Results: 3711Comments by: zork
File: Roth UI (Diablo)06-12-09
Re: Error Messages?
Posted By: zork
Disable "IHasnoScope" New download with icons is available. Have fun.
File: Roth UI (Diablo)06-12-09
@Calrich in the party spawn is an a...
Posted By: zork
@Calrich in the party spawn is an attribute called "showplayer" the attribute is set to true. Set it to false and you will be gone. @Ayuki where have you found all the unitpopupmenus? @qkstrk+garrett You need to switch fore and backgroundcolor of the healthbars and the castbar. I don't tell you more. It makes my UI look like c...
File: Roth UI (Diablo)06-11-09
Originally posted by Ayuki The se...
Posted By: zork
Originally posted by Ayuki The set focus function is not working anymore for me since i got the newest version... it says wow have some kind of error and cannot do it ask me to disable addon or ignore.. The setfocus must be done by keybind. I had rewritten the menu in older versions to not show the focus option but I find it be...
File: Roth UI (Diablo)06-11-09
Redid the icons. Like them much bet...
Posted By: zork
Redid the icons. Like them much better now. http://img3.abload.de/img/iconscdz1.png I am going to release a new version this weekend that will replace the current one.
File: EquipSetUpdater06-11-09
Thank god!
Posted By: zork
Thank god!
File: rFilter06-10-09
Originally posted by zoktar I was...
Posted By: zork
Originally posted by zoktar I was wondering if it would be possible to add, ehm so it checks your current spec, like for say, fire mage, acane mage, frost mage, get different procs, short cd spells, and apply different debuffs. usually classes are limited to round 3 specs(most often atleast), or perhaps some sort of profiling? wou...
File: Roth UI (Diablo)06-10-09
Thats rFilter2. You need to set you...
Posted By: zork
Thats rFilter2. You need to set your spellids yourself. Btw I am currently testing classification icons. http://zorktdmog.zo.funpic.de/rothui/roth_classification.jpg What do you think? Additionally I added combopoints to vehicle. Thanks to p3lim for the function. http://zorktdmog.zo.funpic.de/rothui/WoWScrnShot_061009_2052...
File: Roth UI (Diablo)06-10-09
Re: Re: Re: Pet Life bar
Posted By: zork
Originally posted by Cahine Thanks fort the reply :) When i want set a focus i have an wow error message, problem with an add on uoF_3DOrbs. And for the second solution, i don't know how lua works. You need to set focus frames with the keybinding. Blizzard does not allow to set the focus frame via the unit menu.
File: Roth UI (Diablo)06-10-09
Re: Pet Life bar
Posted By: zork
You could set a focus on the pet if it is really that important. Never had to do it with my druid healer. Spawning additional units is possible but you need to do it in the lua yourself. oUF is the unitframework and oUF_D3Orbs and oUF_D3OrbsRaid are the two layouts currently used.
File: oUF_Diablo06-10-09
Originally posted by Abyss111 How...
Posted By: zork
Originally posted by Abyss111 How would i remove my target frames? I really can't use them :( Too many things on my ui already!:confused: Don't use two unitframes? You could use rBottomBarStyler instead of RothUI.
File: Roth UI (Diablo)06-09-09
Re: Pet cast bars missing...
Posted By: zork
Originally posted by kittykatmax I love your UI - the fact that you install it and it just works. However, I started playing my hunter again, and noticed it shows my pet, but not his cast/action bar. Any help would be appreciated. Thanks! Read the rActionBarStyler info page. The petbar is on mouseover by default you can...
File: Roth UI (Diablo)06-09-09
I had this for some time myself and...
Posted By: zork
I had this for some time myself and the texture is still in the package. But it just didn't fit...maybe I give it another try.
File: oUF AuraWatch06-09-09
Dawn I post my function. This funct...
Posted By: zork
Dawn I post my function. This function is called for myclass == "DRUID" only. Another class = different function. local function d3o2_createAuraWatch(self,unit) local auras = CreateFrame("Frame", nil, self) auras:SetAllPoints(self.Health) local spellIDs = { 48440, --reju 48443, --regrowth 48...
File: Roth UI (Diablo)06-09-09
Re: Castbar?
Posted By: zork
Originally posted by VillainsINC position Edit the frame_position table values in oUF_D3Orbs.lua. Its in the config area. Just change x and y values. Originally posted by fyren aurawatch Edit the oUF_D3OrbsRaid\layout.lua. Raid frame position line 217 raid:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 20, -20) http://w...
File: Roth UI (Diablo)06-08-09
Originally posted by fyren I like...
Posted By: zork
Originally posted by fyren I like your raid frames, but I would like to add some features. - Is it possible to have Two text Line, one for the name, and one for the health deficit. - Is it possible to move the frame ? - Is it possible to add custom debuff ? I added custom debuffs aswell. (Kel iceblock for example) Thi...
File: oUF_Diablo06-08-09
Originally posted by zoktar gave...
Posted By: zork
Originally posted by zoktar gave my m8 a copy of my edited ouf_d3orbs, and he only missed one thing, to have his debuffs on enemy targets more clearly, like for example having them as bigger size than the rest of the debuffs, iv looked around but not found anything, is this possible? cheer. rfilter2
File: rFilter06-08-09
Originally posted by fru Gibt es...
Posted By: zork
Originally posted by fru Gibt es eine möglichkeit die Buffs erst anzuzeigen, wenn sie eine bestimme Anzahl an Stacks erreicht haben? Dafür musst du die Buff Funktion anpassen (function addon:rf2_check_buff(frameTag,spellId,unit)) und für die entsprechende SPELLID die if-Bedingung erweitern. Beispiel: if spellid == 1234 and...
File: oUF_Diablo06-08-09
Re: Re: Re: can u tell me how to fix this again plz.
Posted By: zork
Originally posted by Stuvious It still comes up with the same thing even after i delete the old and put on the new This is not possible since the rColors defines the global function you are needing. You can check the rColors.lua yourself. If it does not define "rPowerBarColor" its the wrong version. Maybe you are copying the wh...
File: Roth UI (Diablo)06-07-09
Re: rEmote
Posted By: zork
Originally posted by Meebsy The rEmote mod I'd assume just brings emotes from the chat window into your floating combat text? Correct. Makes it easier to track raid boss emotes and if some mob wants to flee etc.
File: oUF_Diablo06-07-09
Re: can u tell me how to fix this again plz.
Posted By: zork
Originally posted by Stuvious i have put on the newest version 090605 and it comes up with this and looks like this. In the latest zip is a mod included that is called !rColors. You need it. You may use an old version of !rColors, just replace it with the new one.
File: Roth UI (Diablo)06-06-09
New version is out.
Posted By: zork
New version is out.
File: Roth UI (Diablo)06-06-09
Originally posted by Jisaya In a...
Posted By: zork
Originally posted by Jisaya In a screen shot a few posts down, there are some debuffs visible above your normal action bar frames. Thats rFilter2. My buff/debuff/cooldown filter mod. Its included but you need to set it up on your own. Check rFilter2.lua. It allows you to track specific buff/debuffs on a target of your liking. Yo...
File: oUF_Diablo06-06-09
Originally posted by Gaoren It's...
Posted By: zork
Originally posted by Gaoren It's that hard eh? Curious, why can't/wouldn't you make a smoothing for Rbbs? If you don't mind me asking. Personally, I have no idea how to do these things, and obviously you do. If so, could you create an rbbs with smoothing? Is it possible? If it's not.. Would " comment out all the unit spawns e...
File: Roth UI (Diablo)06-05-09
Yes, a new and updated version will...
Posted By: zork
Yes, a new and updated version will be available this weekend. The newest version will include optical updates mostly. I added backdrop shadows to mostly every visible item. http://zorktdmog.zo.funpic.de/rothui/WoWScrnShot_060509_193007.jpg http://zorktdmog.zo.funpic.de/rothui/WoWScrnShot_060509_193012.jpg http://zorktdmog.zo.f...
File: oUF_Diablo06-05-09
Originally posted by Gaoren Is th...
Posted By: zork
Originally posted by Gaoren Is there a way to have just the Bar, and Orbs (I don't want to use rbbs since there isn't any smoothing). If you are advanced in editing oUF layouts yes, otherwise no. You need to comment out all the unit spawns except the one for player and you need to comment out the castbar function call inside...