Please update your addons
Sounds simplistic enough. Let me clarify:
Some addons are causing WoW to crash in the loading screen with "Load Out of Date Addons" checked. I believe Blizzard has made it mandatory (due to the Background Downloader being run) to have as many addons up to date as possible. It means more work, but in the long run it makes the game run smoother. |
Ummm, what? (a) Who are you talking to? (b) Blizz has made it mandatory? What the heck are you talking about?
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You're on a site dedicated to WoW addons, I think that the general idea of updating addons is understood. :)
If addons are causing a crash on your loading screen then you either a) are using too many addons, causing a lack of RAM memory which would be very unlikely; b) using a broken addon which should either be updated by yourself if a new version is available or by the author. Try deleting your WTF, Cache and Data/Cache folders also (make backup of the WTF folder). |
This was happening to me so i disabled a few addons that i didn't need at that moment and everything ran fine.
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Just an FYI, I've read so far that Recount and FishingBuddy addons are causing crashing / hanging issues for people.
My wife had a problem and was able to logon after disabling FishingBuddy but leaving Recount enabled. Just putting it out there. |
Usually when a patch comes out, WoW breaks several addons in the process. Now, I login with one of my addons breaking the WoW chat/command system. Oh, how the tables have turned.
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Edit: I found the problem, the great minds at Blizzard decided to screw up the function GetTime() so the value returned only updates once every frame. |
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ooh, hopefully I'll remember that and check nUI.
Also, if it hasn't been mentioned in this thread anywhere .. apparently SetCooldown isn't working the same way anymore. Some new frame or two has been created that handles events and doesn't update the buttons at the same rate as they did before. |
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Although as a side-effect of the library code in effect now, GetTime() would have a lot more precision than it used to have, although it may be off by as much as 1ms. I guess another way would be to use GetFramerate() to see how much time you need to adjust by and use the profiling functions to govern the loops. Quote:
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One of the nUI users found a bit more about it yesterday ,..
https://github.com/tullamods/OmniCC/...omment-2640919 theres a quick and dirty fix in there for OmniCC which the nUI user may have used to fix nUI. Not had the chance to check it out myself since they posted that link as it was already past 3am when that came through haha |
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Recount breaks with every patch though. Not sure on FishingBuddy
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Both Recount & FishingBuddy have put out updated 4.3 release versions in the past day (Recount actually has been updated to 4.3 in WowAce alpha versions for close to a month).
Neither of them are on this site; check Curse. |
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I'm curious as well.
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The GetTime change was unexpected, so far my addons using it work fine but maybe not those that need more precision.
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The GetTime() change broke background coroutines in my addon Routes. I was using it to determine how often to yield(). Now I'll either have to use debugprofilestart()/stop() or just estimate blindly...
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