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09-12-22, 07:30 AM   #4
Fizzlemizz
I did that?
 
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Join Date: Dec 2011
Posts: 1,894
It's a mystery. You have:

itemTexFrame.lua
Lua Code:
  1. ITEM_TEXT_FONTS = {
  2.     ["ParchmentLarge"] = {
  3.         ["P"]  = QuestFont,
  4.         ["H1"] = Fancy48Font,
  5.         ["H2"] = Game20Font,
  6.         ["H3"] = Fancy32Font
  7.     },
  8.     ["default"] = {
  9.         ["P"]  = QuestFont,
  10.         ["H1"] = QuestFont,
  11.         ["H2"] = QuestFont,
  12.         ["H3"] = QuestFont
  13.     }
  14. };

Lua Code:
  1. local fontTable = ITEM_TEXT_FONTS[material];
  2. if(fontTable == nil) then
  3.     fontTable = ITEM_TEXT_FONTS["default"];
  4. end
  5. for tag, font in pairs(fontTable) do
  6.     ItemTextPageText:SetFontObject(tag, font);
  7. end

But that signifies a change to SetFontObject so maybe something along the same lines
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Fizzlemizz
Maintainer of Discord Unit Frames and Discord Art.
Author of FauxMazzle, FauxMazzleHUD and Move Pad Plus.

Last edited by Fizzlemizz : 09-12-22 at 07:41 AM.
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