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Dragonflight (10.0.2)
Updated:11-25-22 08:02 PM
Created:06-22-18 02:52 PM
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Categories:nUI+ Full Version, nUI: Core
10.0.2

nUI [Retail]  Popular! (More than 5000 hits)

Version: 10.0.2.46741.0
by: Xrystal [More]



Preamble
Last year Scott made the decision to step away from nUI development and maybe even WOW itself. So that his baby would go forward without his assistance he placed the addon under Creative Commons license to enable others to carry on maintaining it. I was one of the people he asked if I wanted to be one of the developers going forward. At the time I wasn't playing the game at all due to funds but as per usual, expansion came along and it was time to get my characters up to speed, as well as my addons. So I monitored the CurseForge page and found disappointing customers, I then emailed Scott and had no reply. I decided I would take up the baton and try and keep it at least running with as few problems as possible, my skills are not on par with Scott so it may take me longer to identify some errors than it would for him.

Scott's Last Patch Notes
-------------------------------------------------------------------------------------------
Version 7.02.00.00
-------------------------------------------------------------------------------------------
* Updated TOC for WoW
* Re-released under Creative Commons Attribution-NonCommerical 3.0 Unported license

nUI is no longer author supported and is released to the public in the hopes that the
community will continue to support and grow nUI in the years to come. My sincere
thanks to everyone over the years who have helped make nUI what it is (was).


Now
I will keep this maintained as long as I am able to and try to keep WOW non access to a period of working I will of course fix any errors that are identifiable without access, or available via lowbie access if money causes me to take another break.

Going Forward
Depending on the legalities of the license, I will either attempt to create a more robust version of nUI using the newer Blizzard API functionality or more likely attempt to create my own UI from scratch, that works in a similar vein to nUI for those that just can't play without it, I sure missed those InfoPanels

Issues
I've now been added as an author on the curse project for nUI so can you please post any bugs and issues there where possible so that they can be tracked that little bit easier. But feel free to post here if you are unable to.
https://wow.curseforge.com/projects/nui/issues

Alternatives
Of course, like many others, we had problems with nUI that just couldn't easily be fixed or was getting too clunky to be worth using .. but the task of finding an alternative but similar UI is hard to come by .. so here are the ones I tried for a considerable while and will offer them as alternatives to enable you to play the game. All I believe are available via wow interface and may be enough for you to get by.

  • GW2_UI
  • SyncUI
  • SpartanUI
  • ElvUI

Latest Version Uploaded
10.0.2.46741.0
WOW Expansion: Dragonflight PrePatch
WOW Interface: 100002
WOW Version: 10.0.2.46741

Versions
nUI [Beta] - Retail / Classic
> Intermediate Patches prior to moving to Release
nUI [Alpha] - Retail / Classic
> Development Versions for long term testing - say for an enhancement or Pre Expansion Updates
nUI [Retail]
> Release Versions for the Current Retail Servers
nUI [Classic]
> Release Versions for the Current Classic Servers

Classic / Retail
Due to my version numbering system I have decided to keep Classic and Retail versions separate but there may be multiple Beta/Alpha versions about but the file name will confirm which nUI/WoW version it is for.

-------------------------------------------------------------------------------------------
10.0.2.46741.0 PrePatch
-------------------------------------------------------------------------------------------
Another rename of a function by Blizzard.

> nUI_OverrideActionBar.lua - OverrideActionBar:GetMicroButtonAnchor() instead of OverrideActionBar_GetMicroButtonAnchor()

-------------------------------------------------------------------------------------------
10.0.2.46658.0 PrePatch
-------------------------------------------------------------------------------------------
It appears I missed some evoker stuff in my updates.

> nUI_UnitClass.lua - Update class info to include evoker class info
> nUI_PowerBars.lua - Added Evoker's EssenceFrame to the mover system

-------------------------------------------------------------------------------------------
10.0.0.46366.1 PrePatch
-------------------------------------------------------------------------------------------
Oops, somehow my testing missed the button actually not disappearing under some circumstances
So, rearranged the frames that make up the Layout Selector button so that it can be ALL hid securely.
> nUI_Hud.lua

Stop managing the minimap buttons if nUI is not managing the minimap.
> nUI_ButtonBag.lua

-------------------------------------------------------------------------------------------
10.0.0.46366.0 PrePatch
-------------------------------------------------------------------------------------------
Fixed an alpha setting bug when setting the console display off or on mouseover
> nUI.lua

Separated the Hud Layout Selector Button from the Console/MicroMenu and made some adjustments to its
location and size.
> nUI_Layout_Default_Console.lua
> nUI.lua

Added nUI_SLASHCMD_HUD_NOHUD to the slash command system to allow users to fully turn off
the hud ( including the hud selector button ).
Usage: /nUI hud nohud
> nUI_HUD.lua
> localization.lua and the other locale files
> constants.lua

Removed NoHud entry (nUI_HudLayout_NoHUD.lua) from the Hud Layout list
> nUI_Layout_Default.xml

-------------------------------------------------------------------------------------------
10.0.0.46340.0 PrePatch
-------------------------------------------------------------------------------------------
* Restored CombatLog and BattlefieldMinimap back into their infopanels and renamed Default
to Empty to allow its void for frames that do not have an info panel for. Bear in mind that
switching out of the Empty infopanel will show both the new infopanel and the frames you
original housed in the Empty one.
> nUI_Layout_Default.xml
> localization.lua and the other locale files

* Adjusted the minimap compass ring so that when roundmap is not active then it uses the NESW
compass points on each side of the square map. When roundmap is active it uses the new compassring
Because these texture items do not correctly align themselves without a reload I force a reload.
Also rescaled the Minimap Icons to 1.6 instead of the old 0.8.
> nUI_Minimap.lua

* MinimapCluster.InstanceDifficulty now being accepted in the scaling code in the location frame.
However, it may only be visible when waiting for an instance, which I don't do. So, please let me
know if you can see the icon and whether it is where you were expecting.
> nUI_Location.lua

* Removed CommunitiesFrame from the mover system as it currently crashes the game and involves a
reload.
> nUI_Movers.lua


-------------------------------------------------------------------------------------------
10.0.0.46313.0 PrePatch
-------------------------------------------------------------------------------------------
* Removed nUI_Bars_ImpliedTarget.lua as we are not using nUI Bars ( at least for the moment )
* Although that addon needs to be updated anyway as it has errors itself.
nUI_Bars.xml

-------------------------------------------------------------------------------------------
10.0.0.46181 PrePatch PTR
-------------------------------------------------------------------------------------------
Addon based on Version 9.25.44325.0
- WARNING: There might be errors I have yet located

* Various Login Errors fixed in the following files
* Various Frame Rename changes in one or more of the following files
* Various detachments from managing frames that blizzard now allows more control on

nUI_MicroMenu.lua
nUI_PetBar.lua
nUI_ButtonBar.lua
nUI_TotemBar.lua
nUI_InfoPanel_CombatLog.lua
nUI_Minimap.lua
nUI_Movers.lua
nUI_TrackerBars.lua
nUI_XPBar.lua
nUI_FactionBar.lua
nUI_Location.lua
nUI.xml
nUI.lua
nUI_Integration.xml
nUI_Bars.xml
nUI_AzeriteBar.lua
nUI_ArtifactBar.lua
nUI_HonorBar.lua
nUI_FactionBar.lua
nUI_XPBar.lua
nUI_InfoPanel.lua

* Related to new Reagent Bag - Might have to stop managing the Bag Bar as a whole and just manage the nUI Button Bag
nUI_BagBar.lua

* SetVertexColor usage error due to non existant feedback type ?
* If there is a new hit type to consider, default to *attack* hit type
nUI_UnitFeedback.lua

* Scaling issue and inconsistent errors meant I removed the scaling side for these bars. This may have to be looked into again if people with bigger or smaller screens have issues.
* Changes to power bars in Dragonflight meant a bit of change in how nUI uses them.
nUI_PowerBars.lua

* Tracker Bars not displaying properly appears to be due to the xp bar having the wrong variables being used
nUI_XPBar.lua

* Added file to manage anchoring of override bar when it appears
* For those with custom skins, use the last line as a guide on when and what to do to apply the changes
* The change needs to be done in the direct code and not within functions called through the event system.
nUI_Layout_Default_Dashboard.lua
nUI_Bars.xml
nUI_OverrideActionBar.lua

* Related to Evoker Class changes
* Added Evoker coloring ( if it exists ) to the coloring table
* Added Evoker icon offsets to the offset table
* Added message to chat frame and ErrorMessage frame when an unidentified hit Type is found that would trigger an error
* If the above happens colour unit frame BLUE instead of Damage (RED) and Heal (GREEN) to denote an unknown hit type
* Report the hit type mentioned in the chat frame message so that it can be added to the addon in a future update.
nUI_UnitClass.lua
nUI_UnitFeedback.lua

* New EditMode items : Objective Tracker and 3 new bars
nUI_Minimap.lua
nUI_Integration.xml
nUI.toc
nUI_Movers.lua
> Removed ObjectiveTracker functionality ( hopefully ) from nUI
> Removed optional dependancy for ObjectiveTracker.
> Added the 3 new bars to the nUI Layout - remember to activate the extra bars
> You can import the following into wow using the editmode - it might be prudent to do this with nUI not active due to the editmode error that appears

0 30 0 0 0 7 1 MultiBarBottomLeft 213.0 4.0 -1 ##$$%/&*'%)$+# 0 1 0 7 7 UIParent -231.0 210.5 -1 ##$$%/&&'%(#,$ 0 2 0 3 5 MultiBarBottomLeft 4.0 -1.0 -1 ##$$%/&&'%(#,$ 0 3 0 6 6 UIParent 462.9 19.0 -1 #$$%%/&$'%(#,$ 0 4 0 8 8 UIParent -460.9 21.0 -1 #$$%%/&$'%(#,$ 0 5 0 6 6 UIParent 100.0 23.2 -1 ##$$%/&#'%(#,$ 0 6 0 8 8 UIParent -84.5 22.3 -1 ##$$%/&#'%(#,$ 0 7 0 7 1 MainMenuBar -272.0 4.0 -1 ##$&%/&#'%(#,$ 0 10 0 4 4 UIParent 157.0 -175.0 -1 ##$$&('% 0 11 0 7 1 MainMenuBar -50.0 4.0 -1 ##$$&('%,# 0 12 0 7 1 MainMenuBar 153.0 4.0 -1 ##$$&('% 1 -1 0 4 4 UIParent -21.0 -92.5 -1 ##$# 2 -1 0 5 5 UIParent -2.0 394.0 -1 #$$# 3 0 0 3 3 UIParent 356.0 -153.0 -1 $#3# 3 1 0 4 4 UIParent 313.0 -143.0 -1 %#3# 3 2 1 3 5 TargetFrame -10.0 0.0 -1 %## 3 3 1 0 2 CompactRaidFrameManager 0.0 -7.0 -1 '#(#)#-#.#/#3# 3 4 1 0 2 CompactRaidFrameManager 0.0 -5.0 -1 ,#-#.#/#0#1#2( 3 5 1 5 5 UIParent 0.0 0.0 -1 &#*$3# 3 6 0 2 2 UIParent -288.0 -143.0 -1 3# 4 -1 0 7 1 ExtraAbilityContainer 6.0 4.0 -1 # 5 -1 0 4 4 UIParent -342.0 -43.0 -1 # 6 0 1 2 0 MinimapCluster -10.0 -10.0 -1 ##$#%#&.(()(*# 6 1 0 2 2 UIParent -288.0 -36.0 -1 ##$#%#'+(()(*$ 7 -1 0 1 7 ArenaEnemyFramesContainer 10.5 -4.0 -1 # 8 -1 0 6 6 UIParent 44.0 69.0 -1 #&$R%$&D 9 -1 0 8 8 UIParent -464.5 211.0 -1 # 10 -1 1 0 0 UIParent 16.0 -116.0 -1 # 11 -1 0 5 5 UIParent -377.0 -206.0 -1 # 12 -1 0 5 5 UIParent -2.0 53.2 -1 ##

> If you can't do it with nUI active then do it while it isn't active and set it as the active layout and then switch to nUI
> If you do not have access to Edit Mode ( new players / new character / exile's reach ) then level up without nUI to avoid issues
> The main bar art seems to be character specific so have to be manually adjusted after import.

* Unlinked statusbar from unit frames by having its own framerate value
nUI_StatusBar.lua

* Edit Mode Error Resolution - or was a resolution before - but the error is back
nUI_Layout_Default.xml
> removed nUI_InfoPanel_CombatLog.lua - user will have to unlock and attach the combatlog to the main chat frame.
> removed nUI_InfoPanel_BattlefieldMinimap.lua - user will have to close or move frane manually

* Added a non functional default infopanel frame
nUI_InfoPanel_Default.lua
nUI_Constants.lua
nUI_Localization.lua and other localization files

* Infopanel Minimap was not parented properly
nUI_InfoPanel_Minimap.lua

****************************************************
Other items still under consideration or still to do
****************************************************

TO DO: Wait for them to let us know when the InstanceDifficulty frames are available to hide.
* nUI_Location.lua

TO CONSIDER: Related to detachment of blizzard frames
nUI_UnitPanel.lua
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
10.0.2.46658.0
2MB
Xrystal
11-15-22 09:20 PM
10.0.0.46366.1
2MB
Xrystal
11-01-22 05:59 PM
10.0.0.46366.0
2MB
Xrystal
10-30-22 01:30 PM
10.0.0.46340.0
2MB
Xrystal
10-28-22 07:22 PM
10.0.0.46313.0
2MB
Xrystal
10-26-22 08:48 AM


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Unread 11-16-22, 07:13 PM  
Xrystal
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Just to confirm I have got into the beta and have done a quick log in test to make sure that the current nUI version will still work. It does so far. I will do some more combat specific tests over the next few days to make sure nothing comes up.
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Unread 11-15-22, 07:05 PM  
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Drakthyr related errors

I have hit at least one error after creating my Drakthyr. I will spend time on this before playing seriously on my character and then monitor as I play.
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Unread 10-30-22, 01:35 PM  
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Update 10.0.0.46366.0 - NoHud Slash Command Added

Due to a request on curse, I have changed NoHud from a layout file to a toggle so that the Hud Selector button can be hidden too.

/nui hud nohud

This will toggle the hud display off or on depending on its current status. By default it is on ( nohud = false ).

I have also disconnected the button from the console area so that it is still accessible to switch huds if the console is hidden and vice versa.
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Unread 10-29-22, 06:24 AM  
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Some possible additions to nUI

Based on feedback in that curse link I provided for discussion about nUI some concerns were made about certain areas of nUI and their use of certain addons that nUI may be interfering with in some way. The following was more response and considerations in that regard, just in case you don't visit curse often.

vvvvv Response from Curse post vvvvvvvv

Combat Log
Hmm, I can see where you are coming from in regards to the combat log being kept with the other chat frames. But seeing as nUI has always had the combat log as an infopanel many users are likely used to that functionality and are fine by it but .. a toggle to turn it off might be possible for people that don't want it as an infopanel.

Minimap
/nUI Minimap should cancel any nUI management of the minimap. This should allow any other minimap addon to do its work and use their own settings to keep the minimap working with nUI not touching it unless you turn it back on again. However, by default, nUI does manage the minimap and you have to turn it off. I can't remember if this is per character or account but when I tested it yesterday it turned off management fine. I'll have a look at that minimap addon (Basic Minimap) and assuming it is updated to the new expansion changes I'll check out the issues you are having with it.

Bagbar
The bag bar cannot be fully disconnected from nUI as the bar isn't movable by the new edit mode system and thus would be sitting underneath the nUI dashboard in the bottom right unreachable. nUI has it movable using /nui movers so you can place the bar where you want.

Minimap Button Bag
At the moment control of what buttons do and do not go to the button bag are hand coded in nUI_ButtonBag.lua in the plugins folder. One of the changes I was planning to make to this area was to see if I could make a settings screen for the minimap to allow more buttons to be placed around the minimap and better access to the user to decide which ones are important to them. It's possible this set of changes could include turning off the button bag system totally. Giving the user the choice to fully manage the buttons using a settings screen or the choice to not have nUI manage the buttons at all.

Button Forge
I will have to look into Button Forge. As, if you want to use Button Forge Panels as a switchable infopanel along with the likes of recount and omen etc. an infopanel has to be coded to specifically work with the addon in question. It might be that I can set up an integrated info panel for button forge users.

Hud Switcher Button
I didn't notice myself that it is tied to minimap buttons in nUI. I will see what I can do to separate that so that you can hide one and not the other as per your choice in that regards.

Focus Frame
In regards to the focus frame issue if you want to use the minimap area for something else or do not want the minimap swapped out if you have a focus. The question is where can the focus frame be put within the unit frames area. This is probably the reason why Scott initially used the minimap area as I don't think there is a space for it elsewhere and based on my own usage of focus during my old raiding days I needed the focus in view more than a minimap so unless I can find a spot for it in the unit frame setups ( solo, party,raidxx etc ) it might have to stay as it is and replace that minimap spot.

However, if it is possible to add it to the mover system without breaking its secure frame functionality so users can put it where they want it might be an option to consider.

Slash Commands
The slash commands system still has some changes to make as some have been disabled but not removed from the system. I need to double check these before fully removing them. Once Blizzard has got the new settings system running properly alongside addons I am hoping to add a settings screen for nUI's options and slash commands to make those changes easier and resulting in a single reload of the UI at the end rather than for each slash command that needs a reload to have its change apply.

^^^^^ Response in Curse Post ^^^^^^^
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Last edited by Xrystal : 10-29-22 at 06:24 AM.
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Unread 10-26-22, 08:53 AM  
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Dragonflight PrePatch now on Retail

The Retail version of nUI has now been updated with the PrePatch PTR version with just one additional change made due to ImpliedTarget addon which I use for my real playing sessions. Unfortunately the errors were not just nUI having a hissy fit because it no longer needs the helper tool for it but the addon itself is bugged.

I have opened a discussion page on Curse : https://www.curseforge.com/wow/addons/nui/issues/164 and there is still one forum on here that is open for new posts https://www.wowinterface.com/forums/...splay.php?f=98

I visit the two sites regularly enough that posts in either will be read in a few days at least weeks at most.
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Unread 10-05-22, 09:08 PM  
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Dragonflight Update Status

For those that don't frequent the nUI page on curse I thought I would give you an update.
A few days back I had a bout of inspiration and managed to get nUI almost working on the PTR. It has errors when you try to use edit mode and use the options screen but everything works/saves/updates etc by the looks of it at least.

Until we know whether it is a problem in the development of Dragonflight or an intended change that addons will need to identify the required changes we will have to live with those errors. Seeing as both are unlikely to be in play during combat I haven't deemed it as an important element to investigate with other issues more important.

I still don't have beta access but someone has been testing my WIP versions of the PTR working nUI.
For anyone that wants to help test things out I have been uploading them to my google drive until I am happy to upload it to either site.
https://drive.google.com/drive/folde...KX?usp=sharing

If possible : any feedback on this would be appreciated at https://www.curseforge.com/wow/addons/nui/issues/162 to keep everything in one place.
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Unread 09-10-22, 05:37 AM  
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Well, had an attempt at creating an nUI layout in code .. but unfortunately it hit the forbidden action error that nUI does.

However, you can share to clipboard and inport and paste from clipboard. This for example is one I made up while playing about with it.

================== Start of Layout Code =================================

5 23 0 0 4 4 UIParent 50.0 -155.0 0 ##$%%/&''%)$+# 0 1 4 4 UIParent -218.0 -230.7 0 ##$%%/&%'%(#,$ 0 2 4 4 UIParent -217.4 -153.3 0 ##$%%/&%'%(#,$ 0 3 7 7 UIParent -266.7 31.0 0 ##$$%/&$'%(#*#,$ 0 4 7 7 UIParent 371.4 28.0 0 ##$$%/&$'%(#*#,$ 0 10 7 7 UIParent -264.8 156.5 0 ##$$&('% 0 11 4 4 UIParent 51.0 -218.0 0 ##$$&&'%,$ 0 12 4 4 UIParent -44.2 -132.0 0 ##$$&('% 1 -1 4 4 UIParent -377.0 -212.5 0 ##$$ 2 -1 7 7 UIParent 48.0 38.0 0 #$ 3 0 4 4 UIParent -243.0 -38.0 0 ##$$ 3 1 4 4 UIParent 316.0 -50.0 0 %$ 3 2 4 4 UIParent 110.0 -57.3 0 %#&# 3 3 7 7 UIParent 262.0 185.0 0 '#(#)#-#.#/# 3 4 7 7 UIParent 345.0 67.0 0 )$,%-#.#/#0#1#2' 3 5 3 3 UIParent 25.0 -39.0 0 &$*$ 4 -1 7 7 UIParent -254.0 209.0 0 &$*$ 5 -1 3 3 UIParent 352.0 -177.0 0 &$*$ 6 0 7 7 UIParent -351.5 66.0 0 ##$#%#&((')(*# 6 1 7 7 UIParent -177.0 66.0 0 ##$#%#'((')(*# 7 -1 3 3 UIParent 37.0 -23.5 0 ##$#%#'((')(*# 8 -1 6 6 UIParent 51.0 50.0 0 #'$C%$&t 9 -1 4 4 UIParent -62.5 -86.0 0 #'$C%$&t

==================== End of Layout Code ================================




The down side is that the tracker, micro buttons, bag bar and tracking bars are not a part of the editmode system. At least for the moment.
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Unread 09-09-22, 05:51 PM  
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Re: nUI : Dragonflight Status

Now that Dragonflight Pre-Patch is on PTR I have been able to test nUI against its new interface changes.

It looked hopeful at first with the log in errors easily fixed. I then started working through the visual issues ( button bag needs moving over and had a click error that I fixed ), the action bars having extra oversized borders that I can't identify, resize or remove, and the new Edit Mode system kicking up errors when nUI is active but not when other addons are.

So, it seems, at least for the moment, that updating nUI to work with Dragonflight is on hold.

The good news is that for the most part you can use the EditMode system to place the main Blizzard frames where nUI would ( although the main action bar frame includes 2 bars that you cycle between but hopefully there will be a way to separate them )

The bad news is that nUI's special functionality like the info panel system will have to be created as smaller addons ( which I was already considering as an option ). However, off the top of my head I can't think of anything else nUI has that Blizzard hasn't implemented themselves yet.

So .... if there is anything you would miss from nUI let me know ( preferably on curse's issue for this purpose - https://www.curseforge.com/wow/addons/nui/issues/162 - to keep it in the same place ).



Originally Posted by Xrystal
Having watched Bellular's video : https://www.youtube.com/watch?v=m1Vo4YUFkqs it looks like they have made some significant UI changes and the action bar changes alone worries me on how they could break nUI.

Hopefully I will get into one of the tests to see the changes for myself but its early days yet and things may change.
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Unread 08-19-22, 12:46 PM  
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Quest: Sparkles Rain From Above Action Bar Issue

It seems the action bar has been changed again so that spawned bars glitch out with addons that customize the action bars. The existing changes made last time this happened doesn't quite work this time. I was hoping I could cancel and redo the quest like others that had this problem but alas, twas not to be. It will have to wait until I get this far on another character in the future.



Workaround for the moment is to disable nUI and use the Blizzard special action bar.

I have this in an open issue on CurseForge to remind me when I next come across this quest.
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Unread 07-18-22, 04:42 AM  
Xrystal
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nUI : Dragonflight Status

Having watched Bellular's video : https://www.youtube.com/watch?v=m1Vo4YUFkqs it looks like they have made some significant UI changes and the action bar changes alone worries me on how they could break nUI.

Hopefully I will get into one of the tests to see the changes for myself but its early days yet and things may change.
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Unread 03-30-21, 08:46 PM  
Xrystal
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Re: Not loading for hunters.

Originally Posted by mscott998
NUI isnt loading properly for hunters. Only NUI is loaded so i know it is the problem.
Sorry for the delay

My main is a hunter and was playing it yesterday. Have you got any other existing characters to try ? Create a new hunter ? see what happens then.

If you haven't already make sure you have the latest https://www.wowinterface.com/downloa...5-BugSack.html and buggrabber addon loaded in case there are loading errors that are happening in your case.

Can you make sure that no addon is loaded by selecting all and then deselecting all, then selecting nUI ( and the aforementioned bug tracking addons). I noticed with Shadowlands that any new addon placed in the folder is automatically loaded, even if not explicitly ticked.

Another option is that if you have used custom addons before some of your WTF files may have corrupted including those that nUI uses. So I would suggest because you said it affects hunters, go to your hunter's wtf > account > server > character folder and rename the nUI.lua file in that folder. See if the rebuilt file fixes the problem. If not work back and find any nUI.lua file ( I think the next will be at account level ) and do the same test.

If none of these work... send a screenshot to [email protected] and I will see if I recognise the problem.
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Last edited by Xrystal : 03-30-21 at 08:47 PM.
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Unread 03-30-21, 05:56 PM  
mscott998
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Not loading for hunters.

NUI isnt loading properly for hunters. Only NUI is loaded so i know it is the problem.
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Unread 11-02-20, 06:15 AM  
bwhansen
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Originally Posted by Xrystal
Finally managed to figure things out with the keybind issue

For some reason transferring the keybind from blizzard to nUI at the VARIABLES_LOADED event no longer works as planned as the buttons do not have access to the keybinds when they first want to update them.. so have them now updating on PLAYER_LOGIN.

If you have a problem accessing nUI's quick bind system ( ctrl-alt-right click) I found that resetting my keybinds to the default resolved this issue. Bear in mind that this will remove all your keybinds that don't have default settings.

This fix is in alpha version 9.0.1.36372.0a
Wanted to let you know that I have had no further problems the keybinds using the alpha version over the weekend.

Thanks again for your work.
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Unread 10-30-20, 07:14 AM  
Xrystal
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Finally managed to figure things out with the keybind issue

For some reason transferring the keybind from blizzard to nUI at the VARIABLES_LOADED event no longer works as planned as the buttons do not have access to the keybinds when they first want to update them.. so have them now updating on PLAYER_LOGIN.

If you have a problem accessing nUI's quick bind system ( ctrl-alt-right click) I found that resetting my keybinds to the default resolved this issue. Bear in mind that this will remove all your keybinds that don't have default settings.

This fix is in alpha version 9.0.1.36372.0a
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Unread 10-25-20, 02:06 PM  
Xrystal
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Re: Re: Keybinding Issue

Thanks. So either .. something I did post pre-patch .. which I have been checking .. or something Blizzard did which is now plausible with those new keybind system changes.

Originally Posted by bwhansen
Originally Posted by Xrystal
If anyone can confirm when they definitely last saw the nUI keybindings working that would be appreciated as I am wondering if Blizzards introduction of a new BindingUtil in 8.0.1 actually broke nUI's binding system.

https://www.townlong-yak.com/framexm...indingUtil.lua

There is also a Quick Keybind system in place in wow now new to 9.0.1 which works similar, but not the same as nUI, and may be worth incorporating.

https://www.townlong-yak.com/framexm...ickKeybind.lua

The first I noticed them not working was after the prepatch. I had added a new addon to my list and had been playing around for awhile trying to see if I could get it back to normal before I posted about it here.
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