Results: 96Comments by: Folji |
File: OPie09-15-09 |
![]() Posted By: Folji
Hey, is there any way to make some specific wheels, who have the 1-9 keybinds enabled, not register the mouse/cursor anymore?
I'm using OPie with the keybinds enabled and some wheels bound to pretty quickly accessible buttons; I want to be able to open and use the various keybinded slices in these wheels while I'm running around...
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File: SpellLight09-12-09 |
![]() Posted By: Folji
Been experiencing the same error as dmbardal, in the same situation (opening the spellbook). It only seems to happen on some of my characters, for some reason (been experiencing it constantly on my recently created Priest, but it doesn't happen on my level 33 Paladin).
Message: Interface\AddOns\SpellLight\SpellLight.lua:54: GetSpe...
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File: Roth UI (Diablo)08-30-09 |
![]() Posted By: Folji
Originally posted by zork @folji
I don't care about tapped units. The faster stuff dies, the faster it respawns. For the color, I think the tooltip does it.
Yeah, the tooltip is using the GetQuestDifficultyColor API to show the relative difficulty on the level, though it becomes a bit of an odd tradeoff when you have other AddOns...
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File: Roth UI (Diablo)08-30-09 |
![]() Posted By: Folji
Zork, you really seem to be... overlooking posts regarding features like the names of tapped targets' names turning grey, and difficulty colouring for the target level. Are these things that may be added to the UI at a later point, or are they things that simply just won't?
I'd love to see them both added, myself. Really would.
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File: OPie08-26-09 |
![]() Posted By: Folji
Thanks a million for adding the 1-9 keybind possibility to the wheel slices.
Now I can use OPie to create the perfect emote menus I've always wanted. :banana:
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File: Roth UI (Diablo)08-25-09 |
![]() Posted By: Folji
Got a gut feeling that this has been asked before, but is there any way to make the Target frame in the oUF_D3Orbs layout colour the target's level by difficulty (i.e. grey/green/yellow/orange/red)?
Tried looking through the config, but couldn't find any options for it, and I'm one of those that are pretty much dependant on a col...
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File: SpellLight08-17-09 |
![]() Posted By: Folji
I like the idea behind this. Good thinking!
One thing I would like to boldly suggest, though, is a checkbox in the spellbook to toggle the greying out on and off. :)
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File: Dominos08-08-09 |
![]() Posted By: Folji
I'm experiencing a weird issue with the latest version where the 3.2 totem bar simply won't seem to show anywhere on my Troll Shaman character (using Dominos with the Dominos Config and Dominos Totem plug-ins).
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File: TheRingThing07-27-09 |
![]() Posted By: Folji
So gonna be watching the development of this AddOn. I can think of a funky interface to make with it. :p
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File: OPie07-26-09 |
![]() Posted By: Folji
I've played around with a similar ring, and I haven't noticed any performance hit. Try disabling other addons and checking if the problem persists -- it could be that there's some hooking issue going on. Should that fail, feel free to send me a copy of your OPie saved variables -- that'd let me test against the exact ring you're usin...
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File: Ghost: Pulse 307-25-09 |
![]() Posted By: Folji
I'm having some difficulties skinning the Ghost: Pulse warnings using ButtonFacade.
I edit the ButtonFacade settings for GP to use the skin I want, GP quickly adapts to the settings and start using it, but for some reason I always ends up going back to the default Blizzard skin the next time I log in (which makes it seem as if the...
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File: Bang! Anti Spam 207-25-09 |
![]() Posted By: Folji
Recently tried using this AddOn for filtering out a couple of things from a certain channel, a couple of keywords and things, and set Bang! AS to display those messages in a "SPAM" chat window.
But when it came to, it somehow managed to filter out the whole channel (until I disabled the AddOn and reloaded my UI).
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File: OPie07-23-09 |
![]() Posted By: Folji
I'm experiencing a weird issue with OPie where mousing over a custom macro ring slice that has a slice caption causes a framerate drop.
Post both the macro and the caption.
These are all the macros in the wheel; first the macro, then the caption. Set it up to act as a sort of an emote wheel.
All my characters are experiencing...
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File: OPie07-22-09 |
![]() Posted By: Folji
I'm experiencing a weird issue with OPie where mousing over a custom macro ring slice that has a slice caption causes a framerate drop.
Tried testing a bit around the issue, and it only seems to happen if the macro slice has as caption to it. A really severe framerate drop, too; quickly dragged my FPS from around 70-80 to 20 (and...
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File: Ghost: Pulse 307-22-09 |
![]() Posted By: Folji
Originally posted by Footrot
Eeeep! Fixed, and uploaded as beta 5.
Woo, thanks!
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File: Ghost: Pulse 307-22-09 |
![]() Posted By: Folji
After the latest update, I keep getting the following error whenever I do certain (like apply a weightstone to my weapon, mine, craft items, or even use my hearthstone).
Interface\AddOns\GhostPulseBasics\Spells.lua:198: attempt to perform arithmetic on a nil value
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File: SpamSentry07-21-09 |
![]() Posted By: Folji
Is there any hopes of a feature for SpamSentry to define custom filters? Maybe even custom filters for specific channels (like block out certain messages from appearing in one channel, but not another)?
Would really love to have one. :)
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File: Bang! Anti Spam 207-21-09 |
![]() Posted By: Folji
Is there any way to get this AddOn to only enable certain custom filters in specified channels? If not, then I'd really love to see that feature added to it. :)
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File: Hoot07-10-09 |
![]() Posted By: Folji
I recently installed Hoot just to try it out, but whenever I'm writing /hoot in order to open up the Hoot window, I get the following error;
Interface\AddOns\Hoot\HootDatabase.lua:48: attempt to index field '?' (a nil value)
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File: MusicButler07-09-09 |
![]() Posted By: Folji
I'm running the enGB version of the game client, if that could be of any help in dealing with the "problem".
Also, this AddOn needs the Brewfest music.
Sound\\Music\\ZoneMusic\\BrewFest\\BF_Dwarves1.mp3
Sound\\Music\\ZoneMusic\\BrewFest\\BF_Dwarves2.mp3
Sound\\Music\\ZoneMusic\\BrewFest\\BF_Dwarves3.mp3
Sound\\Music\\Zone...
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File: MusicButler07-09-09 |
![]() Posted By: Folji
For some reason, everything in the Musical Moments category seems to be silent.
"GuldansEntranceTheme", "ZulGurubVoodoo", "SP_TempleOfStormsActionUni01" and everything in the "mystery" category works well and without any trouble, but everything else in the Musical Moments category is just dead silent (Sacred, angelic, gloomy, bat...
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File: Perfect Hit06-09-09 |
![]() Posted By: Folji
Any chance you could, in a future version, make Perfect Hit remember which display was last used on a character? I'm using this AddOn on my Rogue, and finding it a bit annoying that I have to switch from Spell to Melee all the time. :p
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File: CoolLevelUp05-31-09 |
![]() Posted By: Folji
Downloaded this mod a bit ago, and experienced it full-out just today. It's really awesome stuff.
But I'm wondering; is there some way to set the levelup "screen" to stay on-screen until I choose to make it go away (click a button, etc.)? If there isn't, there really should be one. :)
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File: TweakWoW05-27-09 |
![]() Posted By: Folji
Second what Tomacco_Boy suggested. Tweaked around with the SpellEffect Level option, and now I can't get it back to it's default (jumps right from 1 to 25 in one go).
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File: hud05-23-09 |
![]() Posted By: Folji
Originally posted by Mickelus
No, you can't include your pet yet and no, you cant resize the text.
So suppose they may be making an appearance in a later version, then?
Oh and another thing that would be pretty neat, would be if the HUD could keep different alpha settings for different conditions. Got it set to hide when out...
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