Results: 3711Comments by: zork |
File: rFilter03-14-12 |
PUPPY DETECTED. LOADING GUNS.
Hi...
Posted By: zork
PUPPY DETECTED. LOADING GUNS.
Hint...the info page tell you about the spec attribute.
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File: Roth UI (Diablo)03-14-12 |
I'm nearly finished. I managed to a...
Posted By: zork
I'm nearly finished. I managed to add an reset command aswell. Thus frames can now be reseted to the lua code position with a single slash command.
LOCKING / UNLOCKING FRAMES
/rabs lock --will lock all actionbars
/rabs unlock --will unlock all actionbars
/diablo lockart --will lock all art frames
/diablo unlockart --will unloc...
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File: rBuffFrame03-14-12 |
Only by hacking the code.
Posted By: zork
Only by hacking the code.
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File: Roth UI (Diablo)03-14-12 |
I had one of this "Oh!" moments yes...
Posted By: zork
I had one of this "Oh!" moments yesterday. Thus I'm currently in the process of rewriting some of the drag frame functions.
It will affect actionbar and unitframe movement at most. I finally understood that it is possible to delegate mouse events from one frame to another.
Thus I can have a dedicated dragframe that delegates t...
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File: rObjectiveTracker03-13-12 |
Just add "wf:SetScale(0.8)" to the...
Posted By: zork
Just add "wf:SetScale(0.8)" to the bottom of the code.
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File: rObjectiveTracker03-13-12 |
Found out why the position resets....
Posted By: zork
Found out why the position resets. New version will work like it should.
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File: rBuffFrame03-13-12 |
Errr. I found the bug. Patch is com...
Posted By: zork
Errr. I found the bug. Patch is coming. Sorry.
For the time being you can use the latest commit:
http://code.google.com/p/rothui/source/browse/trunk/rBuffFrameStyler/func/functions.lua
I tried to make the code a bit cleaner and messed up the call. Late calling is actually reseting the position value. DOH!
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File: Roth UI (Diablo)03-12-12 |
Dafür musst du Lua-Code in oUF_Diab...
Posted By: zork
Dafür musst du Lua-Code in oUF_Diablo/units/player.lua anpassen.
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File: Roth UI (Diablo)03-11-12 |
Nimm dich selbst in's Ziel. :)
Posted By: zork
Nimm dich selbst in's Ziel. :)
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File: Roth UI (Diablo)03-10-12 |
@Mezmerire
Animatonen haben bereit...
Posted By: zork
@Mezmerire
Animatonen haben bereits eine voreingestellte Farbe. Die lässt sich nicht ändern. Aber du kannst das Animationssystem auch ausstellen. Einfach das hier auf "false" setzen: http://code.google.com/p/rothui/source/browse/trunk/oUF_Diablo/config.lua#27
Dann kriegen die Orbs den "Galaxy"-Effekt. FAQ dazu: http://www.wowinterf...
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File: Roth UI (Diablo)03-10-12 |
Re: meter
Posted By: zork
@Antizetorix
That is not my damagemeter. I just skinned it. But you can move it with SHIFT+Drag. (This works best when no bars are visible)
You can use /ald to show/hide the frame.
@Kendian
I have class coloring in rActonButtonStyler. What you need is an RGB to HEX calculator. I have such a function in rDiabloPlates2.
@Mezme...
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File: Roth UI (Diablo)03-09-12 |
Ok. I found the bug that resets the...
Posted By: zork
Ok. I found the bug that resets the buffframe position. Additionally I will add the possibility to move the minimap via slash command.
http://www.abload.de/thumb/wowscrnshot_030912_2282kcv.jpg http://www.abload.de/thumb/wowscrnshot_030912_228kj9j.jpg http://www.abload.de/thumb/wowscrnshot_030912_22tgcsj.jpg
To bad...have to upl...
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File: oUF_Diablo03-09-12 |
Re: Re: Re: health bar
Posted By: zork
As I said. You have installed oUF_LightOrbs. Don't do that.
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File: Roth UI (Diablo)03-09-12 |
Here we go:
http://code.google.com...
Posted By: zork
Here we go:
http://code.google.com/p/rothui/source/detail?r=813
Heal prediction added and tested.
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File: rActionBar03-09-12 |
Re: Re: Re: Bonusbar
Posted By: zork
I think you should just use Dominos/Bartender4.
Because you would have to use the same FrameRef technique used on bar 1 for bar 2 making the buttons swap on condition.
I'm not even sure how I would do such a thing.
Maybe a macro can help. Try playing with swapactionbar.
/swapactionbar 3 7
/swapactionbar 3 3
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File: rActionBar03-09-12 |
Re: Bonusbar
Posted By: zork
Rogues do not have a second bonusbar. :)
Bonusbars are for stances. Your only stance is stealth.
Shadowdance is no stance but a form. You can switch bars for shadow stance by using: " 10" for a new bar or " 7" for the same bar as stealth.
But I heard rumors that this will not work properly. Some code in the SecureTemplates bug...
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File: Roth UI (Diablo)03-09-12 |
@Xastral
Go to interface options >...
Posted By: zork
@Xastral
Go to interface options > Others and enable "show lua errors". Type in /reload in the chat. Check for Lua errors. If you get one post it.
If you are using the curse client it may have installed oUF_LightOrbs which is not part of the compilation and will get you errors.
@Jerzup
Regarding player buffs: I assume you are u...
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File: oUF_Diablo03-09-12 |
Re: health bar
Posted By: zork
You have used Curse Client and installed a wrong addon. Curse installed a different and outdated mod. Make sure there is only oUF and oUF_Diablo active. You can track the error by enabling "show lua errors" in your interface settings. (under others/help)
Post me the Lua error.
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File: Roth UI (Diablo)03-08-12 |
Version 40300.08 has been uploaded....
Posted By: zork
Version 40300.08 has been uploaded.
The alDamageMeter with rThreat look-alike skin is available too.
Click here if you want alDamageMeter with rThreat look-alike skin.
Have fun!
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File: oUF_Diablo03-08-12 |
Sure. Open oUF_Diablo/config.lua an...
Posted By: zork
Sure. Open oUF_Diablo/config.lua and adjust the scale of the player. That will scale the bottom art+orbs. Each other frame has scale values aswell.
If you are using rActionBarStyler you want to scale bar1, 2 and 3 aswell matching the player scale of oUF_Diablo.
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File: Roth UI (Diablo)03-08-12 |
There will be a new release of Roth...
Posted By: zork
There will be a new release of Roth UI in the next days. A lot of tweaks have made it through my tests and want to get online.
If I get permission I will release the adjusted alDamageMeter as an option download.
Changelog
- Changed rFilter3 talent tree identification (check rFilter3 comments)
- Fixed ExtraActionButton taint
-...
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File: Roth UI (Diablo)03-07-12 |
@Yami
rBuffFrameStyler does not su...
Posted By: zork
@Yami
rBuffFrameStyler does not support consolidated buffs. I you want them disable the mod.
@Digweed
Sure that is possible. That is like checking for stamina buffs. Multiple spell ids can be gathered in a spelllist. So just combine your to procs in one single buff and use a spelllist. (Example: http://code.google.com/p/rothui/s...
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File: rThreat03-04-12 |
Added it but used the type informat...
Posted By: zork
Added it but used the type information from GetInstanceInfo().
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File: alDamageMeter03-02-12 |
@Qupe
Boy you really want to keep...
Posted By: zork
@Qupe
Boy you really want to keep things complicated? ;) You can do that but only if you have the number of current bars to display and the number of maximum bars visibile. So you want sth like this:
local adjust = 0
if (#barguids
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File: alDamageMeter03-01-12 |
For bottom->top search for:
bar:Se...
Posted By: zork
For bottom->top search for:
bar:SetPoint("TOP", 0, -(barheight + spacing) * (i-1))
Change "TOP" to "BOTTOM" and invert the y-axis value. (the second one)
The numFormat function I'm using is
--number format func
local numFormat = function(v)
if v > 1E10 then
return (floor(v/1E9)).."b"
elseif v > 1E9 then...
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