Results: 3711Comments by: zork
File: rFilter01-10-15
rFilter3 does not support GetItemCo...
Posted By: zork
rFilter3 does not support GetItemCooldown. Sorry. http://www.wowwiki.com/API_GetItemCooldown
File: Roth UI (Diablo)01-10-15
Thanks Galaxy. Currnetly leveling a...
Posted By: zork
Thanks Galaxy. Currnetly leveling a druid. That may come in handy later. :)
File: rNamePlates (Diablo)01-09-15
If you haven't screwed up the namep...
Posted By: zork
If you haven't screwed up the nameplate position to much you can actually click the nameplate. By the new nameplate is exactly on top of the old one.
File: rChat01-07-15
That is already available. Go to yo...
Posted By: zork
That is already available. Go to your WTF/SERVER/CHARACTER folder. Search for "chat-cache.txt". Copy it to any other character folder char you like. (Make sure to do that while your WoW is closed)
File: Roth UI (Diablo)01-05-15
@Genetic Styles The shadow orb dis...
Posted By: zork
@Genetic Styles The shadow orb display received an update in version 60000.04. Not sure if you are having that update already. Open this file: https://code.google.com/p/rothui/source/browse/trunk/wow6.0/oUF_Diablo/core/bars.lua#116 Make sure the maxOrb value is set to 5. But maybe sth still isn't working right. Maybe the PTR allows...
File: rButtonTemplate01-05-15
@EKE Yeah you can do that but only...
Posted By: zork
@EKE Yeah you can do that but only by hacking the specific lua files. (bar4.lua etc.) You need to do that in rActionBarStyler.
File: Roth UI (Diablo)12-30-14
Re: Bottom bars
Posted By: zork
Of course only 2 bottom bars are possible. Just play around with the interface actionbar checkboxes. Disable them all. Enable them one by one. Keep what you like.
File: Roth UI (Diablo)12-29-14
If you are still using rQuestWatchF...
Posted By: zork
If you are still using rQuestWatchFrameMover delete that. That mod is removed.
File: oUF_Diablo12-28-14
Re: Diablo Unit Frame without Orbs
Posted By: zork
Sas did this some time ago. http://www.wowinterface.com/downloads/info10669-SasDiablo.html
File: rNamePlates (Diablo)12-28-14
@furbolgi Yeah the nameplate healt...
Posted By: zork
@furbolgi Yeah the nameplate healthbar color function was not throttled. A new version will do that. Decided to add faction based coloring aswell if no threat state is found on the nameplate. https://code.google.com/p/rothui/source/detail?r=1361 But higher CPU usage is normal. I hook castbar and healthbar OnValueChanged functions...
File: rNamePlates (Diablo)12-25-14
I need time till the weekend until...
Posted By: zork
I need time till the weekend until I can spend some time on coding. Want to test my nameplate changes. *edit* Nameplate changes are active. See changelog.
File: rNamePlates (Diablo)12-23-14
The default behaviour of nameplates...
Posted By: zork
The default behaviour of nameplates is to fade all nameplates but the one you are targeting. The lua file has an option to change the opacity value of those frames. https://code.google.com/p/rothui/source/browse/trunk/wow6.0/rNamePlates/rNamePlates.lua#20 But you reminded me of a bug with the default nameplates that is visible on...
File: Roth UI (Diablo)12-22-14
You can hook the PostUpdate functio...
Posted By: zork
You can hook the PostUpdate function on the health/power frame and debug it. (print event, timestamp etc.)
File: Roth UI (Diablo)12-22-14
Re: Redraw an actionbar
Posted By: zork
@dumkie You would need to redraw the actionbar textures aswell. rActionBarStyler is not flexible enough to do such a thing with ease. Dominos would be way better for sth like this. @Galaxy The Roth UI raid frames are not made for healing. Thus AuraWatch is only implemented as an example that can be expanded to other classes at w...
File: Roth UI (Diablo)12-18-14
Re: Frequent Update for non-player unitsframes?
Posted By: zork
@Galaxy Target health. Make this https://code.google.com/p/rothui/source/browse/trunk/wow6.0/oUF_Diablo/units/target.lua#86 become this self.Health.Smooth = false self.Health.frequentUpdates = true Target power. Make this https://code.google.com/p/rothui/source/browse/trunk/wow6.0/oUF_Diablo/units/target.lua#113 become this...
File: rNamePlates (Diablo)12-18-14
Re: Threat
Posted By: zork
Well. You need to hide the default nameplate healthbar (which I'm using) and create a new one. OnUpdate you check for each nameplate if the texture glow is shown and what color it has. If it is red you color your new nameplate healthbar in whatever color you want.
File: Roth UI (Diablo)12-16-14
Re: Re: Re: Quest Objectives and Garrison Minimap Button
Posted By: zork
@Funsponge http://www.wowinterface.com/downloads/info15780-WhoFramedWatcherWabbit.html
File: rNamePlates (Diablo)12-12-14
@Bizerk Sure. If you hack the two...
Posted By: zork
@Bizerk Sure. If you hack the two skin functions for the health and castbar. https://code.google.com/p/rothui/source/browse/trunk/wow6.0/rNamePlates/rNamePlates.lua#231 https://code.google.com/p/rothui/source/browse/trunk/wow6.0/rNamePlates/rNamePlates.lua#281
File: Roth UI (Diablo)12-11-14
If you move the camera and lose the...
Posted By: zork
If you move the camera and lose the nameplate (thus it gets hidden) without actually losing the target and after that move the camera back. The nameplate you are looking at now is reset. Since no target change is fired there is no scan. Hover the nameplate with the mouse to get a quick rescan. Auras on nameplates have its merits and...
File: Roth UI (Diablo)12-11-14
A nameplate has no unit bound to it...
Posted By: zork
A nameplate has no unit bound to it which is needed for aura tracking. Thus one needs to mouseover a nameplate or target a specific unit to make the auras appear. There is no way around it since nameplates have no unit GUID by default.
File: rNamePlates (Diablo)12-11-14
@Kabuto I will look into it. A scr...
Posted By: zork
@Kabuto I will look into it. A screenshot would be helpful.
File: Roth UI (Diablo)12-11-14
@Bytales Your texture is using the...
Posted By: zork
@Bytales Your texture is using the player frame as a parent. The player frame has a scale that is applied to the frame. You can use UIParent as a parent frame instead. local f = CreateFrame("Frame","oUF_Border01Frame",UIParent)
File: rVignette12-08-14
The vignette-id is more unique than...
Posted By: zork
The vignette-id is more unique than you think.
File: Roth UI (Diablo)12-08-14
@raziki Each castbar has a color s...
Posted By: zork
@raziki Each castbar has a color setting. https://code.google.com/p/rothui/source/browse/trunk/wow6.0/oUF_Diablo/config.lua @Kerrovitarr Possible yes, but only by writing a new oUF layout. I posted a proof of concept here: http://www.wowinterface.com/downloads/info22123-DiscoKugel2.html @Dellirium Just disable rCombatText...
File: Roth UI (Diablo)12-02-14
@taan Wow hat sounds really bad. T...
Posted By: zork
@taan Wow hat sounds really bad. That means the crash resets your layout-local.txt and thus affecting anything that is moved by userplaced/setmovable. :( Sure you do not get any Lua errors?