Originally Posted by Vrul
Does anyone know if you can /cast a spell with a spellID instead of a spellName with Beta?
Also, could anyone tell me if IsHarmfulSpell and IsHelpfulSpell take spellID again or still just spellName?
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Looks like you still have to use SpellName to get access to that information at the moment. Just tested it.
What is interesting is that the following code block
Code:
GameTooltip:AddLine(IsHarmfulSpell(spellName) or "Helpful",1.0,1.0,1.0)
GameTooltip:AddLine(IsHelpfulSpell(spellName) or "Harmful",1.0,1.0,1.0)
Resulted in Helpful in all cases except for the spells I didn't know/have in my spellbook, or were party specific spells - AKA Portals. Those returned both settings.