Originally Posted by haste
The backgrounds color is inherited from the parent. If you use the default color* flags that is .
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Unfortunately I don't.
I use a grey-ish front, wanted to make the background slightly classcolored. Which I can do in the onUpdate (I had it that way), but don't like the overload of code. I can live without it :P
I'm just trying to clean up my code, and avoid loooong if loops
And I take it this isn't just blergh, but plain wrong? (It works fine up to the :SetManyAttributes)
oUF:Spawn("player"):SetPoint("RIGHT", UIParent, "CENTER", -75, -165):SetManyAttributes('initial-width', width, 'initial-height', height)