Results: 3711Comments by: zork
File: Roth UI (Diablo)05-27-15
Re: Re: Re: unkickable cast(bar)?
Posted By: zork
There is no lock. It is colored differently. Gray target castbars cannot be canceled. You can an example in the screenshots on the info page.
File: rTooltip04-14-15
If It is not on Max HP, It turns to...
Posted By: zork
If It is not on Max HP, It turns to color green. Yes that is correct. Currently I use the default Blizzard GameTooltipStatusBar. There are scripts running on the bar that constantly updates the statusbar color. Basically you need to hook the OnValueChanged event on the statusbar and when it fires reset the color to whatever unit...
File: rFilter04-10-15
Numbers are irrelevant. You can...
Posted By: zork
Numbers are irrelevant. You can just do: { { stuff = 1 }, { stuff = 1 }, { stuff = 1 }, { stuff = 1 }, } Example: https://code.google.com/p/rothui/source/browse/trunk/wow6.0/rFilter3/charspecific.lua#23
File: rMinimap03-25-15
@gmarco Type in /fstack. Hover the...
Posted By: zork
@gmarco Type in /fstack. Hover the button. Write down the name. Now you can do sth like this FrameName:SetScale(0.5)
File: Roth UI (Diablo)03-20-15
Raven is a buff/debuff display on i...
Posted By: zork
Raven is a buff/debuff display on its own. It will deactivate the Blizzard player buff frame. Check the config. Maybe you can disable that behaviour.
File: rTargetPointer03-20-15
Re: How to use class color colored arrows?
Posted By: zork
How to use class color colored arrows? Attempt to modify, but failed. The arrow is pointing is to a specific nameplate. That nameplate as a health statusbar. That statusbar has a statusbarcolor. Extract that color and apply it to the arrow.
File: Roth UI (Diablo)03-16-15
In your interface settings you have...
Posted By: zork
In your interface settings you have actionbar settings. Of course the background texture is hardcoded. It cannot magically "remove" unused spots. :)
File: rBuffFrame03-09-15
@748248721 1.) The addon just skin...
Posted By: zork
@748248721 1.) The addon just skins/postions the default Blizzard buff frames. Thus the answer is no unless you hook the Blizzard flash function yourself and rewrite it to whatever you want. Maybe there is even an ingame setting to stop the flashing. Not sure. 2.) That tooltip is called "ConsolidatedBuffsTooltip". It has to be ad...
File: rNamePlates (Diablo)03-09-15
@Kabuto-eu Thanks. http://wowprog...
Posted By: zork
@Kabuto-eu Thanks. http://wowprogramming.com/docs/widgets/FontString/GetStringWidth http://wowprogramming.com/docs/widgets/FontString/GetStringHeight Wonder what these spit out when print()'ed. Maybe this is activated for some reason? http://wowprogramming.com/docs/widgets/FontString/SetWordWrap Normally no font string c...
File: rVignette03-06-15
You may need to change "RaidWarning...
Posted By: zork
You may need to change "RaidWarning.wav" into "RaidWarning.ogg", which is a "gift" from blizz in the new patch. Maybe we can just cut the file ending alltogether now. Like we can for textures.
File: rNamePlates (Diablo)03-06-15
Oh yeah that issue. What you are se...
Posted By: zork
Oh yeah that issue. What you are seeing is sth that should never happen at all. The name string has fixed setpoints (left,right). Thus once a string is wider than the max-width defined by the setpoints it gets truncated automatically. For whatever reason that behavious bugs out since 6.1 on some occasions. Super wierd. I have that...
File: Roth UI (Diablo)03-02-15
Re: rchat and twitter-share conflict
Posted By: zork
@Grimstone Thx. Have to look into it.
File: rBuffFrame03-02-15
You mean bumping the toc number? Be...
Posted By: zork
You mean bumping the toc number? Because that is all that had changed. You can update that number yourself if you want.
File: rTargetPointer03-02-15
@all The arrow is pointing to the...
Posted By: zork
@all The arrow is pointing to the target nameplate. (the plate above your targeted npc/player head) That is all it does. No plate, no arrow.
File: rActionBar02-27-15
And I meant that aswell. I know tha...
Posted By: zork
And I meant that aswell. I know that it will be true for flying by yourself but there is no NPC-only flying macro condition.
File: rActionBar02-27-15
If you have a working macro conditi...
Posted By: zork
If you have a working macro condition that gets activated while flying then yes. Currently the vehicle exit button frame is only shown under certain conditions. --the button will spawn if a vehicle exists, but no vehicle ui is in place (the vehicle ui has its own exit button) RegisterStateDriver(button, "visibility", " hide;...
File: Roth UI (Diablo)02-27-15
@Cpt Ok das ist auch nicht mein UI...
Posted By: zork
@Cpt Ok das ist auch nicht mein UI. Daher kann ich dir das auch nicht beantworten. Es gibt ein paar UIs die auf Basis von meinem arbeiten. Evtl hast du so eins. Ich glaube du kannst das aber hinbekommen. Sieht so aus als sei das Bartender oder Dominos. Musst du mal in die Einstellungen von den Aktionsleisten gehen und die zurecht sc...
File: Roth UI (Diablo)02-26-15
@cpt Werde ich mir nochmal ansehen...
Posted By: zork
@cpt Werde ich mir nochmal ansehen. Sollte bei dir aber ca so aussehen. http://s.cdn.wowinterface.com/preview/pvw63828.jpg Zumindest war das bei mir vor 6.1 noch so. :-)
File: Roth UI (Diablo)02-26-15
@raz http://www.wowinterface.com/d...
Posted By: zork
@raz http://www.wowinterface.com/downloads/info23033-idSellGreyItems.html Or any other addon that does the same thing. @Urkhan Yeah I saw that aswell yesterday. Found that to be pretty wierd. Would be even more wierd if it does not happen on the target frame which has the same name string setup.
File: Roth UI (Diablo)02-22-15
Re: minimap
Posted By: zork
There is a keybind afaik to hide the minimap. Just press that keybind.
File: rBuffFrame02-21-15
@748248721 No clue what you mean....
Posted By: zork
@748248721 No clue what you mean. You can consolidate buffs already. Just check your ingame buff settings. Maybe aura consolidation is dectivated.
File: rActionBar02-17-15
Re: bar swapping
Posted By: zork
Nope I removed that. This bar addon now matches the default action bar behaviour. Sorry.
File: oUF_Donut02-16-15
I currently have no time looking in...
Posted By: zork
I currently have no time looking into it. You can run /fstack in chat and hover the frame. That will tell you the frame name which is still mouse enabled. Maybe you need to disable the mouse at a later point.
File: oUF_Donut02-16-15
Well. By default unitframes need to...
Posted By: zork
Well. By default unitframes need to be clickable. Since you don't want that you need to edit this part. https://code.google.com/p/rothui/source/browse/trunk/wow5.0/oUF_Donut/core/spawn.lua#25 --self:RegisterForClicks("AnyDown") --self:SetScript("OnEnter", UnitFrame_OnEnter) --self:SetScript("OnLeave", UnitFrame_OnLeave) self...
File: oUF_Diablo02-15-15
@Mollekkita https://code.google.co...
Posted By: zork
@Mollekkita https://code.google.com/p/rothui/source/browse/trunk/wow6.0/oUF_Diablo/config.lua#563 Change the scale variable to anything you like.