 TargetFrame -10.0 0.0 -1 %## 3 3 1 0 2 CompactRaidFrameManager 0.0 -7.0 -1 '#(#)#-#.#/#1$3# 3 4 1 0 2 CompactRaidFrameManager 0.0 -5.0 -1 ,#-#.#/#0#1#2( 3 5 0 2 2 UIParent -371.0 -145.0 -1 &#*$3# 3 6 0 2 2 UIParent -288.0 -143.0 -1 -#.#/#4& 3 7 1 4 4 UIParent 0.0 0.0 -1 3# 4 -1 0 4 4 UIParent -123.0 -192.5 -1 # 5 -1 0 4 4 UIParent -342.0 -43.0 -1 # 6 0 1 2 0 MinimapCluster -10.0 -10.0 -1 ##$#%#&.(()( 6 1 0 2 2 UIParent -288.0 -36.0 -1 ##$#%#'+(()( 7 -1 0 1 1 UIParent -7.0 -114.0 -1 # 8 -1 0 6 6 UIParent 9.0 77.4 -1 #&$%$&F 9 -1 0 7 7 UIParent 269.8 252.4 -1 # 10 -1 0 5 5 UIParent -290.0 47.0 -1 # 11 -1 0 4 4 UIParent 314.0 111.0 -1 # 12 -1 0 5 5 UIParent -3.0 55.2 -1 ##$# 13 -1 0 1 1 UIParent 11.5 -34.0 -1 ##$#%#&* 14 -1 0 5 5 UIParent -16.0 -256.5 -1 ##$#%( 15 0 1 7 7 StatusTrackingBarManager 0.0 0.0 -1 # 15 1 1 7 1 MainStatusTrackingBarContainer 0.0 0.0 -1 # 16 -1 0 1 1 UIParent -340.8 -18.0 -1 #( 17 -1 0 1 1 UIParent -11.0 -151.5 -1 ## 18 -1 0 0 0 UIParent 437.2 -20.0 -1 #- 19 -1 0 1 1 UIParent -12.0 -113.1 -1 ##


* KNOWN ISSUES *
> Spell Flyout <
Spell Flyout buttons have been changed in Dragonflight and even further in this patch. I have yet
to identify how nUI or addons in general can fix these not working on custom bars. For now there
is a work around. Use the 3 newest action bars to put the spell buttons on those spell flyouts
from your spell book.

> Action Bar In Combat Secure Errors <
These are hard to identify and still happened when nUI wasn't managing the frames the last few patches.
It is definitely linked to what nUI is doing, but outside of the unit frames and bag bar, I have tried
nUI with almost everything disabled and still got the error.
But there is a work around kinda... if you get the error, reload at the first opportunity so that it
resets the secure system until the next occurence.
Hopefully my new nUI like addon ( if I ever manage to get it started ) will identify a way to get this to
work without those issues. The problem could simply be due to nUI's age and the patching up we have had
to do over the decades.

-------------------------------------------------------------------------------------------
10.1.0.49444.0
-------------------------------------------------------------------------------------------

Fixes in response to the following 10.1 changes:
`Updated special resource art and animations for the following classes: Arcane Mage, Death Knight, Feral Druid, Paladin, Rogue, Warlock, and Windwalker Monk.`

* nUI_UnitRunes.lua
* nUI_Units.xml
* nUI_HUD.lua
* nUI_Unit.lua
> Removed references to the old unit frame bar

* nUI_HUDSkin_NoBars_Player.lua
* nUI_HUDSkin_HealthPower_Player.lua
* nUI_HUDSkin_PlayerTarget_Player.lua
> Removed rune bar elements from these built in Hud Skins,
> if you use a custom hud skin you will have to adjust accordingly

* nUI_PowerBars.lua
> Added RuneFrame to the PowerBars collection and thus to the Mover System
> /nUI movers will now allow you to place the frame where you want like the others
> Updated the Rogue Combo Bar Frame which had changed names in 10.1
> Updated the Druid Cat Form Bar Frame which had changed names in 10.1
> Please note that the combo bar is still a part of the hud system.
> This is because it is tied to the target rather than the player

* nUI.toc
> Added nUI Logo Icon to show on the Addon Screen

NOTE:
When you switch specialisations the new bar frame generated will not automatically be re-attached to the
mover system. A reload of the UI will fix this. It cannot be done via code ( I tried rofl )



-------------------------------------------------------------------------------------------
10.1.0.49407.0
-------------------------------------------------------------------------------------------
> TOC Change Only

NOTE:

Bear in mind I have only tested quest combat part of the game. I know the dungeon eye icon has been moved by blizzard to the micro menu bar, but seeing as nUI is currently not managing that frame it should work fine, positioning may be off a bit though, so let me know of any issues you come across andwhere etc.

ANOTHER NOTE:

I am still seeing action bar combat taint error messages which means nUI is still doing something it shouldn't be, but short of removing the unit frames from nUI leaving the info panel the only major part of nUI standing. However, that might even be causing the problem too. So as per my conversation in the issues discussion post on here ( curse ) I am seeing if I can incorporate an nUI like addon from the ground up one block at a time, hopefully spotting the flaws that surfaced in nUI through it's lifetime ( almost as old as wow - and possibly caused unknowingly by me during my tenure as apprentice addon writer rofl ) - please feel free to check out any of the discussion posts on nui's page on curse.

-------------------------------------------------------------------------------------------
10.0.7.48676.0
-------------------------------------------------------------------------------------------
> TOC Change Only

-------------------------------------------------------------------------------------------
10.0.5.48317.0
-------------------------------------------------------------------------------------------
* nUI_FactionBar.lua
> Cater for when no faction is being tracked. It will set up an empty bar and will update as needed later.

* nUI.lua
> With the drop of the Micro Menu from nUI control and the flexibility Blizzard added, they didn't adjust how
the help tip for the micro menu is positioned. For now I have adjusted it to going below the button which is
what it was doing before. In the future I may make the HelpTip display control more flexible with slash
commands or options for each one nUI may need some control over due to its management of some frames.

--------------------------------------------------------------------------------------------------------------------------------
This code seem to have been removed by 10.0.7 and I forgot about it - but Blizzard doesn't auto align the frame anyway so will give them a chance to incorporate that while also trying to figure out what they have done to break the old way of fixing this alignment issue.
---------------------------------------------------------------------------------------------------------------------------------

-------------------------------------------------------------------------------------------
10.0.5.47799.0
-------------------------------------------------------------------------------------------
* nUI.lua
* nUI_Bars.xml
* nUI_OverrideActionBar.lua
* nUI_Layout_Default_Console.lua
> Removed MicroMenu from nUI's control and made the appropriate changes ( I hope )

New EditMode Layout for nUI to include positioning of the new MicroMenu EditMode frame.

0 35 0 0 0 7 1 MultiBarBottomLeft 213.0 4.0 -1 ##$$%/&*'%)$+# 0 1 0 7 7 UIParent -231.0 210.5 -1 ##$$%/&&'%(#,$ 0 2 0 3 5 MultiBarBottomLeft 4.0 -1.0 -1 ##$$%/&&'%(#,$ 0 3 0 6 6 UIParent 462.9 19.0 -1 #$$%%/&$'%(#,$ 0 4 0 8 8 UIParent -460.9 21.0 -1 #$$%%/&$'%(#,$ 0 5 0 6 6 UIParent 100.0 23.2 -1 ##$$%/&#'%(#,$ 0 6 0 8 8 UIParent -84.5 22.3 -1 ##$$%/&#'%(#,$ 0 7 0 7 1 MainMenuBar -272.0 4.0 -1 ##$&%/&#'%(#,$ 0 10 0 4 4 UIParent 157.0 -175.0 -1 ##$$&('% 0 11 0 7 1 MainMenuBar -50.0 4.0 -1 ##$$&('%,# 0 12 0 7 1 MainMenuBar 153.0 4.0 -1 ##$$&('% 1 -1 0 4 4 UIParent -21.0 -92.5 -1 ##$$ 2 -1 0 5 5 UIParent -2.0 394.0 -1 #$$# 3 0 0 3 3 UIParent 356.0 -153.0 -1 $$3# 3 1 0 4 4 UIParent 313.0 -143.0 -1 %#3# 3 2 1 3 5 TargetFrame -10.0 0.0 -1 %## 3 3 1 0 2 CompactRaidFrameManager 0.0 -7.0 -1 '#(#)#-#.#/#1$3# 3 4 1 0 2 CompactRaidFrameManager 0.0 -5.0 -1 ,#-#.#/#0#1#2( 3 5 1 5 5 UIParent 0.0 0.0 -1 &#*$3# 3 6 0 2 2 UIParent -288.0 -143.0 -1 3# 4 -1 0 7 1 PetActionBar -23.0 4.0 -1 # 5 -1 0 4 4 UIParent -342.0 -43.0 -1 # 6 0 1 2 0 MinimapCluster -10.0 -10.0 -1 ##$#%#&.(()( 6 1 0 2 2 UIParent -288.0 -36.0 -1 ##$#%#'+(()( 7 -1 0 0 0 UIParent 1350.0 -148.0 -1 # 8 -1 0 3 3 UIParent 34.0 -404.3 -1 #&$r%$&: 9 -1 0 8 8 UIParent -464.5 211.0 -1 # 10 -1 0 2 2 UIParent -279.0 -79.0 -1 # 11 -1 0 5 5 UIParent -377.0 -206.0 -1 # 12 -1 0 5 5 UIParent -2.0 53.2 -1 ## 13 -1 0 1 1 UIParent 6.0 -42.5 -1 ##$#%- 14 -1 0 5 5 UIParent -16.0 -256.5 -1 ##$#%( 15 0 1 7 7 StatusTrackingBarManager 0.0 0.0 -1 # 15 1 1 7 1 MainStatusTrackingBarContainer 0.0 0.0 -1 # 16 -1 1 5 5 UIParent 0.0 0.0 -1 #(

How this will affect the Override Action Bar I don't know but seeing as both are in WOWs control
all should hopefully be fine. The only thing nUI does with the Override Action Bar is move it
over the unit frame area.

The MicroMenu bar now defaults to a larger scale and positioned as default in the top bars area as before.
The Sysinfo and latency frames have also been moved as they are no longer tied to the now defunct nUI_MicroMenu frame.
Now they are positioned at their new default locations in the spots on either side of the MicroMenu.

WARNING:
If you turn off the console, it doesn't turn off the MicroMenu as well. This is to avoid additional taint ( nUI has enough of that already somewhere ).
If you set the console to mouseover it flashes , probably due to how I am handling the new sysinfo and latency buttons.
I would heavily suggest turning off mouseover if you are set to mouseover.
This is one thing I need to investigate for all versions
I have temporarily disabled the ability to set to mouseover and adjusted existing mouseover settings to always on


* nUI_Minimap.lua
* nUI_Location.lua
> Minimap MailFrame has been renamed to IndicatorFrame so made the appropriate changes.

Disabling and enabling the minimap works with no issues that I can see.


Please let me know if you see any other issues, thank you. I will be playing over the next few days to make sure that no regular game play ( not dungeon or raid stuff ) works as expected.


-------------------------------------------------------------------------------------------
10.0.2.47067.0
-------------------------------------------------------------------------------------------
* nUI_FactionBar.lua
> Added Paragon ( hopefully ), Friendship and Renown tracking to the faction bar
I was unable to test the Paragon side of things so fingers crossed that it works as expected.
Please let me know if you hit any problems.
Friendship and Renown appear to work as expected.
Auto tracking appeears to be working for the most part.
Any non guild rep tracking not auto tracking, try manually unselecting and reselecting.

-------------------------------------------------------------------------------------------
10.0.2.46741.0 PrePatch
-------------------------------------------------------------------------------------------
Another rename of a function by Blizzard.

> nUI_OverrideActionBar.lua - OverrideActionBar:GetMicroButtonAnchor() instead of OverrideActionBar_GetMicroButtonAnchor()

-------------------------------------------------------------------------------------------
10.0.2.46658.0 PrePatch
-------------------------------------------------------------------------------------------
It appears I missed some evoker stuff in my updates.

> nUI_UnitClass.lua - Update class info to include evoker class info
> nUI_PowerBars.lua - Added Evoker's EssenceFrame to the mover system

-------------------------------------------------------------------------------------------
10.0.0.46366.1 PrePatch
-------------------------------------------------------------------------------------------
Oops, somehow my testing missed the button actually not disappearing under some circumstances
So, rearranged the frames that make up the Layout Selector button so that it can be ALL hid securely.
> nUI_Hud.lua

Stop managing the minimap buttons if nUI is not managing the minimap.
> nUI_ButtonBag.lua

-------------------------------------------------------------------------------------------
10.0.0.46366.0 PrePatch
-------------------------------------------------------------------------------------------
Fixed an alpha setting bug when setting the console display off or on mouseover
> nUI.lua

Separated the Hud Layout Selector Button from the Console/MicroMenu and made some adjustments to its
location and size.
> nUI_Layout_Default_Console.lua
> nUI.lua

Added nUI_SLASHCMD_HUD_NOHUD to the slash command system to allow users to fully turn off
the hud ( including the hud selector button ).
Usage: /nUI hud nohud
> nUI_HUD.lua
> localization.lua and the other locale files
> constants.lua

Removed NoHud entry (nUI_HudLayout_NoHUD.lua) from the Hud Layout list
> nUI_Layout_Default.xml

-------------------------------------------------------------------------------------------
10.0.0.46340.0 PrePatch
-------------------------------------------------------------------------------------------
* Restored CombatLog and BattlefieldMinimap back into their infopanels and renamed Default
to Empty to allow its void for frames that do not have an info panel for. Bear in mind that
switching out of the Empty infopanel will show both the new infopanel and the frames you
original housed in the Empty one.
> nUI_Layout_Default.xml
> localization.lua and the other locale files

* Adjusted the minimap compass ring so that when roundmap is not active then it uses the NESW
compass points on each side of the square map. When roundmap is active it uses the new compassring
Because these texture items do not correctly align themselves without a reload I force a reload.
Also rescaled the Minimap Icons to 1.6 instead of the old 0.8.
> nUI_Minimap.lua

* MinimapCluster.InstanceDifficulty now being accepted in the scaling code in the location frame.
However, it may only be visible when waiting for an instance, which I don't do. So, please let me
know if you can see the icon and whether it is where you were expecting.
> nUI_Location.lua

* Removed CommunitiesFrame from the mover system as it currently crashes the game and involves a
reload.
> nUI_Movers.lua


-------------------------------------------------------------------------------------------
10.0.0.46313.0 PrePatch
-------------------------------------------------------------------------------------------
* Removed nUI_Bars_ImpliedTarget.lua as we are not using nUI Bars ( at least for the moment )
* Although that addon needs to be updated anyway as it has errors itself.
nUI_Bars.xml

-------------------------------------------------------------------------------------------
10.0.0.46181 PrePatch PTR
-------------------------------------------------------------------------------------------
Addon based on Version 9.25.44325.0
- WARNING: There might be errors I have yet located

* Various Login Errors fixed in the following files
* Various Frame Rename changes in one or more of the following files
* Various detachments from managing frames that blizzard now allows more control on

nUI_MicroMenu.lua
nUI_PetBar.lua
nUI_ButtonBar.lua
nUI_TotemBar.lua
nUI_InfoPanel_CombatLog.lua
nUI_Minimap.lua
nUI_Movers.lua
nUI_TrackerBars.lua
nUI_XPBar.lua
nUI_FactionBar.lua
nUI_Location.lua
nUI.xml
nUI.lua
nUI_Integration.xml
nUI_Bars.xml
nUI_AzeriteBar.lua
nUI_ArtifactBar.lua
nUI_HonorBar.lua
nUI_FactionBar.lua
nUI_XPBar.lua
nUI_InfoPanel.lua

* Related to new Reagent Bag - Might have to stop managing the Bag Bar as a whole and just manage the nUI Button Bag
nUI_BagBar.lua

* SetVertexColor usage error due to non existant feedback type ?
* If there is a new hit type to consider, default to *attack* hit type
nUI_UnitFeedback.lua

* Scaling issue and inconsistent errors meant I removed the scaling side for these bars. This may have to be looked into again if people with bigger or smaller screens have issues.
* Changes to power bars in Dragonflight meant a bit of change in how nUI uses them.
nUI_PowerBars.lua

* Tracker Bars not displaying properly appears to be due to the xp bar having the wrong variables being used
nUI_XPBar.lua

* Added file to manage anchoring of override bar when it appears
* For those with custom skins, use the last line as a guide on when and what to do to apply the changes
* The change needs to be done in the direct code and not within functions called through the event system.
nUI_Layout_Default_Dashboard.lua
nUI_Bars.xml
nUI_OverrideActionBar.lua

* Related to Evoker Class changes
* Added Evoker coloring ( if it exists ) to the coloring table
* Added Evoker icon offsets to the offset table
* Added message to chat frame and ErrorMessage frame when an unidentified hit Type is found that would trigger an error
* If the above happens colour unit frame BLUE instead of Damage (RED) and Heal (GREEN) to denote an unknown hit type
* Report the hit type mentioned in the chat frame message so that it can be added to the addon in a future update.
nUI_UnitClass.lua
nUI_UnitFeedback.lua

* New EditMode items : Objective Tracker and 3 new bars
nUI_Minimap.lua
nUI_Integration.xml
nUI.toc
nUI_Movers.lua
> Removed ObjectiveTracker functionality ( hopefully ) from nUI
> Removed optional dependancy for ObjectiveTracker.
> Added the 3 new bars to the nUI Layout - remember to activate the extra bars
> You can import the following into wow using the editmode - it might be prudent to do this with nUI not active due to the editmode error that appears

0 30 0 0 0 7 1 MultiBarBottomLeft 213.0 4.0 -1 ##$$%/&*'%)$+# 0 1 0 7 7 UIParent -231.0 210.5 -1 ##$$%/&&'%(#,$ 0 2 0 3 5 MultiBarBottomLeft 4.0 -1.0 -1 ##$$%/&&'%(#,$ 0 3 0 6 6 UIParent 462.9 19.0 -1 #$$%%/&$'%(#,$ 0 4 0 8 8 UIParent -460.9 21.0 -1 #$$%%/&$'%(#,$ 0 5 0 6 6 UIParent 100.0 23.2 -1 ##$$%/&#'%(#,$ 0 6 0 8 8 UIParent -84.5 22.3 -1 ##$$%/&#'%(#,$ 0 7 0 7 1 MainMenuBar -272.0 4.0 -1 ##$&%/&#'%(#,$ 0 10 0 4 4 UIParent 157.0 -175.0 -1 ##$$&('% 0 11 0 7 1 MainMenuBar -50.0 4.0 -1 ##$$&('%,# 0 12 0 7 1 MainMenuBar 153.0 4.0 -1 ##$$&('% 1 -1 0 4 4 UIParent -21.0 -92.5 -1 ##$# 2 -1 0 5 5 UIParent -2.0 394.0 -1 #$$# 3 0 0 3 3 UIParent 356.0 -153.0 -1 $#3# 3 1 0 4 4 UIParent 313.0 -143.0 -1 %#3# 3 2 1 3 5 TargetFrame -10.0 0.0 -1 %## 3 3 1 0 2 CompactRaidFrameManager 0.0 -7.0 -1 '#(#)#-#.#/#3# 3 4 1 0 2 CompactRaidFrameManager 0.0 -5.0 -1 ,#-#.#/#0#1#2( 3 5 1 5 5 UIParent 0.0 0.0 -1 &#*$3# 3 6 0 2 2 UIParent -288.0 -143.0 -1 3# 4 -1 0 7 1 ExtraAbilityContainer 6.0 4.0 -1 # 5 -1 0 4 4 UIParent -342.0 -43.0 -1 # 6 0 1 2 0 MinimapCluster -10.0 -10.0 -1 ##$#%#&.(()(*# 6 1 0 2 2 UIParent -288.0 -36.0 -1 ##$#%#'+(()(*$ 7 -1 0 1 7 ArenaEnemyFramesContainer 10.5 -4.0 -1 # 8 -1 0 6 6 UIParent 44.0 69.0 -1 #&$R%$&D 9 -1 0 8 8 UIParent -464.5 211.0 -1 # 10 -1 1 0 0 UIParent 16.0 -116.0 -1 # 11 -1 0 5 5 UIParent -377.0 -206.0 -1 # 12 -1 0 5 5 UIParent -2.0 53.2 -1 ##

> If you can't do it with nUI active then do it while it isn't active and set it as the active layout and then switch to nUI
> If you do not have access to Edit Mode ( new players / new character / exile's reach ) then level up without nUI to avoid issues
> The main bar art seems to be character specific so have to be manually adjusted after import.

* Unlinked statusbar from unit frames by having its own framerate value
nUI_StatusBar.lua

* Edit Mode Error Resolution - or was a resolution before - but the error is back
nUI_Layout_Default.xml
> removed nUI_InfoPanel_CombatLog.lua - user will have to unlock and attach the combatlog to the main chat frame.
> removed nUI_InfoPanel_BattlefieldMinimap.lua - user will have to close or move frane manually

* Added a non functional default infopanel frame
nUI_InfoPanel_Default.lua
nUI_Constants.lua
nUI_Localization.lua and other localization files

* Infopanel Minimap was not parented properly
nUI_InfoPanel_Minimap.lua

****************************************************
Other items still under consideration or still to do
****************************************************

TO DO: Wait for them to let us know when the InstanceDifficulty frames are available to hide.
* nUI_Location.lua

TO CONSIDER: Related to detachment of blizzard frames
nUI_UnitPanel.lua
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
10.2.0.52068.0
2MB
Xrystal
11-07-23 08:57 PM
10.1.5.50401.1
2MB
Xrystal
07-13-23 07:42 AM
10.1.5.50401.0
2MB
Xrystal
07-11-23 05:53 PM
10.1.0.49444.0
2MB
Xrystal
05-07-23 09:53 PM
10.1.0.49407.0
2MB
Xrystal
05-02-23 04:10 PM
10.0.7.48676.0
2MB
Xrystal
03-21-23 01:47 PM
10.0.5.48317.0
2MB
Xrystal
03-01-23 12:57 PM
10.0.5.47799.0
2MB
Xrystal
01-24-23 11:49 PM
10.0.2.47067.0
2MB
Xrystal
12-14-22 10:07 PM
10.0.2.46741.0
2MB
Xrystal
11-25-22 08:02 PM
10.0.2.46658.0
2MB
Xrystal
11-15-22 09:20 PM
10.0.0.46366.1
2MB
Xrystal
11-01-22 05:59 PM
10.0.0.46366.0
2MB
Xrystal
10-30-22 01:30 PM
10.0.0.46340.0
2MB
Xrystal
10-28-22 07:22 PM
10.0.0.46313.0
2MB
Xrystal
10-26-22 08:48 AM


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Unread 01-16-24, 09:34 AM  
Xrystal
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10.2.5 Version Uploaded

Although no errors spawned ( apart from those protected function ones that I still haven't figured out ) while doing regular stuff on the ptr for 10.2.5 I did catch some issues and new changes that needed changing.

There is a new AddonCompartmentButton attached to the calendar and followed it into the button bag, but still attached to the bottom of the calendar. So, gave it it's own allocation to the button bag. What the button does is allow users to choose which addons are accessible from this button. Whether addons have to *sign up* for access I don't know.

Although I didn't do a follower dungeon, the good news is that I can now test group setup now. And by default you have control of the dungeon so you can zone in and check UI set up before continuing. I did just that and received no errors or strange visuals ( although I did notice a party target and party pet bar rather than frame - which might be an issue if the frame doesn't appear when they target things ).

I will spend the first week or so play testing live and if I see anything I will make note, report and fix where needed. As per my normal process. But, please let me know ( via Curse preferably ) if there are any issues you are having. Some may be existing ones that I haven't been able to figure out yet ( see above ) or ones I knew about but forgot about as I don't really play much now if at all. Each expansion I hope my enjoyment is boosted but I hate the War part of Warcraft so I usually disappear after a short while due to combat weariness rofl.
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Unread 10-25-23, 04:13 PM  
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nUI and 10.2

There is a 10.2 version on Curse under alpha version files.

https://legacy.curseforge.com/wow/ad.../files/4816802

It has a keybinding file adjustment to get them to appear in the options keybinding screen.

The main work however is a quick review and correction where needed of the players power bars. They have made some changes in this area in 10.2 and 10.0 in general had made some changes so decided now was the time to see what I could do to make sure things were kinda on track for when 10.2 is released.

There is a discussion thread on 10.2 in connection with nUI there as well - https://legacy.curseforge.com/wow/addons/nui/issues/192 - so feel free to post anything in that regards there. But if you can't for whatever reason, here is fine.
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Last edited by Xrystal : 11-07-23 at 10:38 AM.
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Latest Default nUI Edit Mode Layout ( 10.1.5 )

Steps:
Copy this text into memory
Enter Edit Mode
If you want to overwrite an existing layout you will have to delete it first.
You can delete by hovering over the layout in the drop down list and select the delete icon
From the Layout Drop Down box select Import
Paste the text into the box
Name it nUI Default ( or whatever you like ) and leave the Character Specific Layout box blank so it is available to all characters on the account.
Then click import.
The frames should rearrange if needed to the best approximate I could make for a default nUI Layout.

The edit mode system also allows you to copy a layout, so you can always create a default nUI layout and then copy it to see what you can tweak and keep tweaked

0 39 0 0 0 7 1 MultiBarBottomLeft 213.0 4.0 -1 ##$$%/&*'%)$+# 0 1 0 7 7 UIParent -231.0 210.5 -1 ##$$%/&&'%(#,$ 0 2 0 3 5 MultiBarBottomLeft 4.0 -1.0 -1 ##$$%/&&'%(#,$ 0 3 0 6 6 UIParent 462.9 19.0 -1 #$$%%/&$'%(#,$ 0 4 0 8 8 UIParent -460.9 21.0 -1 #$$%%/&$'%(#,$ 0 5 0 4 4 UIParent -400.0 -251.5 -1 ##$%%/&%'%(#,$ 0 6 0 7 7 UIParent 402.5 251.3 -1 ##$%%/&%'%(#,$ 0 7 0 3 3 UIParent 300.9 -209.8 -1 ##$&%/&%'%(#,$ 0 10 0 4 4 UIParent -89.0 -237.0 -1 ##$$&('% 0 11 0 7 1 MainMenuBar -50.0 4.0 -1 ##$$&('%,# 0 12 0 4 4 UIParent -217.0 -238.5 -1 ##$$&('% 1 -1 0 2 8 PlayerFrame -24.0 11.0 -1 ##$$%# 2 -1 0 5 5 UIParent -2.0 394.0 -1 #$$#%( 3 0 0 3 3 UIParent 356.0 -153.0 -1 $$3# 3 1 0 4 4 UIParent 313.0 -143.0 -1 %#3# 3 2 1 3 5 TargetFrame -10.0 0.0 -1 %#&#3# 3 3 1 0 2 CompactRaidFrameManager 0.0 -7.0 -1 '#(#)#-#.#/#1$3# 3 4 1 0 2 CompactRaidFrameManager 0.0 -5.0 -1 ,#-#.#/#0#1#2( 3 5 0 2 2 UIParent -371.0 -145.0 -1 &#*$3# 3 6 0 2 2 UIParent -288.0 -143.0 -1 -#.#/#4& 3 7 1 4 4 UIParent 0.0 0.0 -1 3# 4 -1 0 4 4 UIParent -123.0 -192.5 -1 # 5 -1 0 4 4 UIParent -342.0 -43.0 -1 # 6 0 1 2 0 MinimapCluster -10.0 -10.0 -1 ##$#%#&.(()( 6 1 0 2 2 UIParent -288.0 -36.0 -1 ##$#%#'+(()( 7 -1 0 1 1 UIParent -7.0 -114.0 -1 # 8 -1 0 6 6 UIParent 9.0 77.4 -1 #&$%$&F 9 -1 0 7 7 UIParent 269.8 252.4 -1 # 10 -1 0 5 5 UIParent -290.0 47.0 -1 # 11 -1 0 4 4 UIParent 314.0 111.0 -1 # 12 -1 0 5 5 UIParent -3.0 55.2 -1 ##$# 13 -1 0 1 1 UIParent 11.5 -34.0 -1 ##$#%#&* 14 -1 0 5 5 UIParent -16.0 -256.5 -1 ##$#%( 15 0 1 7 7 StatusTrackingBarManager 0.0 0.0 -1 # 15 1 1 7 1 MainStatusTrackingBarContainer 0.0 0.0 -1 # 16 -1 0 1 1 UIParent -340.8 -18.0 -1 #( 17 -1 0 1 1 UIParent -11.0 -151.5 -1 ## 18 -1 0 0 0 UIParent 437.2 -20.0 -1 #- 19 -1 0 1 1 UIParent -12.0 -113.1 -1 ##
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Unread 07-11-23, 08:01 AM  
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10.1.5 Version Coming Soon

I've just been clearing out my wow folders and reinstalling from scratch to ensure I have that new user experience.

The PTR version which was checked yesterday. Should work fine after the patch hits for the US, but I will double check as soon as I am able and make sure a version is uploaded here with notes on anything you might need to do and what issues you may still see that I haven't been able to fix yet, but there are work arounds for ( I've detailed those I found in the PTR version patch notes )
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10.1.5 On PTR Test Results

I jumped on the PTR and managed to test nUI with the action bars back under its control. The EditMode error didn't occur.

The Objective Tracker and Micro Menu are still under Blizzard control however. The former because nUI doesn't do anything apart from allow you to move the frame - so .. Blizzard can do that. The MicroMenu however has had some changes done in 1.1.0 which are currently not compatible with nUI's version of the micro menu.

The first update (10.1.5.49516.0) for the future patch is being uploaded as we speak on
https://www.wowinterface.com/downloa...nt-Retail.html

Feeback appreciated and any bugs found ( if you can use curse for the bugs that would be great as they have an issue tracking system )
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10.0.5 Update

When I logged in today I received the following errors on log in

nUI_MicroMenu.lua:88: hooksecurefunc(): UpdateMicroButtonsParent is not a function
> Fixed by removing MicroMenu from nUI Control - other alternatives were generating errors inside the Blizzard code

nUI_Minimap.lua:330: attempt to index field 'MailFrame' (a nil value)
> Fixed

Version 10.0.5.47799.0 will include these fixes

New nUI Layout for Edit Mode is as follows and includes the newly Edit Mode placement of the MicroMenu


0 35 0 0 0 7 1 MultiBarBottomLeft 213.0 4.0 -1 ##$$%/&*'%)$+# 0 1 0 7 7 UIParent -231.0 210.5 -1 ##$$%/&&'%(#,$ 0 2 0 3 5 MultiBarBottomLeft 4.0 -1.0 -1 ##$$%/&&'%(#,$ 0 3 0 6 6 UIParent 462.9 19.0 -1 #$$%%/&$'%(#,$ 0 4 0 8 8 UIParent -460.9 21.0 -1 #$$%%/&$'%(#,$ 0 5 0 6 6 UIParent 100.0 23.2 -1 ##$$%/&#'%(#,$ 0 6 0 8 8 UIParent -84.5 22.3 -1 ##$$%/&#'%(#,$ 0 7 0 7 1 MainMenuBar -272.0 4.0 -1 ##$&%/&#'%(#,$ 0 10 0 4 4 UIParent 157.0 -175.0 -1 ##$$&('% 0 11 0 7 1 MainMenuBar -50.0 4.0 -1 ##$$&('%,# 0 12 0 7 1 MainMenuBar 153.0 4.0 -1 ##$$&('% 1 -1 0 4 4 UIParent -21.0 -92.5 -1 ##$$ 2 -1 0 5 5 UIParent -2.0 394.0 -1 #$$# 3 0 0 3 3 UIParent 356.0 -153.0 -1 $$3# 3 1 0 4 4 UIParent 313.0 -143.0 -1 %#3# 3 2 1 3 5 TargetFrame -10.0 0.0 -1 %## 3 3 1 0 2 CompactRaidFrameManager 0.0 -7.0 -1 '#(#)#-#.#/#1$3# 3 4 1 0 2 CompactRaidFrameManager 0.0 -5.0 -1 ,#-#.#/#0#1#2( 3 5 1 5 5 UIParent 0.0 0.0 -1 &#*$3# 3 6 0 2 2 UIParent -288.0 -143.0 -1 3# 4 -1 0 7 1 PetActionBar -23.0 4.0 -1 # 5 -1 0 4 4 UIParent -342.0 -43.0 -1 # 6 0 1 2 0 MinimapCluster -10.0 -10.0 -1 ##$#%#&.(()( 6 1 0 2 2 UIParent -288.0 -36.0 -1 ##$#%#'+(()( 7 -1 0 0 0 UIParent 1350.0 -148.0 -1 # 8 -1 0 3 3 UIParent 34.0 -404.3 -1 #&$r%$&: 9 -1 0 8 8 UIParent -464.5 211.0 -1 # 10 -1 0 2 2 UIParent -279.0 -79.0 -1 # 11 -1 0 5 5 UIParent -377.0 -206.0 -1 # 12 -1 0 5 5 UIParent -2.0 53.2 -1 ## 13 -1 0 1 1 UIParent 6.0 -42.5 -1 ##$#%- 14 -1 0 5 5 UIParent -16.0 -256.5 -1 ##$#%( 15 0 1 7 7 StatusTrackingBarManager 0.0 0.0 -1 # 15 1 1 7 1 MainStatusTrackingBarContainer 0.0 0.0 -1 # 16 -1 1 5 5 UIParent 0.0 0.0 -1 #(
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Unread 01-24-23, 10:15 PM  
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Re: Changes coming to WOW 10.0.5

It appears they made some changes since my visit to the PTR and I am trying to rectify the errors I am coming across at log in as soon as I can.


Originally Posted by Xrystal
These changes point to the possibility of removing the micro menu and bag bar from nUI's control. They are movable, orientational and scalable and thus will be placable where you want. The button bag is still a nUI bag and will be treated as a separate entity with the mover system managing its movement if nUI is managing the minimap and its buttons.


As a reminder as to why I have been removing items from nUI's control. This is because Blizzard offers the same or similar management to the frame. And will mean one less thing to worry about when expansions hit and will allow people to use other addons for extra functionality for those addons. Less files being loaded means less memory in use, so will help with addon usage memory. I won't be removing the files from the folder yet though, just in case they need to come back. After all, who knows what they will throw at us over the next year.
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Unread 12-22-22, 02:23 PM  
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Changes coming to WOW 10.0.5

These changes point to the possibility of removing the micro menu and bag bar from nUI's control. They are movable, orientational and scalable and thus will be placable where you want. The button bag is still a nUI bag and will be treated as a separate entity with the mover system managing its movement if nUI is managing the minimap and its buttons.


As a reminder as to why I have been removing items from nUI's control. This is because Blizzard offers the same or similar management to the frame. And will mean one less thing to worry about when expansions hit and will allow people to use other addons for extra functionality for those addons. Less files being loaded means less memory in use, so will help with addon usage memory. I won't be removing the files from the folder yet though, just in case they need to come back. After all, who knows what they will throw at us over the next year.
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Unread 11-16-22, 07:13 PM  
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Just to confirm I have got into the beta and have done a quick log in test to make sure that the current nUI version will still work. It does so far. I will do some more combat specific tests over the next few days to make sure nothing comes up.
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Unread 11-15-22, 07:05 PM  
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Drakthyr related errors

I have hit at least one error after creating my Drakthyr. I will spend time on this before playing seriously on my character and then monitor as I play.
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Unread 10-30-22, 01:35 PM  
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Update 10.0.0.46366.0 - NoHud Slash Command Added

Due to a request on curse, I have changed NoHud from a layout file to a toggle so that the Hud Selector button can be hidden too.

/nui hud nohud

This will toggle the hud display off or on depending on its current status. By default it is on ( nohud = false ).

I have also disconnected the button from the console area so that it is still accessible to switch huds if the console is hidden and vice versa.
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Unread 10-29-22, 06:24 AM  
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Some possible additions to nUI

Based on feedback in that curse link I provided for discussion about nUI some concerns were made about certain areas of nUI and their use of certain addons that nUI may be interfering with in some way. The following was more response and considerations in that regard, just in case you don't visit curse often.

vvvvv Response from Curse post vvvvvvvv

Combat Log
Hmm, I can see where you are coming from in regards to the combat log being kept with the other chat frames. But seeing as nUI has always had the combat log as an infopanel many users are likely used to that functionality and are fine by it but .. a toggle to turn it off might be possible for people that don't want it as an infopanel.

Minimap
/nUI Minimap should cancel any nUI management of the minimap. This should allow any other minimap addon to do its work and use their own settings to keep the minimap working with nUI not touching it unless you turn it back on again. However, by default, nUI does manage the minimap and you have to turn it off. I can't remember if this is per character or account but when I tested it yesterday it turned off management fine. I'll have a look at that minimap addon (Basic Minimap) and assuming it is updated to the new expansion changes I'll check out the issues you are having with it.

Bagbar
The bag bar cannot be fully disconnected from nUI as the bar isn't movable by the new edit mode system and thus would be sitting underneath the nUI dashboard in the bottom right unreachable. nUI has it movable using /nui movers so you can place the bar where you want.

Minimap Button Bag
At the moment control of what buttons do and do not go to the button bag are hand coded in nUI_ButtonBag.lua in the plugins folder. One of the changes I was planning to make to this area was to see if I could make a settings screen for the minimap to allow more buttons to be placed around the minimap and better access to the user to decide which ones are important to them. It's possible this set of changes could include turning off the button bag system totally. Giving the user the choice to fully manage the buttons using a settings screen or the choice to not have nUI manage the buttons at all.

Button Forge
I will have to look into Button Forge. As, if you want to use Button Forge Panels as a switchable infopanel along with the likes of recount and omen etc. an infopanel has to be coded to specifically work with the addon in question. It might be that I can set up an integrated info panel for button forge users.

Hud Switcher Button
I didn't notice myself that it is tied to minimap buttons in nUI. I will see what I can do to separate that so that you can hide one and not the other as per your choice in that regards.

Focus Frame
In regards to the focus frame issue if you want to use the minimap area for something else or do not want the minimap swapped out if you have a focus. The question is where can the focus frame be put within the unit frames area. This is probably the reason why Scott initially used the minimap area as I don't think there is a space for it elsewhere and based on my own usage of focus during my old raiding days I needed the focus in view more than a minimap so unless I can find a spot for it in the unit frame setups ( solo, party,raidxx etc ) it might have to stay as it is and replace that minimap spot.

However, if it is possible to add it to the mover system without breaking its secure frame functionality so users can put it where they want it might be an option to consider.

Slash Commands
The slash commands system still has some changes to make as some have been disabled but not removed from the system. I need to double check these before fully removing them. Once Blizzard has got the new settings system running properly alongside addons I am hoping to add a settings screen for nUI's options and slash commands to make those changes easier and resulting in a single reload of the UI at the end rather than for each slash command that needs a reload to have its change apply.

^^^^^ Response in Curse Post ^^^^^^^
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Unread 10-26-22, 08:53 AM  
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Dragonflight PrePatch now on Retail

The Retail version of nUI has now been updated with the PrePatch PTR version with just one additional change made due to ImpliedTarget addon which I use for my real playing sessions. Unfortunately the errors were not just nUI having a hissy fit because it no longer needs the helper tool for it but the addon itself is bugged.

I have opened a discussion page on Curse : https://www.curseforge.com/wow/addons/nui/issues/164 and there is still one forum on here that is open for new posts https://www.wowinterface.com/forums/...splay.php?f=98

I visit the two sites regularly enough that posts in either will be read in a few days at least weeks at most.
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Unread 10-05-22, 09:08 PM  
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Dragonflight Update Status

For those that don't frequent the nUI page on curse I thought I would give you an update.
A few days back I had a bout of inspiration and managed to get nUI almost working on the PTR. It has errors when you try to use edit mode and use the options screen but everything works/saves/updates etc by the looks of it at least.

Until we know whether it is a problem in the development of Dragonflight or an intended change that addons will need to identify the required changes we will have to live with those errors. Seeing as both are unlikely to be in play during combat I haven't deemed it as an important element to investigate with other issues more important.

I still don't have beta access but someone has been testing my WIP versions of the PTR working nUI.
For anyone that wants to help test things out I have been uploading them to my google drive until I am happy to upload it to either site.
https://drive.google.com/drive/folde...KX?usp=sharing

If possible : any feedback on this would be appreciated at https://www.curseforge.com/wow/addons/nui/issues/162 to keep everything in one place.
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Unread 09-10-22, 05:37 AM  
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Well, had an attempt at creating an nUI layout in code .. but unfortunately it hit the forbidden action error that nUI does.

However, you can share to clipboard and inport and paste from clipboard. This for example is one I made up while playing about with it.

================== Start of Layout Code =================================

5 23 0 0 4 4 UIParent 50.0 -155.0 0 ##$%%/&''%)$+# 0 1 4 4 UIParent -218.0 -230.7 0 ##$%%/&%'%(#,$ 0 2 4 4 UIParent -217.4 -153.3 0 ##$%%/&%'%(#,$ 0 3 7 7 UIParent -266.7 31.0 0 ##$$%/&$'%(#*#,$ 0 4 7 7 UIParent 371.4 28.0 0 ##$$%/&$'%(#*#,$ 0 10 7 7 UIParent -264.8 156.5 0 ##$$&('% 0 11 4 4 UIParent 51.0 -218.0 0 ##$$&&'%,$ 0 12 4 4 UIParent -44.2 -132.0 0 ##$$&('% 1 -1 4 4 UIParent -377.0 -212.5 0 ##$$ 2 -1 7 7 UIParent 48.0 38.0 0 #$ 3 0 4 4 UIParent -243.0 -38.0 0 ##$$ 3 1 4 4 UIParent 316.0 -50.0 0 %$ 3 2 4 4 UIParent 110.0 -57.3 0 %#&# 3 3 7 7 UIParent 262.0 185.0 0 '#(#)#-#.#/# 3 4 7 7 UIParent 345.0 67.0 0 )$,%-#.#/#0#1#2' 3 5 3 3 UIParent 25.0 -39.0 0 &$*$ 4 -1 7 7 UIParent -254.0 209.0 0 &$*$ 5 -1 3 3 UIParent 352.0 -177.0 0 &$*$ 6 0 7 7 UIParent -351.5 66.0 0 ##$#%#&((')(*# 6 1 7 7 UIParent -177.0 66.0 0 ##$#%#'((')(*# 7 -1 3 3 UIParent 37.0 -23.5 0 ##$#%#'((')(*# 8 -1 6 6 UIParent 51.0 50.0 0 #'$C%$&t 9 -1 4 4 UIParent -62.5 -86.0 0 #'$C%$&t

==================== End of Layout Code ================================




The down side is that the tracker, micro buttons, bag bar and tracking bars are not a part of the editmode system. At least for the moment.
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Info Panel IDs : http://www.wowinterface.com/forums/s...818#post136818
Last edited by Xrystal : 09-10-22 at 05:38 AM.
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